5e:Ki-rin

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Volo's Guide to Monsters
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Ki-rin
Qing dynasty qilin bronze sculpture located at the New Imperial Summer Palace.
Picture by Leonard G.
CC-SA
Unofficial Image
Ki-rin (Pointer) [1]
Huge Celestial , Lawful Good
Armor Class: 20
Hit Points: 152 (16d12+48)
Speed: 60 ft., fly 120 ft. (hover)
Str Dex Con Int Wis Cha
21 (+5) 16 (+3) 16 (+3) 19 (+4) 20 (+5) 20 (+5)
Skills: Insight +9, Perception +9, Religion +8
Damage Immunity: poison
Condition Immune: poisoned
Senses: blindsight 30 ft., darkvision 120 ft., passive perception 19
Languages: all, telepathy 120 ft.
Habitat: Coastal, Desert, Grassland, Mountain
Plane: Upper Plane
Challenge: 12 (8,400 xp)Proficiency Bonus (PB): +4

Features

Innate Spellcasting. The ki-rin's innate spellcasting ability is Charisma (spell save DC 17). The ki-rin can innately cast the following spells, requiring no material components:
At will: gaseous form, major image (6th-level version), wind walk
1/day: create food and water

Legendary Resistance (3/day). If the ki-rin fails a saving throw, it can choose to succeed instead.

Magic Resistance. The ki-rin has advantage on saving throws against spells and other magical effects.

Magic Weapons. The ki-rin's weapon attacks are magical.

Spellcasting. The ki-rin is a 18th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): command, cure wounds, detect evil and good, protection from evil and good, sanctuary
2nd level (3 slots): calm emotions, lesser restoration, silence
3rd level (3 slots): dispel magic, remove curse, sending
4th level (3 slots): banishment, freedom of movement, guardian of faith
5th level (3 slots): greater restoration, mass cure wounds, scrying
6th level (1 slot): heroes' feast, true seeing
7th level (1 slot): etherealness, plane shift
8th level (1 slot): control weather
9th level (1 slot): true resurrection

Actions

Multiattack. The ki-rin makes three attacks: two with its hooves and one with its horn

Hoof. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 10 (2d4+5) bludgeoning damage.

Horn. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit: 14 (2d8+5) piercing damage. 

Legendary Actions

The celestial can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The celestial regains spent legendary actions at the start of its turn.

Detect. The ki-rin makes a Wisdom (Perception) check or a Wisdom (Insight) check.

Smite. The ki-rin makes a hoof attack or casts sacred flame.

Move. The ki-rin moves up to half its speed without provoking opportunity attacks.

Unofficial Description: Ki-rin have Chinese dragon like heads with beards and antlers. Their bodies are like a horse or deer, but have cloven hooves. They are often gold, but may be any bright color.


Ki-rin's Lair

Ki-rin lair in tall mountain aeries or isolated temples located in such heights.

Lair Actions

When fighting inside its lair, an ki-rin can use lair actions. On initiative count 20 (losing initiative ties), the celestial takes a lair action to cause one of the following effects; the celestial can’t use the same effect two rounds in a row:

  • Conjure Objects
  • Pure flowing water
  • Healthy animals, plants, and good creatures
  • Protection from Curses, diseases, and poisons
  • Control Weather
  • Feather Fall

When the ki-rin dies, all these effects disappear immediately, although the invigorating effect on flora and fauna remains for 3 years.

Sources and Notes

  1. Mike Mearls, et. al.. Volo's Guide to Monsters (5e) (2016-11-15). Wizards of the Coast. p. 163-164. Licensed: © Wizards of the Coast.

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Monster data +

Ki-rin (Sort Text: Ki-rin 5e, Size: Huge, Type: Celestial, Alignment: Lawful Good, HP: 152, CR: 12, Features: Innate Spellcasting Legendary Resistance Magic Resistance Magic Weapons Spellcasting Multiattack Hoof Horn, Legendary: Yes, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Volo's Guide to Monsters)