5e:Olhydra
Deific Summary
Olhydra [1] [2]
Princess of Evil Water, Crushing Wave, Dark Tide, Well of Endless Anguish
Deific Type: Elemental Princess, Otherworldly Patron
Portfolio: Seas, lakes, rivers, and great subterranean pools
Gender: Female
Alignment: Neutral Evil
Domains: Tempest
Plane: Elemental Plane of Water
Symbol: Unstated
Worshipers: Cultists, Pirates, Raiders
Pantheon: Elemental Evil
In her natural state, Olhydra appears as a huge water elemental. She delights in causing destruction. She is powerful enough to be an otherworldly patron to warlocks and a power source to sorcerers. She is worshiped by cults of elemental evil who embrace her for her destructive nature.
Cults of Olhydra
As a Creature
Olhydra (Individual) (Pointer) [1] | ||||||||||||
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Huge Elemental (Elemental Princes), Neutral Evil | ||||||||||||
Armor Class: 18 (natural armor) | ||||||||||||
Hit Points: 324 | ||||||||||||
Speed: 50 ft., swim 100 ft. | ||||||||||||
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Saving Throws: Str, Con, Wis | ||||||||||||
Damage Resistances: lightning; bludgeoning, piercing, and slashing from nonmagical attacks. | ||||||||||||
Damage Immunity: acid, cold, poison | ||||||||||||
Condition Immune: charmed, frightened, paralyzed, petrified, poisoned, prone, restrained | ||||||||||||
Senses: blindsight 120 ft., passive perception 14 | ||||||||||||
Languages:
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Challenge: 18 (20,000 xp)Proficiency Bonus (PB): +6 | ||||||||||||
FeaturesEmpowered Attacks. ActionsMultiattack. Legendary ActionsThe elemental can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The elemental regains spent legendary actions at the start of its turn. |
Unofficial Description: Elemental Princess of Evil Water
Olhydra's Lair
[1] Elemental Plane of Water, bodies of water on the Material Plane
Lair Actions
[1] When fighting inside its lair, an olhydra can use lair actions. On initiative count 20 (losing initiative ties), the elemental takes a lair action to cause one of the following effects; the elemental can’t use the same effect two rounds in a row:
- Grasping Tide.
- Murky Water.
- Freezing Fog.
Regional Effects
[1] Waters near her lair
- Violent Downpours.
- Strong Currents and Tides.
- Agressive Aquatic Creatures.
- Water Portals.
If she dies, effects end within 1d10 days.
Found in Adventures
Sources and Notes
- Richard Baker. Princes of the Apocalypse (5e 2014) (2015). Wizards of the Coast. p. 218-220. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑ 1.0 1.1 1.2
- portfolio - User:Rlyehable. Licensed: CC-BY-SA. ↑
- PotA p.205 ↑
- Mike Mearis. Ghosts of Saltmarsh (5e 2014) (2019). Wizards of the Coast. p. 248. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
- Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. ↑ 5.0 5.1 5.2
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