Cargo query
Showing below up to 250 results in range #101 to #350.
Page | Sort Text | Spell Name | Ritual | Concentration | Action Type | Spell Range | Component | Valuable Component | Consumable Component | Summary | Level | School | Scalable | Canon Spell | Casters | Domain Spell |
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5e:House of Cards | House of Cards 5e | House of Cards | minute | Touch | V • S • M | Conjures a structure made of giant playing cards that can provide cover. |
3 | Conjuration | Artificer • Bard • Sorcerer • Wizard | |||||||
5e:Hunger of Hadar | Hunger of Hadar 5e | Hunger of Hadar | Action | 150 feet | V • S • M | Creates a sphere of magical darkness that damages those within. |
3 | Conjuration | Yes | Warlock | ||||||
5e:Ice Knife | Ice Knife 5e | Ice Knife | Action | 60 feet | S • M | Casts an exploding icicle that causes cold damage the target and those near the it. |
1 | Conjuration | Yes | Yes | Druid • Sorcerer • Wizard | |||||
5e:Id Insinuation | Id Insinuation 5e | Id Insinuation | Action | 60 feet | V • S | !Deprecated! Project conflicting desires |
1 | Enchantment | Arcane Trickster • Bard • Sorcerer • Warlock • Wizard | |||||||
5e:Illusory Dragon | Illusory Dragon 5e | Illusory Dragon | Action | 120 feet | S | Creates an illusion of a dragon that can do actual damage from its breath weapon. |
8 | Illusion | Yes | Wizard | ||||||
5e:Illusory Passage | Illusory Passage 5e | Illusory Passage | Bonus Action | 120 feet | V • S • M | Create an illusion of a form of passage (hallway, gate, etc.) |
2 | Illusion | Yes | Arcane Trickster • Bard • Wizard | ||||||
5e:Immolation | Immolation 5e | Immolation | Action | 90 feet | V | Envelopes target creature in flames causing damage for the spell's duration. |
5 | Evocation | Yes | Sorcerer • Wizard | ||||||
5e:Infernal Calling | Infernal Calling 5e | Infernal Calling | minute | 90 feet | V • S • M | Yes | Summons a devil. The devil may or may not follow your command. |
5 | Conjuration | Yes | Yes | Warlock • Wizard | ||||
5e:Infestation | Infestation 5e | Infestation | Action | 30 feet | V • S • M | Infests a target with insect parasites that cause poison damage and forces the target to move a short distance. |
Cantrip | Conjuration | Yes | Yes | Arcane Trickster • Druid • Eldritch Knight • Sorcerer • Warlock • Wizard | |||||
5e:Intellect Fortress | Intellect Fortress 5e | Intellect Fortress | Yes | Action | 30 feet | V | Grants resistance to psychic damage and boosts Int, Wis, and Cha saves. |
3 | Abjuration | Yes | Artificer • Bard • Sorcerer • Warlock • Wizard | |||||
5e:Investiture of Flame | Investiture of Flame 5e | Investiture of Fire | Action | Self | V • S | You cover yourself with flames that provide protection from fire and cold and can project this fire in a line to damage a target. |
6 | Transmutation | Yes | Druid • Sorcerer • Warlock • Wizard | ||||||
5e:Investiture of Ice | Investiture of Ice 5e | Investiture of Ice | Action | Self | V • S | Encases you in ice that provides protection from cold and fire damage, as well as creating an area of difficult terrain, and allowing you to form a blast of cold air that damages enemies. |
6 | Transmutation | Yes | Druid • Sorcerer • Warlock • Wizard | ||||||
5e:Investiture of Stone | Investiture of Stone 5e | Investiture of Stone | Action | Self | V • S | Encases you in stone that provides protection from bludgeoning, piercing, and slashing from nonmagical attacks. Allows you to create an area effect that can knock others prone. And allows you to move through stone. |
6 | Transmutation | Yes | Druid • Sorcerer • Warlock • Wizard | ||||||
5e:Investiture of Wind | Investiture of Wind 5e | Investiture of Wind | Action | Self | V • S | Encases you in wind that protects you from ranged weapon attacks and gives a flying speed. You can also create blasts of air to damage opponents. |
6 | Transmutation | Yes | Druid • Sorcerer • Warlock • Wizard | ||||||
5e:Invulnerability | Invulnerability 5e | Invulnerability | Action | Self | V • S • M | Yes | Yes | You become immune to all damage. |
9 | Abjuration | Yes | Wizard | ||||
5e:Kinetic Jaunt | Kinetic Jaunt 5e | Kinetic Jaunt | Yes | Bonus Action | Self | S | You gain a number of movement enhancements for the duration. |
2 | Transmutation | Yes | Artificer • Bard • Sorcerer • Wizard | |||||
5e:Kiss of Vanti | Kiss of Vanti 5e | Kiss of Vanti | Action | Touch with Reach | S • M | Psychic Vampirism |
Cantrip | Necromancy | Yes | Arcane Trickster • Artificer • Eldritch Knight • Sorcerer • Warlock • Wizard | ||||||
5e:Life Transference | Life Transference 5e | Life Transference | Action | 30 feet | V • S | You take necrotic damage and heal a creature of choice by double the amount. |
3 | Necromancy | Yes | Yes | Cleric • Wizard | |||||
5e:Lightning Arrow | Lightning Arrow 5e | Lightning Arrow | Bonus Action | Self | V • S | Your next ranged weapon attack does lightning damage to the target and nearby creatures. |
3 | Transmutation | Yes | Yes | Ranger | |||||
5e:Lightning Lure | Lightning Lure 5e | Lightning Lure | Action | Self (15-foot radius) | V | Yes | You create an electrical arch that draws an enemy toward you and causes lightning damage. |
Cantrip | Evocation | Yes | Yes | Arcane Trickster • Artificer • Eldritch Knight • Sorcerer • Warlock • Wizard | ||||
5e:Maddening Darkness | Maddening Darkness 5e | Maddening Darkness | Action | 150 feet | V • M | Creates an area of darkness that causes psychic damage to those within. Darkvision can't see through it and it cannot be illuminated by magical means. |
8 | Evocation | Yes | Warlock • Wizard | ||||||
5e:Maelstrom | Maelstrom 5e | Maelstrom | Action | 120 feet | V • S • M | Creates a waterspout that is difficult terrain and damages creatures in its area. |
5 | Evocation | Yes | Druid | ||||||
5e:Magic Stone | Magic Stone 5e | Magic Stone | Bonus Action | Touch | V • S | Enchant stones to do damage if thrown or launched from a sling (as a ranged spell attack). |
Cantrip | Transmutation | Yes | Artificer • Druid • Warlock | ||||||
5e:Mass Mage Armor | Mage Armor Mass 5e 5e | Mass Mage Armor | 1 round | 30 ft. | V • S • M | Gives Mage Armor to a number of creatures for 1 minute |
3 | Abjuration | Yes | Artificer • Eldritch Knight • Sorcerer • Wizard | ||||||
5e:Mass Polymorph | Polymorph Mass 5e 5e | Mass Polymorph | Action | 120 feet | V • S • M | Changes up to 10 creatures into beasts of the caster's choice. |
9 | Transmutation | Yes | Bard • Sorcerer • Wizard | ||||||
5e:Maximilian's Earthen Grasp | Maximilian's Earthen Grasp 5e | Maximilian's Earthen Grasp | Action | 30 feet | V • S • M | Creates a man-sized hand that can grasp and crush enemies. |
2 | Transmutation | Yes | Sorcerer • Wizard | ||||||
5e:Melf's Minute Meteors | Melf's Minute Meteors 5e | Melf's Minute Meteors | Action | Self | V • S • M | Creates a number of fiery sparks that surround you. You can use a bonus action to hurl them at a target doing area fire damage. |
3 | Evocation | Yes | Yes | Eldritch Knight • Sorcerer • Wizard | |||||
5e:Mental Barrier | Mental Barrier 5e | Mental Barrier | Reaction | Self | V | !Deprecated!Boosts mental saving throws and provides resistance to psychic damage. |
2 | Abjuration | Bard • Sorcerer • Warlock • Wizard | |||||||
5e:Mental Prison | Mental Prison 5e | Menatal Prison | Action | 60 feet | S | Target takes psychic damage and is restrained for the spell's duration. |
6 | Illusion | Yes | Sorcerer • Warlock • Wizard | ||||||
5e:Mighty Fortress | Mighty Fortress 5e | Mighty Fortress | minute | 1 mile | V • S • M | Yes | Yes | Creates a stone fortress with furnishings and invisible servants. |
8 | Conjuration | Yes | Wizard | ||||
5e:Mind Sliver | Mind Sliver 5e | Mind Sliver | Action | 60 feet | V | Causes psychic damage and saving throw debuff |
Cantrip | Enchantment | Yes | Arcane Trickster • Eldritch Knight • Sorcerer • Warlock • Wizard | ||||||
5e:Mind Spike | Mind Spike 5e | Mind Spike | Action | 60 feet | S | You cause psychic damage to a target. For the duration of the spell you know where the target is, even if hidden or invisible. |
2 | Divination | Yes | Yes | Sorcerer • Warlock • Wizard | |||||
5e:Mind Thrust | Mind Thrust 5e | Mind Thrust | Bonus Action | 60 feet | V • S | Causes psychic damage and limits target's actions |
2 | Enchantment | Yes | Arcane Trickster • Bard • Sorcerer • Warlock • Wizard | ||||||
5e:Mingling Guile | Mingling Guile 5e | Mingling Guile | Yes | Action | Self | V • M | Yes | If in a group of creatures, you appear as a non-descript individual. |
5 | Illusion | Bard • Warlock | |||||
5e:Mire Fly | Mire Fly 5e | Mire Fly | Yes | Action | 120 feet | V • M | Produce a fly that exudes a poisonous gas. |
3 | Conjuration | Yes | Sorcerer • Warlock | |||||
5e:Mold Earth | Mold Earth 5e | Mold Earth | Action | 30 | S | Allows you to move earth, shape it, or create difficult terrain. |
Cantrip | Transmutation | Yes | Arcane Trickster • Eldritch Knight • Sorcerer • Wizard | ||||||
5e:Nathair's Mischief | Nathair's Mischief 5e | Nathair's Mischief | Yes | Action | 60 feet | S • M | You create a cube filled with illusion and sensory effects |
2 | Illusion | Bard • Sorcerer • Wizard | ||||||
5e:Negative Energy Flood | Negative Energy Flood 5e | Negative Energy Flood | Action | 60 feet | V • M | Causes necrotic damage to target. If target dies, it becomes a zombie. If target was undead, it gives temporary hit points instead. |
5 | Necromancy | Yes | Warlock • Wizard | ||||||
5e:Oleander's Kiss | Oleander's Kiss 5e | Oleander's Kiss | Action | 25 feet | S • M | Breathe poisonous gas. |
Cantrip | Evocation | Yes | Bard • Druid • Sorcerer | ||||||
5e:Otherworldly Form | Otherworldly Form 5e | Otherworldly Form | Action | Self | V • S • M | Yes | Gain specified immunities, flight, AC bonus, extra attack, and your weapon attacks are magical. |
6 | Transmutation | Cleric • Sorcerer • Warlock • Wizard | ||||||
5e:Phantasmal Force | Phantasmal Force 5e | Phantasmal Force | Action | 60 feet | V • S • M | Creates an illusion with visual, sound, and temperature stimuli, convincing enough to deal psychic damage. |
2 | Illusion | Yes | Arcane Trickster • Bard • Sorcerer • Wizard | ||||||
5e:Power Word Heal | Power Word Heal 5e | Power Word Heal | Action | Touch | V • S | Restores all hit points and removes some conditions from target creature. |
9 | Evocation | Yes | Bard • Cleric | ||||||
5e:Power Word Pain | Power Word Pain 5e | Power Word Pain | Action | 60 feet | V | Target experiences excruciating pain, hampering its movement, attack rolls, ability checks, saving throws, and spellcasting. |
7 | Enchantment | Yes | Sorcerer • Warlock • Wizard | ||||||
5e:Presumed Affliction | Presumed Affliction 5e | Presumed Affliction | Yes | Action | 30 feet | V • S • M | Yes | Creates an illusion of being wounded, diseased, or dead. |
1 | Illusion | Yes | Arcane Trickster • Bard • Cleric • Wizard | ||||
5e:Primal Savagery | Primal Savagery 5e | Primal Savagery | Action | Self | S | Create acid glands in nails and teeth and make an melee spell attack. |
Cantrip | Transmutation | Yes | Yes | Druid | |||||
5e:Primordial Ward | Primordial Ward 5e | Primordial Ward | Action | Self | V • S | You gain resistance to acid, cold, fire, lightning, and thunder damage. You can trade for immunity to one type for 1 round. |
6 | Abjuration | Yes | Druid | ||||||
5e:Primordial Ward | Primordial Ward 5e | Primordial Ward | Yes | Action | Self | V • S | You gain resistance to acid, cold, fire, lightning, and thunder damage. You can trade for immunity to one type for 1 round. |
6 | Abjuration | Yes | Druid | |||||
5e:Psionic Blast | Psionic Blast 5e | Psionic Blast | Action | Self (30-foot cone) | V | 3 | Evocation | Yes | Bard • Sorcerer • Warlock • Wizard | |||||||
5e:Psychic Crush | Psychic Crush 5e | Psychic Crush | Action | 60 feet | V • S | 6 | Enchantment | Bard • Sorcerer • Warlock • Wizard | ||||||||
5e:Psychic Scream | Psychic Scream 5e | Psychic Scream | Action | 90 feet | S | You magically attack up to 10 creatures that take psychic damage and are stunned. |
9 | Enchantment | Yes | Bard • Sorcerer • Warlock • Wizard | ||||||
5e:Puppet | Puppet 5e | Puppet | Action | 120 feet | S | Force one creature to move in a direction you choose. |
1 | Enchantment | Yes | Arcane Trickster • Bard • Warlock • Wizard | ||||||
5e:Pyrotechnics | Pyrotechnics 5e | Pyrotechnics | Action | 60 feet | V • S | Creates firework display or smoke to blind creatures or obscure an area. |
2 | Transmutation | Yes | Artificer • Bard • Sorcerer • Warlock • Wizard | ||||||
5e:Raulothim's Psychic Lance | Raulothim's Psychic Lance 5e | Raulothim's Psychic Lance | Action | 120 feet | V | You damage a creature with psychic energy |
4 | Enchantment | Yes | Bard • Sorcerer • Warlock • Wizard | ||||||
5e:Ray of Sickness | Ray of Sickness 5e | Ray of Sickness | Action | 60 feet | V • S | 1 | Necromancy | Yes | Yes | Sorcerer • Wizard | ||||||
5e:Recast Form | Recast Form 5e | Recast Form | Yes | Action | 30 feet | V • M | Yes | Forces a shapechanged creature to revert to their true form |
4 | Transmutation | Yes | Bard • Cleric • Druid • Sorcerer • Warlock • Wizard | ||||
5e:Rime's Binding Ice | Rime's Binding Ice 5e | Rime's Binding Ice | Action | Self (30-foot [[SRD5:Cone|cone]]) | S • M | Projects a cone of cold that damages creatures and hinders movement. |
2 | Evocation | Yes | Sorcerer • Wizard | ||||||
5e:Sanguine Forge | Sanguine Forge 5e | Sanguine Forge | minute | Touch | V • S • M | Transform materials from dead creatures into a weapon or ammunition. |
Cantrip | Transmutation | Yes | Bard • Druid • Wizard | ||||||
5e:Scald | Scald 5e | Scald | Action | Touch | V • S | Your touch causes fire damage and suspends hit point recovery. |
1 | Evocation | Yes | Sorcerer • Warlock • Wizard | ||||||
5e:Scatter | Scatter 5e | Scatter | Action | 30 feet | V | You teleport 6 creatures up to 120 feet away. |
6 | Conjuration | Yes | Sorcerer • Warlock • Wizard | ||||||
5e:Searing Smite | Searing Smite 5e | Searing Smite | Bonus Action | Self | V | Causes fire damage and sets target on fire when you hit with a melee attack. |
1 | Evocation | Yes | Yes | Paladin • Ranger | |||||
5e:Sense Emotion | Sense Emotion 5e | Sense Emotion | Action | Self | V • S | 1 | Divination | Yes | Bard • Warlock • Wizard | |||||||
5e:Shadow | Shadow Spell 5e 5e | Shadow | Action | Touch | S • M | Creates a zone of shadow |
Cantrip | Transmutation | Arcane Trickster • Artificer • Bard • Eldritch Knight • Ranger • Sorcerer • Warlock • Wizard | Night Domain •Oath of Treachery |
||||||
5e:Shadow Blade | Shadow Blade 5e | Shadow Blade | Bonus Action | Self | V • S | You create a magical sword, made of shadow, that deals psychic damage. It has advantage in dim light and darkness. |
2 | Illusion | Yes | Yes | Arcane Trickster • Sorcerer • Warlock • Wizard | |||||
5e:Shadow of Moil | Shadow of Moil 5e | Shadow of Moil | Action | Self | V • S • M | Yes | Obscuring shadows surround you darkening the area around you and doing necrotic damage to those who attack you from nearby. They also protect you from radiant damage. |
4 | Necromancy | Yes | Warlock | |||||
5e:Shape Water | Shape Water 5e | Shape Water | Action | 30 feet | S | You can shape a volume of water, change its color, move or change the direction it flows, or change it to ice. |
Cantrip | Transmutation | Yes | Arcane Trickster • Druid • Eldritch Knight • Sorcerer • Wizard | ||||||
5e:Sickening Radiance | Sickening Radiance 5e | Sickening Radiance | Action | 120 | V • S | Creates an area of light that does radiant damage and causes temporary exhaustion. |
4 | Evocation | Yes | Eldritch Knight • Sorcerer • Warlock • Wizard | ||||||
5e:Silvery Barbs | Silvery Barbs 5e | Silvery Barbs | Reaction | 60 feet | V | Force a creature to reroll a d20 roll and give advantage to another creature ?'"`UNIQ--ref-00000012-QINU`"'?. |
1 | Enchantment | Yes | Arcane Trickster • Bard • Sorcerer • Wizard | ||||||
5e:Skill Empowerment | Skill Empowerment 5e | Skill Empowerment | Action | Touch | V • S | Temporarily doubles the proficiency bonus one one skill of the target creature. |
5 | Transmutation | Yes | Artificer • Bard • Sorcerer • Wizard | ||||||
5e:Skywrite | Skywrite 5e | Skywrite | Yes | Action | Sight | V • S | Writes a short message in the sky using clouds. |
2 | Transmutation | Yes | Artificer • Bard • Druid • Wizard | |||||
5e:Snare | Snare 5e | Snare | minute | Touch | V • S • M | Yes | Creates a magical trap that will restrain a creature. |
1 | Abjuration | Yes | Artificer • Druid • Eldritch Knight • Ranger • Wizard | |||||
5e:Snilloc's Snowball Swarm | Snilloc's Snowball Swarm 5e | Snilloc's Snowball Swarm | Action | 90 feet | V • S • M | Creates a barrage of snowballs dealing cold damage. |
2 | Evocation | Yes | Sorcerer • Wizard | ||||||
5e:Soul Cage | Soul Cage 5e | Soul Cage | Reaction | 60 feet | V • S • M | Yes | You trap the soul of a humanoid and can use it for a number of effects. |
6 | Necromancy | Yes | Warlock • Wizard | |||||
5e:Sovereign's Leash | Sovereign's Leash 5e | Sovereign's Leash | Yes | Action | 80 feet | V • S • M | Yes | Restrain and force target to move as you direct on subsequent turns. |
7 | Enchantment | Bard • Cleric • Warlock | |||||
5e:Spirit of Death | Spirit of Death 5e | Spirit of Death | Yes | Action | 60 feet | V • S • M | Yes | Target a creature and summon a Reaper Spirit |
4 | Necromancy | Yes | Sorcerer • Warlock • Wizard | ||||
5e:Spirit Shroud | Spirit Shroud 5e | Spirit Shroud | Yes | Bonus Action | Self | V • S | You gain an aura that slows a creature and deals extra damage when you hit with an attack. |
3 | Necromancy | Yes | Yes | Cleric • Paladin • Warlock • Wizard | ||||
5e:Spray of Cards | Spray of Cards 5e | Spray of Cards | Action | 15 foot cone | V • S • M | You produce a spray of cards that blind or damage your target |
2 | Conjuration | Yes | Bard • Sorcerer • Warlock • Wizard | ||||||
5e:Staggering Smite | Staggering Smite 5e | Staggering Smite | Yes | Bonus Action | Self | V | When you hit with a melee attack, the target creatue takes psychic damage, and is hampered on attacks, ability checks and reactions. |
4 | Evocation | Yes | Paladin | |||||
5e:Steel Wind Strike | Steel Wind Strike 5e | Steel Wind Strike | Action | 30 feet | S • M | Yes | You attack up to 5 creatures within range, doing force damage, and teleport near one of them. |
5 | Conjuration | Yes | Ranger • Wizard | |||||
5e:Storm Sphere | Storm Sphere 5e | Storm Sphere | Yes | Action | 150 feet | V • S | Creates a storm in a contained area that can cause damage by buffeting winds. Also may use a bonus action to hurl lightning from and within the storm. |
4 | Evocation | Yes | Eldritch Knight • Sorcerer • Wizard | |||||
5e:Subborn Roots | Subborn Roots 5e | Stubborn Roots | Action | 30 feet | S | Help a creature you touch to avoid being moved or become prone. |
Cantrip | Conjuration | Druid | |||||||
5e:Sudden Awakening | Sudden Awakening 5e | Sudden Awakening | Bonus Action | 10 feet | V | Sleeping creatures in range awake and may stand up. |
1 | Enchantment | Arcane Trickster • Bard • Ranger • Sorcerer • Wizard | |||||||
5e:Summon Aberration | Summon Aberration 5e | Summon Aberration | Yes | Action | 90 feet | V • S • M | Yes | You summon an Aberrant Spirit. |
4 | Conjuration | Yes | Sorcerer • Warlock • Wizard | ||||
5e:Summon Beast | Summon Beast 5e | Summon Beast | Yes | Action | 90 feet | V • S • M | Yes | You summon an Bestial Spirit. |
2 | Conjuration | Yes | Yes | Druid • Ranger | |||
5e:Summon Celestial | Summon Celestial 5e | Summon Celestial | Yes | Action | 90 feet | V • S • M | Yes | You summon an Celestial Spirit. |
5 | Conjuration | Yes | Cleric • Paladin | ||||
5e:Summon Construct | Summon Construct 5e | Summon Construct | Yes | Action | 90 feet | V • S • M | Yes | You summon an Construct Spirit. |
4 | Conjuration | Yes | Yes | Artificer • Wizard | |||
5e:Summon Draconic Spirit | Summon Draconic Spirit 5e | Summon Draconic Spirit | Yes | Action | 60 feet | V • S • M | Yes | Calls forth a spirit in the form of a dragon. |
5 | Conjuration | Yes | Druid • Sorcerer • Wizard | ||||
5e:Summon Elemental | Summon Elemental 5e | Summon Elemental | Yes | Action | 90 feet | V • S • M | Yes | You summon an Elemental Spirit. |
4 | Conjuration | Yes | Yes | Druid • Ranger • Wizard | |||
5e:Summon Fey | Summon Fey 5e | Summon Fey | Yes | Action | 90 feet | V • S • M | Yes | You summon an Fey Spirit. |
3 | Conjuration | Yes | Druid • Ranger • Warlock • Wizard | ||||
5e:Summon Fiend | Summon Fiend 5e | Summon Fiend | Yes | Action | 90 feet | V • S • M | Yes | You summon an Fiendish Spirit. |
6 | Conjuration | Yes | Yes | Warlock • Wizard | |||
5e:Summon Greater Demon | Summon Greater Demon 5e | Summon Greater Demon | Yes | Action | 60 feet | V • S • M | Yes | You summon a CR 5 or less demon and have it attack other creatures. |
4 | Conjuration | Yes | Warlock, Wizard | ||||
5e:Summon Lesser Demons | Summon Lesser Demons 5e | Summon Lesser Demons | Yes | Action | 60 feet | V • S • M | Yes | You summon one or more CR 1 or less demon and have it attack other creatures. |
3 | Conjuration | Yes | Warlock • Wizard | ||||
5e:Summon Undead | Summon Undead 5e | Summon Undead | Yes | Action | 90 feet | V • S • M | Yes | Summons a Undead Spirit |
3 | Necromancy | Yes | Warlock • Wizard | ||||
5e:Summon Warrior Spirit | Summon Warrior Spirit 5e | Summon Warrior Spirit | Yes | Action | 90 feet | V • S • M | Yes | Produces a Warrior Spirit |
3 | Conjuration | Yes | Sorcerer • Warlock • Wizard | ||||
5e:Swift Quiver | Swift Quiver 5e | Swift Quiver | Bonus Action | Touch | V • S • M | Your quiver becomes magical and does not run out of ammo during the spell. Also you may use a bonus action to make 2 attacks from the quiver. |
5 | Transmutation | Yes | Ranger | ||||||
5e:Sword Burst | Sword Burst 5e | Sword Burst | Yes | Action | 5 feet | V | Create an area of force blades that damages creatures in it. |
Cantrip | Conjuration | Yes | Yes | Arcane Trickster • Artificer • Eldritch Knight • Sorcerer • Warlock • Wizard | ||||
5e:Synaptic Static | Synaptic Static 5e | Synaptic Static | Action | 120 feet | V • S | Creates a damaging area of psychic energy that also may hinder attack rolls, ability checks, and concentration saves. |
5 | Enchantment | Yes | Bard • Sorcerer • Warlock • Wizard | ||||||
5e:Tasha's Caustic Brew | Tasha's Caustic Brew 5e | Tasha's Caustic Brew | Yes | Action | Self (10-foot line) | V • S • M | Create a stream of acid that causes continuing acid damage. |
1 | Evocation | Yes | Yes | Artificer • Eldritch Knight • Sorcerer • Warlock • Wizard | ||||
5e:Tasha's Mind Whip | Tasha's Mind Whip 5e | Tasha's Mind Whip | Action | 90 feet | V | Causes psychic damage and may suppress a creature |
2 | Enchantment | Yes | Yes | Arcane Trickster • Sorcerer • Wizard | |||||
5e:Tasha's Otherworldly Guise | Tasha's Otherworldly Guise 5e | Tasha's Otherworldly Guise | Yes | Bonus Action | Self | V • S • M | You transform yourself to gain a number of buffs. |
6 | Transmutation | Yes | Sorcerer • Warlock • Wizard | |||||
5e:Telepathy (spell) | Telepathy Spell 5e 5e | Telepathy | Action | Unlimited | V • S • M | You create a telepathic link with another creature on the same plane. You can send and receive sights, sounds, words, etc. |
8 | Evocation | Yes | Wizard | ||||||
5e:Temple of the Gods | Temple of the Gods 5e | Temple of the Gods | hour | 120 feet | V • S • M | Yes | Creates a magical temple that protects against celestials, elementals, fey, fiends, and/or undead as well as scrying. Also buffs healing spells cast inside it. |
7 | Conjuration | Yes | Cleric | |||||
5e:Tenser's Transformation | Tenser's Transformation 5e | Tenser's Transformation | Yes | Action | Self | V • S • M | For the duration of the spell, you trade spellcasting for the proficiencies and attacks of a Fighter, as well as gain temporary hit points ?'"`UNIQ--ref-00000013-QINU`"'?. |
6 | Transmutation | Yes | Wizard | |||||
5e:Thorn Whip | Thorn Whip 5e | Thorn Whip | Action | 30 feet | V • S • M | Creates a thorny vine that damages the target and pulls it toward the caster. |
Cantrip | Transmutation | Yes | Yes | Artificer • Druid | |||||
5e:Thought Shield | Thought Shield 5e | Thought Shield | Action | Touch | V • S | !Deprecated! Shields mind from telepathy and mind reading. |
2 | Abjuration | Bard • Sorcerer • Warlock • Wizard | |||||||
5e:Thunder Step | Thunder Step 5e | Thunder Step | Action | 90 feet | V | You teleport within range, causing thunder damage to creatures near where you left. |
3 | Conjuration | Yes | Yes | Sorcerer • Warlock • Wizard | |||||
5e:Thunderburst | Thunderburst 5e | Thunderburst | Action | 300 feet | V • M | You produce an extremely loud noise that causes thunder damage and can deafen those near it. |
6 | Evocation | Yes | Bard • Cleric • Druid • Sorcerer • Warlock • Wizard | ||||||
5e:Thunderclap | Thunderclap 5e | Thunderclap | Action | 5 feet | S | You create a tremendous sound that causes thunder damage to creatures near you. |
Cantrip | Evocation | Yes | Yes | Artificer • Bard • Druid • Sorcerer • Warlock • Wizard | |||||
5e:Thunderous Smite | Thunderous Smite 5e | Thunderous Smite | Yes | Bonus Action | Self | V | When you hit with a melee weapon attack, it deals extra thunder damage and pushes the target. |
1 | Evocation | Yes | Paladin | |||||
5e:Tidal Wave | Tidal Wave 5e | Tidal Wave | Action | 120 feet | V • S • M | Create a moving wall of water that causes damage and knocks creatures prone |
3 | Conjuration | Yes | Druid • Sorcerer • Wizard | ||||||
5e:Tiny Servant | Tiny Servant Spell 5e 5e | Tiny Servant | minute | Touch | V • S | Transforms a tiny object into an anthropormorphic, animated construct that follows your mental commands. |
3 | Transmutation | Yes | Yes | Artificer • Wizard | |||||
5e:Toll the Dead | Toll the Dead 5e | Toll the Dead | Action | 60 feet | V • S | A bell tolls and a creature you target takes necrotic damage; more if below its hit point maximum. |
Cantrip | Necromancy | Yes | Arcane Trickster • Cleric • Eldritch Knight • Warlock • Wizard | ||||||
5e:Transmute Rock | Transmute Rock 5e | Transmute Rock | Action | 120 feet | V • S • M | Change rock to mud or mud to rock. May restrain those in the rock/mud. |
5 | Transmutation | Yes | Artificer • Druid • Wizard | ||||||
5e:Tsunami | Tsunami 5e | Tsunami | minute | Sight | V • S | Creates a wave of water that repeatedly traverses an area causing bludgeoning damage to creatures within it. |
8 | Conjuration | Yes | Druid | ||||||
5e:Unearthly Chorus | Unearthly Chorus 5e | Unearthly Chorus | Yes | Action | Self (30-foot radius) | V | Your music gives advantage on charisma checks against targets that fail a save. |
1 | Illusion | Yes | Bard | |||||
5e:Viperous Volley | Viperous Volley 5e | Viperous Volley | Action | Self (30-foot [[SRD5:Cone|cone]]) | V • S • M | You produce a spray of poisonous spirit-snakes that strike all creatures in a cone. |
1 | Conjuration | Yes | Druid • Sorcerer | ||||||
5e:Virtue | Virtue 5e | Virtue | Action | Touch | V • S | Target creature gains temporary hit points. |
Cantrip | Abjuration | Yes | Cleric | ||||||
5e:Vitriolic Sphere | Vitriolic Sphere 5e | Vitriolic Sphere | Action | 150 feet | V • S • M | Acid fills an area damaging creatures in it. The acid may continue to do damage for a turn. |
4 | Evocation | Yes | Eldritch Knight • Sorcerer • Wizard | ||||||
5e:Vortex Warp | Vortex Warp 5e | Vortex Warp | Action | 90 feet | V • S | Teleport a target creature to an unoccupied space. |
2 | Conjuration | Yes | Yes | Artificer • Sorcerer • Wizard | |||||
5e:Wall of Light | Wall of Light 5e | Wall of Light | Yes | Action | 120 feet | V • S • M | Creates a wall made of light that blinds and causes radiant damage. Caster may create a damaging light beam from it, at the cost of shortening the wall. |
5 | Evocation | Yes | Sorcerer • Warlock • Wizard | |||||
5e:Wall of Sand | Wall of Sand 5e | Wall of Sand | Yes | Action | 90 feet | V • S • M | Creates a wall of sand that blocks line of sight and impedes movement. |
3 | Evocation | Yes | Eldritch Knight • Wizard | |||||
5e:Wall of Water | Wall of Water 5e | Wall of Water | Action | 60 feet | V • S • M | Creates a wall of water that is difficult to shoot and move through. |
3 | Evocation | Yes | Druid • Eldritch Knight • Sorcerer • Wizard | ||||||
5e:Warding Wind | Warding Wind 5e | Warding Wind | Yes | Action | Self | V | Creates a constant wind that is difficult to move and shoot through. It also deafens those who enter it and prevest fog, mist, etc. from crossing it. |
2 | Evocation | Yes | Bard • Druid • Eldritch Knight • Sorcerer • Warlock • Wizard | |||||
5e:Watery Sphere | Watery Sphere 5e | Watery Sphere | Yes | Action | 90 feet | V • S • M | Creates a sphere of water that the caster can move. It restrains those caught in it. |
4 | Conjuration | Yes | Druid • Sorcerer • Wizard | |||||
5e:Whirlwind | Whirlwind 5e | Whirlwind | Yes | Action | 300 feet | V • M | Creates a small tornado that sucks targets into it, causing them bludgeoning damage and restraining them. The caster may move the whirlwind. |
7 | Evocation | Yes | Druid • Wizard | |||||
5e:Wild Cunning | Wild Cunning 5e | Wild Cunning | Yes | Action | 120 feet | V • S | Seek the spirits' help in a number of things: tracking, making or breaking camp, finding food & water, & finding shelter. |
1 | Transmutation | Yes | Druid • Ranger | |||||
5e:Witch Bolt | Witch Bolt 5e | Witch Bolt | Action | 30 feet | V • S • M | Creates a bolt of lightning that damages a target. Caster may use its action each turn to continue damaging the target. |
1 | Evocation | Yes | Yes | Eldritch Knight • Sorcerer • Warlock • Wizard | |||||
5e:Wither and Bloom | Wither and Bloom 5e | Wither and Bloom | Action | 60 feet | V • S • M | Creatures in the area of effect take necrotic damage; another creature ?'"`UNIQ--ref-0000000E-QINU`"'? may spend a Hit Die to regain hit points. |
2 | Necromancy | Yes | Yes | Druid • Sorcerer • Wizard | |||||
5e:Wither and Bloom | Wither and Bloom 5e | Wither and Bloom | Action | 60 feet | V • S • M | Creatures in the area of effect take necrotic damage; another creature ?'"`UNIQ--ref-00000011-QINU`"'? may spend a Hit Die to regain hit points. |
2 | Necromancy | Yes | Yes | Druid • Sorcerer • Wizard | |||||
5e:Wither and Bloom | Wither and Bloom 5e | Wither and Bloom | Action | 60 feet | V • S • M | Creatures in the area of effect take necrotic damage; another creature ?'"`UNIQ--ref-00000014-QINU`"'? may spend a Hit Die to regain hit points. |
2 | Necromancy | Yes | Yes | Druid • Sorcerer • Wizard | |||||
5e:Word of Radiance | Word of Radiance 5e | Word of Radiance | Action | 5 feet | V • S • M | Creates a radiant around the caster that damages opponents. |
Cantrip | Evocation | Yes | Cleric | ||||||
5e:Wrath of Nature | Wrath of Nature 5e | Wrath of Nature | Yes | Action | 120 feet | V • S | Creates an area of animated natural terrain that damages and hampers enemies in numerous ways. |
5 | Evocation | Yes | Druid • Ranger | |||||
5e:Wrathful Smite | Wrathful Smite 5e | Wrathful Smite | Yes | Bonus Action | Self | V | As a bonus action, empower your next successful weapon attack to inflict additional psychic damage and frighten the target. |
1 | Evocation | Yes | Paladin | |||||
5e:Zephyr Strike | Zephyr Strike 5e | Zephyr Strike | Yes | Bonus Action | Self | V | You have a free disengage while the spell is active. You may make 1 attack with advantage that deals extra force damage and greatly increases your movement that turn. |
1 | Transmutation | Yes | Ranger | |||||
One:Sword Burst | Sword Burst 5e | Sword Burst | Yes | Action | 5 feet | V | Create an area of force blades that damages creatures in it. |
Cantrip | Conjuration | Yes | Artificer • Sorcerer • Warlock • Wizard | |||||
One:Wall of Sand | Wall of Sand 5e | Wall of Sand | Yes | Action | 90 feet | V • S • M | Creates a wall of sand that blocks line of sight and impedes movement. |
3 | Evocation | |||||||
SRD5:Acid Arrow | Acid Arrow 5e | Acid Arrow | Action | 90 feet | V • S • M | Magical arrow bursts in a spray of acid |
2 | Evocation | Yes | Yes | Eldritch Knight • Wizard | |||||
SRD5:Acid Splash | Acid Splash 5e | Acid Splash | Action | 60 feet | V • S | Conjures bubble of acid that can hit 2 creatures within 5 feet of each other |
Cantrip | Conjuration | Yes | Yes | Arcane Trickster • Artificer • Eldritch Knight • Sorcerer • Wizard | |||||
SRD5:Aid | Aid 5e | Aid | Action | 30 feet | V • S • M | Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration. |
2 | Abjuration | Yes | Yes | Artificer • Bard • Cleric • Paladin • Ranger | Unity Domain |
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SRD5:Alarm | Alarm 5e | Alarm | Yes | minute | 30 feet | V • S • M | You set an alarm against unwanted intrusion. |
1 | Abjuration | Artificer • Eldritch Knight • Ranger • Wizard | ||||||
SRD5:Alter Self | Alter Self 5e | Alter Self | Yes | Action | Self | V • S | 2 | Transmutation | Artificer • Sorcerer • Wizard | |||||||
SRD5:Animal Friendship | Animal Friendship 5e | Animal Friendship | Action | 30 feet | V • S • M | 1 | Enchantment | Yes | Bard • Druid • Ranger | |||||||
SRD5:Animal Messenger | Animal Messenger 5e | Animal Messenger | Yes | Action | 30 feet | V • S • M | 2 | Enchantment | Yes | Bard • Druid • Ranger | ||||||
SRD5:Animal Shapes | Animal Shapes 5e | Animal Shapes | Yes | Action | 30 feet | V • S | 8 | Transmutation | Druid | |||||||
SRD5:Animate Dead | Animate Dead 5e | Animate Dead | minute | 10 feet | V • S • M | creates skelletons or zombies from corpses |
3 | Necromancy | Yes | Cleric • Wizard | ||||||
SRD5:Animate Objects | Animate Objects 5e | Animate Objects | Yes | Action | 120 feet | V • S | 5 | Transmutation | Yes | Artificer • Bard • Sorcerer • Wizard | ||||||
SRD5:Antilife Shell | Antilife Shell 5e | Antilife Shell | Yes | Action | Self (10-foot radius) | V • S | 5 | Abjuration | Druid | |||||||
SRD5:Antimagic Field | Antimagic Field 5e | Antimagic Field | Yes | Action | Self (10-foot-radius sphere) | V • S • M | 8 | Abjuration | Cleric • Wizard | |||||||
SRD5:Antipathy/Sympathy | Antipathy/Sympathy 5e | Antipathy/Sympathy | hour | 50 feet | V • S • M | 8 | Enchantment | Bard • Druid • Wizard | ||||||||
SRD5:Arcane Eye | Arcane Eye 5e | Arcane Eye | Yes | Action | 30 feet | V • S • M | 4 | Divination | Artificer • Wizard | |||||||
SRD5:Arcane Hand | Arcane Hand 5e | Arcane Hand | Yes | Action | 120 feet | V • S • M | 5 | Evocation | Yes | Artificer • Sorcerer • Wizard | ||||||
SRD5:Arcane Lock | Arcane Lock 5e | Arcane Lock | Action | Touch | V • S • M | Yes | Yes | 2 | Abjuration | Artificer • Eldritch Knight • Wizard | ||||||
SRD5:Arcane Sword | Arcane Sword 5e | Arcane Sword | Yes | Action | 60 feet | V • S • M | Yes | 7 | Evocation | Bard • Wizard | ||||||
SRD5:Arcanist's Magic Aura | Arcanist's Magic Aura 5e | Arcanist's Magic Aura | Action | Touch | V • S • M | 2 | Illusion | Arcane Trickster • Wizard | ||||||||
SRD5:Astral Projection | Astral Projection 5e | Astral Projection | hour | 10 feet | V • S • M | Yes | Yes | 9 | Necromancy | Yes | Cleric • Warlock • Wizard | |||||
SRD5:Augury | Augury 5e | Augury | Yes | minute | Self | V • S • M | Yes | 2 | Divination | Cleric • Druid • Wizard | Fate Domain |
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SRD5:Awaken | Awaken 5e | Awaken | 8 hours | Touch | V • S • M | Yes | Yes | 5 | Transmutation | Yes | Bard • Druid | |||||
SRD5:Bane | Bane 5e | Bane | Yes | Action | 30 feet | V • S • M | Up to 3 creatures must subtract d4 from attacks & saves |
1 | Enchantment | Yes | Yes | Bard • Cleric | Fate Domain |
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SRD5:Banishment | Banishment 5e | Banishment | Yes | Action | 60 feet | V • S • M | 4 | Abjuration | Yes | Yes | Cleric • Eldritch Knight • Paladin • Sorcerer • Warlock • Wizard | |||||
SRD5:Barkskin | Barkskin 5e | Barkskin | Yes | Action | Touch | V • S • M | 2 | Transmutation | Yes | Druid • Ranger | ||||||
SRD5:Beacon of Hope | Beacon of Hope 5e | Beacon of Hope | Yes | Action | 30 feet | V • S | 3 | Abjuration | Yes | Cleric | Unity Domain |
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SRD5:Bestow Curse | Bestow Curse 5e | Bestow Curse | Yes | Action | Touch | V • S | 3 | Necromancy | Yes | Yes | Bard • Cleric • Wizard | Fate Domain |
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SRD5:Black Tentacles | Black Tentacles 5e | Black Tentacles | Yes | Action | 90 feet | V • S • M | 4 | Conjuration | Yes | Wizard | ||||||
SRD5:Blade Barrier | Blade Barrier 5e | Blade Barrier | Yes | Action | 90 feet | V • S | 6 | Evocation | Yes | Cleric | ||||||
SRD5:Bless | Bless 5e | Bless | Yes | Action | 30 feet | V • S • M | 1 | Enchantment | Yes | Yes | Cleric • Paladin | Life Domain |
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SRD5:Blight | Blight Spell 5e 5e | Blight | Action | 30 feet | V • S | 4 | Necromancy | Yes | Druid • Sorcerer • Warlock • Wizard | |||||||
SRD5:Blindness/Deafness | Blindness/Deafness 5e | Blindness/Deafness | Action | 30 feet | V | 2 | Necromancy | Yes | Bard • Cleric • Sorcerer | |||||||
SRD5:Blink | Blink 5e | Blink | Action | Self | V • S | 3 | Transmutation | Artificer • Sorcerer • Wizard | ||||||||
SRD5:Blur | Blur 5e | Blur | Yes | Action | Self | V | 2 | Illusion | Arcane Trickster • Artificer • Sorcerer • Wizard | |||||||
SRD5:Branding Smite | Branding Smite 5e | Branding Smite | Yes | Bonus Action | Self | V | 2 | Evocation | Yes | Yes | Paladin | |||||
SRD5:Burning Hands | Burning Hands 5e | Burning Hands | Action | Self (15-foot cone) | V • S | 1 | Evocation | Yes | Yes | Eldritch Knight • Sorcerer • Wizard | ||||||
SRD5:Call Lightning | Call Lightning 5e | Call Lightning | Yes | Action | 120 feet | V • S | 3 | Conjuration | Yes | Yes | Druid | |||||
SRD5:Calm Emotions | Calm Emotions 5e | Calm Emotions | Yes | Action | 60 feet | V • S | 2 | Enchantment | Yes | Bard • Cleric | ||||||
SRD5:Chain Lightning | Chain Lightning 5e | Chain Lightning | Action | 150 feet | V • S • M | 6 | Evocation | Yes | Yes | Sorcerer • Wizard | ||||||
SRD5:Charm Person | Charm Person 5e | Charm Person | Action | 30 feet | V • S | 1 | Enchantment | Yes | Yes | Arcane Trickster • Bard • Druid • Sorcerer • Warlock • Wizard | ||||||
SRD5:Chill Touch | Chill Touch 5e | Chill Touch | Action | 120 feet | V • S | Cantrip | Necromancy | Yes | Yes | Arcane Trickster • Eldritch Knight • Sorcerer • Warlock • Wizard | ||||||
SRD5:Circle of Death | Circle of Death 5e | Circle of Death | Action | 150 feet | V • S • M | 6 | Necromancy | Yes | Yes | Sorcerer • Warlock • Wizard | ||||||
SRD5:Clairvoyance | Clairvoyance 5e | Clairvoyance | Yes | 10 minutes | 1 mile | V • S • M | Yes | 3 | Divination | Yes | Bard • Cleric • Sorcerer • Wizard | |||||
SRD5:Clone | Clone 5e | Clone | hour | Touch | V • S • M | Yes | Yes | 8 | Necromancy | Yes | Wizard | |||||
SRD5:Cloudkill | Cloudkill 5e | Cloudkill | Yes | Action | 120 feet | V • S | 5 | Conjuration | Yes | Yes | Sorcerer • Wizard | |||||
SRD5:Color Spray | Color Spray 5e | Color Spray | Action | Self (15-foot cone) | V • S • M | 1 | Illusion | Yes | Yes | Arcane Trickster • Bard • Sorcerer • Wizard | ||||||
SRD5:Command | Command 5e | Command | Action | 60 feet | V | 1 | Enchantment | Yes | Yes | Bard • Cleric • Paladin | ||||||
SRD5:Commune | Commune 5e | Commune | Yes | minute | Self | V • S • M | 5 | Divination | Yes | Cleric | ||||||
SRD5:Commune with Nature | Commune with Nature 5e | Commune with Nature | Yes | minute | Self | V • S | 5 | Divination | Yes | Druid • Ranger | ||||||
SRD5:Comprehend Languages | Comprehend Languages 5e | Comprehend Languages | Yes | Action | Self | V • S • M | 1 | Divination | Yes | Bard • Sorcerer • Warlock • Wizard | ||||||
SRD5:Compulsion | Compulsion 5e | Compulsion | Yes | Action | 30 feet | V • S | 4 | Enchantment | Yes | Bard | ||||||
SRD5:Cone of Cold | Cone of Cold 5e | Cone of Cold | Action | Self (60-foot cone) | V • S • M | 5 | Evocation | Yes | Yes | Druid • Sorcerer • Wizard | ||||||
SRD5:Confusion | Confusion 5e | Confusion | Yes | Action | 90 feet | V • S • M | 4 | Enchantment | Yes | Yes | Arcane Trickster • Bard • Druid • Sorcerer • Wizard | |||||
SRD5:Conjure Animals | Conjure Animals 5e | Conjure Animals | Yes | Action | 60 feet | V • S | 3 | Conjuration | Yes | Yes | Druid • Ranger | |||||
SRD5:Conjure Celestial | Conjure Celestial 5e | Conjure Celestial | Yes | minute | 90 feet | V • S | 7 | Conjuration | Yes | Yes | Cleric | |||||
SRD5:Conjure Elemental | Conjure Elemental 5e | Conjure Elemental | Yes | minute | 90 feet | V • S • M | 5 | Conjuration | Yes | Yes | Druid • Wizard | |||||
SRD5:Conjure Fey | Conjure Fey 5e | Conjure Fey | Yes | Action | 90 feet | V • S | 6 | Conjuration | Yes | Yes | Druid • Warlock | |||||
SRD5:Conjure Minor Elementals | Conjure Elementals Minor 5e 5e | Conjure Minor Elementals | Yes | minute | 90 feet | V • S | 4 | Conjuration | Yes | Yes | Druid • Wizard | |||||
SRD5:Conjure Woodland Beings | Conjure Woodland Beings 5e | Conjure Woodland Beings | Yes | Action | 60 feet | V • S • M | 4 | Conjuration | Yes | Yes | Druid • Ranger | |||||
SRD5:Contact Other Plane | Contact Other Plane 5e | Contact Other Plane | Yes | minute | Self | V | 5 | Divination | Yes | Warlock • Wizard | ||||||
SRD5:Contagion | Contagion 5e | Contagion | Action | Touch | V • S | 5 | Necromancy | Yes | Cleric • Druid | |||||||
SRD5:Contingency | Contingency 5e | Contingency | 10 minutes | Self | V • S • M | Yes | 6 | Evocation | Yes | Wizard | ||||||
SRD5:Continual Flame | Continual Flame 5e | Continual Flame | Action | Touch | V • S • M | Yes | Yes | 2 | Evocation | Yes | Artificer • Druid • Cleric • Eldritch Knight • Wizard | |||||
SRD5:Control Water | Control Water 5e | Control Water | Yes | Action | 300 feet | V • S • M | 4 | Transmutation | Yes | Cleric • Wizard | ||||||
SRD5:Control Weather | Control Weather 5e | Control Weather | Yes | 10 minutes | Self (5-mile radius) | V • S • M | 8 | Transmutation | Yes | Cleric • Druid • Wizard | ||||||
SRD5:Counterspell | Counterspell 5e | Counterspell | Reaction | 60 feet | S | 3 | Abjuration | Yes | Yes | Eldritch Knight • Sorcerer • Warlock • Wizard | ||||||
SRD5:Create Food and Water | Create Food and Water 5e | Create Food and Water | Action | 30 feet | V • S | 3 | Conjuration | Yes | Artificer • Cleric • Paladin | |||||||
SRD5:Create or Destroy Water | Create or Destroy Water 5e | Create or Destroy Water | Action | 30 feet | V • S • M | 1 | Transmutation | Yes | Yes | Cleric • Druid | ||||||
SRD5:Create Undead | Create Undead 5e | Create Undead | minute | 10 feet | V • S • M | Yes | 6 | Necromancy | Yes | Yes | Cleric • Warlock • Wizard | |||||
SRD5:Creation | Creation 5e | Creation | minute | 30 feet | V • S • M | 5 | Illusion | Yes | Yes | Artificer • Sorcerer • Wizard | ||||||
SRD5:Cure Wounds | Cure Wounds 5e | Cure Wounds | Action | Touch | V • S | 1 | Evocation | Yes | Yes | Artificer • Bard • Cleric • Druid • Eldritch Knight • Paladin • Ranger | Life Domain |
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SRD5:Dancing Lights | Dancing Lights 5e | Dancing Lights | Yes | Action | 120 feet | V • S • M | Cantrip | Evocation | Yes | Arcane Trickster • Artificer • Bard • Eldritch Knight • Sorcerer • Wizard | ||||||
SRD5:Darkness Spell | Darkness Spell 5e | Darkness | Yes | Action | 60 feet | V • M | 2 | Evocation | Yes | Eldritch Knight • Sorcerer • Warlock • Wizard | ||||||
SRD5:Darkvision Spell | Darkvision Spell 5e | Darkvision | Action | Touch | V • S • M | 2 | Transmutation | Yes | Artificer • Druid • Ranger • Sorcerer • Wizard | |||||||
SRD5:Daylight Spell | Daylight Spell 5e | Daylight | Action | 60 feet | V • S | 3 | Evocation | Yes | Cleric • Druid • Paladin • Ranger • Sorcerer | |||||||
SRD5:Death Ward | Death Ward 5e | Death Ward | Action | Touch | V • S | 4 | Abjuration | Yes | Cleric • Paladin | Fate Domain •Life Domain |
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SRD5:Delayed Blast Fireball | Fireball Delayed Blast 5e 5e | Delayed Blast Fireball | Yes | Action | 150 feet | V • S • M | 7 | Evocation | Yes | Yes | Sorcerer • Wizard | |||||
SRD5:Demiplane Spell | Demiplane Spell 5e | Demiplane | Action | 60 feet | S | 8 | Conjuration | Yes | Sorcerer • Warlock • Wizard | |||||||
SRD5:Detect Evil and Good | Detect Evil and Good 5e | Detect Evil and Good | Yes | Action | Self | V • S | 1 | Divination | Yes | Cleric • Paladin | ||||||
SRD5:Detect Magic | Detect Magic 5e | Detect Magic | Yes | Yes | Action | Self | V • S | 1 | Divination | Yes | Artificer • Bard • Cleric • Druid • Paladin • Ranger • Sorcerer • Wizard | |||||
SRD5:Detect Poison and Disease | Detect Poison and Disease 5e | Detect Poison and Disease | Yes | Yes | Action | Self | V • S • M | 1 | Divination | Yes | Cleric • Druid • Paladin • Ranger | |||||
SRD5:Detect Thoughts | Detect Thoughts 5e | Detect Thoughts | Yes | Action | Self | V • S • M | 2 | Divination | Yes | Bard • Sorcerer • Wizard | ||||||
SRD5:Dimension Door | Dimension Door 5e | Dimention Door | Action | 500 feet | V | 4 | Conjuration | Yes | Bard • Sorcerer • Warlock • Wizard | |||||||
SRD5:Disguise Self | Disguise Self 5e | Disguse Self | Action | Self | V • S | 1 | Illusion | Yes | Arcane Trickster • Artificer • Bard • Sorcerer • Wizard | |||||||
SRD5:Disintegrate | Disintegrate 5e | Disintegrate | Action | 60 feet | V • S • M | 6 | Transmutation | Yes | Yes | Sorcerer • Wizard | ||||||
SRD5:Dispel Evil and Good | Dispel Evil and Good 5e | Dispel Evil and Good | Yes | Action | Self | V • S • M | 5 | Abjuration | Yes | Cleric • Paladin • Ranger | ||||||
SRD5:Dispel Magic | Dispel Magic 5e | Dispel Magic | Action | 120 feet | V • S | 3 | Abjuration | Yes | Yes | Artificer • Bard • Cleric • Druid • Eldritch Knight • Paladin • Sorcerer • Warlock • Wizard | ||||||
SRD5:Divination Spell | Divination Spell 5e | Divination | Yes | Action | Self | V • S • M | Yes | Yes | 4 | Divination | Yes | Cleric • Druid • Wizard | Fate Domain |
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SRD5:Divine Word | Divine Word 5e | Divine Word | Bonus Action | 30 feet | V | 7 | Evocation | Yes | Cleric | |||||||
SRD5:Dominate Beast | Dominate Beast 5e | Dominate Beast | Yes | Action | 60 feet | V • S | 4 | Enchantment | Yes | Yes | Arcane Trickster • Druid • Ranger • Sorcerer | |||||
SRD5:Dominate Monster | Dominate Monster 5e | Dominate Monster | Yes | Action | 60 feet | V • S | 8 | Enchantment | Yes | Yes | Bard • Sorcerer • Warlock • Wizard | |||||
SRD5:Dominate Person | Dominate Person 5e | Dominate Person | Yes | Action | 60 feet | V • S | 5 | Enchantment | Yes | Yes | Bard • Sorcerer • Wizard | |||||
SRD5:Dream | Dream 5e | Dream | minute | Special | V • S • M | 5 | Illusion | Yes | Bard • Warlock • Wizard | |||||||
SRD5:Druidcraft | Druidcraft 5e | Druidcraft | Action | 30 ft. | V • S | Cantrip | Transmutation | Yes | Druid | |||||||
SRD5:Earthquake | Earthquake 5e | Earthquake | Yes | Action | 600 feet | V • S • M | 8 | Evocation | Yes | Cleric • Druid • Sorcerer | ||||||
SRD5:Eldritch Blast | Eldritch Blast 5e | Eldritch Blast | Action | 120 feet | V • S | Cantrip | Evocation | Yes | Yes | Warlock | ||||||
SRD5:Enhance Ability | Enhance Ability 5e | Enhance Ability | Yes | Action | Touch | V • S • M | 2 | Transmutation | Yes | Yes | Artificer • Bard • Cleric • Druid • Ranger • Sorcerer • Wizard | |||||
SRD5:Enlarge/Reduce | Enlarge/Reduce 5e | Enlarge/Reduce | Yes | Action | 30 feet | V • S • M | 2 | Transmutation | Yes | Artificer • Bard • Druid • Sorcerer • Wizard | ||||||
SRD5:Entangle | Entangle 5e | Entangle | Yes | Action | 90 feet | V • S | 1 | Conjuration | Yes | Druid • Ranger | ||||||
SRD5:Enthrall | Enthrall 5e | Enthrall | Action | 60 feet | V • S | 2 | Enchantment | Yes | Bard • Warlock | |||||||
SRD5:Etherealness | Etherealness 5e | Etherealness | Action | Self | V • S | 7 | Transmutation | Yes | Yes | Bard • Cleric • Sorcerer • Warlock • Wizard | ||||||
SRD5:Expeditious Retreat | Expeditious Retreat 5e | Expeditious Retreat | Yes | Bonus Action | Self | V • S | 1 | Transmutation | Yes | Artificer • Sorcerer • Warlock • Wizard | ||||||
SRD5:Eyebite | Eyebite 5e | Eyebite | Yes | Action | Self | V • S | 6 | Necromancy | Yes | Bard • Sorcerer • Warlock • Wizard | ||||||
SRD5:Fabricate | Fabricate 5e | Fabricate | 10 minutes | 120 feet | V • S | 4 | Transmutation | Yes | Artificer • Wizard | |||||||
SRD5:Faerie Fire | Faerie Fire 5e | Faerie Fire | Yes | Action | 60 feet | V | 1 | Evocation | Yes | Artificer • Bard • Druid | ||||||
SRD5:Faithful Hound | Faithful Hound 5e | Faithful Hound | Action | 30 feet | V • S • M | 4 | Conjuration | Yes | Artificer • Wizard | |||||||
SRD5:False Life | False Life 5e | False Life | Action | Self | V • S • M | 1 | Necromancy | Yes | Yes | Artificer • Sorcerer • Wizard | ||||||
SRD5:Fear | Fear 5e | Fear | Yes | Action | Self (30 foot cone) | V • S • M | 3 | Illusion | Yes | Arcane Trickster • Bard • Sorcerer • Warlock • Wizard | ||||||
SRD5:Feather Fall | Feather Fall 5e | Feather Fall | Reaction | 60 feet | V • M | Slows falling and reduces fall damage. |
1 | Transmutation | Yes | Artificer • Bard • Sorcerer • Wizard | ||||||
SRD5:Feeblemind | Feeblemind 5e | Feeblemind | Action | 150 feet | V • S • M | 8 | Enchantment | Yes | Bard • Druid • Warlock • Wizard | |||||||
SRD5:Find Familiar | Find Familiar 5e | Find Familiar | Yes | hour | 10 feet | V • S • M | Yes | Yes | 1 | Conjuration | Yes | Warlock • Wizard | ||||
SRD5:Find Steed | Find Steed 5e | Find Steed | 10 minutes | 30 feet | V • S | 2 | Conjuration | Yes | Paladin | |||||||
SRD5:Find the Path | Find the Path 5e | Find the Path | Yes | minute | Self | V • S • M | Yes | 6 | Divination | Yes | Bard • Cleric • Druid | |||||
SRD5:Find Traps | Find Traps 5e | Find Traps | Action | 120 feet | V • S | 2 | Divination | Yes | Cleric • Druid • Ranger | |||||||
SRD5:Finger of Death | Finger of Death 5e | Finger of Death | Action | 60 feet | V • S | 7 | Necromancy | Yes | Sorcerer • Warlock • Wizard | |||||||
SRD5:Fire Bolt | Fire Bolt 5e | Fire Bolt | Action | 120 feet | V • S | Cantrip | Evocation | Yes | Yes | Arcane Trickster • Artificer • Eldritch Knight • Sorcerer • Wizard |
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