One:Find Steed: Difference between revisions

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<div class="badge">{{Onevaried|noncanon=true|ua=true}}</div>
<div class="badge">{{Onepointer|UA 2023 Druid and Paladin|noncanon=true|ua=true}}</div>
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{{One Spell
{{One Spell
|name=Find Steed <!-- name of spell-->
|name=Find Steed <!-- name of spell-->
|sorttext=
|sorttext=
|refs={{SRD5ref}} <ref name="ua22ec">Spell Group &mdash; {{Cite Pub|UA 2022 Expert Classes}}</ref>
|refs=<ref name="ua23phpt6">{{Cite Pub|UA 2023 Player's Handbook Playtest 6}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref>
|level=2 <!-- 0-9 -->
|level=2 <!-- 0-9 -->
|list=Divine
|list=Paladin
|school=Conjuration <!-- spell school name only; ex: Transmutation -->
|school=Conjuration <!-- spell school name only; ex: Transmutation -->
|ritual= <!-- if ritual, type "ritual"-->
|ritual= <!-- if ritual, type "ritual"-->
|casttime=10 minutes <!-- action, reaction, bonus, minute, hour, desc -->
|casttime=action
|casttext= <!-- text after casting time, ex. reaction condition -->
|casttext= <!-- text after casting time, ex. reaction condition -->
|range=30 feet <!-- range -->
|range=30 feet <!-- range -->
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|material= <!-- material components -->
|material= <!-- material components -->
|dur=Instantaneous <!-- duration -->
|dur=Instantaneous <!-- duration -->
|summary= <!-- summary for nav pages -->
|scales=true
|summary=Conjure {{One|Otherworldly Steed}} as a mount.
|fluff= <!-- not used-->
|fluff= <!-- not used-->
|rules=You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-­lasting bond with it. Appearing in an {{Onelc|Unoccupied Space}} within {{Onelc|Range}}, the steed takes on a form that you choose: a {{Onelc|Warhorse}}, a {{Onelc|Pony}}, a {{Onelc|Camel}}, an {{Onelc|Elk}}, or a {{Onelc|Mastiff}}. (Your GM might allow other animals to be summoned as steeds.) The steed has the statistics of the chosen form, though it is a {{Onelc|Celestial}}, {{Onelc|Fey}}, or {{Onelc|Fiend}} (your choice) instead of its normal type. Additionally, if your steed has an {{One|Intelligence}} of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one {{Onelc|Language}} of your choice that you speak.
|rules=
|higherlevels=
|pointer=true
}}


Your steed serves you as a {{Onelc|Mount}}, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any {{Onelc|Spell}} you cast that targets only you also target your steed.
==Otherworldly Steed==
 
{{:One:Otherworldly Steed/Display}}
When the steed drops to 0 {{Onelc|Hit Point}}s, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an {{Onelc|Action}}, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its {{Onelc|Hit Point Maximum}}.
 
While your steed is within 1 mile of you, you can communicate with it {{One|Telepathy|telepathically}}.
 
You can’t have more than one steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear. <!-- main spell desc -->
|higherlevels=
}}


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==Sources and Notes==
==Sources and Notes==
<references />
<references />
:* A [[deprecated]] version of this spell was published in {{Pub|UA 2023 Druid and Paladin}}.
{{OneDnD Playtest}}
{{OneDnD Playtest}}
{{One Footer|Spell, UA|Varied}}
{{One Footer|Spell, Paladin, UA|Fair Use}}
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Latest revision as of 11:27, 21 October 2023

One D&D Pointer  +
UA 2023 Druid and Paladin
A pointer is a short summary that points to published material.

This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

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 Noncanon  

Find Steed[1] (Spell) (pointer)
Level: 2nd-level
Class Tags: Paladin
School: Conjuration
Casting Time: 1 action
Range:  30 feet
Components: V, S
Duration: Instantaneous
Scales: True

Unofficial Description: Conjure Otherworldly Steed as a mount.


Otherworldly Steed

Otherworldly Familiar(Pointer) [2]
Large Celestial, Fey, or Fiend (Choose when Casting the Spell), Typically Neutral
Armor Class: calculated (natural armor)
Hit Points: calculated
Speed: 60 ft., Fly 60 ft. (requires 4th-level spell or higher)
Str Dex Con Int Wis Cha
Senses: passive perception 11
Languages: Telepathy 1 mile (only between you and the steed)
Challenge:Proficiency Bonus (PB): equals your bonus

Features

Life Bond.

Actions

Otherworldly Slam. Melee Spell Attack

Bonus Actions

Fey Step (Fey Only; Recharges after a Long Rest).

Fell Glare (Fiend Only; Recharges after a Long Rest).

Healing Touch (Celestial Only; Recharges after a Long Rest).

Unofficial Description: Celestial, Fey, or Fiend in the form of a mount conjured by the Find Steed spell.



< Otherworldly Steed This content is for transclusion in other pages.

Sources and Notes

  1. Jeremy Crawford, et. al.. UA 2023 Player's Handbook Playtest 6 (Dungeons and Dragons One D&D) (2023-06-29). Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. ua23phpt6.

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UA 2023 Druid and Paladin Contrigubtions +