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(Created page with "{{edition|Barbarian}} {{Onepointer|UA 2023 Player's Handbook Playtest 7|noncanon=true|pt=true|ua=true}}<br clear="right" /> <div style="display:block; float:right; max-width:30vw;"> {{tocright}}<br clear="right" /> <div class="small" style="display:block; border:solid 1px goldenrod; border-radius: 0.5em; background:ivory; margin:0.5em;"> Here are the main updates in this class since its last playtest version: * '''{{iplink|Danger Sense}}''' returns to level 2. It now wor...")
 
(updated for UA 2023 PH Playtest 8)
 
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{{edition|Barbarian}}
{{edition|Barbarian}}
{{Onepointer|UA 2023 Player's Handbook Playtest 7|noncanon=true|pt=true|ua=true}}<br clear="right" />
{{Onepointer|UA 2023 Player's Handbook Playtest 8|noncanon=true|pt=true|ua=true}}<br clear="right" />
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Here are the main updates in this class since its last playtest version:
Here are the main updates in this class since its last playtest version:
* '''{{iplink|Danger Sense}}''' returns to level 2. It now works even if you have the Blinded or Deafened condition.
* '''{{iplink|Rage}}''' now regains one expended Rage when you finish a Short Rest.
* '''{{iplink|Reckless Attack}}''' now grants Advantage to your Strength-based attack rolls until the start of your next turn, which means an Opportunity Attack can benefit, as can subclass features like Retaliation.
* '''{{iplink|Brutal Strike}}''' (formerly Brutal Critical) is a new feature that lets you trade the Advantage granted by your Reckless Attack for tactical options.
* '''{{iplink|Primal Knowledge}}''' has moved to level 3 from 2, matching the level of Primal Knowledge in {{pub|Tasha's Cauldron of Everything}}.
* '''Improved {{iplink|Brutal Strike}}''' expands the options of your Brutal Strike feature at levels 13 and 17.
* '''{{iplink|Instinctive Pounce}}''' has been imported from ''Tasha’s Cauldron of Everything.''
* '''{{iplink|Persistent Rage}}''' now restores all uses of your Rage once per Long Rest, and the Unconscious condition, not Incapacitated, shuts off your Rage.
* '''{{iplink|Brutal Critical}}''' returns to level 9, and now it deals 1d12 extra damage on a crit. This damage increases at higher levels.
* '''{{iplink|Relentless Rage}}''' returns to level 11.
* '''{{iplink|Persistent Rage}}''' returns to level 15, and the Unconscious condition, not Incapacitated, shuts off your Rage. In addition, the feature incorporates the function of Rage Resurgence (regain a Rage on Initiative).
* '''{{iplink|Indomitable Might}}''' returns to level 18, and it now applies to Strength saving throws and Strength checks.
* '''{{iplink|Primal Champion}}''' returns to level 20 and once again increases the scores by 4.
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|name=Barbarian
|name=Barbarian
|sorttext=
|sorttext=
|refs=<ref name="ua23phpt7">{{Cite Pub|UA 2023 Player's Handbook Playtest 7}} Licensed: &copy; Wizards of the Coast {{fairuc}}. Features are summarized.</ref>
|refs=<ref name="ua23phpt8">{{Cite Pub|UA 2023 Player's Handbook Playtest 8}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref>
|pointer=true
|pointer=true
|class_group=Warrior
|class_group=Warrior
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|subclass_title=
|subclass_title=
|sidekick=
|sidekick=
|features=Rage, Unarmored Defense, Weapon Mastery, Danger Sense, Reckless Attack, Subclass, Primal Knowledge, Ability Score Improvement, Extra Attack, Fast Movement, Feral Instinct, Instinctive Pounce, Brutal Critical, Relentless Rage, Persistent Rage, Indomitable Might, Primal Champion
|features=Rage, Unarmored Defense, Weapon Mastery, Danger Sense, Reckless Attack, Subclass, Primal Knowledge, Ability Score Improvement, Extra Attack, Fast Movement, Feral Instinct, Instinctive Pounce, Brutal Strike, Relentless Rage, Persistent Rage, Indomitable Might, Primal Champion
}}<br clear="right" />
}}<br clear="right" />


===Barbarian Overview Table===
===Barbarian Overview Table===
{{One Class Table
{{One Class Table
|refs=<ref name="ua23phpt7" />
|refs=<ref name="ua23phpt8" />
|extraa=Rages
|extraa=Rages
|extrab=Rage<br />Damage
|extrab=Rage<br />Damage
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|extra8b= +2<!-- rage bonus -->
|extra8b= +2<!-- rage bonus -->
|extra8c=3 <!--weapon mastery-->
|extra8c=3 <!--weapon mastery-->
|feature9={{iplink|Brutal Critical}} (1d12)
|feature9={{iplink|Brutal Strike}}
|extra9a=4<!-- # rages -->
|extra9a=4<!-- # rages -->
|extra9b= +3<!-- rage bonus -->
|extra9b= +3<!-- rage bonus -->
Line 103: Line 98:
|extra12b= +3<!-- rage bonus -->
|extra12b= +3<!-- rage bonus -->
|extra12c=4 <!--weapon mastery-->
|extra12c=4 <!--weapon mastery-->
|feature13=Brutal Critical (2d12)
|feature13=Improved Brutal Strike
|extra13a=5<!-- # rages -->
|extra13a=5<!-- # rages -->
|extra13b= +3<!-- rage bonus -->
|extra13b= +3<!-- rage bonus -->
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|extra16b= +4<!-- rage bonus -->
|extra16b= +4<!-- rage bonus -->
|extra16c=4 <!--weapon mastery-->
|extra16c=4 <!--weapon mastery-->
|feature17=Brutal Critical (3d12)
|feature17=Improved Brutal Strike
|extra17a=6<!-- # rages -->
|extra17a=6<!-- # rages -->
|extra17b= +4<!-- rage bonus -->
|extra17b= +4<!-- rage bonus -->
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===Rage===
===Rage===
''1st level barbarian feature''<br />
''1st level barbarian feature''<br />
Summary: As a {{onelc|Bonus Action}} enter rage which has the following benefits and restrictions:<ref name="ua23phpt7" />
Summary: As a {{onelc|Bonus Action}} enter rage which has the following benefits and restrictions:<ref name="ua23phpt8" />
* '''{{anchor|Damage Resistance}}.'''   
* '''{{anchor|Damage Resistance}}.'''   
* '''{{anchor|Rage Damage}}.'''  
* '''{{anchor|Rage Damage}}.'''  
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===Unarmored Defense===
===Unarmored Defense===
''1st level barbarian feature''<br />
''1st level barbarian feature''<br />
Summary: While not wearing {{onelc|Armor}} add your {{One|Constutution}} modifier to {{One|AC}}.<ref name="ua23phpt7" />
Summary: While not wearing {{onelc|Armor}} add your {{One|Constutution}} modifier to {{One|AC}}.<ref name="ua23phpt8" />


===Weapon Mastery===
===Weapon Mastery===
''1st level barbarian feature''<br />
''1st level barbarian feature''<br />
Summary: You can use the {{One|Weapon Mastery}} properties of a number of weapons as shown on the Barbarian Overview table.<ref name="ua23phpt7" />
Summary: You can use the {{One|Weapon Mastery}} properties of a number of weapons as shown on the Barbarian Overview table.<ref name="ua23phpt8" />


===Danger Sense===
===Danger Sense===
''2nd level barbarian feature''<br />
''2nd level barbarian feature''<br />
Summary: Gain {{onelc|Advantage}} on {{onelc|Dexterity}} {{onelc|Saving Throw}}s if not {{One|Incapacitated}}.<ref name="ua23phpt7" />
Summary: Gain {{onelc|Advantage}} on {{onelc|Dexterity}} {{onelc|Saving Throw}}s if not {{One|Incapacitated}}.<ref name="ua23phpt8" />


===Reckless Attack===
===Reckless Attack===
''2nd level barbarian feature''<br />
''2nd level barbarian feature''<br />
Summary: Gain {{onelc|Advantage}} on {{onelc|Attack Roll}}s that rely on {{One|Strength}}, but grant advantage on attack rolls against you.<ref name="ua23phpt7" />
Summary: Gain {{onelc|Advantage}} on {{onelc|Attack Roll}}s that rely on {{One|Strength}}, but grant advantage on attack rolls against you.<ref name="ua23phpt8" />


===Barbarian Subclass===
===Barbarian Subclass===
''3rd level barbarian feature, subclass features at 3rd, 6th, 10th, and 14th barbarian levels''<br />
''3rd level barbarian feature, subclass features at 3rd, 6th, 10th, and 14th barbarian levels''<br />
Summary: Gain a barbarian subclass.<ref name="ua23phpt7" />}}
Summary: Gain a barbarian subclass.<ref name="ua23phpt8" />


{{One Subclass List|Barbarian}}
{{One Subclass List|Barbarian}}
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===Primal Knowledge===
===Primal Knowledge===
''3rd level barbarian feature''<br />
''3rd level barbarian feature''<br />
Summary: Gain proficiency in another {{onelc|Skill}}. While raging you can use your {{One|Strength}} modifier in place of other {{onelc|Ability Modifier}}s when attempting certain skill {{onelc|Check}}s.{{refend|<ref name="ua23phpt7" />
Summary: Gain proficiency in another {{onelc|Skill}}. While raging you can use your {{One|Strength}} modifier in place of other {{onelc|Ability Modifier}}s when attempting certain skill {{onelc|Check}}s.<ref name="ua23phpt8" />


===Ability Score Improvement===
===Ability Score Improvement===
''4th, 8th, 12th, 16th, and 19th level barbarian feature''<br />
''4th, 8th, 12th, 16th, and 19th level barbarian feature''<br />
Summary: Gain a {{onelc|Feat}} (({{One|Ability Score Improvement}} or another).<ref name="ua23phpt7" />
Summary: Gain a {{onelc|Feat}} ({{One|Ability Score Improvement}} or another).<ref name="ua23phpt8" />


===Extra Attack===
===Extra Attack===
''5th level barbarian feature''<br />
''5th level barbarian feature''<br />
Summary: Make two attacks when you take the {{One|Attack}} action.{{refend|<ref name="ua23phpt7" />
Summary: Make two attacks when you take the {{One|Attack}} action.{{refend|<ref name="ua23phpt8" />


===Fast Movement===
===Fast Movement===
''5th level barbarian feature''<br />
''5th level barbarian feature''<br />
Summary: While not in {{One|Heavy Armor}}, boost your {{onelc|Speed}}.<ref name="ua23phpt7" />
Summary: While not in {{One|Heavy Armor}}, boost your {{onelc|Speed}}.<ref name="ua23phpt8" />


===Feral Instinct===
===Feral Instinct===
''7th level barbarian feature''<br />
''7th level barbarian feature''<br />
Summary: Gain {{One|Advantage}} on {{One|Initiative}} rolls.<ref name="ua23phpt7" />
Summary: Gain {{One|Advantage}} on {{One|Initiative}} rolls.<ref name="ua23phpt8" />


===Instinctive Pounce===
===Instinctive Pounce===
''7th level barbarian feature''<br />
''7th level barbarian feature''<br />
Summary: Can move up to {{onelc|Half}}{{5ertrd}} your {{One|Speed}} when you start a {{iplink|Rage}}.<ref name="ua23phpt7" />
Summary: Can move up to {{onelc|Half}}{{5ertrd}} your {{One|Speed}} when you start a {{iplink|Rage}}.<ref name="ua23phpt8" />


===Brutal Critical===
===Brutal Strike===
''9th, 13th, and 17th level barbarian feature''<br />
''9th, 13th, and 17th level barbarian feature''<br />
Summary: Bonus {{onelc|Critical Hit}} damage with your {{onelc|Melee Weapon}}s (using Strength) or {{One|Unarmed Strike}}s.<ref name="ua23phpt7" />
Summary: Provides additional options for {{iplink|Reckless Attack}}: You can forgo {{One|Advantage}} for bonus damage and one of the following effects:
* '''{{anchor|Forceful Blow}}.'''
* '''{{anchor|Hamstring Blow}}.'''
At 13th level gain additional options:
* '''{{anchor|Staggering Blow}}.'''
* '''{{anchor|Sundering Blow}}.'''
At 17th level the bonus damage increases and you may apply 2 of the above effects.<ref name="ua23phpt8" />


===Relentless Rage===
===Relentless Rage===
''11th level barbarian feature''<br />
''11th level barbarian feature''<br />
Summary: Chance to immediately heal when reduced to 0 {{One|Hit Point}}s.<ref name="ua23phpt7" />
Summary: Chance to immediately heal when reduced to 0 {{One|Hit Point}}s.<ref name="ua23phpt8" />


===Persistant Rage===
===Persistant Rage===
''15th level barbarian feature''<br />
''15th level barbarian feature''<br />
Summary: If you have none, you regain a use of Rage when you roll {{One|Initiative}}. Also, your Rage lasts up to 10 minutes without your having to extend it every round.<ref name="ua23phpt7" />
Summary: Once per {{One|Long Rest}}, you can regain expended uses of {{iplink|Rage}}. Also, rage is easier to maintain.<ref name="ua23phpt8" />


===Indomitable Might===
===Indomitable Might===
''18th level barbarian feature''<br />
''18th level barbarian feature''<br />
Summary: Strength checks and saves have a minimum equal to your Strength score.<ref name="ua23phpt7" />
Summary: Strength checks and saves have a minimum equal to your Strength score.<ref name="ua23phpt8" />


===Primal Champion===
===Primal Champion===
''20th level barbarian feature''<br />
''20th level barbarian feature''<br />
Summary: Boost {{One|Strength}} and {{One|Constitution}} scores (max. 24).<ref name="ua23phpt7" />
Summary: Boost {{One|Strength}} and {{One|Constitution}} scores (max. 24).<ref name="ua23phpt8" />


==Sources and Notes==
==Sources and Notes==

Latest revision as of 16:05, 13 December 2023

Disambiguation.png
Barbarian exists in other D&D editions see:

Barbarian (disambiguation).


One D&D Pointer target=Copyrighttarget=Fair Use ʰ 
One D&D Pointer  +
UA 2023 Player's Handbook Playtest 8
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 Playtest Material 


 Unearthed Arcana 


 Noncanon  



Here are the main updates in this class since its last playtest version:

  • Rage now regains one expended Rage when you finish a Short Rest.
  • Brutal Strike (formerly Brutal Critical) is a new feature that lets you trade the Advantage granted by your Reckless Attack for tactical options.
  • Improved Brutal Strike expands the options of your Brutal Strike feature at levels 13 and 17.
  • Persistent Rage now restores all uses of your Rage once per Long Rest, and the Unconscious condition, not Incapacitated, shuts off your Rage.

Barbarian is a class in One D&D.

Unofficial Description: Barbarians are Warriors that tap into Primal power and are especially known for their rage.


Creating a Barbarian

[1] Class Group: Warrior
Primary Ability: Strength
To create a Barbarian, consult the following lists, which provide Hit Points, Proficiencies, and Armor Training. If you’re making a 1st-level character, also consult the “Starting Equipment” section, and if you’re using the multiclassing rules, see the “Multiclassing and the Barbarian” section.

Then look at the Barbarian table to see the Class Features you get at each level in this Class. The descriptions of those features appear in the “Barbarian Class Features” section.

Hit Points

Hit Dice: 1d12 per Barbarian level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points per Level after 1st: 1d12 (or 7) + your Constitution modifier

Proficiencies

Saving Throws: Strength, Constitution.
Skills: Choose 2 from Animal Handling, Athletics, Intimidation, Nature, Perception, Survival.
Weapons: Simple Weapons, Martial Weapons
Tools: None

Armor Training

Light Armor, Medium Armor, Shields

Starting Equipment

As a 1st-level character, you start with the following equipment, or you can forgo it and spend 75 GP on equipment of your choice. Explorer's Pack, Handaxe (4), 15 GP; and (a) Greataxe or (b) Battleaxe, Shield, and 10 GP.

Multiclassing and the Barbarian

If your group uses the multiclassing rules in the Player's Handbook, here’s what you need to know if you choose Barbarian as one of your Classes.
  Ability Score Minimum. 13 Strength
  Proficiencies. Martial Weapons
  Armor Training. Shields



Barbarian Overview Table

The Barbarian [1]
Level Proficiency
Bonus
Class Features Rages Rage
Damage
Weapon
Mastery
1st +2 Rage, Unarmored Defense, Weapon Mastery 2 +2 2
2nd +2 Danger Sense, Reckless Attack 2 +2 2
3rd +2 Barbarian Subclass, Primal Knowledge 3 +2 2
4th +2 Ability Score Improvement 3 +2 3
5th +3 Extra Attack, Fast Movement 3 +2 3
6th +3 Subclass Feature 4 +2 3
7th +3 Feral Instinct, Instinctive Pounce 4 +2 3
8th +3 Ability Score Improvement 4 +2 3
9th +4 Brutal Strike 4 +3 3
10th +4 Subclass Feature 4 +3 4
11th +4 Relentless Rage 4 +3 4
12th +4 Ability Score Improvement 5 +3 4
13th +5 Improved Brutal Strike 5 +3 4
14th +5 Subclass Feature 5 +3 4
15th +5 Persistant Rage 5 +3 4
16th +5 Ability Score Improvement 5 +4 4
17th +6 Improved Brutal Strike 6 +4 4
18th +6 Indomitable Might 6 +4 4
19th +6 Ability Score Improvement 6 +4 4
20th +6 Primal Champion 6 +4 4

Class Features

Rage

1st level barbarian feature
Summary: As a bonus action enter rage which has the following benefits and restrictions:[1]

  • Damage Resistance.
  • Rage Damage.
  • Strength Advantage.
  • No Concentration or Spells. (restriction)

Unarmored Defense

1st level barbarian feature
Summary: While not wearing armor add your Constutution modifier to AC.[1]

Weapon Mastery

1st level barbarian feature
Summary: You can use the Weapon Mastery properties of a number of weapons as shown on the Barbarian Overview table.[1]

Danger Sense

2nd level barbarian feature
Summary: Gain advantage on dexterity saving throws if not Incapacitated.[1]

Reckless Attack

2nd level barbarian feature
Summary: Gain advantage on attack rolls that rely on Strength, but grant advantage on attack rolls against you.[1]

Barbarian Subclass

3rd level barbarian feature, subclass features at 3rd, 6th, 10th, and 14th barbarian levels
Summary: Gain a barbarian subclass.[1]

4 official and unofficial subclasses.

Subclass Summary Features Flags Source
Path of the Berserker This primal path focuses on fury. Frenzy, Mindless Rage, Retaliation, Intimidating Presence Noncanon, Pointer, UA UA 2023 Player's Handbook Playtest 7
Path of the Wild Heart This primal path pulls power in reflection of the animals in nature. Animal Speaker, Rage of the Wilds, Aspect of the Wilds, Nature Speaker, Power of the Wilds Noncanon, Pointer, UA UA 2023 Player's Handbook Playtest 7
Path of the World Tree This primal path pulls power from Yggdrasil, the world tree. Vitality of the Tree, Branches of the Tree, Battering Roots, Travel Along the Tree Noncanon, Pointer, UA UA 2023 Player's Handbook Playtest 8
Path of the Zealot This primal path pulls power from the Deities of nature. Divine Fury, Warrior of the Gods, Fanatical Focus, Zealous Presence, Rage Beyond Death Noncanon, Pointer, UA UA 2023 Player's Handbook Playtest 7

Primal Knowledge

3rd level barbarian feature
Summary: Gain proficiency in another skill. While raging you can use your Strength modifier in place of other ability modifiers when attempting certain skill checks.[1]

Ability Score Improvement

4th, 8th, 12th, 16th, and 19th level barbarian feature
Summary: Gain a feat (Ability Score Improvement or another).[1]

Extra Attack

5th level barbarian feature
Summary: Make two attacks when you take the Attack action.{{refend|[1]

Fast Movement

5th level barbarian feature
Summary: While not in Heavy Armor, boost your speed.[1]

Feral Instinct

7th level barbarian feature
Summary: Gain Advantage on Initiative rolls.[1]

Instinctive Pounce

7th level barbarian feature
Summary: Can move up to half [2] your Speed when you start a Rage.[1]

Brutal Strike

9th, 13th, and 17th level barbarian feature
Summary: Provides additional options for Reckless Attack: You can forgo Advantage for bonus damage and one of the following effects:

  • Forceful Blow.
  • Hamstring Blow.

At 13th level gain additional options:

  • Staggering Blow.
  • Sundering Blow.

At 17th level the bonus damage increases and you may apply 2 of the above effects.[1]

Relentless Rage

11th level barbarian feature
Summary: Chance to immediately heal when reduced to 0 Hit Points.[1]

Persistant Rage

15th level barbarian feature
Summary: Once per Long Rest, you can regain expended uses of Rage. Also, rage is easier to maintain.[1]

Indomitable Might

18th level barbarian feature
Summary: Strength checks and saves have a minimum equal to your Strength score.[1]

Primal Champion

20th level barbarian feature
Summary: Boost Strength and Constitution scores (max. 24).[1]

Sources and Notes

  1. WotC RPG Team. UA 2023 Player's Handbook Playtest 8 (Dungeons and Dragons One D&D) (2023-11-27). Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18
  2. Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3.
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