5e:Ozymandias
Lineage: Human
Class: Cleric
CR: 5 (1,800)
Alignment: Neutral Evil
Affiliations: Bayleaf, Odium
Tags:
Ozymandias (NE male human priest) barely survived the battle against the pirates because he tried to rescue important books and scrolls from the burning abbey, and a collapsing hall closed a doorway behind him. He was forced to abandon the written works, and he escaped only after a wall collapsed and provided him with an escape route.
Ozymandias is now the highest-ranking cleric and the leader of the survivors. He is a capable administrator, but he does not inspire loyalty or trust in those under him. Underlings obey him because of the hierarchical structure of the abbey's chain of command, not because he shows any strong leadership. If attacked, he defends himself to the best of his abilities.
Ozymandias is treacherous [in negotiations] and unlikely to keep any agreement (except at sword point). He wants to get word of the abbey's destruction to the mainland, and he hopes to hold the island until help arrives.
Ozymandias wears a special golden medallion that allows safe passage through the undead guardians of the Winding Way (the tunnels below the abbey ruin). As the highest-ranking cleric on the island, Ozymandias wears the medallion as a symbol of his faith, but he doesn't know about its special property or about the dangers of the Winding Way [2]
Ozymandias (Individual) [1] [3] [4] | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Medium Humanoid (Humans, Clerics, Priests), Neutral Evil | ||||||||||||
Armor Class: 13 (Chain Shirt) | ||||||||||||
Hit Points: 27 (5d8+5) | ||||||||||||
Speed: 25 ft. | ||||||||||||
| ||||||||||||
Skills: Medicine +7, Persuasion +3, Religion +4 | ||||||||||||
Senses: passive perception 13 | ||||||||||||
Languages: Any two languages | ||||||||||||
Habitat: Urban | ||||||||||||
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesDivine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage is increased by 1d6 for each level above 1st.
ActionsMace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage. |
Found in Adventures
Sources and Notes
- Mike Mearis. Ghosts of Saltmarsh (5e 2014) (2019). Wizards of the Coast. p. 102. (Isle of the Abbey (5e)) Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑ 1.0 1.1
- GoS p.102 ↑
- Ozymandias uses the Priest NPC stat block from the SRD5; licensed: OGL & CC-BY. ↑
- habitat (Urban) - suggested by "Priest" Dungeon Master's Guide (5e) p.302-305 ↑
Back to Main Page → DnD → 5x → 5e (2014) → Race → Human
Back to Main Page → DnD → 5x → 5e (2014) → Class → Cleric
Back to Main Page → DnD → 5x → 5e (2014) → Monster → NPC
Back to Main Page → DnD → 5x → 5e (2014) → Monster → Individual
- Varied Licenses
This is article is covered by varying licenses, rather than the Creative Commons Attribution Sharealike License. Please see the Sources section for individual sources and licenses.
Monster data +
Ozymandias (Sort Text: Ozymandias 5e, Size: Medium, Type: Humanoid, Subtypes: Human • Cleric • Priest, Alignment: Neutral Evil, HP: 27, CR: 2, Features: Divine Eminence • Spellcasting • Mace, Has Lair: No, NPC: Yes, Canon: Yes, Pointer: No, UA: No, User: No, Sources: Varied • GoS • SRD5)