5e:Knife-Catcher Skeen

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Knife-Catcher Skeen [1] (Individual)

Lineage: Human
CR: 1/8 (25)
Alignment: Neutral Evil
Affiliations:


A pirate, Knife-Catcher Skeen, has hidden… in the dunes. Left for dead by his comrades… [1]

Knife-Catcher Skeen (Individual) [1] [2]
Medium Humanoid  (Humans, Pirates), Neutral Evil
Armor Class: 12 (studded leather)
Hit Points: 11 (2d8+2)
Speed: 30 ft.
Str Dex Con Int Wis Cha
11 (+0) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 10 (+0)
Senses: passive perception 10
Languages: Common
Habitat: Coastal, Urban
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6+1) slashing damage.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one creature. Hit: 5 (1d8+1) piercing damage.


Found in Adventures


Sources and Notes

  1. Mike Mearis. Ghosts of Saltmarsh (5e) (2019). Wizards of the Coast. p. 101. (Isle of the Abbey (5e)) Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1 1.2
  2. Skeen uses the Pirate NPC stat block from the SRD5; licensed: OGL.

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Back to Main PageDnD5eMonsterNPCPirate
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Monster data +

Knife-Catcher Skeen (Sort Text: Knife-Catcher Skeen 5e, Size: Medium, Type: Humanoid, Subtypes: Human Pirate, Alignment: Neutral Evil, HP: 11, CR: 1/8, Features: Scimitar Light Crossbow, Has Lair: No, NPC: Yes, Canon: Yes, Pointer: No, UA: No, User: No, Sources: Varied GoS SRD5)

Varied, GoS, SRD5 Contrigubtions +

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