SRD5:Feat
A feat represents a talent or an area of expertise that gives a character special capabilities. It embodies training, experience, and abilities beyond what a class provides.
At certain levels, your class gives you the Ability Score Improvement feature. Using the optional feats rule, you can forgo taking that feature to take a feat of your choice instead. You can take each feat only once, unless the feat’s description says otherwise.
You must meet any prerequisite specified in a feat to take that feat. If you ever lose a feat’s prerequisite, you can’t use that feat until you regain the prerequisite. For example, the Grappler feat requires you to have a Strength of 13 or higher. If your Strength is reduced below 13 somehow — perhaps by a withering curse — you can’t benefit from the Grappler feat until your Strength is restored.
List of Feats
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Parenthesis indicates a requirement.
- Actor [1]
- Alert [1]
- Athlete [1]
- Barbed Hide (Tiefling) [ua 1]
- Bountiful Luck (Halfling) [ua 1]
- Charger [1]
- Critter Friend (Forest Gnome) [ua 1]
- Crossbow Expert [1]
- Defensive Duelist (Dex 13+) [1]
- Dragon Fear (Dragonborn) [ua 1]
- Dragon Hide (Dragonborn) [ua 1]
- Dragon Wings (Dragonborn) [ua 1]
- Drow High Magic (Drow) [ua 1]
- Dual Wielder [1]
- Dungeon Delver [1]
- Dwarf Resilience (Dwarf) [ua 1]
- Elemental Adept (spellcaster) [1]
- Elven Accuracy (Elf) [ua 1]
- Enemy Knowledge (Ranger) [uc 1]
- Everybody's Friend (Half-Elf) [ua 1]
- Fade Away (Gnome) [ua 1]
- Fey Teleportation (High Elf) [ua 1]
- Flames of Phlegethos (Tiefling) [ua 1]
- Grappler (Str 13+) [SRD5]
- Great Weapon Master [1]
- Grudge-Bearer (Dwarf) [ua 1]
- Healer [1]
- Heavily Armored (medium armor proficiency) [1]
- Heavy Armor Master (heavy armor proficiency) [1]
- Human Determination (Human) [ua 1]
- Infernal Constitution (Tiefling) [ua 1]
- Inspiring Leader (Cha 13+) [1]
- Keen Mind [1]
- Lightly Armored [1]
- Linguist [1]
- Lucky [1]
- Mage Slayer [1]
- Magic Initiate [1]
- Martial Adept [1]
- Martial Adept (medium armor proficiency))[1]
- Mobile [1]
- Moderately Armored (light armor proficiency) [1]
- Mounted Combatant [1]
- Observant [1]
- Orcish Aggression (Half-Orc) [ua 1]
- Orcish Fury (Half-Orc) [ua 1]
- Polearm Master [1]
- Prodigy (Half-Elf or Human) [ua 1]
- Resilient [1]
- Ritual Caster (Int or Wis 13+) [1]
- Savage Attacker [1]
- Second Chance (Halfling) [ua 1]
- Sentinel [1]
- Sharpshooter Feat [1]
- Shield Master [1]
- Skilled [1]
- Skulkered (Dex 13+) [1]
- Spell Sniper (spellcaster) [1]
- Squat Nimbleness (Dwarf, Gnome, or Halfling) [ua 1]
- Svirfneblin Magic (Svirfneblin) [2]
- Tavern Brawler [1]
- Tough [1]
- War Caster (spellcaster) [1]
- Weapon Master [1]
- Wonder Maker (Rock Gnome) [ua 1]
- Wood Elf Magic (Wood Elf) [ua 1]
Sources
- SRD-OGL v5.1 - 5th edition SRD
Unearthed Arcana
User Creations
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- Open Game Content