One:Reverse Gravity: Difference between revisions

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|name=Reverse Gravity <!-- name of spell-->
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|level=7 <!-- 0-9 -->
|level=7 <!-- 0-9 -->
|list=Arcane, Primal
|list=Druid, Sorcerer, Wizard
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==Sources and Notes==
==Sources and Notes==
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Latest revision as of 17:41, 29 November 2023

Reverse Gravity[SRD5 OGL/CC-BY] [1] [2] (Spell)
Level: 7th-level spell
Class Tags: Druid, Sorcerer, Wizard
School: Transmutation
Casting Time: 1 action
Range:  100 feet
Components: V, S, M (a lodestone and iron filings)
Duration: Concentration, up to 1 minute
Scales: Fasle

This spell reverses gravity in a 50-­foot-­radius, 100-­foot high cylinder centered on a point within range. All creatures and objects that aren’t somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell. A creature can make a Dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall.

If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, for the duration.

At the end of the duration, affected objects and creatures fall back down.


Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. class tags — WotC RPG Team. UA 2023 Bastions and Cantrips (Dungeons and Dragons One D&D) (2023-10-05). Wizards of the Coast.
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The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events.

—Notice on most Unearthed Arcana PDFs

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