5e:Zanobis

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Revision as of 12:30, 1 August 2024 by Rlyehable (talk | contribs) (Created page with "<div class="grid-container-std"> <div class="bctop">{{backto|{{SRD5|Wight}}}}</div> <div class="notice"></div> <div class="badge">{{5epointer|Quests from the Infinite Staircase}}</div> <div class="gi-main"> ''a.k.a. Queen Zanobis''</br > {{5e Individual |name=Zanobis |sortText= |refs=<ref name="qftis">{{Cite Pub|Quests from the Infinite Staircase|pages=15, 18, 30, 33-34, 38}} ({{pub|The Lost City (5e)}}) Licensed: © Wizards of the Coast {{fairuc}}.</ref> |lineage=Hu...")
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Quests from the Infinite Staircase
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a.k.a. Queen Zanobis
Zanobis (Individual) [1]
Lineage: Human, Wight
Gender: Male
Class:
CR: 3 (700)
Alignment: Lawful Good
Affiliations: Cynidicea, Alendria
Tags:


Unofficial Summary: King Alendria and Queen Zanobis ruled at the peak of Cynidicea's glory. After their deaths, the people of Cynidicia built a step pyramid. Under this pyramid was discovered an obelisk with a black horn stuck in it. When the horn was removed, it released an Elder Evil, Zargon.

If her sarcophagus is opened, Queen Zanobis escapes it. She is now a wight. The queen-as-wight is filled with rage that her tomb has been looted.

Zanobis Wight

Zampbos (Individual) [1] [2]
Medium Undead  (Wights), Neutral Evil
Armor Class: 14 (studded leather)
Hit Points: 45 (5d8+18)
Speed: 30 ft.
Str Dex Con Int Wis Cha
15 (+2) 14 (+2) 16 (+3) 10 (+0) 13 (+1) 15 (+2)
Skills: Perception +3, Stealth +4
Damage Resistances: necrotic; bludgeoning, piercing and slashing from nonmagical attacks that aren't silvered
Damage Immunity: poison
Condition Immune: exhaustion, poisoned
Senses: darkvision 60 ft., passive perception 13
Languages: the languages it knew in life
Habitat: Underground, Urban
Challenge: 3 (700 xp)Proficiency Bonus (PB): +2

Features

Sunlight Sensitivity. While in sunlight, it has disadvantage on attack rolls, as well as Wisdom (Perception) checks that rely on sight. 

Actions

Multiattack. The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.

Life Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6+2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

A humanoid slain by this attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) slashing damage, or 7 (1d10+2) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage.


Found in Adventures

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Sources and Notes

  1. Wizards RPG Team. Quests from the Infinite Staircase (5e 2014) (2024-07-15). Wizards of the Coast. ISBN 978-0-7869-6949-4. p. 15, 18, 30, 33-34, 38. (The Lost City (5e)) Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1
  2. stat block - Wight from the SRD5 (licensed: OGL & CC-BY).

Back to Main PageDnD5x5e (2014)RaceHuman
Back to Main PageDnD5x5e (2014)MonsterUndeadWight
Back to Main PageDnD5x5e (2014)MonsterIndividual

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