5e:Duergar Warlord: Difference between revisions

From Rlyehwiki
Jump to navigation Jump to search
(Created page with "<div class=grid-container-std> <div class="bctop">{{backto|{{5ed|Duergar}}}}</div> <div class="notice"></div> <div class="badge">{{5epointer|Mordenkainen's Tome of Foes}}</div...")
 
m (Habitat)
 
(2 intermediate revisions by the same user not shown)
Line 2: Line 2:
<div class="bctop">{{backto|{{5ed|Duergar}}}}</div>
<div class="bctop">{{backto|{{5ed|Duergar}}}}</div>
<div class="notice"></div>
<div class="notice"></div>
<div class="badge">{{5epointer|Mordenkainen's Tome of Foes}}</div>
<div class="badge">{{5epointer|Varied|sources=MToF, MotM}}</div>
<div class="gi-main">
<div class="gi-main">
{{5e Monster
{{5e Monster
|name=Duergar Warlord <!--Creature Name-->
|name=Duergar Warlord <!--Creature Name-->
|sorttext=
|sorttext=
|refs=<ref name="mtof.192193">{{Cite Pub|Mordenkainen's Tome of Foes|pages=192-193}} Licensed: &copy; Wizards of the Coast (used under 'fair use' clause).</ref>
|refs=<ref name="mtof.192193">{{Cite Pub|Mordenkainen's Tome of Foes|pages=192-193}} Licensed: &copy; Wizards of the Coast (used under 'fair use' clause).</ref> <ref name="motm.111">{{Cite Pub|Monsters of the Multiverse|pages=111}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="var.align">Variation (Alignment): The {{pub|OotA}} and {{pub|MToF}} variants are of {{SRD5|Lawful Evil}} alignment, while the {{pub|MotM}} version is any alignment.</ref>
|size=Medium <!--Medium, Large, etc.-->
|size=Medium <!--Medium, Large, etc.-->
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|swarm= <!--If swarm, size of individual creature in swarm-->
|swarm= <!--If swarm, size of individual creature in swarm-->
|subtype=Dwarf, Duergar <!--Elf, Goblinoid, etc.-->
|subtype=Dwarf, Duergar <!--Elf, Goblinoid, etc.-->
|align=Lawful Evil <!--Lawful Good, Chaotic Evil-->
|align=Any Alignment
|ac=20 <!--armor class-->
|ac=20 <!--armor class-->
|acfluff={{srd5lc|Plate Mail}}, {{srd5lc|Shield}} <!--reason if given-->
|acfluff={{srd5lc|Plate Mail}}, {{srd5lc|Shield}} <!--reason if given-->
Line 27: Line 27:
|perception=11 <!--Passive Perception bonus; +5-->
|perception=11 <!--Passive Perception bonus; +5-->
|languages={{5elang|Dwarvish}}, {{5elang|Undercommon}}
|languages={{5elang|Dwarvish}}, {{5elang|Undercommon}}
|habitat=Mountain, Underdark
|cr=6 <!--Challenge Rating-->
|cr=6 <!--Challenge Rating-->
|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|canon=true
|canon=true
|pointer=true
|summary=Duergar war leader  
|summary=Duergar war leader  


|feature1=Duergar Resilience
|feature1=Duergar Resilience
|flimit1=
|flimit1=
|fdesc1={{SRD5trait}} The duergar has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|poison}}, {{srd5lc|Spell}}s, and {{srd5lc|Illusion}}s, as well as to resist bring {{srd5lc|Charmed}} or {{srd5lc|Paralyzed}}.
|fdesc1={{SRD5trait}} <ref name="var.dr">Variant (Duergar Resilience): The {{pub|MotM}} variant does not specify {{srd5lc|Illusion}}s, and corrects {{srd5lc|Poison}} (a damage type) to the {{srd5lc|Poisoned}} condition.</ref> The duergar has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|poison}}, {{srd5lc|Spell}}s, and {{srd5lc|Illusion}}s, as well as to resist bring {{srd5lc|Charmed}} or {{srd5lc|Paralyzed}}.  


|feature2=Sunlight Sensitivity
|feature2=Sunlight Sensitivity
Line 46: Line 48:
|action2=Call to Attack
|action2=Call to Attack
|alimit2=
|alimit2=
|adesc2=
|adesc2=<ref name="var.cta">Variant (Call to Attack): The {{pub|MToF}} variant applies only to duergar, while the {{pub|MotM}} variation applies to any ally.</ref>


|action3=Enlarge
|action3=Enlarge
|alimit3={{SRD5|Recharge}}s after a {{5e Rest|y}}
|alimit3={{SRD5|Recharge}}s after a {{5e Rest|y}}
|adesc3={{SRD5trait}} For 1 {{srd5lc|Minute}}, the duergar magically increases in {{srd5lc|Size}}, along with anything it is wearing or carrying. While enlarged, the duergar is {{srd5lc|Large}}, doubles its damage dice on {{SRD5|Strength}}-based {{srd5lc|Weapon Attack}}s (included in the attacks), and makes Strength {{srd5lc|Check}}s and Strength saving throws with {{srd5lc|Advantage}}. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.
|adesc3={{SRD5trait}} <ref name="var.e" /> ''See Enlarge Bonus Action below''


|action4=Invisibility
|action4=Invisibility
Line 64: Line 66:
|adesc6=''Melee Weapon Attack''
|adesc6=''Melee Weapon Attack''


|baction1=
|baction1=Enlarge
|blimit1=
|blimit1={{SRD5|Recharge}}s after a {{5e Rest|y}}
|bdesc1=
|bdesc1={{SRD5trait}} <ref name="var.e">Variant (Enlarge): The {{pub|MotM}} variant has this feature as a {{srd5lc|Bonus Action}}, while the {{pub|OotA}} and {{pub|MToF}} versions have this as an {{srd5lc|Action}}.</ref> For 1 {{srd5lc|Minute}}, the duergar magically increases in {{srd5lc|Size}}, along with anything it is wearing or carrying. While enlarged, the duergar is {{srd5lc|Large}}, doubles its damage dice on {{SRD5|Strength}}-based {{srd5lc|Weapon Attack}}s (included in the attacks), and makes Strength {{srd5lc|Check}}s and Strength saving throws with {{srd5lc|Advantage}}. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.


|reaction1=Scouring Instructions
|reaction1=Scouring Instructions
|rlimit1=
|rlimit1=
|rdesc1=
|rdesc1=<ref name="var.si">Variant (Scouring Instructions): The {{pub|MToF}} variant does not affect creatures {{srd5lc|Immune}} to {{srd5lc|Psychic}} damage, the {{pub|MotM}} version removes this verbage.</ref>
}}
}}



Latest revision as of 19:33, 23 December 2023

D&D 5e Pointer target=Copyrighttarget=Fair Use ʰ 
5e Pointer  + 
Varied
MToF, MotM
A pointer is a short summary that points to published material.

This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

Caution should be taken in editing this page.
Duergar Warlord (Pointer) [1] [2] [3]
Medium Humanoid  (Dwarves, Duergar), Any Alignment
Armor Class: 20 (plate mail, shield)
Hit Points: 75
Speed: 25 ft.
Str Dex Con Int Wis Cha
Damage Resistances: poison
Senses: Darkvision 120 ft., passive perception 11
Languages: Dwarvish, Undercommon
Habitat: Mountain, Underdark
Challenge: 6 (2,300 xp)Proficiency Bonus (PB): +3

Features

Duergar Resilience. [4] [5] The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist bring charmed or paralyzed.

Sunlight Sensitivity. [4] While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. 

Actions

Multiattack.

Call to Attack. [6]

Enlarge (Recharges after a Short or Long Rest). [4] [7] See Enlarge Bonus Action below

Invisibility (Recharges after a Short or Long Rest). [4] The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.

Javelin. Melee or Ranged Weapon Attack

Psychic-Attuned Hammer. Melee Weapon Attack

Bonus Actions

Enlarge (Recharges after a Short or Long Rest). [4] [7] For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available. 

Reactions

Scouring Instructions. [8]

Unofficial Description: Duergar war leader


Sources

  1. Wizards RPG Team. Mordenkainen's Tome of Foes (5e) (2018-05-07). Wizards of the Coast. ISBN 978-0-7869-6624-0. p. 192-193. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Jeremy Crawford. Monsters of the Multiverse (5e) (2022-05-17). Wizards of the Coast. ISBN 978-0786967872. p. 111. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  3. Variation (Alignment): The OotA and MToF variants are of Lawful Evil alignment, while the MotM version is any alignment.
  4. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL. 4.0 4.1 4.2 4.3 4.4
  5. Variant (Duergar Resilience): The MotM variant does not specify illusions, and corrects poison (a damage type) to the poisoned condition.
  6. Variant (Call to Attack): The MToF variant applies only to duergar, while the MotM variation applies to any ally.
  7. Variant (Enlarge): The MotM variant has this feature as a bonus action, while the OotA and MToF versions have this as an action. 7.0 7.1
  8. Variant (Scouring Instructions): The MToF variant does not affect creatures immune to psychic damage, the MotM version removes this verbage.

Back to Main PageDnD5eRaceDwarfDuergar
Copyrighted - Fair Use

This matrerial is covered copyrighted. It it is presented here under the Fair Use clause. To distinguish it, these items will have this notice. If you see any page that contains copyrighted material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

This web page is Not in any way, shape, or form affiliated with the owner(s) of any copyright material presented on this page. Copyrights and trademarks for any books, films, and other promotional materials are held by their respective owners.



Monster data +

Not Found

Varied, MToF, MotM Contrigubtions +

0 articles
No results