5e:Olhydra

From Rlyehwiki
Jump to navigation Jump to search
5e Pointer  + 
Princes of the Apocalypse
A pointer is a short summary that points to published material.

This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

Caution should be taken in editing this page.

Deific Summary

Olhydra [1] [2]
Princess of Evil Water, Crushing Wave, Dark Tide, Well of Endless Anguish
Deific Type: Elemental Princess, Otherworldly Patron
Portfolio: Seas, lakes, rivers, and great subterranean pools
Gender: Female
Alignment: Neutral Evil
Domains: Tempest
Plane: Elemental Plane of Water
Symbol: Unstated
Worshipers: Cultists, Pirates, Raiders
Pantheon: Elemental Evil

In her natural state, Olhydra appears as a huge water elemental. She delights in causing destruction. She is powerful enough to be an otherworldly patron to warlocks and a power source to sorcerers. She is worshiped by cults of elemental evil who embrace her for her destructive nature.

Cults of Olhydra

As a Creature

Olhydra (Individual) (Pointer) [1]
Huge Elemental  (Elemental Princes), Neutral Evil
Armor Class: 18 (natural armor)
Hit Points: 324
Speed: 50 ft., swim 100 ft.
Str Dex Con Int Wis Cha
Saving Throws: Str, Con, Wis
Damage Resistances: lightning; bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunity: acid, cold, poison
Condition Immune: charmed, frightened, paralyzed, petrified, poisoned, prone, restrained
Senses: blindsight 120 ft., passive perception 14
Languages:
  1. redirect: Template:5xlang
Challenge: 18 (20,000 xp)Proficiency Bonus (PB): +6

Features

Empowered Attacks.

Innate Spellcasting.

Legendary Resistance (3/Day). [5] Olhydra has advantage on saving throws against spells and other magical effects.

Magic Resistance. [5] If Olhydra fails a saving throw, she can choose to succeed instead.

Water Form. [5] Olhydra can enter a hostile creature’s space and stop there. She can move through a space as narrow as 1 inch wide without squeezing. 

Actions

Multiattack.

Slam. Melee Weapon Attack

Water Jet. Ranged Weapon Attack

Summon Elemental (1/Day).

Legendary Actions

The elemental can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The elemental regains spent legendary actions at the start of its turn.

Crush.

Fling (Costs 2 Actions).

Water to Acid (Costs 3 Actions).

Unofficial Description: Elemental Princess of Evil Water


Olhydra's Lair

[1] Elemental Plane of Water, bodies of water on the Material Plane

Lair Actions

[1] When fighting inside its lair, an olhydra can use lair actions. On initiative count 20 (losing initiative ties), the elemental takes a lair action to cause one of the following effects; the elemental can’t use the same effect two rounds in a row:

  • Grasping Tide.
  • Murky Water.
  • Freezing Fog.

Regional Effects

[1] Waters near her lair

  • Violent Downpours.
  • Strong Currents and Tides.
  • Agressive Aquatic Creatures.
  • Water Portals.

If she dies, effects end within 1d10 days.


Found in Adventures


Sources and Notes

  1. Richard Baker. Princes of the Apocalypse (5e 2014) (2015). Wizards of the Coast. p. 218-220. Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1 1.2
  2. portfolio - User:Rlyehable. Licensed: CC-BY-SA.
  3. PotA p.205
  4. Mike Mearis. Ghosts of Saltmarsh (5e 2014) (2019). Wizards of the Coast. p. 248. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  5. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. 5.0 5.1 5.2

Back to Main PageDnD5x5e (2014)Deity
Back to Main PageDnD5x5e (2014)MonsterElemental

  Varied Licenses
Caution
Varied
Licenses

This is article is covered by varying licenses, rather than the Creative Commons Attribution Sharealike License. Please see the Sources section for individual sources and licenses.