5e:Beholder Common: Difference between revisions

From Rlyehwiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 61: Line 61:
# Death Ray.
# Death Ray.


|legendintro=The beholder can take 3 legendary actions, using the Eye Ray option below. It can take only one legendary action at a time and only at the end of another creature's turn . The beholder regains spent legendary actions at the start of its turn.
|legendintro=The beholder can take 3 legendary actions...
|legend1=Eye Ray
|legend1=Eye Ray
|lgdlimit1=
|lgdlimit1=
|lgddesc1=
|lgddesc1=
}}
}}
 
'''Unofficial Description:''' Floating spheroid creature with eyestalks above a central eye and mouth.
Some beholders manage to channel their xenophobic tendencies into a terrible despotism. Rather than live in isolation, the aptly named eye tyrants enslave those other creatures, founding and controlling vast empires. An eye tyrant sometimes carves out a domain within or under a major city, commanding networks of agents that operate on their master's behalf.


{{5e Lair
{{5e Lair
|monster=Beholder
|monster=Beholder
|type=Aberration
|type=Aberration
|lairdesc=A beholder's central lair is typically a large, spacious
|lairdesc=...A beholder encountered in its lair has a challenge rating of 14 (11,500 XP).
cavern with high ceilings, where it can attack without
fear of closing to melee range. A beholder encountered
in its lair has a challenge rating of 14 (11,500 XP).
 
The beholder can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.
|lairaction1=Slimy Ground <ref name="rly">Unofficial summation by [[user:Rlyehable]]</ref>
|lairaction1=Slimy Ground <ref name="rly">Unofficial summation by [[user:Rlyehable]]</ref>
|lairaction2=Wall Tentacles <ref name="rly" />
|lairaction2=Wall Tentacles <ref name="rly" />
Line 83: Line 77:
|lairaction4=
|lairaction4=
|lairaction5=
|lairaction5=
|regiondesc=A region containing a beholder's lair is warped by the creature's'unnatural presence, which creates one or more of the following effects:
|regiondesc=A region containing a beholder's lair...
|regional1=Sense of being watched <ref name="rly" />
|regional1=Sense of being watched <ref name="rly" />
|regional2=Reality Warp <ref name="rly" />
|regional2=Reality Warp <ref name="rly" />

Revision as of 06:37, 25 March 2021

D&D 5e Pointer target=Copyrighttarget=Fair Use ʰ 
5e Pointer  + 
Monster Manual (5e)
A pointer is a short summary that points to published material.

This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

Caution should be taken in editing this page.

a.k.a. Eye Tyrant

Beholder
Large Aberration  (Beholders), Lawful Evil
Armor Class: 18 (natural armor)
Hit Points: 180
Speed: 0 ft., fly 20 ft. (hover)
Str Dex Con Int Wis Cha
Saving Throws: Int, Wis, Cha
Skills: Perception
Condition Immune: Prone
Senses: darkvision 120 ft., passive perception 22
Languages: Deep Speech, Undercommon
Challenge: 13 (10,000 xp)Proficiency Bonus (PB): +5

Features

Antimagic Cone.

Actions

Bite.

Eyestalks.

  1. Charm Ray.
  2. Paralyzing Ray.
  3. Fear Ray.
  4. Slowing Ray.
  5. Enervation Ray.
  6. Telekinetic Ray.
  7. Sleep Ray.
  8. Petrification Ray.
  9. Disintegration Ray.
  10. Death Ray. 

Legendary Actions

The aberration can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The aberration regains spent legendary actions at the start of its turn.

Eye Ray.

Unofficial Description: Floating spheroid creature with eyestalks above a central eye and mouth.

Beholder's Lair

...A beholder encountered in its lair has a challenge rating of 14 (11,500 XP).

Lair Actions

When fighting inside its lair, an beholder can use lair actions. On initiative count 20 (losing initiative ties), the aberration takes a lair action to cause one of the following effects; the aberration can’t use the same effect two rounds in a row:

  • Slimy Ground [1]
  • Wall Tentacles [1]
  • Magic Eye [1]

Regional Effects

A region containing a beholder's lair...

  • Sense of being watched [1]
  • Reality Warp [1]

If the beholder dies, these effects fade over the course of 1d10 days.

Sources and Notes

  1. Unofficial summation by user:Rlyehable 1.0 1.1 1.2 1.3 1.4

Back to Main PageDnD5eMonster
Copyrighted - Fair Use

This matrerial is covered copyrighted. It it is presented here under the Fair Use clause. To distinguish it, these items will have this notice. If you see any page that contains copyrighted material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

This web page is Not in any way, shape, or form affiliated with the owner(s) of any copyright material presented on this page. Copyrights and trademarks for any books, films, and other promotional materials are held by their respective owners.



Monster data +

Beholder (Sort Text: Beholder Common 5e, Size: Large, Type: Aberration, Subtypes: Beholder, Alignment: Lawful Evil, HP: 180, CR: 13, Features: Antimagic Cone Bite Eyestalks, Legendary: Yes, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Monster Manual (5e))