5e:Lizardfolk Commoner
Lizardfolk Commoner (Pointer) [1] [2] | ||||||||||||
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Medium Humanoid (Lizardfolk), Neutral | ||||||||||||
Armor Class: 13 (natural armor) | ||||||||||||
Hit Points: 16 | ||||||||||||
Speed: 30 ft., swim 30 ft. | ||||||||||||
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Skills: Perception, Stealth, Survival | ||||||||||||
Senses: passive perception 13 | ||||||||||||
Languages:
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Habitat: Forest, Swamp | ||||||||||||
Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesHold Breath. [3] The lizardfolk can hold its breath for 15 minutes. ActionsBite. [4] Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage. |
Unofficial Description: Lizardfolk without weapons.
This creature is found in the following adventure:
Sources and Notes
- Mike Mearis. Ghosts of Saltmarsh (5e 2014) (2019). Wizards of the Coast. p. 241. (Danger at Dunwater) Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
- habitat - suggested by Lizardfolk Dungeon Master's Guide (5e) p.302-305 ↑
- Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. ↑
- Action matches that of the SRD5 Lizardfolk. ↑
Back to Main Page → DnD → 5x → 5e (2014) → Monster → Humanoid → Lizardfolk
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Monster data +
Lizardfolk Commoner (Sort Text: Lizardfolk Commoner 5e, Size: Medium, Type: Humanoid, Subtypes: Lizardfolk, Alignment: Neutral, HP: 16, CR: 1/4, Features: Hold Breath • Bite, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Ghosts of Saltmarsh)
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