5e:Knife-Catcher Skeen
Lineage: Human
Class:
CR: 1/8 (25)
Alignment: Neutral Evil
Affiliations:
Tags:
A pirate, Knife-Catcher Skeen, has hidden… in the dunes. Left for dead by his comrades… [1]
Knife-Catcher Skeen (Individual) [1] [2] | ||||||||||||
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Medium Humanoid (Humans, Pirates), Neutral Evil | ||||||||||||
Armor Class: 12 (studded leather) | ||||||||||||
Hit Points: 11 (2d8+2) | ||||||||||||
Speed: 30 ft. | ||||||||||||
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Senses: passive perception 10 | ||||||||||||
Languages: Common | ||||||||||||
Habitat: Coastal, Urban | ||||||||||||
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2 | ||||||||||||
ActionsScimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6+1) slashing damage. |
Found in Adventures
Sources and Notes
- Mike Mearis. Ghosts of Saltmarsh (5e 2014) (2019). Wizards of the Coast. p. 101. (Isle of the Abbey (5e)) Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑ 1.0 1.1 1.2
- Skeen uses the Pirate NPC stat block from the SRD5; licensed: OGL. ↑
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- Varied Licenses
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Monster data +
Knife-Catcher Skeen (Sort Text: Knife-Catcher Skeen 5e, Size: Medium, Type: Humanoid, Subtypes: Human • Pirate, Alignment: Neutral Evil, HP: 11, CR: 1/8, Features: Scimitar • Light Crossbow, Has Lair: No, NPC: Yes, Canon: Yes, Pointer: No, UA: No, User: No, Sources: Varied • GoS • SRD5)