One:Arcane Trickster

From Rlyehwiki
Jump to navigation Jump to search
Disambginv.svg
Not the article you were looking for?
See Arcane Trickster (disambiguation)
One D&D Pointer  +
UA 2023 Player's Handbook Playtest 6
A pointer is a short summary that points to published material.

This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

Caution should be taken in editing this page.


 Noncanon  

Design Note: Arcane Trickster Updates

[1] Here are the main updates in this subclass since the 2014 Player's Handbook (5e):

  • Spellcasting now uses the Arcane spell list rather than the Wizard list, and there is no school of magic restriction after 3rd level. Moreover, the Rogue can now change one cantrip when gaining a level, and the Rogue can use an Arcane Focus.
  • Versatile Trickster has been redesigned to allow you to use certain options from your Cunning Strike with your Mage Hand. The ability to give yourself Advantage now resides in Steady Aim.

Arcane Trickster[1] subclass
Arcane Trickster is a subclass of the Rogue class.

These rogues have learned Arcane magic to augment their abilities.

Arcane Trickster Features

Rogue Level Features  
3rd Spellcasting, Mage Hand Legerdemain 
9th Magical Ambush 
13th Versatile Trickster 
17th Spell Thief

 

Subclass Features

Spellcasting

3rd level Feature
Summary: You can cast Arcane spells.

  • Cantrips. Gain Mage Hand and two other cantrips and gain another at 10th level.
  • Spell Slots. See Arcane Trickster Spellcasting table for number and level of spell slots.
  • Prepared Spells of 1st+ Level. See Arcane Trickster Spellcasting table for number of spells that may be prepared (two must be Enchantment or Illusion).
  • Changing Your Prepared Spells. The trickster can replace a prepared spell when it gains a Rogue level.
  • Spellcasting Ability. Intelligence is your spellcasting ability.
  • Spellcasting Focus. Arcane Focus is the Spellcasting Focus for these spells.
Arcane Trickster Spellcasting
Rogue
Level
Prepared
Spells
— Spell Slots per Spell Level —
1st 2nd 3rd 4th
3rd 3 2
4th-6th 4 3
7th-9th 6 4 2
10th -12th 7 4 3
13th-15th 9 4 3 2
16th-18th 10 4 3 3
19th-20th 11 4 3 3 1
 

Mage Hand Legerdemain

3rd level Feature
Summary: Can use Bonus Action to control Mage Hand. Can use Mage Hand to use Thieves' Tools and make Sleight of Hand checks

Magical Ambush

9th Feature
Summary: If the trickster casts a spell while Invisible, the saving throw is at Disadvantage

Versatile Trickster

13th Feature
You gain the ability to distract targets with your Mage Hand. When you use the Disarm or Trip options of your Cunning Strike, you can also target that option at a creature within 5 feet of the spectral hand. 

Spell Thief

17th Feature
Summary: Once per Long Rest, as a Reaction to another creature casting a spell (Arcane, Divine, or Primal), the trickster can negate and steal the spell for a number of hours (the target's Spellcasting Ability save to avoid).

Sources and Notes

  1. Jeremy Crawford, et. al.. UA 2023 Player's Handbook Playtest 6 (Dungeons and Dragons One D&D) (2023-06-29). Wizards of the Coast. Licensed: © Wizards of the Coast}} (used under 'fair use' clause). 1.0 1.1

Back to Main PageDnDOne D&DClassRogue
Copyrighted - Fair Use

This matrerial is covered copyrighted. It it is presented here under the Fair Use clause. To distinguish it, these items will have this notice. If you see any page that contains copyrighted material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

This web page is Not in any way, shape, or form affiliated with the owner(s) of any copyright material presented on this page. Copyrights and trademarks for any books, films, and other promotional materials are held by their respective owners.


One D&D is Playtest Material Only

These game mechanics are in draft form, usable in your D&D campaign but not refined by full game development and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events, nor are they available for use on D&D Beyond.

D&D Beyond One D&D Playtest material.

Unearthed Arcana

The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events.

—Notice on most Unearthed Arcana PDFs