SRD5:Unicorn

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D&D 5e SRD5 OGL CC-BY ʰ 

File:DnD Unicorn.png
Unicorn
by LadyofHats
via Mediawiki Commons
Public Domain

File:DomenichinounicornPalFarnese.jpg
Unicorn
By: Domenichino [Public domain], via Wikimedia Commons
Image is not part of the SRD
Unicorn [SRD5 OGL/CC-BY] [1] [2] [3] [4]
Large Celestial  (Unicorns), Lawful Good
Armor Class: 12
Hit Points: 67 (9d10+18)
Speed: 50 ft.
Str Dex Con Int Wis Cha
18 (+4) 14 (+2) 15 (+2) 11 (+0) 17 (+3) 16 (+3)
Skills: Perception +2
Damage Immunity: poison
Condition Immune: charmed, paralyzed, poisoned
Senses: darkvision 60 ft., passive perception 13
Languages: Celestial, Elvish, Sylvan, telepathy 60 ft.
Habitat: Forest
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3

Features

Charge. If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Innate Spellcasting. The unicorn’s innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:

At will: detect evil and good, druidcraft, pass without trace
1/day each: calm emotions, dispel evil and good, entangle

Magic Resistance. The unicorn has advantage on saving throws against spells and other magical effects.

Magic Weapons. The unicorn's weapon attacks are magical. 

Actions

Multiattack. The unicorn makes two attacks: one with its hooves and one with its horn.

Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage.

Horn. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage.

Healing Touch (3/Day). The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.

Teleport (1/Day). The unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away. 

Legendary Actions

The celestial can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The celestial regains spent legendary actions at the start of its turn.

Hooves. The unicorn makes one attack with its hooves.

Shimmering Shield (Costs 2 Actions). The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn’s next turn.

Heal Self (Costs 3 Actions). The unicorn magically regains 11 (2d8+2) hit points.

End of the SRD5 material

Unofficial Description: A unicorn appears as a horse (usually white) with one spiraling, straight horn.

Unicorn's Lair

[5] A unicorn's lair in serene woodland locations.

Regional Effects

[5] Regional effects:

  • Open flames of a non magical nature are extinguished within the unicorn's domain. Torches and campfires refuse to burn, but closed lanterns are unaffected.
  • Creature Stealth
  • Healing from Magic
  • Curses Suppressed

If the unicorn dies, these effects end immediately.


In Theros

Setting: Theros

[6] Unicorns on Theros are closely tied to the mysteries of Nyx, often appear[ing] in the dreams.

Found in Adventures


List of Unicorns

3 Unicorns
Monster Size Type Tags Alignment HP CR Habitat Marked Source
Elidon (Individual) Large Celestial Unicorn Lawful Good 67 5 Forest Canon Varied, TWBtW, SRD5
Elidon (Individual) Individual Celestial, Construct, Flying Rocking Horse, Unicorn Canon Varied, TWBtW, SRD5
Elidon (Individual) Large Celestial Unicorn Lawful Good 67 5 Forest Canon Varied, TWBtW, SRD5
Elidon (Individual) Individual Celestial, Construct, Flying Rocking Horse, Unicorn Canon Varied, TWBtW, SRD5
Unicorn Large Celestial Unicorn Lawful Good 67 5 Forest Canon SRD-OGL v5.1

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. also published in Christopher Perkins, et. al.. Monster Manual (5e) (5e) (2014-09-30). Wizards of the Coast. p. 293-294.
  3. Note: Habitat is not part of the SRD5.
  4. habitat - Dungeon Master's Guide (5e) p.302-305
  5. Monster Manual (5e) p.293-294 (used under 'fair use' clause)
  6. F. Wesley Schneider, et. al.. Mythic Odysseys of Theros (5e) (2020-07-21). Wizards of the Coast. p. 207. Licensed: © Wizards of the Coast.

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Monster data +

Unicorn (Sort Text: Unicorn 5e, Size: Large, Type: Celestial, Subtypes: Unicorn, Alignment: Lawful Good, HP: 67, CR: 5, Features: Charge Innate Spellcasting Magic Resistance Magic Weapons Multiattack Hooves Horn Healing Touch Teleport, Legendary: Yes, Has Lair: Yes, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)

SRD-OGL v5.1 Contrigubtions +

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