One:Mirror Image: Difference between revisions

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|level=2 <!-- 0-9 -->
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|list=Bard, Sorcerer, Warlock, Wizard
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|school=Illusion <!-- spell school name only; ex: Transmutation -->
|ritual= <!-- if ritual, type "ritual"-->
|ritual= <!-- if ritual, type "ritual"-->

Latest revision as of 17:39, 27 November 2023

Mirror Image[SRD5 OGL/CC-BY] [1] [2] (Spell)
Level: 2nd-level
Class Tags: Bard, Sorcerer, Warlock, Wizard
School: Illusion
Casting Time: 1 action
Range:  Self
Components: V, S
Duration: 1 minute
Scales: Fasle

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your zctions, shifting position so it’s impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

Each time a creature targets you with an attack during the spell’s duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

If you have three duplicates, you must roll a 6 or higher to change the attack’s target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

A duplicate’s AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.


Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. class tags — WotC RPG Team. UA 2023 Bastions and Cantrips (Dungeons and Dragons One D&D) (2023-10-05). Wizards of the Coast.
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