5e:Odium
Lineage: Human
Class: Cleric
CR: 3 (700)
Alignment: Neutral Evil
Affiliations: Ozymandias
Tags:
Unofficial Summary: Odium is a cultist (Cult Fanatic of an unspecified cult. [2]
Odium (Individual) [1] [3] [4] | ||||||||||||
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Medium Humanoid (Humans, Cultists, Cult Fanatics, Clerics), Neutral Evil | ||||||||||||
Armor Class: 13 (Leather Armor) | ||||||||||||
Hit Points: 33 (5d8+6) | ||||||||||||
Speed: 30 ft. | ||||||||||||
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Skills: Deception +4, Persuasion +4, Religion +2 | ||||||||||||
Senses: passive perception 11 | ||||||||||||
Languages: Any one language (usually Common) | ||||||||||||
Habitat: Urban | ||||||||||||
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesDark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
ActionsMultiattack. The fanatic makes two melee attacks. |
Found in Adventures
Sources and Notes
- Mike Mearis. Ghosts of Saltmarsh (5e 2014) (2019). Wizards of the Coast. p. 102-103, 106-107. (Isle of the Abbey (5e)) Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑ 1.0 1.1
- GoS p.102 ↑
- Odium uses the Cult Fanatic NPC stat block from the SRD5; licensed: OGL & CC-BY ↑
- habitat (Urban) - suggested by "Cult Fanatic" Dungeon Master's Guide (5e) p.302-305 ↑
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Monster data +
Odium (Sort Text: Odium 5e, Size: Medium, Type: Humanoid, Subtypes: Human • Cultist • Cult Fanatic • Cleric, Alignment: Neutral Evil, HP: 33, CR: 2, Features: Dark Devotion • Spellcasting • Multiattack • Dagger, Has Lair: No, NPC: Yes, Canon: Yes, Pointer: No, UA: No, User: No, Sources: Varied • GoS • SRD5)