5e:Duergar Xarrorn

From Rlyehwiki
Revision as of 11:55, 7 January 2022 by Rlyehable (talk | contribs) (Created page with "<div class=grid-container-std> <div class="bctop">{{backto|{{5ed|Duergar}}}}</div> <div class="notice"></div> <div class="badge">{{5epointer}}</div> <div class="gi-main"> {{5e...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
5e Pointer  + 
see Sources below
A pointer is a short summary that points to published material.

This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

Caution should be taken in editing this page.
Duergar Xarrorn [1] [2]
Medium Humanoid  (Dwarves, Duergar), Lawful Evil
Armor Class: 18 (plate mail)
Hit Points: 26
Speed: 25 ft.
Str Dex Con Int Wis Cha
Damage Resistances: poison
Senses: Darkvision 120 ft., passive perception 10
Languages:
  1. redirect: Template:5xlang,
  2. redirect: Template:5xlang
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Features

Duergar Resilience. [3] The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist bring charmed or paralyzed.

Sunlight Sensitivity. [3] While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. 

Actions

Enlarge (Recharges after a Short or Long Rest). [3] For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

Fire Lance. Melee Weapon Attack

Fire Spray (Recharges 5-6).

Invisibility (Recharges after a Short or Long Rest). [3] The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.


Sources

  1. Green Ronin, et. al.. Out of the Abyss (5e 2014) (2015). Wizards of the Coast. p. 227-228. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Wizards RPG Team. Mordenkainen's Tome of Foes (5e 2014) (2018-05-07). Wizards of the Coast. ISBN 978-0-7869-6624-0. p. 191. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. 3.0 3.1 3.2 3.3

Back to Main PageDnD5x5e (2014)RaceDwarfDuergar
Copyrighted - Fair Use

This matrerial is covered copyrighted. It it is presented here under the Fair Use clause. To distinguish it, these items will have this notice. If you see any page that contains copyrighted material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

This web page is Not in any way, shape, or form affiliated with the owner(s) of any copyright material presented on this page. Copyrights and trademarks for any books, films, and other promotional materials are held by their respective owners.



Monster data +

Not Found

Varied, OotA, MToF, MotM Contrigubtions +

0 articles
No results