One:Holy Weapon

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 Noncanon  

Holy Weapon[1] [2] (Spell)
Level: 5th-level spell
Class Tags: Cleric, Paladin
School: Evocation
Casting Time: 1 bonus action
Range:  Touch
Components: V, S
Duration: Concentration, up to 1 hour
Scales: Fasle

You imbue a weapon you touch with holy power. Until the spell ends, the weapon emits bright light in a 30-foot radius and dim light for an additional 30 feet. In addition, weapon attacks made with it deal an extra 2d8 radiant damage on a hit. If the weapon isn't already a magic weapon, it becomes one for the duration.

As a bonus action on your turn, you can dismiss this spell and cause the weapon to emit a burst of radiance. Each creature [3] of your choice that you can see within 30 feet of you must make a Constitution saving throw. On a failed save, a creature takes 4d8 radiant damage, and it is blinded for 1 minute. On a successful save, a creature takes half as much damage and isn't blinded. At the end of each of its turns, a blinded creature can make a Constitution saving throw, ending the effect on itself on a success.


Sources and Notes

  1. Mike Mearls, et. al.. Xanathar's Guide to Everything (5e) (November 2017). Wizards of the Coast. p. 157. Licensed: © Wizards of the Coast.
  2. class tags — WotC RPG Team. UA 2023 Bastions and Cantrips (Dungeons and Dragons One D&D) (2023-10-05). Wizards of the Coast.
  3. Rule Tip: You're a Creature. A creature is anything that belongs to one of the creature types listed in the introduction of the Monster Manual (5e). Player characters — including your character — are all creatures, and most of them are humanoids, one of the game’s types. - UA 2020 Subclasses Part 3.

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