5e:Mind Drinker Vampire

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Guildmasters' Guide to Ravnica
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Setting: Ravnica
Mind Drinker Vampire (Pointer) [1]
Medium Undead  (Vampires), Neutral Evil
Armor Class: 14
Hit Points: 55
Speed: 30 ft., fly 30 ft. (hover)
Str Dex Con Int Wis Cha
Saving Throws: Dex, Int, Wis
Skills: {Deception, Insight, Perception, Stealth
Damage Resistances: necrotic
Senses: darkvision 60 ft., passive perception 13
Languages: the languages it knew in life
Habitat: Ravnica
Challenge: 4 (1,100 xp)Proficiency Bonus (PB): +2

Features

Innate Spellcasting (Psionics).

Sunlight Sensitivity. [2] While in sunlight, the vampire has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. 

Actions

Multiattack.

Bite. Melee Weapon Attack

Unarmed Strike. Melee Weapon Attack

Mind Siphon (Recharge 5-6).

Bonus Actions

Shadow Stealth. [2] While in dim light or darkness, the vampire can take the Hide action as a bonus action.

Unofficial Description: A vampire that drinks memories as well as blood.


Sources and Notes

  1. James Wyatt, et. al.. Guildmasters' Guide to Ravnica (5e) (2018-11-20). Wizards of the Coast. ISBN 978-0786966592. p. 224. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL. 2.0 2.1

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