5e:Drow House Captain: Difference between revisions

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<div class="notice"></div>
<div class="badge">{{5epointer|Tales from the Yawning Portal}}</div>
<div class="badge">{{5epointer|Varied|sources=MToF, MotM}}</div>
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{{5e Monster
{{5e Monster
|name=Drow House Captain <!--Creature Name-->
|name=Drow House Captain  
|sorttext=  
|sorttext=  
|refs=<ref name="mtof.184185">{{Cite Pub|Mordenkainen's Tome of Foes|pages=184-185}} Licensed: &copy; Wizards of the Coast (used under 'fair use' clause).</ref>
|refs=<ref name="mtof.184185">{{Cite Pub|Mordenkainen's Tome of Foes|pages=184-185}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="motm.101">{{Cite Pub|Monsters of the Multiverse|pages=101}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref>
|size=Medium <!--Medium, Large, etc.-->
|size=Medium <!--Medium, Large, etc.-->
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
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|acfluff=chain mail  <!--reason if given-->
|acfluff=chain mail  <!--reason if given-->
|hp=162 <!--number of hit points-->
|hp=162 <!--number of hit points-->
|hd= <!--10d8, 4d12, etc.-->
|hd=
|speed=30 ft.
|speed=30 ft.
|movetype=
|movetype=
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|perception=16 <!--Passive Perception bonus; +5-->
|perception=16 <!--Passive Perception bonus; +5-->
|languages={{5elang|Elvish}}, {{5elang|Undercommon}}
|languages={{5elang|Elvish}}, {{5elang|Undercommon}}
|habitat=Underdark
|cr=9 <!--Challenge Rating-->
|cr=9 <!--Challenge Rating-->
|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|canon=true
|canon=true
|pointer=true
|summary=Leader of a House militia  <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->  
|summary=Leader of a House militia  <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->  


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|flimit1=
|flimit1=
|fdesc1={{SRD5trait}} The drow has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against being {{srd5lc|Charmed}}, and magic can't put the drow to sleep.
|fdesc1={{SRD5trait}} The drow has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against being {{srd5lc|Charmed}}, and magic can't put the drow to sleep.
|feature2=Innate Spellcasting
|flimit2=
|fdesc2=


|feature3=Sunlight Sensitivity
|feature3=Sunlight Sensitivity
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|action3=Whip
|action3=Whip
|alimit3=
|alimit3=
|adesc3=''Melee Weapon Attack''
|adesc3=''Melee Weapon Attack'' <ref name="notew">Note ({{iplink|Whip}}): The {{pub|MToF}} variant allows an expanded use against allies.</ref>


|action4=Hand Crossbow
|action4=Hand Crossbow
|alimit4=
|alimit4=
|adesc4=''{{SRD5|Ranged Weapon Attack}}''
|adesc4=''{{SRD5|Ranged Weapon Attack}}''
|action5=Spellcasting
|alimit5={{SRD5|Charisma}}
|adesc5=<ref name="note1">Note ({{iplink|Spellcasting}}): {{iplink|Spellcasting}} is an action in the {{pub|MotM}} variant and a feature in the {{pub|MToF}} variant.</ref>


|baction1=Battle Command
|baction1=Battle Command
|blimit1=
|blimit1=
|bdesc1=
|bdesc1=<ref name="notebc">Note ({{iplink|Battle Command}})The {{pub|MToF}} variant limits this to effecting an ally, while the {{pub|MotM}} variant just lists the target as a {{srd5lc|Creature}}.</ref>


|reaction1=Parry
|reaction1=Parry
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|rdesc1={{SRD5trait}} The drow adds 3 to his {{SRD5|AC}} against one melee attack that would hit him. To do so, the drow must see the attacker and be wielding a {{srd5lc|Melee Weapon}}.
|rdesc1={{SRD5trait}} The drow adds 3 to his {{SRD5|AC}} against one melee attack that would hit him. To do so, the drow must see the attacker and be wielding a {{srd5lc|Melee Weapon}}.
}}
}}


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{{5e Footer|Drow|Fair Use}}
{{5e Footer|Drow|Fair Use}}
{{5e Monster Data}}
{{5e Monster Data}}
[[Category:5e Drow|Captain House]]
</div><!--source-->
</div><!--source-->
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</div><!--grid-container-std-->
{{Navboxes}}
{{Navboxes}}

Latest revision as of 14:53, 23 December 2023

D&D 5e Pointer target=Copyrighttarget=Fair Use ʰ 
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Drow House Captain (Pointer) [1] [2]
Medium Humanoid  (Elves, Drow), Neutral Evil
Armor Class: 16 (chain mail)
Hit Points: 162
Speed: 30 ft.
Str Dex Con Int Wis Cha
Saving Throws: Dex, Con, Wis
Skills: Perception, Stealth
Senses: darkvision 120 ft., passive perception 16
Languages: Elvish, Undercommon
Habitat: Underdark
Challenge: 9 (5,000 xp)Proficiency Bonus (PB): +4

Features

Fey Ancestry. [3] The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Sunlight Sensitivity. [3] While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. 

Actions

Multiattack.

Scimitar. Melee Weapon Attack

Whip. Melee Weapon Attack [4]

Hand Crossbow. Ranged Weapon Attack

Spellcasting (Charisma). [5]

Bonus Actions

Battle Command. [6]

Reactions

Parry. [3] The drow adds 3 to his AC against one melee attack that would hit him. To do so, the drow must see the attacker and be wielding a melee weapon.

Unofficial Description: Leader of a House militia


Sources and Notes

  1. Wizards RPG Team. Mordenkainen's Tome of Foes (5e) (2018-05-07). Wizards of the Coast. ISBN 978-0-7869-6624-0. p. 184-185. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Jeremy Crawford. Monsters of the Multiverse (5e) (2022-05-17). Wizards of the Coast. ISBN 978-0786967872. p. 101. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL. 3.0 3.1 3.2
  4. Note (Whip): The MToF variant allows an expanded use against allies.
  5. Note (Spellcasting): Spellcasting is an action in the MotM variant and a feature in the MToF variant.
  6. Note (Battle Command)The MToF variant limits this to effecting an ally, while the MotM variant just lists the target as a creature.

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