5e:Mortal Realm
The Mortal Realm
Compared to most worlds of the Material Plane, the mortal realm of Theros is small. The known world is barely two hundred miles across, with unexplored wilderness beyond. And some unknown distance beyond that is the edge of the world, where the sea flows off the disk of the world and into the starry void.
The known world of Theros consists of a long stretch of coastline forming the eastern edge of the vast Siren Sea. Eastward from the sea, the land rises up to two ridges of mountains. The lofty peaks of the second ridge form a barrier that few mortals have passed, so only rumors of a vast forest describe the land beyond.
To the north, the coastal lands become a barren region of badlands crossed by a labyrinth of arid canyons, with minotaur lands beyond. The minotaurs speak of impenetrable mountains rising amid a dark forest to the north.
The Siren Sea is studded with islands large and small. The largest cluster near the mainland, called the Dakra Isles, is poorly charted, and even those sailors who attempt to explore the isles return with contradictory information. Westward from those islands, some have successfully sailed to the edge of the world, though no one can say for certain how far it is - the journey never unfolds in a straight line. In theory, it is equally possible to sail south to the edge of the world, but those waters are stormier and more forbidding.
The heart of mortal civilization lies in and around three poleis-cities and their surrounding territories. Together the three poleis, Akros, Meletis, and Setessa, encompass most of the human population of Theros. Meletis covers the whole territory of the southwestern peninsula, Akros forms the northern frontier, and Setessa lies at the northern edge of the wild Nessian Wood.
Two bands of centaurs - the Lagonna and the Pheres - roam the hills and grasslands between the three poleis. The leonin hunt in the valley of Oreskos, nestled between the two mountain ranges. Satyrs dwell in a smaller sylvan vale northeast of the Nessian Wood. And tritons live primarily in the coastal shallows of the Siren Sea, though some manage to make comfortable homes among the humans of Meletis.
The badlands of Phoberos, northwest of Akros, are the frontier where Akroan soldiers clash with minotaurs. Farther north is the minotaur city of Skophos, little known to humans.
The necropoleis of Asphodel and Odunos are home to the Returned - zombie-like beings who have escaped the clutches of the underworld at the cost of their identities. The lands around these cities are bleak and barren, as if the Returned brought the pall of the underworld out with them into the mortal realm. [1]
Sources and Notes
- F. Wesley Schneider, et. al.. Mythic Odysseys of Theros (5e 2014) (2020-07-21). Wizards of the Coast. p. 83. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
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78 articles
Abhorrent Overlord, Akros, Alseid, Amphemia, Anvilwrought, Anvilwrought Raptor, Arasta, Archon of Falling Stars, Ashen Rider, Athlete Background, Athreos, Blood-Toll Harpy, Bronze Sable, Burnished Hart, Colossus of Akros, Dalakos, Doomwake Giant, Eater of Hope, Ephara, Erebos, Fleecemane Lion, Flitterstep Eidolon, Ghostblade Eidolon, Gold-Forged Sentinel, Heliod, Hippocamp, Hoplite/Akroan, Hoplite/Meletian, Hoplite/Setessan, Hundred-Handed One, Hythonia, Iroas, Ironscale Hydra, Karametra, Keranos, Klothys, Kruphix, Lampad, Leonin, Leonin Iconoclast, Mogis, Mortal Realm, Mythic Monster, Naiad, Nightmare Shepherd, Nylea, Nyx, Nyx-Fleece Ram, Oracle, Oread, Pharika, Phenax, Phylaskia, Polukranos, Purphoros, Returned, Returned Drifter, Returned Kakomantis, Returned Palamnite, Returned Sentry, Satyr Race, Satyr Reveler, Thassa, Theran Chimera, Theran Medusa, Theran Pantheon, Theros, Theros Pantheon, Triton Master of Waves, Triton Shorestalker, Tromokratis, Two-Headed Cerberus, Typhon, Underworld, Underworld Cerberus, Winged Bull, Winged Lion, Woe Strider