5e:Duergar Warlord

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Mordenkainen's Tome of Foes
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Duergar Warlord [1]
Medium Humanoid  (Dwarves, Duergar), Lawful Evil
Armor Class: 20 (plate mail, shield)
Hit Points: 75
Speed: 25 ft.
Str Dex Con Int Wis Cha
Damage Resistances: poison
Senses: Darkvision 120 ft., passive perception 11
Languages:
  1. redirect: Template:5xlang,
  2. redirect: Template:5xlang
Challenge: 6 (2,300 xp)Proficiency Bonus (PB): +3

Features

Duergar Resilience. [2] The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist bring charmed or paralyzed.

Sunlight Sensitivity. [2] While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. 

Actions

Multiattack.

Call to Attack.

Enlarge (Recharges after a Short or Long Rest). [2] For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

Invisibility (Recharges after a Short or Long Rest). [2] The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.

Javelin. Melee or Ranged Weapon Attack

Psychic-Attuned Hammer. Melee Weapon Attack

Reactions

Scouring Instructions.


Sources

  1. Wizards RPG Team. Mordenkainen's Tome of Foes (5e 2014) (2018-05-07). Wizards of the Coast. ISBN 978-0-7869-6624-0. p. 192-193. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. 2.0 2.1 2.2 2.3

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