5e:Oracle of Strixhaven

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Strixhaven
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Setting: Strixhaven
Oracle of Strixhaven (Pointer) [1]
Medium Humanoid  (Humans, Wizards), Neutral Good
Armor Class: 12 (15 with mage armor)
Hit Points: 150 (20d8+60)
Speed: 30 ft., fly 15 ft. (hover
Str Dex Con Int Wis Cha
Saving Throws: Con, Int, Wis, Cha
Skills: Arcana, Insight, Investigation, Nature, Perception
Condition Immune: charmed, frightened
Senses: passive perception 20
Languages: all
Challenge: 15 (13,000 xp)Proficiency Bonus (PB): +5

Features

Legendary Resistance (3/Day). [2] If the Oracle fails a saving throw, she can choose to succeed instead. 

Actions

Multiattack.

Magic Flare. Melee or Ranged Spell Attack

Paradoxy (Recharge 4-6).

Spellcasting (Wizard).

Teleport. [2] The Oracle teleports, along with any equipment she is wearing or carrying, to an unoccupied space she can see within 60 feet of herself. 

Legendary Actions

The humanoid can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The humanoid regains spent legendary actions at the start of its turn.

Vector Shift.

Spellcasting (Costs 2 Actions).

Vortex Jaunt (Costs 2 Actions).

Unofficial Description: The oracle is a person tasked with ensuring that the learning of Strixhaven is not turned to evil purposes.


Sources and Notes

  1. Amanda Hamon, et. al.. Strixhaven (5e) (2021-11). Wizards of the Coast. ISBN 978-0-7869-6744-5. p. 200. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL. 2.0 2.1

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