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UA 2023 Player's Handbook Playtest 6
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Design Note: Circle of the Moon Updates

[1] Here are the main updates in this subclass since its last playtest version, aimed at improving its play and its connection to the lunar theme:

  • Circle Forms has returned from the 2014 version of the subclass. As in that version, the feature is improved at 6th level — now in a feature called Improved Circle Forms.
  • Combat Wild Shape now lets you use either your AC or your Beast form’s AC, whichever is higher. The feature also ensures you always have Moonbeam prepared, and you can cast that spell while in a Wild Shape form. As in the previous Druid playtest, the feature also lets you cast Abjuration spells while in a Wild Shape form (most healing spells now belong to the Abjuration school).
  • Moonlight Step is a new 10th-level feature, which allows the Druid to teleport.
  • Lunar Form is a new 14th-level feature, which enhances other features in the subclass.

Circle of the Moon[1] subclass
Circle of the Moon is a subclass of the Druid class.

This druid subclass draws on the power of the moon. This grants enhancement to Wild Shape and bestows other abilities.

Circle of the Moon Features

Druid Level Features  
3rd Circle Forms, Combat Wild Shape 
6th Improved Circle Forms 
10th Moonlight Step 
14th Lunar Forms

 

Subclass Features

Circle Forms

3rd Feature
Summary: Your Wild Shape is more powerful. You can choose up to CR 1 for your Beast Form. 

Combat Wild Shape

3rd Feature
Summary: Your Beast Form is more powerful:

  • Armor Class. You can use the Beast's AC or your own AC (including armor but not shields) while in Beast Form.
  • Temporary Hit Points. You gain Temporary Hit Points [2] when you assume Beast Form.
  • Abjuration Spells. You can cast Abjuration spells while in Beast Form (with some restrictions).
  • Moonbeam. You have the Moonbeam spell prepared and you can cast it in Beast Form. 

Improved Circle Forms

6th Feature
Summary: The maxiumum CR for your Wild Shape is ⅓ your Druid level (round down). Also, your attacks in animal form can do Radiant damage. 

Moonlight Step

10th Feature
Summary: A limited number of times a day you can teleport. This boosts your next attack roll on that turn. You can spend a 2nd+ level spell slot to gain an additional use of this. 

Lunar Form

14th Feature
Summary: You gain the following benefits:

  • Movable Moonbeam. When you use Moonbeam you can move it each turn.
  • Shared Moonlight. You can bring one willing creature with you when you Moonlight Step.

Sources and Notes

  1. Jeremy Crawford, et. al.. UA 2023 Player's Handbook Playtest 6 (Dungeons and Dragons One D&D) (2023-06-29). Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1
  2. Rule Tip: Temporary Hit Points Don't Stack. If you have temporary hit points and receive more of them, you don’t add them together, unless a rule says you can. Instead, you decide which temporary hit points to keep. For more information on temporary hit points, see chapter 9 of the Player's Handbook (5e). - Guildmasters' Guide to Ravnica p.27, UA 2020 Subclasses Part 1, UA 2020 Subclasses Part 3, Player's Handbook (5e) p.198 (different wording).

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