5e:Beholder Common: Difference between revisions

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'''''a.k.a. Eye Tyrant'''''
'''''a.k.a. Eye Tyrant'''''


{{5e Monster Pointer
{{5e Monster
|name=Beholder <!--Creature Name-->
|name=Beholder <!--Creature Name-->
|sorttext=Beholder Common <!--Usually blank, category sort-->
|sorttext=Beholder Common <!--Usually blank, category sort-->
Line 15: Line 15:
|subtype=Beholder <!--Elf, Goblinoid, etc.-->
|subtype=Beholder <!--Elf, Goblinoid, etc.-->
|align=Lawful Evil <!--Lawful Good, Chaotic Evil-->
|align=Lawful Evil <!--Lawful Good, Chaotic Evil-->
|hp=180
|ac=18 <!--armor class-->
|acfluff=natural armor <!--reason if given-->
|hp=180 <!--number of hit points-->
|hd= <!--10d8, 4d12, etc.-->
|speed=0 ft., {{srd5lc|Fly}} 20 ft. ({{srd5lc|Hover}})
|str=
|dex=
|con=
|int=
|wis=
|cha=
|saves={{5eInt}}, {{5eWis}}, {{5eCha}}
|skills={{SRD5|Perception}}
|damagevulnerabilities= <!--usually blank. bludgeoning, slashing, piercing-->
|damageresistances= <!--bludgeoning, slashing, piercing-->
|damageimmunity= <!--damage type; fire, radiant-->
|conditionimmunity={{SRD5|Prone}}
|senses={{srd5lc|Darkvision}} 120 ft.
|perception=22 <!--Passive Perception bonus; +5-->
|languages={{5elang|Deep Speech}}, {{5elang|Undercommon}}
|cr=13 <!--Challenge Rating-->
|cr=13 <!--Challenge Rating-->
|xp= <!--Experience points for destroying-->
|xp= <!--blank unless less than CR 1/8 or greater than CR 30-->
|desc=The beholder is a floating round creature with a large central eye and large mouth. Several eye-stalks sprout from the top of it's body <!--UNOFFICIAL/UNPLAGIARIZED description of the monster-->
|summary=Floating spheroid creature with eyestalks above a central eye and mouth. <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->  
 
|feature1=Antimagic Cone
|feature1=Antimagic Cone
|flimit1=
|fdesc1=
|action1=Bite
|action1=Bite
|action2=Eye Rays
|alimit1=
|reaction1=<!--action names up to 5-->
|adesc1=
|legend1=Eye Ray<!--legendary action names up to 5-->
 
|lair1=<!--lair actions up to 5-->
|action2=Eyestalks
|regional1=<!--regional effects up to 5-->
|alimit2=
|adesc2=<nowiki />
# Charm Ray.
# Paralyzing Ray.
# Fear Ray.
# Slowing Ray.
# Enervation Ray.
# Telekinetic Ray.
# Sleep Ray.
# Petrification Ray.
# Disintegration Ray.
# Death Ray.
 
|legendintro=The beholder can take 3 legendary actions, using the Eye Ray option below. It can take only one legendary action at a time and only at the end of another creature's turn . The beholder regains spent legendary actions at the start of its turn.
|legend1=Eye Ray
|lgdlimit1=
|lgddesc1=
}}
 
Some beholders manage to channel their xenophobic tendencies into a terrible despotism. Rather than live in isolation, the aptly named eye tyrants enslave those other creatures, founding and controlling vast empires. An eye tyrant sometimes carves out a domain within or under a major city, commanding networks of agents that operate on their master's behalf.
 
{{5e Lair
|monster=Beholder
|type=Aberration
|lairdesc=A beholder's central lair is typically a large, spacious
cavern with high ceilings, where it can attack without
fear of closing to melee range. A beholder encountered
in its lair has a challenge rating of 14 (11,500 XP).
 
The beholder can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.
|lairaction1=Slimy Ground <ref name="rly">Unofficial summation by [[user:Rlyehable]]</ref>
|lairaction2=Wall Tentacles <ref name="rly" />
|lairaction3=Magic Eye <ref name="rly" />
|lairaction4=
|lairaction5=
|regiondesc=A region containing a beholder's lair is warped by the creature's'unnatural presence, which creates one or more of the following effects:
|regional1=Sense of being watched <ref name="rly" />
|regional2=Reality Warp <ref name="rly" />
|regional3=
|regional4=
|regional5=
|ondeath=If the beholder dies, these effects fade over the course of 1d10 days.
}}
}}
</div><!--gi-main-->
</div><!--gi-main-->
<div class="source">
<div class="source">
==Sources and Notes==
==Sources and Notes==
* {{Cite Pub|Monster Manual (5e)|pages=28}}<!--
:* {{Cite Pub|Monster Manual (5e)|pages=28}}
* {{cite|last=Perkins|first=Christopher|date=2014-09-30|title={{pub|Monster Manual (5e)}}|publisher=[[Wizards of the Coast]]|pages=28}}-->
:* Note: A beholder in its lair is CR 14 (11,500xp)
* A beholder in its lair is CR 14 (11,500xp)
<references />
{{5e Footer|Monster|Fair Use}}
{{5e Footer|Monster|Fair Use}}
{{5e Monster Data|Beholder}}
{{5e Monster Data|Beholder}}

Revision as of 06:34, 25 March 2021

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Monster Manual (5e)
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a.k.a. Eye Tyrant

Beholder
Large Aberration  (Beholders), Lawful Evil
Armor Class: 18 (natural armor)
Hit Points: 180
Speed: 0 ft., fly 20 ft. (hover)
Str Dex Con Int Wis Cha
Saving Throws: Int, Wis, Cha
Skills: Perception
Condition Immune: Prone
Senses: darkvision 120 ft., passive perception 22
Languages: Deep Speech, Undercommon
Challenge: 13 (10,000 xp)Proficiency Bonus (PB): +5

Features

Antimagic Cone.

Actions

Bite.

Eyestalks.

  1. Charm Ray.
  2. Paralyzing Ray.
  3. Fear Ray.
  4. Slowing Ray.
  5. Enervation Ray.
  6. Telekinetic Ray.
  7. Sleep Ray.
  8. Petrification Ray.
  9. Disintegration Ray.
  10. Death Ray. 

Legendary Actions

The aberration can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The aberration regains spent legendary actions at the start of its turn.

Eye Ray.


Some beholders manage to channel their xenophobic tendencies into a terrible despotism. Rather than live in isolation, the aptly named eye tyrants enslave those other creatures, founding and controlling vast empires. An eye tyrant sometimes carves out a domain within or under a major city, commanding networks of agents that operate on their master's behalf.

Beholder's Lair

A beholder's central lair is typically a large, spacious cavern with high ceilings, where it can attack without fear of closing to melee range. A beholder encountered in its lair has a challenge rating of 14 (11,500 XP).

The beholder can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.

Lair Actions

When fighting inside its lair, an beholder can use lair actions. On initiative count 20 (losing initiative ties), the aberration takes a lair action to cause one of the following effects; the aberration can’t use the same effect two rounds in a row:

  • Slimy Ground [1]
  • Wall Tentacles [1]
  • Magic Eye [1]

Regional Effects

A region containing a beholder's lair is warped by the creature's'unnatural presence, which creates one or more of the following effects:

  • Sense of being watched [1]
  • Reality Warp [1]

If the beholder dies, these effects fade over the course of 1d10 days.

Sources and Notes

  1. Unofficial summation by user:Rlyehable 1.0 1.1 1.2 1.3 1.4

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Monster data +

Beholder (Sort Text: Beholder Common 5e, Size: Large, Type: Aberration, Subtypes: Beholder, Alignment: Lawful Evil, HP: 180, CR: 13, Features: Antimagic Cone Bite Eyestalks, Legendary: Yes, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Monster Manual (5e))