5e:Fighting Style

From Rlyehwiki
(Redirected from 5e:Archery)
Jump to navigation Jump to search
Fighting Style exists in other D&D editions see:

Fighting Style (disambiguation).

D&D 5e (2014) Varied ʰ 
See sections for licenses


Archery

[1] You gain +2 bonus to attack rolls you make with ranged weapons.
This style is used by: Fighters, Rangers

Blessed Warrior

[2] Gain blindsight and see invisible creatures nearby.
This style is used by: Paladins

Blind Fighting

[2] Gain blindsight and see invisible creatures nearby.
This style is used by: Fighters, Paladins, Rangers

Close Quarters Shooter

[3] You are trained in making ranged attacks at close quarters...

This style is used by: Fighters, Paladins, Rangers

Defense

[1] While you are wearing armor, you gain a +1 bonus to AC.
This style is used by: Fighters, Paladins, Rangers

Druidic Warrior

[2] You learn cantrips.
This style is used by: Rangers

Dueling

[1] When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
This style is used by: Fighters, Paladins, Rangers

Great Weapon Fighting

[1] When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
This style is used by: Fighters, Paladins

Interception

[2] Impose disadvantage on an attack against a nearby ally.
This style is used by: Fighters, Paladins

Mariner

[4]...Mariners can defend themselves without relying on heavy armor or bulky shields.

This style is used by: Fighters, Paladins, Rangers

Protection

[1] When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
This style is used by: Fighters, Paladins

Superior Technique

[2] You learn one maneuver and gain one superiority die.
This style is used by: Fighters

Thrown Weapon Fighting

[2] You can quick-draw a thrown weapon and gain a bonus to damage with it.
This style is used by: Fighters, Rangers

Tunnel Fighter

[3]You excel at defending narrow passages, doorways, and other tight spaces...

This style is used by: Fighters, Paladins, Rangers

Two-Weapon Fighting

[1] When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. This style is used by:
This style is used by: Fighters, Rangers

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. 1.0 1.1 1.2 1.3 1.4 1.5
  2. Jeremy Crawford, et. al.. Tasha's Cauldron of Everything (5e 2014) (2020-11-17). Wizards of the Coast. ISBN 9780786967025. p. 41-42, 52-53, 57. (unofficial summary) 2.0 2.1 2.2 2.3 2.4 2.5
  3. UA Underdark Characters. Unearthed Arcana 3.0 3.1
  4. Wizards RPG Team. UA Waterborne v3 (5e 2014) (2015.11.08). Wizards of the Coast.