One:Feeblemind: Difference between revisions

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|name=Feeblemind <!-- name of spell-->
|name=Feeblemind <!-- name of spell-->
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|refs={{SRD5ref}} <ref name="ua23bac">class tags &mdash; {{Cite Pub|UA 2023 Bastions and Cantrips}}</ref>
|level=8 <!-- 0-9 -->
|level=8 <!-- 0-9 -->
|list=Arcane
|list=Bard, Druid, Warlock, Wizard
|school=Enchantment <!-- spell school name only; ex: Transmutation -->
|school=Enchantment <!-- spell school name only; ex: Transmutation -->
|ritual= <!-- if ritual, type "ritual"-->
|ritual= <!-- if ritual, type "ritual"-->

Latest revision as of 10:35, 15 November 2023

DnD One Varied ʰ 
SRD5, UA23BaC



 Noncanon  

Feeblemind[SRD5 OGL/CC-BY] [1] [2] (Spell)
Level: 8th-level spell
Class Tags: Bard, Druid, Warlock, Wizard
School: Enchantment
Casting Time: 1 action
Range:  150 feet
Components: V, S, M (a handful of clay, crystal, glass, or mineral spheres)
Duration: Instantaneous
Scales: Fasle

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.

On a failed save, the creature’s Intelligence and Charisma scores become 1. The creature can’t cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.

At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.

The spell can also be ended by greater restoration, heal, or wish.


Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. class tags — WotC RPG Team. UA 2023 Bastions and Cantrips (Dungeons and Dragons One D&D) (2023-10-05). Wizards of the Coast.
One D&D is Playtest Material Only

These game mechanics are in draft form, usable in your D&D campaign but not refined by full game development and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events, nor are they available for use on D&D Beyond.

D&D Beyond One D&D Playtest material.

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The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events.

—Notice on most Unearthed Arcana PDFs

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