5e:Beholder Common
a.k.a. Eye Tyrant
Beholder | ||||||||||||
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Large Aberration (Beholders), Lawful Evil | ||||||||||||
Armor Class: 18 (natural armor) | ||||||||||||
Hit Points: 180 | ||||||||||||
Speed: 0 ft., fly 20 ft. (hover) | ||||||||||||
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Saving Throws: Int, Wis, Cha | ||||||||||||
Skills: Perception | ||||||||||||
Condition Immune: Prone | ||||||||||||
Senses: darkvision 120 ft., passive perception 22 | ||||||||||||
Languages:
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Challenge: 13 (10,000 xp)Proficiency Bonus (PB): +5 | ||||||||||||
FeaturesAntimagic Cone. ActionsBite.
Legendary ActionsThe aberration can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The aberration regains spent legendary actions at the start of its turn. |
Some beholders manage to channel their xenophobic tendencies into a terrible despotism. Rather than live in isolation, the aptly named eye tyrants enslave those other creatures, founding and controlling vast empires. An eye tyrant sometimes carves out a domain within or under a major city, commanding networks of agents that operate on their master's behalf.
Beholder's Lair
A beholder's central lair is typically a large, spacious cavern with high ceilings, where it can attack without fear of closing to melee range. A beholder encountered in its lair has a challenge rating of 14 (11,500 XP).
The beholder can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.
Lair Actions
When fighting inside its lair, an beholder can use lair actions. On initiative count 20 (losing initiative ties), the aberration takes a lair action to cause one of the following effects; the aberration can’t use the same effect two rounds in a row:
Regional Effects
A region containing a beholder's lair is warped by the creature's'unnatural presence, which creates one or more of the following effects:
If the beholder dies, these effects fade over the course of 1d10 days.
Sources and Notes
- Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. p. 28.
- Note: A beholder in its lair is CR 14 (11,500xp)
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Monster data +
Beholder (Sort Text: Beholder Common 5e, Size: Large, Type: Aberration, Subtypes: Beholder, Alignment: Lawful Evil, HP: 180, CR: 13, Features: Antimagic Cone • Bite • Eyestalks, Legendary: Yes, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Monster Manual (5e))