One:Oath of Glory

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UA 2023 Player's Handbook Playtest 6
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Design Note: Oath of Glory Updates

[1] Here are the main updates in this subclass since Tasha's Cauldron of Everything:

  • Inspiring Smite no longer requires a Bonus Action, and it now works with all the spells provided by the Paladin’s Smite feature.
  • Peerless Athlete now lasts for 1 hour rather than 10 minutes.
  • Aura of Alacrity now enhances Aura of Protection, which results in the feature’s range being greater than before.

Oath of Glory[1] subclass
Oath of Glory is a subclass of the Paladin class.

This paladin subclass focuses on heroism and glory.

Oath of Glory Features

Paladin Level Features  
3rd Oath Spells, Inspiring Smite, Peerless Athlete 
7th Aura of Alacrity 
15th Glorious Defense 
20th Living Legend

Tenets of Glory

Though the exact words and strictures of the Oath of Devotion vary, Paladins of this oath share these tenets.

  • Actions over Words.
  • Challenges Are but Tests.
  • Hone the Body.
  • Discipline the Soul.

 

Subclass Features

Oath Spells

3rd Feature
Summary: Gain access to specific spells which may be cast a limited number of times without spending a Spell Slot. Spells gained over time are: Guiding Bolt, Heroism, Enhance Ability, Magic Weapon, Haste, Protection from Energy, Compulsion, Freedom of Movement, Commune, Flame Strike 

Inspiring Smite

3rd Feature
Summary: When hit with a Paladin’s Smite spell, can use Channel Divinity to provide Temporary Hit Points [2] to you and or allies. 

Peerless Athlete

3rd Feature
Summary: Use Bonus Action and Channel Divinity to gain Advantage on Strength (Athletics) and Dexterity (Acrobatics) checks; also buff your ability to carry, push, drag, lift, and jump

Aura of Alacrity

7th Feature
Summary: Buff Speed for you and allies in your Aura of Protection

Glorious Defense

15th Feature
Summary: A limited number of times per Long Rest, when you or a nearby ally is hit by an attack roll, use your Reaction to buff AC of the target (potentially changing the hit to a miss). If this causes it to miss, you can make a weapon attack against the attacker. 

Living Legend

20th Feature
Summary: Once per Long Rest, use a Bonus Action to gain the following benefits for a period of time:

  • Charismatic. Buff Charisma checks.
  • Saving Throw Reroll. Use Reaction to reroll failed saving throws.
  • Unerring Strike. Once per turn, change missed weapon attack to a hit.

You can regain one use of this feature by expending a 5th-level spell slot.

Sources and Notes

  1. Jeremy Crawford, et. al.. UA 2023 Player's Handbook Playtest 6 (Dungeons and Dragons One D&D) (2023-06-29). Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1
  2. Rule Tip: Temporary Hit Points Don't Stack. If you have temporary hit points and receive more of them, you don’t add them together, unless a rule says you can. Instead, you decide which temporary hit points to keep. For more information on temporary hit points, see chapter 9 of the Player's Handbook (5e). - Guildmasters' Guide to Ravnica p.27, UA 2020 Subclasses Part 1, UA 2020 Subclasses Part 3, Player's Handbook (5e) p.198 (different wording).

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