5e:Wurm

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Guildmasters' Guide to Ravnica
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Setting: Ravnica
Wurm (Pointer) [1]
Huge Monstrosity , Unaligned
Armor Class: 18 (natural armor)
Hit Points: 200
Speed: 50 ft., burrow 30 ft.
Str Dex Con Int Wis Cha
Saving Throws: Con +11, Wis +6
Senses: blindsight 60 ft., tremorsense 60 ft., passive perception 11
Languages:
Challenge: 14 (11,500 xp)Proficiency Bonus (PB): +5

Features

Earth Tremors.

Siege Monster. [2] The wurm deals double damage to objects and structures.

Tuneler. [2] The wurm can burrow through solid rock at half [3] its burrow speed and leaves a 10-foot-diameter tunnel in its wake. 

Actions

Bite. Melee Weapon Attack

Unofficial Description: Giant carnivorous worm with the mass of an elephant.


Sources and Notes

  1. James Wyatt, et. al.. Guildmasters' Guide to Ravnica (5e) (2018-11-20). Wizards of the Coast. ISBN 978-0786966592. p. 225. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL. 2.0 2.1
  3. Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3.

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