Cargo query
Showing below up to 453 results in range #101 to #553.
Page | Sort Text | Spell Name | Ritual | Concentration | Action Type | Spell Range | Component | Valuable Component | Consumable Component | Summary | Level | School | Scalable | Canon Spell | Casters | Domain Spell |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5e:House of Cards | House of Cards 5e | House of Cards | minute | Touch | V • S • M | Conjures a structure made of giant playing cards that can provide cover. |
3 | Conjuration | Artificer • Bard • Sorcerer • Wizard | |||||||
5e:Hunger of Hadar | Hunger of Hadar 5e | Hunger of Hadar | Action | 150 feet | V • S • M | Creates a sphere of magical darkness that damages those within. |
3 | Conjuration | Yes | Warlock | ||||||
5e:Ice Knife | Ice Knife 5e | Ice Knife | Action | 60 feet | S • M | Casts an exploding icicle that causes cold damage the target and those near the it. |
1 | Conjuration | Yes | Yes | Druid • Sorcerer • Wizard | |||||
5e:Id Insinuation | Id Insinuation 5e | Id Insinuation | Action | 60 feet | V • S | !Deprecated! Project conflicting desires |
1 | Enchantment | Arcane Trickster • Bard • Sorcerer • Warlock • Wizard | |||||||
5e:Illusory Dragon | Illusory Dragon 5e | Illusory Dragon | Action | 120 feet | S | Creates an illusion of a dragon that can do actual damage from its breath weapon. |
8 | Illusion | Yes | Wizard | ||||||
5e:Illusory Passage | Illusory Passage 5e | Illusory Passage | Bonus Action | 120 feet | V • S • M | Create an illusion of a form of passage (hallway, gate, etc.) |
2 | Illusion | Yes | Arcane Trickster • Bard • Wizard | ||||||
5e:Immolation | Immolation 5e | Immolation | Action | 90 feet | V | Envelopes target creature in flames causing damage for the spell's duration. |
5 | Evocation | Yes | Sorcerer • Wizard | ||||||
5e:Infernal Calling | Infernal Calling 5e | Infernal Calling | minute | 90 feet | V • S • M | Yes | Summons a devil. The devil may or may not follow your command. |
5 | Conjuration | Yes | Yes | Warlock • Wizard | ||||
5e:Infestation | Infestation 5e | Infestation | Action | 30 feet | V • S • M | Infests a target with insect parasites that cause poison damage and forces the target to move a short distance. |
Cantrip | Conjuration | Yes | Yes | Arcane Trickster • Druid • Eldritch Knight • Sorcerer • Warlock • Wizard | |||||
5e:Intellect Fortress | Intellect Fortress 5e | Intellect Fortress | Yes | Action | 30 feet | V | Grants resistance to psychic damage and boosts Int, Wis, and Cha saves. |
3 | Abjuration | Yes | Artificer • Bard • Sorcerer • Warlock • Wizard | |||||
5e:Investiture of Flame | Investiture of Flame 5e | Investiture of Fire | Action | Self | V • S | You cover yourself with flames that provide protection from fire and cold and can project this fire in a line to damage a target. |
6 | Transmutation | Yes | Druid • Sorcerer • Warlock • Wizard | ||||||
5e:Investiture of Ice | Investiture of Ice 5e | Investiture of Ice | Action | Self | V • S | Encases you in ice that provides protection from cold and fire damage, as well as creating an area of difficult terrain, and allowing you to form a blast of cold air that damages enemies. |
6 | Transmutation | Yes | Druid • Sorcerer • Warlock • Wizard | ||||||
5e:Investiture of Stone | Investiture of Stone 5e | Investiture of Stone | Action | Self | V • S | Encases you in stone that provides protection from bludgeoning, piercing, and slashing from nonmagical attacks. Allows you to create an area effect that can knock others prone. And allows you to move through stone. |
6 | Transmutation | Yes | Druid • Sorcerer • Warlock • Wizard | ||||||
5e:Investiture of Wind | Investiture of Wind 5e | Investiture of Wind | Action | Self | V • S | Encases you in wind that protects you from ranged weapon attacks and gives a flying speed. You can also create blasts of air to damage opponents. |
6 | Transmutation | Yes | Druid • Sorcerer • Warlock • Wizard | ||||||
5e:Invulnerability | Invulnerability 5e | Invulnerability | Action | Self | V • S • M | Yes | Yes | You become immune to all damage. |
9 | Abjuration | Yes | Wizard | ||||
5e:Kinetic Jaunt | Kinetic Jaunt 5e | Kinetic Jaunt | Yes | Bonus Action | Self | S | You gain a number of movement enhancements for the duration. |
2 | Transmutation | Yes | Artificer • Bard • Sorcerer • Wizard | |||||
5e:Kiss of Vanti | Kiss of Vanti 5e | Kiss of Vanti | Action | Touch with Reach | S • M | Psychic Vampirism |
Cantrip | Necromancy | Yes | Arcane Trickster • Artificer • Eldritch Knight • Sorcerer • Warlock • Wizard | ||||||
5e:Life Transference | Life Transference 5e | Life Transference | Action | 30 feet | V • S | You take necrotic damage and heal a creature of choice by double the amount. |
3 | Necromancy | Yes | Yes | Cleric • Wizard | |||||
5e:Lightning Arrow | Lightning Arrow 5e | Lightning Arrow | Bonus Action | Self | V • S | Your next ranged weapon attack does lightning damage to the target and nearby creatures. |
3 | Transmutation | Yes | Yes | Ranger | |||||
5e:Lightning Lure | Lightning Lure 5e | Lightning Lure | Action | Self (15-foot radius) | V | Yes | You create an electrical arch that draws an enemy toward you and causes lightning damage. |
Cantrip | Evocation | Yes | Yes | Arcane Trickster • Artificer • Eldritch Knight • Sorcerer • Warlock • Wizard | ||||
5e:Maddening Darkness | Maddening Darkness 5e | Maddening Darkness | Action | 150 feet | V • M | Creates an area of darkness that causes psychic damage to those within. Darkvision can't see through it and it cannot be illuminated by magical means. |
8 | Evocation | Yes | Warlock • Wizard | ||||||
5e:Maelstrom | Maelstrom 5e | Maelstrom | Action | 120 feet | V • S • M | Creates a waterspout that is difficult terrain and damages creatures in its area. |
5 | Evocation | Yes | Druid | ||||||
5e:Magic Stone | Magic Stone 5e | Magic Stone | Bonus Action | Touch | V • S | Enchant stones to do damage if thrown or launched from a sling (as a ranged spell attack). |
Cantrip | Transmutation | Yes | Artificer • Druid • Warlock | ||||||
5e:Mass Mage Armor | Mage Armor Mass 5e 5e | Mass Mage Armor | 1 round | 30 ft. | V • S • M | Gives Mage Armor to a number of creatures for 1 minute |
3 | Abjuration | Yes | Artificer • Eldritch Knight • Sorcerer • Wizard | ||||||
5e:Mass Polymorph | Polymorph Mass 5e 5e | Mass Polymorph | Action | 120 feet | V • S • M | Changes up to 10 creatures into beasts of the caster's choice. |
9 | Transmutation | Yes | Bard • Sorcerer • Wizard | ||||||
5e:Maximilian's Earthen Grasp | Maximilian's Earthen Grasp 5e | Maximilian's Earthen Grasp | Action | 30 feet | V • S • M | Creates a man-sized hand that can grasp and crush enemies. |
2 | Transmutation | Yes | Sorcerer • Wizard | ||||||
5e:Melf's Minute Meteors | Melf's Minute Meteors 5e | Melf's Minute Meteors | Action | Self | V • S • M | Creates a number of fiery sparks that surround you. You can use a bonus action to hurl them at a target doing area fire damage. |
3 | Evocation | Yes | Yes | Eldritch Knight • Sorcerer • Wizard | |||||
5e:Mental Barrier | Mental Barrier 5e | Mental Barrier | Reaction | Self | V | !Deprecated!Boosts mental saving throws and provides resistance to psychic damage. |
2 | Abjuration | Bard • Sorcerer • Warlock • Wizard | |||||||
5e:Mental Prison | Mental Prison 5e | Menatal Prison | Action | 60 feet | S | Target takes psychic damage and is restrained for the spell's duration. |
6 | Illusion | Yes | Sorcerer • Warlock • Wizard | ||||||
5e:Mighty Fortress | Mighty Fortress 5e | Mighty Fortress | minute | 1 mile | V • S • M | Yes | Yes | Creates a stone fortress with furnishings and invisible servants. |
8 | Conjuration | Yes | Wizard | ||||
5e:Mind Sliver | Mind Sliver 5e | Mind Sliver | Action | 60 feet | V | Causes psychic damage and saving throw debuff |
Cantrip | Enchantment | Yes | Arcane Trickster • Eldritch Knight • Sorcerer • Warlock • Wizard | ||||||
5e:Mind Spike | Mind Spike 5e | Mind Spike | Action | 60 feet | S | You cause psychic damage to a target. For the duration of the spell you know where the target is, even if hidden or invisible. |
2 | Divination | Yes | Yes | Sorcerer • Warlock • Wizard | |||||
5e:Mind Thrust | Mind Thrust 5e | Mind Thrust | Bonus Action | 60 feet | V • S | Causes psychic damage and limits target's actions |
2 | Enchantment | Yes | Arcane Trickster • Bard • Sorcerer • Warlock • Wizard | ||||||
5e:Mingling Guile | Mingling Guile 5e | Mingling Guile | Yes | Action | Self | V • M | Yes | If in a group of creatures, you appear as a non-descript individual. |
5 | Illusion | Bard • Warlock | |||||
5e:Mire Fly | Mire Fly 5e | Mire Fly | Yes | Action | 120 feet | V • M | Produce a fly that exudes a poisonous gas. |
3 | Conjuration | Yes | Sorcerer • Warlock | |||||
5e:Mold Earth | Mold Earth 5e | Mold Earth | Action | 30 | S | Allows you to move earth, shape it, or create difficult terrain. |
Cantrip | Transmutation | Yes | Arcane Trickster • Eldritch Knight • Sorcerer • Wizard | ||||||
5e:Nathair's Mischief | Nathair's Mischief 5e | Nathair's Mischief | Yes | Action | 60 feet | S • M | You create a cube filled with illusion and sensory effects |
2 | Illusion | Bard • Sorcerer • Wizard | ||||||
5e:Negative Energy Flood | Negative Energy Flood 5e | Negative Energy Flood | Action | 60 feet | V • M | Causes necrotic damage to target. If target dies, it becomes a zombie. If target was undead, it gives temporary hit points instead. |
5 | Necromancy | Yes | Warlock • Wizard | ||||||
5e:Oleander's Kiss | Oleander's Kiss 5e | Oleander's Kiss | Action | 25 feet | S • M | Breathe poisonous gas. |
Cantrip | Evocation | Yes | Bard • Druid • Sorcerer | ||||||
5e:Otherworldly Form | Otherworldly Form 5e | Otherworldly Form | Action | Self | V • S • M | Yes | Gain specified immunities, flight, AC bonus, extra attack, and your weapon attacks are magical. |
6 | Transmutation | Cleric • Sorcerer • Warlock • Wizard | ||||||
5e:Phantasmal Force | Phantasmal Force 5e | Phantasmal Force | Action | 60 feet | V • S • M | Creates an illusion with visual, sound, and temperature stimuli, convincing enough to deal psychic damage. |
2 | Illusion | Yes | Arcane Trickster • Bard • Sorcerer • Wizard | ||||||
5e:Power Word Heal | Power Word Heal 5e | Power Word Heal | Action | Touch | V • S | Restores all hit points and removes some conditions from target creature. |
9 | Evocation | Yes | Bard • Cleric | ||||||
5e:Power Word Pain | Power Word Pain 5e | Power Word Pain | Action | 60 feet | V | Target experiences excruciating pain, hampering its movement, attack rolls, ability checks, saving throws, and spellcasting. |
7 | Enchantment | Yes | Sorcerer • Warlock • Wizard | ||||||
5e:Presumed Affliction | Presumed Affliction 5e | Presumed Affliction | Yes | Action | 30 feet | V • S • M | Yes | Creates an illusion of being wounded, diseased, or dead. |
1 | Illusion | Yes | Arcane Trickster • Bard • Cleric • Wizard | ||||
5e:Primal Savagery | Primal Savagery 5e | Primal Savagery | Action | Self | S | Create acid glands in nails and teeth and make an melee spell attack. |
Cantrip | Transmutation | Yes | Yes | Druid | |||||
5e:Primordial Ward | Primordial Ward 5e | Primordial Ward | Action | Self | V • S | You gain resistance to acid, cold, fire, lightning, and thunder damage. You can trade for immunity to one type for 1 round. |
6 | Abjuration | Yes | Druid | ||||||
5e:Primordial Ward | Primordial Ward 5e | Primordial Ward | Yes | Action | Self | V • S | You gain resistance to acid, cold, fire, lightning, and thunder damage. You can trade for immunity to one type for 1 round. |
6 | Abjuration | Yes | Druid | |||||
5e:Psionic Blast | Psionic Blast 5e | Psionic Blast | Action | Self (30-foot cone) | V | 3 | Evocation | Yes | Bard • Sorcerer • Warlock • Wizard | |||||||
5e:Psychic Crush | Psychic Crush 5e | Psychic Crush | Action | 60 feet | V • S | 6 | Enchantment | Bard • Sorcerer • Warlock • Wizard | ||||||||
5e:Psychic Scream | Psychic Scream 5e | Psychic Scream | Action | 90 feet | S | You magically attack up to 10 creatures that take psychic damage and are stunned. |
9 | Enchantment | Yes | Bard • Sorcerer • Warlock • Wizard | ||||||
5e:Puppet | Puppet 5e | Puppet | Action | 120 feet | S | Force one creature to move in a direction you choose. |
1 | Enchantment | Yes | Arcane Trickster • Bard • Warlock • Wizard | ||||||
5e:Pyrotechnics | Pyrotechnics 5e | Pyrotechnics | Action | 60 feet | V • S | Creates firework display or smoke to blind creatures or obscure an area. |
2 | Transmutation | Yes | Artificer • Bard • Sorcerer • Warlock • Wizard | ||||||
5e:Raulothim's Psychic Lance | Raulothim's Psychic Lance 5e | Raulothim's Psychic Lance | Action | 120 feet | V | You damage a creature with psychic energy |
4 | Enchantment | Yes | Bard • Sorcerer • Warlock • Wizard | ||||||
5e:Ray of Sickness | Ray of Sickness 5e | Ray of Sickness | Action | 60 feet | V • S | 1 | Necromancy | Yes | Yes | Sorcerer • Wizard | ||||||
5e:Recast Form | Recast Form 5e | Recast Form | Yes | Action | 30 feet | V • M | Yes | Forces a shapechanged creature to revert to their true form |
4 | Transmutation | Yes | Bard • Cleric • Druid • Sorcerer • Warlock • Wizard | ||||
5e:Rime's Binding Ice | Rime's Binding Ice 5e | Rime's Binding Ice | Action | Self (30-foot [[SRD5:Cone|cone]]) | S • M | Projects a cone of cold that damages creatures and hinders movement. |
2 | Evocation | Yes | Sorcerer • Wizard | ||||||
5e:Sanguine Forge | Sanguine Forge 5e | Sanguine Forge | minute | Touch | V • S • M | Transform materials from dead creatures into a weapon or ammunition. |
Cantrip | Transmutation | Yes | Bard • Druid • Wizard | ||||||
5e:Scald | Scald 5e | Scald | Action | Touch | V • S | Your touch causes fire damage and suspends hit point recovery. |
1 | Evocation | Yes | Sorcerer • Warlock • Wizard | ||||||
5e:Scatter | Scatter 5e | Scatter | Action | 30 feet | V | You teleport 6 creatures up to 120 feet away. |
6 | Conjuration | Yes | Sorcerer • Warlock • Wizard | ||||||
5e:Searing Smite | Searing Smite 5e | Searing Smite | Bonus Action | Self | V | Causes fire damage and sets target on fire when you hit with a melee attack. |
1 | Evocation | Yes | Yes | Paladin • Ranger | |||||
5e:Sense Emotion | Sense Emotion 5e | Sense Emotion | Action | Self | V • S | 1 | Divination | Yes | Bard • Warlock • Wizard | |||||||
5e:Shadow | Shadow Spell 5e 5e | Shadow | Action | Touch | S • M | Creates a zone of shadow |
Cantrip | Transmutation | Arcane Trickster • Artificer • Bard • Eldritch Knight • Ranger • Sorcerer • Warlock • Wizard | Night Domain •Oath of Treachery |
||||||
5e:Shadow Blade | Shadow Blade 5e | Shadow Blade | Bonus Action | Self | V • S | You create a magical sword, made of shadow, that deals psychic damage. It has advantage in dim light and darkness. |
2 | Illusion | Yes | Yes | Arcane Trickster • Sorcerer • Warlock • Wizard | |||||
5e:Shadow of Moil | Shadow of Moil 5e | Shadow of Moil | Action | Self | V • S • M | Yes | Obscuring shadows surround you darkening the area around you and doing necrotic damage to those who attack you from nearby. They also protect you from radiant damage. |
4 | Necromancy | Yes | Warlock | |||||
5e:Shape Water | Shape Water 5e | Shape Water | Action | 30 feet | S | You can shape a volume of water, change its color, move or change the direction it flows, or change it to ice. |
Cantrip | Transmutation | Yes | Arcane Trickster • Druid • Eldritch Knight • Sorcerer • Wizard | ||||||
5e:Sickening Radiance | Sickening Radiance 5e | Sickening Radiance | Action | 120 | V • S | Creates an area of light that does radiant damage and causes temporary exhaustion. |
4 | Evocation | Yes | Eldritch Knight • Sorcerer • Warlock • Wizard | ||||||
5e:Silvery Barbs | Silvery Barbs 5e | Silvery Barbs | Reaction | 60 feet | V | Force a creature to reroll a d20 roll and give advantage to another creature ?'"`UNIQ--ref-00000012-QINU`"'?. |
1 | Enchantment | Yes | Arcane Trickster • Bard • Sorcerer • Wizard | ||||||
5e:Skill Empowerment | Skill Empowerment 5e | Skill Empowerment | Action | Touch | V • S | Temporarily doubles the proficiency bonus one one skill of the target creature. |
5 | Transmutation | Yes | Artificer • Bard • Sorcerer • Wizard | ||||||
5e:Skywrite | Skywrite 5e | Skywrite | Yes | Action | Sight | V • S | Writes a short message in the sky using clouds. |
2 | Transmutation | Yes | Artificer • Bard • Druid • Wizard | |||||
5e:Snare | Snare 5e | Snare | minute | Touch | V • S • M | Yes | Creates a magical trap that will restrain a creature. |
1 | Abjuration | Yes | Artificer • Druid • Eldritch Knight • Ranger • Wizard | |||||
5e:Snilloc's Snowball Swarm | Snilloc's Snowball Swarm 5e | Snilloc's Snowball Swarm | Action | 90 feet | V • S • M | Creates a barrage of snowballs dealing cold damage. |
2 | Evocation | Yes | Sorcerer • Wizard | ||||||
5e:Soul Cage | Soul Cage 5e | Soul Cage | Reaction | 60 feet | V • S • M | Yes | You trap the soul of a humanoid and can use it for a number of effects. |
6 | Necromancy | Yes | Warlock • Wizard | |||||
5e:Sovereign's Leash | Sovereign's Leash 5e | Sovereign's Leash | Yes | Action | 80 feet | V • S • M | Yes | Restrain and force target to move as you direct on subsequent turns. |
7 | Enchantment | Bard • Cleric • Warlock | |||||
5e:Spirit of Death | Spirit of Death 5e | Spirit of Death | Yes | Action | 60 feet | V • S • M | Yes | Target a creature and summon a Reaper Spirit |
4 | Necromancy | Yes | Sorcerer • Warlock • Wizard | ||||
5e:Spirit Shroud | Spirit Shroud 5e | Spirit Shroud | Yes | Bonus Action | Self | V • S | You gain an aura that slows a creature and deals extra damage when you hit with an attack. |
3 | Necromancy | Yes | Yes | Cleric • Paladin • Warlock • Wizard | ||||
5e:Spray of Cards | Spray of Cards 5e | Spray of Cards | Action | 15 foot cone | V • S • M | You produce a spray of cards that blind or damage your target |
2 | Conjuration | Yes | Bard • Sorcerer • Warlock • Wizard | ||||||
5e:Staggering Smite | Staggering Smite 5e | Staggering Smite | Yes | Bonus Action | Self | V | When you hit with a melee attack, the target creatue takes psychic damage, and is hampered on attacks, ability checks and reactions. |
4 | Evocation | Yes | Paladin | |||||
5e:Steel Wind Strike | Steel Wind Strike 5e | Steel Wind Strike | Action | 30 feet | S • M | Yes | You attack up to 5 creatures within range, doing force damage, and teleport near one of them. |
5 | Conjuration | Yes | Ranger • Wizard | |||||
5e:Storm Sphere | Storm Sphere 5e | Storm Sphere | Yes | Action | 150 feet | V • S | Creates a storm in a contained area that can cause damage by buffeting winds. Also may use a bonus action to hurl lightning from and within the storm. |
4 | Evocation | Yes | Eldritch Knight • Sorcerer • Wizard | |||||
5e:Subborn Roots | Subborn Roots 5e | Stubborn Roots | Action | 30 feet | S | Help a creature you touch to avoid being moved or become prone. |
Cantrip | Conjuration | Druid | |||||||
5e:Sudden Awakening | Sudden Awakening 5e | Sudden Awakening | Bonus Action | 10 feet | V | Sleeping creatures in range awake and may stand up. |
1 | Enchantment | Arcane Trickster • Bard • Ranger • Sorcerer • Wizard | |||||||
5e:Summon Aberration | Summon Aberration 5e | Summon Aberration | Yes | Action | 90 feet | V • S • M | Yes | You summon an Aberrant Spirit. |
4 | Conjuration | Yes | Sorcerer • Warlock • Wizard | ||||
5e:Summon Beast | Summon Beast 5e | Summon Beast | Yes | Action | 90 feet | V • S • M | Yes | You summon an Bestial Spirit. |
2 | Conjuration | Yes | Yes | Druid • Ranger | |||
5e:Summon Celestial | Summon Celestial 5e | Summon Celestial | Yes | Action | 90 feet | V • S • M | Yes | You summon an Celestial Spirit. |
5 | Conjuration | Yes | Cleric • Paladin | ||||
5e:Summon Construct | Summon Construct 5e | Summon Construct | Yes | Action | 90 feet | V • S • M | Yes | You summon an Construct Spirit. |
4 | Conjuration | Yes | Yes | Artificer • Wizard | |||
5e:Summon Draconic Spirit | Summon Draconic Spirit 5e | Summon Draconic Spirit | Yes | Action | 60 feet | V • S • M | Yes | Calls forth a spirit in the form of a dragon. |
5 | Conjuration | Yes | Druid • Sorcerer • Wizard | ||||
5e:Summon Elemental | Summon Elemental 5e | Summon Elemental | Yes | Action | 90 feet | V • S • M | Yes | You summon an Elemental Spirit. |
4 | Conjuration | Yes | Yes | Druid • Ranger • Wizard | |||
5e:Summon Fey | Summon Fey 5e | Summon Fey | Yes | Action | 90 feet | V • S • M | Yes | You summon an Fey Spirit. |
3 | Conjuration | Yes | Druid • Ranger • Warlock • Wizard | ||||
5e:Summon Fiend | Summon Fiend 5e | Summon Fiend | Yes | Action | 90 feet | V • S • M | Yes | You summon an Fiendish Spirit. |
6 | Conjuration | Yes | Yes | Warlock • Wizard | |||
5e:Summon Greater Demon | Summon Greater Demon 5e | Summon Greater Demon | Yes | Action | 60 feet | V • S • M | Yes | You summon a CR 5 or less demon and have it attack other creatures. |
4 | Conjuration | Yes | Warlock, Wizard | ||||
5e:Summon Lesser Demons | Summon Lesser Demons 5e | Summon Lesser Demons | Yes | Action | 60 feet | V • S • M | Yes | You summon one or more CR 1 or less demon and have it attack other creatures. |
3 | Conjuration | Yes | Warlock • Wizard | ||||
5e:Summon Undead | Summon Undead 5e | Summon Undead | Yes | Action | 90 feet | V • S • M | Yes | Summons a Undead Spirit |
3 | Necromancy | Yes | Warlock • Wizard | ||||
5e:Summon Warrior Spirit | Summon Warrior Spirit 5e | Summon Warrior Spirit | Yes | Action | 90 feet | V • S • M | Yes | Produces a Warrior Spirit |
3 | Conjuration | Yes | Sorcerer • Warlock • Wizard | ||||
5e:Swift Quiver | Swift Quiver 5e | Swift Quiver | Bonus Action | Touch | V • S • M | Your quiver becomes magical and does not run out of ammo during the spell. Also you may use a bonus action to make 2 attacks from the quiver. |
5 | Transmutation | Yes | Ranger | ||||||
5e:Sword Burst | Sword Burst 5e | Sword Burst | Yes | Action | 5 feet | V | Create an area of force blades that damages creatures in it. |
Cantrip | Conjuration | Yes | Yes | Arcane Trickster • Artificer • Eldritch Knight • Sorcerer • Warlock • Wizard | ||||
5e:Synaptic Static | Synaptic Static 5e | Synaptic Static | Action | 120 feet | V • S | Creates a damaging area of psychic energy that also may hinder attack rolls, ability checks, and concentration saves. |
5 | Enchantment | Yes | Bard • Sorcerer • Warlock • Wizard | ||||||
5e:Tasha's Caustic Brew | Tasha's Caustic Brew 5e | Tasha's Caustic Brew | Yes | Action | Self (10-foot line) | V • S • M | Create a stream of acid that causes continuing acid damage. |
1 | Evocation | Yes | Yes | Artificer • Eldritch Knight • Sorcerer • Warlock • Wizard | ||||
5e:Tasha's Mind Whip | Tasha's Mind Whip 5e | Tasha's Mind Whip | Action | 90 feet | V | Causes psychic damage and may suppress a creature |
2 | Enchantment | Yes | Yes | Arcane Trickster • Sorcerer • Wizard | |||||
5e:Tasha's Otherworldly Guise | Tasha's Otherworldly Guise 5e | Tasha's Otherworldly Guise | Yes | Bonus Action | Self | V • S • M | You transform yourself to gain a number of buffs. |
6 | Transmutation | Yes | Sorcerer • Warlock • Wizard | |||||
5e:Telepathy (spell) | Telepathy Spell 5e 5e | Telepathy | Action | Unlimited | V • S • M | You create a telepathic link with another creature on the same plane. You can send and receive sights, sounds, words, etc. |
8 | Evocation | Yes | Wizard | ||||||
5e:Temple of the Gods | Temple of the Gods 5e | Temple of the Gods | hour | 120 feet | V • S • M | Yes | Creates a magical temple that protects against celestials, elementals, fey, fiends, and/or undead as well as scrying. Also buffs healing spells cast inside it. |
7 | Conjuration | Yes | Cleric | |||||
5e:Tenser's Transformation | Tenser's Transformation 5e | Tenser's Transformation | Yes | Action | Self | V • S • M | For the duration of the spell, you trade spellcasting for the proficiencies and attacks of a Fighter, as well as gain temporary hit points ?'"`UNIQ--ref-00000013-QINU`"'?. |
6 | Transmutation | Yes | Wizard | |||||
5e:Thorn Whip | Thorn Whip 5e | Thorn Whip | Action | 30 feet | V • S • M | Creates a thorny vine that damages the target and pulls it toward the caster. |
Cantrip | Transmutation | Yes | Yes | Artificer • Druid | |||||
5e:Thought Shield | Thought Shield 5e | Thought Shield | Action | Touch | V • S | !Deprecated! Shields mind from telepathy and mind reading. |
2 | Abjuration | Bard • Sorcerer • Warlock • Wizard | |||||||
5e:Thunder Step | Thunder Step 5e | Thunder Step | Action | 90 feet | V | You teleport within range, causing thunder damage to creatures near where you left. |
3 | Conjuration | Yes | Yes | Sorcerer • Warlock • Wizard | |||||
5e:Thunderburst | Thunderburst 5e | Thunderburst | Action | 300 feet | V • M | You produce an extremely loud noise that causes thunder damage and can deafen those near it. |
6 | Evocation | Yes | Bard • Cleric • Druid • Sorcerer • Warlock • Wizard | ||||||
5e:Thunderclap | Thunderclap 5e | Thunderclap | Action | 5 feet | S | You create a tremendous sound that causes thunder damage to creatures near you. |
Cantrip | Evocation | Yes | Yes | Artificer • Bard • Druid • Sorcerer • Warlock • Wizard | |||||
5e:Thunderous Smite | Thunderous Smite 5e | Thunderous Smite | Yes | Bonus Action | Self | V | When you hit with a melee weapon attack, it deals extra thunder damage and pushes the target. |
1 | Evocation | Yes | Paladin | |||||
5e:Tidal Wave | Tidal Wave 5e | Tidal Wave | Action | 120 feet | V • S • M | Create a moving wall of water that causes damage and knocks creatures prone |
3 | Conjuration | Yes | Druid • Sorcerer • Wizard | ||||||
5e:Tiny Servant | Tiny Servant Spell 5e 5e | Tiny Servant | minute | Touch | V • S | Transforms a tiny object into an anthropormorphic, animated construct that follows your mental commands. |
3 | Transmutation | Yes | Yes | Artificer • Wizard | |||||
5e:Toll the Dead | Toll the Dead 5e | Toll the Dead | Action | 60 feet | V • S | A bell tolls and a creature you target takes necrotic damage; more if below its hit point maximum. |
Cantrip | Necromancy | Yes | Arcane Trickster • Cleric • Eldritch Knight • Warlock • Wizard | ||||||
5e:Transmute Rock | Transmute Rock 5e | Transmute Rock | Action | 120 feet | V • S • M | Change rock to mud or mud to rock. May restrain those in the rock/mud. |
5 | Transmutation | Yes | Artificer • Druid • Wizard | ||||||
5e:Tsunami | Tsunami 5e | Tsunami | minute | Sight | V • S | Creates a wave of water that repeatedly traverses an area causing bludgeoning damage to creatures within it. |
8 | Conjuration | Yes | Druid | ||||||
5e:Unearthly Chorus | Unearthly Chorus 5e | Unearthly Chorus | Yes | Action | Self (30-foot radius) | V | Your music gives advantage on charisma checks against targets that fail a save. |
1 | Illusion | Yes | Bard | |||||
5e:Viperous Volley | Viperous Volley 5e | Viperous Volley | Action | Self (30-foot [[SRD5:Cone|cone]]) | V • S • M | You produce a spray of poisonous spirit-snakes that strike all creatures in a cone. |
1 | Conjuration | Yes | Druid • Sorcerer | ||||||
5e:Virtue | Virtue 5e | Virtue | Action | Touch | V • S | Target creature gains temporary hit points. |
Cantrip | Abjuration | Yes | Cleric | ||||||
5e:Vitriolic Sphere | Vitriolic Sphere 5e | Vitriolic Sphere | Action | 150 feet | V • S • M | Acid fills an area damaging creatures in it. The acid may continue to do damage for a turn. |
4 | Evocation | Yes | Eldritch Knight • Sorcerer • Wizard | ||||||
5e:Vortex Warp | Vortex Warp 5e | Vortex Warp | Action | 90 feet | V • S | Teleport a target creature to an unoccupied space. |
2 | Conjuration | Yes | Yes | Artificer • Sorcerer • Wizard | |||||
5e:Wall of Light | Wall of Light 5e | Wall of Light | Yes | Action | 120 feet | V • S • M | Creates a wall made of light that blinds and causes radiant damage. Caster may create a damaging light beam from it, at the cost of shortening the wall. |
5 | Evocation | Yes | Sorcerer • Warlock • Wizard | |||||
5e:Wall of Sand | Wall of Sand 5e | Wall of Sand | Yes | Action | 90 feet | V • S • M | Creates a wall of sand that blocks line of sight and impedes movement. |
3 | Evocation | Yes | Eldritch Knight • Wizard | |||||
5e:Wall of Water | Wall of Water 5e | Wall of Water | Action | 60 feet | V • S • M | Creates a wall of water that is difficult to shoot and move through. |
3 | Evocation | Yes | Druid • Eldritch Knight • Sorcerer • Wizard | ||||||
5e:Warding Wind | Warding Wind 5e | Warding Wind | Yes | Action | Self | V | Creates a constant wind that is difficult to move and shoot through. It also deafens those who enter it and prevest fog, mist, etc. from crossing it. |
2 | Evocation | Yes | Bard • Druid • Eldritch Knight • Sorcerer • Warlock • Wizard | |||||
5e:Watery Sphere | Watery Sphere 5e | Watery Sphere | Yes | Action | 90 feet | V • S • M | Creates a sphere of water that the caster can move. It restrains those caught in it. |
4 | Conjuration | Yes | Druid • Sorcerer • Wizard | |||||
5e:Whirlwind | Whirlwind 5e | Whirlwind | Yes | Action | 300 feet | V • M | Creates a small tornado that sucks targets into it, causing them bludgeoning damage and restraining them. The caster may move the whirlwind. |
7 | Evocation | Yes | Druid • Wizard | |||||
5e:Wild Cunning | Wild Cunning 5e | Wild Cunning | Yes | Action | 120 feet | V • S | Seek the spirits' help in a number of things: tracking, making or breaking camp, finding food & water, & finding shelter. |
1 | Transmutation | Yes | Druid • Ranger | |||||
5e:Witch Bolt | Witch Bolt 5e | Witch Bolt | Action | 30 feet | V • S • M | Creates a bolt of lightning that damages a target. Caster may use its action each turn to continue damaging the target. |
1 | Evocation | Yes | Yes | Eldritch Knight • Sorcerer • Warlock • Wizard | |||||
5e:Wither and Bloom | Wither and Bloom 5e | Wither and Bloom | Action | 60 feet | V • S • M | Creatures in the area of effect take necrotic damage; another creature ?'"`UNIQ--ref-0000000E-QINU`"'? may spend a Hit Die to regain hit points. |
2 | Necromancy | Yes | Yes | Druid • Sorcerer • Wizard | |||||
5e:Wither and Bloom | Wither and Bloom 5e | Wither and Bloom | Action | 60 feet | V • S • M | Creatures in the area of effect take necrotic damage; another creature ?'"`UNIQ--ref-00000011-QINU`"'? may spend a Hit Die to regain hit points. |
2 | Necromancy | Yes | Yes | Druid • Sorcerer • Wizard | |||||
5e:Wither and Bloom | Wither and Bloom 5e | Wither and Bloom | Action | 60 feet | V • S • M | Creatures in the area of effect take necrotic damage; another creature ?'"`UNIQ--ref-00000014-QINU`"'? may spend a Hit Die to regain hit points. |
2 | Necromancy | Yes | Yes | Druid • Sorcerer • Wizard | |||||
5e:Word of Radiance | Word of Radiance 5e | Word of Radiance | Action | 5 feet | V • S • M | Creates a radiant around the caster that damages opponents. |
Cantrip | Evocation | Yes | Cleric | ||||||
5e:Wrath of Nature | Wrath of Nature 5e | Wrath of Nature | Yes | Action | 120 feet | V • S | Creates an area of animated natural terrain that damages and hampers enemies in numerous ways. |
5 | Evocation | Yes | Druid • Ranger | |||||
5e:Wrathful Smite | Wrathful Smite 5e | Wrathful Smite | Yes | Bonus Action | Self | V | As a bonus action, empower your next successful weapon attack to inflict additional psychic damage and frighten the target. |
1 | Evocation | Yes | Paladin | |||||
5e:Zephyr Strike | Zephyr Strike 5e | Zephyr Strike | Yes | Bonus Action | Self | V | You have a free disengage while the spell is active. You may make 1 attack with advantage that deals extra force damage and greatly increases your movement that turn. |
1 | Transmutation | Yes | Ranger | |||||
One:Sword Burst | Sword Burst 5e | Sword Burst | Yes | Action | 5 feet | V | Create an area of force blades that damages creatures in it. |
Cantrip | Conjuration | Yes | Artificer • Sorcerer • Warlock • Wizard | |||||
One:Wall of Sand | Wall of Sand 5e | Wall of Sand | Yes | Action | 90 feet | V • S • M | Creates a wall of sand that blocks line of sight and impedes movement. |
3 | Evocation | |||||||
SRD5:Acid Arrow | Acid Arrow 5e | Acid Arrow | Action | 90 feet | V • S • M | Magical arrow bursts in a spray of acid |
2 | Evocation | Yes | Yes | Eldritch Knight • Wizard | |||||
SRD5:Acid Splash | Acid Splash 5e | Acid Splash | Action | 60 feet | V • S | Conjures bubble of acid that can hit 2 creatures within 5 feet of each other |
Cantrip | Conjuration | Yes | Yes | Arcane Trickster • Artificer • Eldritch Knight • Sorcerer • Wizard | |||||
SRD5:Aid | Aid 5e | Aid | Action | 30 feet | V • S • M | Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration. |
2 | Abjuration | Yes | Yes | Artificer • Bard • Cleric • Paladin • Ranger | Unity Domain |
||||
SRD5:Alarm | Alarm 5e | Alarm | Yes | minute | 30 feet | V • S • M | You set an alarm against unwanted intrusion. |
1 | Abjuration | Artificer • Eldritch Knight • Ranger • Wizard | ||||||
SRD5:Alter Self | Alter Self 5e | Alter Self | Yes | Action | Self | V • S | 2 | Transmutation | Artificer • Sorcerer • Wizard | |||||||
SRD5:Animal Friendship | Animal Friendship 5e | Animal Friendship | Action | 30 feet | V • S • M | 1 | Enchantment | Yes | Bard • Druid • Ranger | |||||||
SRD5:Animal Messenger | Animal Messenger 5e | Animal Messenger | Yes | Action | 30 feet | V • S • M | 2 | Enchantment | Yes | Bard • Druid • Ranger | ||||||
SRD5:Animal Shapes | Animal Shapes 5e | Animal Shapes | Yes | Action | 30 feet | V • S | 8 | Transmutation | Druid | |||||||
SRD5:Animate Dead | Animate Dead 5e | Animate Dead | minute | 10 feet | V • S • M | creates skelletons or zombies from corpses |
3 | Necromancy | Yes | Cleric • Wizard | ||||||
SRD5:Animate Objects | Animate Objects 5e | Animate Objects | Yes | Action | 120 feet | V • S | 5 | Transmutation | Yes | Artificer • Bard • Sorcerer • Wizard | ||||||
SRD5:Antilife Shell | Antilife Shell 5e | Antilife Shell | Yes | Action | Self (10-foot radius) | V • S | 5 | Abjuration | Druid | |||||||
SRD5:Antimagic Field | Antimagic Field 5e | Antimagic Field | Yes | Action | Self (10-foot-radius sphere) | V • S • M | 8 | Abjuration | Cleric • Wizard | |||||||
SRD5:Antipathy/Sympathy | Antipathy/Sympathy 5e | Antipathy/Sympathy | hour | 50 feet | V • S • M | 8 | Enchantment | Bard • Druid • Wizard | ||||||||
SRD5:Arcane Eye | Arcane Eye 5e | Arcane Eye | Yes | Action | 30 feet | V • S • M | 4 | Divination | Artificer • Wizard | |||||||
SRD5:Arcane Hand | Arcane Hand 5e | Arcane Hand | Yes | Action | 120 feet | V • S • M | 5 | Evocation | Yes | Artificer • Sorcerer • Wizard | ||||||
SRD5:Arcane Lock | Arcane Lock 5e | Arcane Lock | Action | Touch | V • S • M | Yes | Yes | 2 | Abjuration | Artificer • Eldritch Knight • Wizard | ||||||
SRD5:Arcane Sword | Arcane Sword 5e | Arcane Sword | Yes | Action | 60 feet | V • S • M | Yes | 7 | Evocation | Bard • Wizard | ||||||
SRD5:Arcanist's Magic Aura | Arcanist's Magic Aura 5e | Arcanist's Magic Aura | Action | Touch | V • S • M | 2 | Illusion | Arcane Trickster • Wizard | ||||||||
SRD5:Astral Projection | Astral Projection 5e | Astral Projection | hour | 10 feet | V • S • M | Yes | Yes | 9 | Necromancy | Yes | Cleric • Warlock • Wizard | |||||
SRD5:Augury | Augury 5e | Augury | Yes | minute | Self | V • S • M | Yes | 2 | Divination | Cleric • Druid • Wizard | Fate Domain |
|||||
SRD5:Awaken | Awaken 5e | Awaken | 8 hours | Touch | V • S • M | Yes | Yes | 5 | Transmutation | Yes | Bard • Druid | |||||
SRD5:Bane | Bane 5e | Bane | Yes | Action | 30 feet | V • S • M | Up to 3 creatures must subtract d4 from attacks & saves |
1 | Enchantment | Yes | Yes | Bard • Cleric | Fate Domain |
|||
SRD5:Banishment | Banishment 5e | Banishment | Yes | Action | 60 feet | V • S • M | 4 | Abjuration | Yes | Yes | Cleric • Eldritch Knight • Paladin • Sorcerer • Warlock • Wizard | |||||
SRD5:Barkskin | Barkskin 5e | Barkskin | Yes | Action | Touch | V • S • M | 2 | Transmutation | Yes | Druid • Ranger | ||||||
SRD5:Beacon of Hope | Beacon of Hope 5e | Beacon of Hope | Yes | Action | 30 feet | V • S | 3 | Abjuration | Yes | Cleric | Unity Domain |
|||||
SRD5:Bestow Curse | Bestow Curse 5e | Bestow Curse | Yes | Action | Touch | V • S | 3 | Necromancy | Yes | Yes | Bard • Cleric • Wizard | Fate Domain |
||||
SRD5:Black Tentacles | Black Tentacles 5e | Black Tentacles | Yes | Action | 90 feet | V • S • M | 4 | Conjuration | Yes | Wizard | ||||||
SRD5:Blade Barrier | Blade Barrier 5e | Blade Barrier | Yes | Action | 90 feet | V • S | 6 | Evocation | Yes | Cleric | ||||||
SRD5:Bless | Bless 5e | Bless | Yes | Action | 30 feet | V • S • M | 1 | Enchantment | Yes | Yes | Cleric • Paladin | Life Domain |
||||
SRD5:Blight | Blight Spell 5e 5e | Blight | Action | 30 feet | V • S | 4 | Necromancy | Yes | Druid • Sorcerer • Warlock • Wizard | |||||||
SRD5:Blindness/Deafness | Blindness/Deafness 5e | Blindness/Deafness | Action | 30 feet | V | 2 | Necromancy | Yes | Bard • Cleric • Sorcerer | |||||||
SRD5:Blink | Blink 5e | Blink | Action | Self | V • S | 3 | Transmutation | Artificer • Sorcerer • Wizard | ||||||||
SRD5:Blur | Blur 5e | Blur | Yes | Action | Self | V | 2 | Illusion | Arcane Trickster • Artificer • Sorcerer • Wizard | |||||||
SRD5:Branding Smite | Branding Smite 5e | Branding Smite | Yes | Bonus Action | Self | V | 2 | Evocation | Yes | Yes | Paladin | |||||
SRD5:Burning Hands | Burning Hands 5e | Burning Hands | Action | Self (15-foot cone) | V • S | 1 | Evocation | Yes | Yes | Eldritch Knight • Sorcerer • Wizard | ||||||
SRD5:Call Lightning | Call Lightning 5e | Call Lightning | Yes | Action | 120 feet | V • S | 3 | Conjuration | Yes | Yes | Druid | |||||
SRD5:Calm Emotions | Calm Emotions 5e | Calm Emotions | Yes | Action | 60 feet | V • S | 2 | Enchantment | Yes | Bard • Cleric | ||||||
SRD5:Chain Lightning | Chain Lightning 5e | Chain Lightning | Action | 150 feet | V • S • M | 6 | Evocation | Yes | Yes | Sorcerer • Wizard | ||||||
SRD5:Charm Person | Charm Person 5e | Charm Person | Action | 30 feet | V • S | 1 | Enchantment | Yes | Yes | Arcane Trickster • Bard • Druid • Sorcerer • Warlock • Wizard | ||||||
SRD5:Chill Touch | Chill Touch 5e | Chill Touch | Action | 120 feet | V • S | Cantrip | Necromancy | Yes | Yes | Arcane Trickster • Eldritch Knight • Sorcerer • Warlock • Wizard | ||||||
SRD5:Circle of Death | Circle of Death 5e | Circle of Death | Action | 150 feet | V • S • M | 6 | Necromancy | Yes | Yes | Sorcerer • Warlock • Wizard | ||||||
SRD5:Clairvoyance | Clairvoyance 5e | Clairvoyance | Yes | 10 minutes | 1 mile | V • S • M | Yes | 3 | Divination | Yes | Bard • Cleric • Sorcerer • Wizard | |||||
SRD5:Clone | Clone 5e | Clone | hour | Touch | V • S • M | Yes | Yes | 8 | Necromancy | Yes | Wizard | |||||
SRD5:Cloudkill | Cloudkill 5e | Cloudkill | Yes | Action | 120 feet | V • S | 5 | Conjuration | Yes | Yes | Sorcerer • Wizard | |||||
SRD5:Color Spray | Color Spray 5e | Color Spray | Action | Self (15-foot cone) | V • S • M | 1 | Illusion | Yes | Yes | Arcane Trickster • Bard • Sorcerer • Wizard | ||||||
SRD5:Command | Command 5e | Command | Action | 60 feet | V | 1 | Enchantment | Yes | Yes | Bard • Cleric • Paladin | ||||||
SRD5:Commune | Commune 5e | Commune | Yes | minute | Self | V • S • M | 5 | Divination | Yes | Cleric | ||||||
SRD5:Commune with Nature | Commune with Nature 5e | Commune with Nature | Yes | minute | Self | V • S | 5 | Divination | Yes | Druid • Ranger | ||||||
SRD5:Comprehend Languages | Comprehend Languages 5e | Comprehend Languages | Yes | Action | Self | V • S • M | 1 | Divination | Yes | Bard • Sorcerer • Warlock • Wizard | ||||||
SRD5:Compulsion | Compulsion 5e | Compulsion | Yes | Action | 30 feet | V • S | 4 | Enchantment | Yes | Bard | ||||||
SRD5:Cone of Cold | Cone of Cold 5e | Cone of Cold | Action | Self (60-foot cone) | V • S • M | 5 | Evocation | Yes | Yes | Druid • Sorcerer • Wizard | ||||||
SRD5:Confusion | Confusion 5e | Confusion | Yes | Action | 90 feet | V • S • M | 4 | Enchantment | Yes | Yes | Arcane Trickster • Bard • Druid • Sorcerer • Wizard | |||||
SRD5:Conjure Animals | Conjure Animals 5e | Conjure Animals | Yes | Action | 60 feet | V • S | 3 | Conjuration | Yes | Yes | Druid • Ranger | |||||
SRD5:Conjure Celestial | Conjure Celestial 5e | Conjure Celestial | Yes | minute | 90 feet | V • S | 7 | Conjuration | Yes | Yes | Cleric | |||||
SRD5:Conjure Elemental | Conjure Elemental 5e | Conjure Elemental | Yes | minute | 90 feet | V • S • M | 5 | Conjuration | Yes | Yes | Druid • Wizard | |||||
SRD5:Conjure Fey | Conjure Fey 5e | Conjure Fey | Yes | Action | 90 feet | V • S | 6 | Conjuration | Yes | Yes | Druid • Warlock | |||||
SRD5:Conjure Minor Elementals | Conjure Elementals Minor 5e 5e | Conjure Minor Elementals | Yes | minute | 90 feet | V • S | 4 | Conjuration | Yes | Yes | Druid • Wizard | |||||
SRD5:Conjure Woodland Beings | Conjure Woodland Beings 5e | Conjure Woodland Beings | Yes | Action | 60 feet | V • S • M | 4 | Conjuration | Yes | Yes | Druid • Ranger | |||||
SRD5:Contact Other Plane | Contact Other Plane 5e | Contact Other Plane | Yes | minute | Self | V | 5 | Divination | Yes | Warlock • Wizard | ||||||
SRD5:Contagion | Contagion 5e | Contagion | Action | Touch | V • S | 5 | Necromancy | Yes | Cleric • Druid | |||||||
SRD5:Contingency | Contingency 5e | Contingency | 10 minutes | Self | V • S • M | Yes | 6 | Evocation | Yes | Wizard | ||||||
SRD5:Continual Flame | Continual Flame 5e | Continual Flame | Action | Touch | V • S • M | Yes | Yes | 2 | Evocation | Yes | Artificer • Druid • Cleric • Eldritch Knight • Wizard | |||||
SRD5:Control Water | Control Water 5e | Control Water | Yes | Action | 300 feet | V • S • M | 4 | Transmutation | Yes | Cleric • Wizard | ||||||
SRD5:Control Weather | Control Weather 5e | Control Weather | Yes | 10 minutes | Self (5-mile radius) | V • S • M | 8 | Transmutation | Yes | Cleric • Druid • Wizard | ||||||
SRD5:Counterspell | Counterspell 5e | Counterspell | Reaction | 60 feet | S | 3 | Abjuration | Yes | Yes | Eldritch Knight • Sorcerer • Warlock • Wizard | ||||||
SRD5:Create Food and Water | Create Food and Water 5e | Create Food and Water | Action | 30 feet | V • S | 3 | Conjuration | Yes | Artificer • Cleric • Paladin | |||||||
SRD5:Create or Destroy Water | Create or Destroy Water 5e | Create or Destroy Water | Action | 30 feet | V • S • M | 1 | Transmutation | Yes | Yes | Cleric • Druid | ||||||
SRD5:Create Undead | Create Undead 5e | Create Undead | minute | 10 feet | V • S • M | Yes | 6 | Necromancy | Yes | Yes | Cleric • Warlock • Wizard | |||||
SRD5:Creation | Creation 5e | Creation | minute | 30 feet | V • S • M | 5 | Illusion | Yes | Yes | Artificer • Sorcerer • Wizard | ||||||
SRD5:Cure Wounds | Cure Wounds 5e | Cure Wounds | Action | Touch | V • S | 1 | Evocation | Yes | Yes | Artificer • Bard • Cleric • Druid • Eldritch Knight • Paladin • Ranger | Life Domain |
|||||
SRD5:Dancing Lights | Dancing Lights 5e | Dancing Lights | Yes | Action | 120 feet | V • S • M | Cantrip | Evocation | Yes | Arcane Trickster • Artificer • Bard • Eldritch Knight • Sorcerer • Wizard | ||||||
SRD5:Darkness Spell | Darkness Spell 5e | Darkness | Yes | Action | 60 feet | V • M | 2 | Evocation | Yes | Eldritch Knight • Sorcerer • Warlock • Wizard | ||||||
SRD5:Darkvision Spell | Darkvision Spell 5e | Darkvision | Action | Touch | V • S • M | 2 | Transmutation | Yes | Artificer • Druid • Ranger • Sorcerer • Wizard | |||||||
SRD5:Daylight Spell | Daylight Spell 5e | Daylight | Action | 60 feet | V • S | 3 | Evocation | Yes | Cleric • Druid • Paladin • Ranger • Sorcerer | |||||||
SRD5:Death Ward | Death Ward 5e | Death Ward | Action | Touch | V • S | 4 | Abjuration | Yes | Cleric • Paladin | Fate Domain •Life Domain |
||||||
SRD5:Delayed Blast Fireball | Fireball Delayed Blast 5e 5e | Delayed Blast Fireball | Yes | Action | 150 feet | V • S • M | 7 | Evocation | Yes | Yes | Sorcerer • Wizard | |||||
SRD5:Demiplane Spell | Demiplane Spell 5e | Demiplane | Action | 60 feet | S | 8 | Conjuration | Yes | Sorcerer • Warlock • Wizard | |||||||
SRD5:Detect Evil and Good | Detect Evil and Good 5e | Detect Evil and Good | Yes | Action | Self | V • S | 1 | Divination | Yes | Cleric • Paladin | ||||||
SRD5:Detect Magic | Detect Magic 5e | Detect Magic | Yes | Yes | Action | Self | V • S | 1 | Divination | Yes | Artificer • Bard • Cleric • Druid • Paladin • Ranger • Sorcerer • Wizard | |||||
SRD5:Detect Poison and Disease | Detect Poison and Disease 5e | Detect Poison and Disease | Yes | Yes | Action | Self | V • S • M | 1 | Divination | Yes | Cleric • Druid • Paladin • Ranger | |||||
SRD5:Detect Thoughts | Detect Thoughts 5e | Detect Thoughts | Yes | Action | Self | V • S • M | 2 | Divination | Yes | Bard • Sorcerer • Wizard | ||||||
SRD5:Dimension Door | Dimension Door 5e | Dimention Door | Action | 500 feet | V | 4 | Conjuration | Yes | Bard • Sorcerer • Warlock • Wizard | |||||||
SRD5:Disguise Self | Disguise Self 5e | Disguse Self | Action | Self | V • S | 1 | Illusion | Yes | Arcane Trickster • Artificer • Bard • Sorcerer • Wizard | |||||||
SRD5:Disintegrate | Disintegrate 5e | Disintegrate | Action | 60 feet | V • S • M | 6 | Transmutation | Yes | Yes | Sorcerer • Wizard | ||||||
SRD5:Dispel Evil and Good | Dispel Evil and Good 5e | Dispel Evil and Good | Yes | Action | Self | V • S • M | 5 | Abjuration | Yes | Cleric • Paladin • Ranger | ||||||
SRD5:Dispel Magic | Dispel Magic 5e | Dispel Magic | Action | 120 feet | V • S | 3 | Abjuration | Yes | Yes | Artificer • Bard • Cleric • Druid • Eldritch Knight • Paladin • Sorcerer • Warlock • Wizard | ||||||
SRD5:Divination Spell | Divination Spell 5e | Divination | Yes | Action | Self | V • S • M | Yes | Yes | 4 | Divination | Yes | Cleric • Druid • Wizard | Fate Domain |
|||
SRD5:Divine Word | Divine Word 5e | Divine Word | Bonus Action | 30 feet | V | 7 | Evocation | Yes | Cleric | |||||||
SRD5:Dominate Beast | Dominate Beast 5e | Dominate Beast | Yes | Action | 60 feet | V • S | 4 | Enchantment | Yes | Yes | Arcane Trickster • Druid • Ranger • Sorcerer | |||||
SRD5:Dominate Monster | Dominate Monster 5e | Dominate Monster | Yes | Action | 60 feet | V • S | 8 | Enchantment | Yes | Yes | Bard • Sorcerer • Warlock • Wizard | |||||
SRD5:Dominate Person | Dominate Person 5e | Dominate Person | Yes | Action | 60 feet | V • S | 5 | Enchantment | Yes | Yes | Bard • Sorcerer • Wizard | |||||
SRD5:Dream | Dream 5e | Dream | minute | Special | V • S • M | 5 | Illusion | Yes | Bard • Warlock • Wizard | |||||||
SRD5:Druidcraft | Druidcraft 5e | Druidcraft | Action | 30 ft. | V • S | Cantrip | Transmutation | Yes | Druid | |||||||
SRD5:Earthquake | Earthquake 5e | Earthquake | Yes | Action | 600 feet | V • S • M | 8 | Evocation | Yes | Cleric • Druid • Sorcerer | ||||||
SRD5:Eldritch Blast | Eldritch Blast 5e | Eldritch Blast | Action | 120 feet | V • S | Cantrip | Evocation | Yes | Yes | Warlock | ||||||
SRD5:Enhance Ability | Enhance Ability 5e | Enhance Ability | Yes | Action | Touch | V • S • M | 2 | Transmutation | Yes | Yes | Artificer • Bard • Cleric • Druid • Ranger • Sorcerer • Wizard | |||||
SRD5:Enlarge/Reduce | Enlarge/Reduce 5e | Enlarge/Reduce | Yes | Action | 30 feet | V • S • M | 2 | Transmutation | Yes | Artificer • Bard • Druid • Sorcerer • Wizard | ||||||
SRD5:Entangle | Entangle 5e | Entangle | Yes | Action | 90 feet | V • S | 1 | Conjuration | Yes | Druid • Ranger | ||||||
SRD5:Enthrall | Enthrall 5e | Enthrall | Action | 60 feet | V • S | 2 | Enchantment | Yes | Bard • Warlock | |||||||
SRD5:Etherealness | Etherealness 5e | Etherealness | Action | Self | V • S | 7 | Transmutation | Yes | Yes | Bard • Cleric • Sorcerer • Warlock • Wizard | ||||||
SRD5:Expeditious Retreat | Expeditious Retreat 5e | Expeditious Retreat | Yes | Bonus Action | Self | V • S | 1 | Transmutation | Yes | Artificer • Sorcerer • Warlock • Wizard | ||||||
SRD5:Eyebite | Eyebite 5e | Eyebite | Yes | Action | Self | V • S | 6 | Necromancy | Yes | Bard • Sorcerer • Warlock • Wizard | ||||||
SRD5:Fabricate | Fabricate 5e | Fabricate | 10 minutes | 120 feet | V • S | 4 | Transmutation | Yes | Artificer • Wizard | |||||||
SRD5:Faerie Fire | Faerie Fire 5e | Faerie Fire | Yes | Action | 60 feet | V | 1 | Evocation | Yes | Artificer • Bard • Druid | ||||||
SRD5:Faithful Hound | Faithful Hound 5e | Faithful Hound | Action | 30 feet | V • S • M | 4 | Conjuration | Yes | Artificer • Wizard | |||||||
SRD5:False Life | False Life 5e | False Life | Action | Self | V • S • M | 1 | Necromancy | Yes | Yes | Artificer • Sorcerer • Wizard | ||||||
SRD5:Fear | Fear 5e | Fear | Yes | Action | Self (30 foot cone) | V • S • M | 3 | Illusion | Yes | Arcane Trickster • Bard • Sorcerer • Warlock • Wizard | ||||||
SRD5:Feather Fall | Feather Fall 5e | Feather Fall | Reaction | 60 feet | V • M | Slows falling and reduces fall damage. |
1 | Transmutation | Yes | Artificer • Bard • Sorcerer • Wizard | ||||||
SRD5:Feeblemind | Feeblemind 5e | Feeblemind | Action | 150 feet | V • S • M | 8 | Enchantment | Yes | Bard • Druid • Warlock • Wizard | |||||||
SRD5:Find Familiar | Find Familiar 5e | Find Familiar | Yes | hour | 10 feet | V • S • M | Yes | Yes | 1 | Conjuration | Yes | Warlock • Wizard | ||||
SRD5:Find Steed | Find Steed 5e | Find Steed | 10 minutes | 30 feet | V • S | 2 | Conjuration | Yes | Paladin | |||||||
SRD5:Find the Path | Find the Path 5e | Find the Path | Yes | minute | Self | V • S • M | Yes | 6 | Divination | Yes | Bard • Cleric • Druid | |||||
SRD5:Find Traps | Find Traps 5e | Find Traps | Action | 120 feet | V • S | 2 | Divination | Yes | Cleric • Druid • Ranger | |||||||
SRD5:Finger of Death | Finger of Death 5e | Finger of Death | Action | 60 feet | V • S | 7 | Necromancy | Yes | Sorcerer • Warlock • Wizard | |||||||
SRD5:Fire Bolt | Fire Bolt 5e | Fire Bolt | Action | 120 feet | V • S | Cantrip | Evocation | Yes | Yes | Arcane Trickster • Artificer • Eldritch Knight • Sorcerer • Wizard | ||||||
SRD5:Fire Shield | Fire Shield 5e | Fire Shield | Action | Self | V • S • M | 4 | Evocation | Yes | Druid • Eldritch Knight • Sorcerer • Wizard | |||||||
SRD5:Fire Storm | Fire Storm 5e | Fire Storm | Action | 150 feet | V • S | 7 | Evocation | Yes | Cleric • Druid • Sorcerer | |||||||
SRD5:Fireball | Fireball 5e | Fireball | Action | 150 feet | V • S • M | 3 | Evocation | Yes | Yes | Eldritch Knight • Sorcerer • Wizard | ||||||
SRD5:Flame Blade | Flame Blade 5e | Flame Blade | Yes | Bonus Action | Self | V • S • M | 2 | Evocation | Yes | Yes | Druid • Sorcerer | |||||
SRD5:Flame Strike | Flame Strike 5e | Flame Strike | Action | 60 feet | V • S • M | 5 | Evocation | Yes | Yes | Cleric | ||||||
SRD5:Flaming Sphere | Flaming Sphere 5e | Flaming Sphere | Yes | Action | 60 feet | V • S • M | 2 | Conjuration | Yes | Yes | Druid • Sorcerer • Wizard | |||||
SRD5:Flesh to Stone | Flesh to Stone 5e | Flesh to Stone | Yes | Action | 60 feet | V • S • M | 6 | Transmutation | Yes | Druid • Sorcerer • Warlock • Wizard | ||||||
SRD5:Floating Disk | Floating Disk 5e | Floating Disc | Yes | Action | 30 feet | V • S • M | 1 | Conjuration | Yes | Wizard | ||||||
SRD5:Fly Spell | Fly Spell 5e | Fly | Yes | Action | Touch | V • S • M | 3 | Transmutation | Yes | Yes | Artificer • Sorcerer • Warlock • Wizard | |||||
SRD5:Fog Cloud | Fog Cloud 5e | Fog Cloud | Yes | Action | 120 feet | V • S | 1 | Conjuration | Yes | Yes | Druid • Ranger • Sorcerer • Wizard | |||||
SRD5:Forbiddance | Forbiddance 5e | Forbiddance | Yes | 10 minutes | Touch | V • S • M | Yes | 6 | Abjuration | Yes | Cleric | |||||
SRD5:Forcecage | Forcecage 5e | Forcecage | Action | 100 feet | V • S • M | Yes | 7 | Evocation | Yes | Bard • Warlock • Wizard | ||||||
SRD5:Foresight | Foresight 5e | Foresight | minute | Touch | V • S • M | 9 | Divination | Yes | Bard • Druid • Warlock • Wizard | |||||||
SRD5:Freedom of Movement | Freedom of Movement 5e | Freedom of Movement | Action | Touch | V • S • M | 4 | Abjuration | Yes | Artificer • Bard • Cleric • Druid • Eldritch Knight • Ranger | |||||||
SRD5:Freezing Sphere | Freezing Sphere 5e | Freezing Sphere | Action | 300 feet | V • S • M | 6 | Evocation | Yes | Yes | Sorcerer • Wizard | ||||||
SRD5:Gaseous Form | Gaseous Form 5e | Gaseous Form | Yes | Action | Touch | V • S • M | 3 | Transmutation | Yes | Sorcerer • Warlock • Wizard | ||||||
SRD5:Gate | Gate 5e | Gate | Yes | Action | 60 feet | V • S • M | Yes | 9 | Conjuration | Yes | Cleric • Warlock • Wizard | |||||
SRD5:Geas | Geas 5e | Geas | minute | 60 feet | V | 5 | Enchantment | Yes | Yes | Bard • Cleric • Druid • Paladin • Wizard | Fate Domain |
|||||
SRD5:Gentle Repose | Gentle Repose 5e | Gentle Repose | Yes | Action | Touch | V • S • M | Yes | 2 | Necromancy | Yes | Cleric • Paladin • Wizard | |||||
SRD5:Giant Insect | Giant Insect 5e | Giant Insect | Yes | Action | 30 feet | V • S | 4 | Transmutation | Yes | Druid | ||||||
SRD5:Glibness | Glibness 5e | Glibness | Action | Self | V | 8 | Transmutation | Yes | Bard • Warlock | |||||||
SRD5:Globe of Invulnerability | Globe of Invulnerability 5e | Globe of Invulnerability | Yes | Action | Self (10-foot radius) | V • S • M | Yes | 6 | Abjuration | Yes | Yes | Sorcerer • Wizard | ||||
SRD5:Glyph of Warding | Glyph of Warding 5e | Glyph of Warding | hour | Touch | V • S • M | Yes | Yes | 3 | Abjuration | Yes | Yes | Artificer • Bard • Cleric • Eldritch Knight • Wizard | ||||
SRD5:Goodberry | Goodberry 5e | Goodberry | Action | Touch | V • S • M | 1 | Transmutation | Yes | Druid • Ranger | |||||||
SRD5:Grease | Grease 5e | Grease | Action | 60 feet | V • S • M | 1 | Conjuration | Yes | Artificer • Sorcerer • Wizard | |||||||
SRD5:Greater Invisibility | Invisibility Greater 5e 5e | Greater Invisibility | Yes | Action | Touch | V • S | 4 | Illusion | Yes | Arcane Trickster • Bard • Sorcerer • Wizard | ||||||
SRD5:Greater Restoration | Restoration Greater 5e 5e | Greater Restoration | Action | Touch | V • S • M | Yes | Yes | 5 | Abjuration | Yes | Artificer • Bard • Cleric • Druid • Ranger | Unity Domain |
||||
SRD5:Guardian of Faith | Guardian of Faith 5e | Guardian of Faith | Action | 30 feet | V | 4 | Conjuration | Yes | Cleric | Life Domain •Unity Domain |
||||||
SRD5:Guards and Wards | Guards and Wards 5e | Guards and Wards | 10 minutes | Touch | V • S • M | Yes | 6 | Abjuration | Yes | Bard • Wizard | ||||||
SRD5:Guidance | Guidance 5e | Guidance | Yes | Action | Touch | V • S | Cantrip | Divination | Yes | Artificer • Cleric • Druid | ||||||
SRD5:Guiding Bolt | Guiding Bolt 5e | Guiding Bolt | Action | 120 feet | V • S | 1 | Evocation | Yes | Yes | Cleric | ||||||
SRD5:Gust of Wind | Gust of Wind 5e | Gust of Wind | Yes | Action | Self (60-foot line) | V • S • M | 2 | Evocation | Yes | Druid • Eldritch Knight • Ranger • Sorcerer • Wizard | ||||||
SRD5:Hallow | Hallow 5e | Hallow | 24 hours | Touch | V • S • M | Yes | Yes | 5 | Evocation | Yes | Cleric | |||||
SRD5:Hallucinatory Terrain | Hallucinatory Terrain 5e | Hallucinatory Terrain | 10 minutes | 300 feet | V • S • M | 4 | Illusion | Yes | Arcane Trickster • Bard • Druid • Warlock • Wizard | |||||||
SRD5:Harm | Harm 5e | Harm | Action | 60 feet | V • S | 6 | Necromancy | Yes | Cleric | |||||||
SRD5:Haste | Haste 5e | Haste | Yes | Action | 30 feet | V • S • M | 3 | Transmutation | Yes | Artificer • Sorcerer • Wizard | ||||||
SRD5:Heal | Heal 5e | Heal | Action | 60 feet | V • S | 6 | Evocation | Yes | Yes | Cleric • Druid | ||||||
SRD5:Healing Word | Healing Word 5e | Healing Word | Bonus Action | 60 feet | V | 1 | Evocation | Yes | Yes | Bard • Cleric • Druid | ||||||
SRD5:Heat Metal | Heat Metal 5e | Heat Metal | Yes | Action | 60 feet | V • S • M | 2 | Transmutation | Yes | Yes | Artificer • Bard • Druid | |||||
SRD5:Hellish Rebuke | Hellish Rebuke 5e | Hellish Rebuke | Reaction | 60 feet | V • S | 1 | Evocation | Yes | Yes | Warlock | ||||||
SRD5:Heroes' Feast | Heroes' Feast 5e | Heroes' Feast | 10 minutes | 30 feet | V • S • M | Yes | Yes | 6 | Conjuration | Yes | Bard • Cleric • Druid | |||||
SRD5:Heroism | Heroism 5e | Heroism | Yes | Action | Touch | V • S | 1 | Enchantment | Yes | Yes | Bard • Paladin | Unity Domain |
||||
SRD5:Hideous Laughter | Hideous Laughter 5e | Hideous Laughter | Yes | Action | 30 feet | V • S • M | 1 | Enchantment | Yes | Arcane Trickster • Bard • Wizard | ||||||
SRD5:Hold Monster | Hold Monster 5e | Hold Monster | Yes | Action | 90 feet | V • S • M | 5 | Enchantment | Yes | Yes | Bard • Sorcerer • Warlock • Wizard | |||||
SRD5:Hold Person | Hold Person 5e | Hold Person | Yes | Action | 60 feet | V • S • M | 2 | Enchantment | Yes | Yes | Arcane Trickster • Bard • Cleric • Druid • Sorcerer • Warlock • Wizard | |||||
SRD5:Holy Aura | Holy Aura 5e | Holy Aura | Yes | Action | Self | V • S • M | Yes | 8 | Abjuration | Yes | Cleric | |||||
SRD5:Hunter's Mark | Hunter's Mark 5e | Hunter's Mark | Yes | Bonus Action | 90 feet | V | 1 | Divination | Yes | Yes | Ranger | |||||
SRD5:Hypnotic Pattern | Hypnotic Pattern 5e | Hypnotic Pattern | Yes | Action | 120 feet | S • M | 3 | Illusion | Yes | Arcane Trickster • Bard • Sorcerer • Warlock • Wizard | ||||||
SRD5:Ice Storm | Ice Storm 5e | Ice Storm | Action | 300 feet | V • S • M | 4 | Evocation | Yes | Yes | Druid • Eldritch Knight • Sorcerer • Wizard | ||||||
SRD5:Identify | Identify 5e | Identify | Yes | 1 minute | Touch | V • S | Yes | A spell to learn the properties of Template:Srd5cs |
1 | Divination | Yes | Artificer • Bard • Sorcerer • Warlock • Wizard | Knowledge Domain |
|||
SRD5:Illusory Script | Illusory Script 5e | Illusory Script | Yes | minute | Touch | S • M | Yes | Yes | 1 | Illusion | Yes | Arcane Trickster • Bard • Warlock • Wizard | ||||
SRD5:Imprisonment | Imprisonment 5e | Imprisonment | minute | 30 feet | V • S • M | Yes | 9 | Abjuration | Yes | Warlock • Wizard | ||||||
SRD5:Incendiary Cloud | Incendiary Cloud 5e | Incendiary Cloud | Yes | Action | 150 feet | V • S | 8 | Conjuration | Yes | Druid • Sorcerer • Wizard | ||||||
SRD5:Inflict Wounds | Inflict Wounds 5e | Inflict Wounds | Action | Touch | V • S | 1 | Necromancy | Yes | Yes | Cleric | ||||||
SRD5:Insect Plague | Insect Plague 5e | Insect Plague | Yes | Action | 300 feet | V • S • M | 5 | Conjuration | Yes | Yes | Cleric • Druid • Sorcerer | |||||
SRD5:Instant Summons | Instant Summons 5e | Instant Summons | Yes | minute | Touch | V • S • M | Yes | 6 | Conjuration | Yes | Wizard | |||||
SRD5:Invisibility | Invisibility 5e | Invisibility | Yes | Action | Touch | V • S • M | Cause a creature to become invisible |
2 | Illusion | Yes | Yes | Arcane Trickster • Artificer • Bard • Sorcerer • Warlock • Wizard | ||||
SRD5:Irresistible Dance | Irresistible Dance 5e | Irresistible Dance | Yes | Action | 30 feet | V | 6 | Enchantment | Yes | Bard • Wizard | ||||||
SRD5:Jump Spell | Jump Spell 5e 5e | Jump | Action | Touch | V • S • M | 1 | Transmutation | Yes | Artificer • Druid • Ranger • Sorcerer • Wizard | |||||||
SRD5:Knock | Knock 5e | Knock | Action | 60 feet | V | 2 | Transmutation | Yes | Bard • Sorcerer • Wizard | |||||||
SRD5:Legend Lore | Legend Lore 5e | Legend Lore | 10 minutes | Self | V • S • M | Yes | Yes | 5 | Divination | Yes | Bard • Cleric • Wizard | |||||
SRD5:Lesser Restoration | Restoration Lesser 5e 5e | Lesser restoration | Action | Touch | V • S | 2 | Abjuration | Yes | Artificer • Bard • Cleric • Druid • Paladin | Life Domain |
||||||
SRD5:Levitate | Levitate 5e | Levitate | Action | 60 feet | V • S • M | 2 | Transmutation | Yes | Artificer • Sorcerer • Wizard | |||||||
SRD5:Light Spell | Light Spell 5e 5e | Light | Action | Touch | V • M | Creates light |
Cantrip | Evocation | Yes | Arcane Trickster • Artificer • Bard • Cleric • Eldritch Knight • Sorcerer • Wizard | ||||||
SRD5:Lightning Bolt | Lightning Bolt 5e | Lightning Bolt | Action | Self (100-foot line) | V • S • M | 3 | Evocation | Yes | Yes | Eldritch Knight • Sorcerer • Wizard | ||||||
SRD5:Locate Animals or Plants | Locate Animals or Plants 5e | Locate Animals or Plants | Yes | Action | Self | V • S • M | 2 | Divination | Yes | Bard • Druid • Ranger | ||||||
SRD5:Locate Creature | Locate Creature 5e | Locate Creature | Yes | Action | Self | V • S • M | 4 | Divination | Yes | Bard • Cleric • Druid • Paladin • Ranger • Wizard | ||||||
SRD5:Locate Object | Locate Object 5e | Locate Object | Yes | Action | Self | V • S • M | 2 | Divination | Yes | Bard • Cleric • Druid • Paladin • Ranger • Wizard | ||||||
SRD5:Longstrider | Longstrider 5e | Longstrider | Action | Touch | V • S • M | 1 | Transmutation | Yes | Yes | Artificer • Bard • Druid • Ranger • Wizard | ||||||
SRD5:Mage Armor | Mage Armor 5e | Mage Armor | Action | Touch | V • S • M | 1 | Abjuration | Yes | Eldritch Knight • Sorcerer • Wizard | |||||||
SRD5:Mage Hand | Mage Hand 5e | Mage Hand | Action | 30 feet | V • S | A spectral, floating hand appears at a point you choose |
Cantrip | Conjuration | Yes | Arcane Trickster • Artificer • Bard • Eldritch Knight • Sorcerer • Warlock • Wizard | ||||||
SRD5:Magic Circle | Magic Circle 5e | Magic Circle | minute | 10 feet | V • S • M | Yes | Yes | 3 | Abjuration | Yes | Yes | Cleric • Eldritch Knight • Paladin • Warlock • Wizard | ||||
SRD5:Magic Jar | Magic Jar 5e | Magic Jar | minute | Self | V • S • M | Yes | Yes | 6 | Necromancy | Yes | Wizard | |||||
SRD5:Magic Missile | Magic Missile 5e | Magic Missile | Action | 120 feet | V • S | 1 | Evocation | Yes | Yes | Eldritch Knight • Sorcerer • Wizard | ||||||
SRD5:Magic Mouth | Magic Mouth 5e | Magic Mouth | Yes | minute | 30 feet | V • S • M | Yes | Yes | 2 | Illusion | Yes | Arcane Trickster • Artificer • Bard • Wizard | ||||
SRD5:Magic Weapon Spell | Magic Weapon Spell 5e 5e | Magic Weapon | Yes | Bonus Action | Touch | V • S | 2 | Transmutation | Yes | Yes | Artificer • Paladin • Ranger • Sorcerer • Wizard | |||||
SRD5:Magnificent Mansion | Magnificent Mansion 5e | Magnificent Mansion | minute | 300 feet | V • S • M | Yes | 7 | Conjuration | Yes | Bard • Wizard | ||||||
SRD5:Major Image | Image Major 5e 5e | Major Image | Yes | Action | 120 feet | V • S • M | 3 | Illusion | Yes | Yes | Arcane Trickster • Bard • Sorcerer • Warlock • Wizard | |||||
SRD5:Mass Cure Wounds | Cure Wounds Mass 5e 5e | Mass Cure Wounds | Action | 60 feet | V • S | 5 | Evocation | Yes | Yes | Bard • Cleric • Druid | Life Domain |
|||||
SRD5:Mass Heal | Heal Mass 5e 5e | Mass Heal | Action | 60 feet | V • S | 9 | Evocation | Yes | Cleric | |||||||
SRD5:Mass Healing Word | Healing Word Mass 5e 5e | Mass Healing Word | Bonus Action | 60 feet | V | 3 | Evocation | Yes | Yes | Bard • Cleric | ||||||
SRD5:Mass Suggestion | Suggestion Mass 5e 5e | Mass Suggestion | Action | 60 feet | V • M | 6 | Enchantment | Yes | Yes | Bard • Sorcerer • Warlock • Wizard | ||||||
SRD5:Maze | Maze 5e | Maze | Yes | Action | 60 | V • S | 8 | Conjuration | Yes | Wizard | ||||||
SRD5:Meld into Stone | Meld into Stone 5e | Meld into Stone | Yes | Action | Touch | V • S | 3 | Transmutation | Yes | Cleric • Druid • Ranger | ||||||
SRD5:Mending | Mending 5e | Mending | minute | Touch | V • S • M | Repairs an item |
Cantrip | Transmutation | Yes | Arcane Trickster • Artificer • Bard • Cleric • Druid • Eldritch Knight • Sorcerer • Wizard | ||||||
SRD5:Message | Message 5e | Message | Action | 120 feet | V • S • M | Cantrip | Transmutation | Yes | Arcane Trickster • Artificer • Bard • Eldritch Knight • Sorcerer • Wizard | |||||||
SRD5:Meteor Swarm | Meteor Swarm 5e | Meteor Swarm | Action | 1 mile | V • S | 9 | Evocation | Yes | Sorcerer • Wizard | |||||||
SRD5:Mind Blank | Mind Blank 5e | Mind Blank | Action | Touch | V • S | 8 | Abjuration | Yes | Bard • Wizard | |||||||
SRD5:Minor Illusion | Illusion Minor 5e 5e | Minor Illusion | Action | 30 ft. | S • M | Cantrip | Illusion | Yes | Arcane Trickster • Bard • Eldritch Knight • Sorcerer • Warlock • Wizard | |||||||
SRD5:Mirage Arcane | Mirage Arcane 5e | Mirage Arcane | 10 minutes | Sight | V • S | 7 | Illusion | Yes | Bard • Druid • Wizard | |||||||
SRD5:Mirror Image | Mirror Image 5e | Mirror Image | Action | Self | V • S | 2 | Illusion | Yes | Arcane Trickster • Bard • Sorcerer • Warlock • Wizard | |||||||
SRD5:Mislead | Mislead 5e | Mislead | Yes | Action | Self | S | 5 | Illusion | Yes | Bard • Warlock • Wizard | ||||||
SRD5:Misty Step | Misty Step 5e | Misty Step | Bonus Action | Self | V | 2 | Conjuration | Yes | Sorcerer • Warlock • Wizard | |||||||
SRD5:Modify Memory | Modify Memory 5e | Modify Memory | Yes | Action | 30 feet | V • S | 5 | Enchantment | Yes | Yes | Bard • Wizard | |||||
SRD5:Moonbeam | Moonbeam 5e | Moonbeam | Yes | Action | 120 feet | V • S • M | 2 | Evocation | Yes | Yes | Druid | |||||
SRD5:Move Earth | Move Earth 5e | Move Earth | Yes | Action | 120 feet | V • S • M | 6 | Transmutation | Yes | Druid • Sorcerer • Wizard | ||||||
SRD5:Nondetection | Nondetection 5e | Nondetection | Action | Touch | V • S • M | Yes | Yes | 3 | Abjuration | Yes | Bard • Eldritch Knight • Ranger • Wizard | |||||
SRD5:Pass Without Trace | Pass Without Trace 5e | Pass without Trace | Yes | Action | Self | V • S • M | 2 | Abjuration | Yes | Druid • Ranger | ||||||
SRD5:Passwall | Passwall 5e | Passwall | Action | 30 feet | V • S • M | 5 | Transmutation | Yes | Wizard | |||||||
SRD5:Phantasmal Killer | Phantasmal Killer 5e | Phantasmal Killer | Yes | Action | 120 feet | V • S | 4 | Illusion | Yes | Yes | Arcane Trickster • Bard • Wizard | |||||
SRD5:Phantom Steed | Phantom Steed 5e | Phantom Steed | Yes | minute | 30 feet | V • S | 3 | Illusion | Yes | Arcane Trickster • Wizard | ||||||
SRD5:Planar Ally | Planar Ally 5e | Planar Ally | 10 minutes | 60 feet | V • S | 6 | Conjuration | Yes | Cleric | |||||||
SRD5:Planar Binding | Planar Binding 5e | Planar Binding | 1 hour | 60 feet | V • S • M | Yes | Yes | 5 | Abjuration | Yes | Yes | Bard • Cleric • Druid • Warlock • Wizard | ||||
SRD5:Plane Shift | Plane Shift 5e | Plane Shift | Action | Touch | V • S • M | Yes | 7 | Conjuration | Yes | Cleric • Druid • Sorcerer • Warlock • Wizard | ||||||
SRD5:Plant Growth | Plant Growth 5e | Plant Growth | 1 action or 8 hours | 150 feet | V • S | 3 | Transmutation | Yes | Bard • Druid • Ranger | |||||||
SRD5:Poison Spray | Poison Spray 5e | Poison Spray | Action | 10 feet | V • S | Conjures a puff of noxious gas that deals damage |
Cantrip | Conjuration | Yes | Yes | Arcane Trickster • Artificer • Eldritch Knight • Sorcerer • Warlock • Wizard | |||||
SRD5:Polymorph | Polymorph 5e | Polymorph | Yes | Action | 60 feet | V • S • M | 4 | Transmutation | Yes | Bard • Druid • Sorcerer • Wizard | ||||||
SRD5:Power Word Kill | Power Word Kill 5e | Power Word Kill | Action | 60 feet | V | 9 | Enchantment | Yes | Bard • Sorcerer • Warlock • Wizard | |||||||
SRD5:Power Word Stun | Power Word Stun 5e | Power Word Stun | Action | 60 feet | V | 8 | Enchantment | Yes | Bard • Sorcerer • Warlock • Wizard | |||||||
SRD5:Prayer of Healing | Prayer of Healing 5e | Prayer of Healing | 10 minutes | 30 feet | V | 2 | Evocation | Yes | Yes | Cleric • Paladin | ||||||
SRD5:Prestidigitation | Prestidigitation 5e | Prestidigitation | Action | 10 feet | V • S | Cantrip | Transmutation | Yes | Arcane Trickster • Artificer • Bard • Eldritch Knight • Sorcerer • Warlock • Wizard | |||||||
SRD5:Prismatic Spray | Prismatic Spray 5e | Prismatic Spary | Action | Self (60 foot cone) | V • S | 7 | Evocation | Yes | Bard • Sorcerer • Wizard | |||||||
SRD5:Prismatic Wall | Prismatic Wall 5e | Prismatic Wall | Action | 60 feet | V • S | 9 | Abjuration | Yes | Wizard | |||||||
SRD5:Private Sanctum | Private Sanctum 5e | Private Sanctum | 10 minutes | 120 feet | V • S • M | 4 | Abjuration | Yes | Yes | Artificer • Eldritch Knight • Wizard | ||||||
SRD5:Produce Flame | Produce Flame 5e | Produce Flame | Action | Self | V • S | Cantrip | Conjuration | Yes | Yes | Druid | ||||||
SRD5:Programmed Illusion | Illusion Programmed 5e 5e | Programmed Illusion | Action | 120 feet | V • S • M | Yes | 6 | Illusion | Yes | Bard • Wizard | ||||||
SRD5:Project Image | Project Image 5e | Project Image | Yes | Action | 500 miles | V • S • M | Yes | 7 | Illusion | Yes | Bard • Wizard | |||||
SRD5:Protection from Energy | Protection from Energy 5e | Protection from Energy | Yes | cation | Touch | V • S | 3 | Abjuration | Yes | Artificer • Cleric • Druid • Eldritch Knight • Ranger • Sorcerer • Wizard | ||||||
SRD5:Protection from Evil and Good | Protection from Evil and Good 5e | Protection from Evil and Good | Yes | Action | Touch | V • S • M | Yes | 1 | Abjuration | Yes | Cleric • Druid • Eldritch Knight • Paladin • Warlock • Wizard | |||||
SRD5:Protection from Poison | Protection from Poison 5e | Protection from Poison | Action | Touch | V • S | 2 | Abjuration | Yes | Artificer • Cleric • Druid • Paladin • Ranger | |||||||
SRD5:Purify Food and Drink | Purify Food and Drink 5e | Purify Food and Drink | Yes | Action | 10 feet | V • S | 1 | Transmutation | Yes | Artificer • Cleric • Druid • Paladin | ||||||
SRD5:Raise Dead | Raise Dead 5e | Raise Dead | hour | Touch | V • S • M | Yes | Yes | 5 | Necromancy | Yes | Bard • Cleric • Paladin | Life Domain |
||||
SRD5:Ray of Enfeeblement | Ray of Enfeeblement 5e | Ray of Enfeeblement | Yes | Action | 60 feet | V • S | 2 | Necromancy | Yes | Warlock • Wizard | ||||||
SRD5:Ray of Frost | Ray of Frost 5e | Ray of Frost | Action | 60 feet | V • S | Projects a damaging cold ray |
Cantrip | Evocation | Yes | Yes | Arcane Trickster • Artificer • Eldritch Knight • Sorcerer • Wizard | |||||
SRD5:Regenerate | Regenerate 5e | Regenerate | minute | Touch | V • S • M | 7 | Transmutation | Yes | Bard • Cleric • Druid | |||||||
SRD5:Reincarnate | Reincarnate 5e | Reincarnate | hour | Touch | V • S • M | Yes | Yes | 5 | Transmutation | Yes | Druid | |||||
SRD5:Remove Curse | Remove Curse 5e | Remove Curse | Action | Touch | V • S | 3 | Abjuration | Yes | Fate Domain | |||||||
SRD5:Resilient Sphere | Resilient Sphere 5e | Resilient Sphere | Yes | Action | 30 feet | V • S • M | 4 | Evocation | Yes | Artificer • Eldritch Knight • Wizard | ||||||
SRD5:Resistance Spell | resistance spell 5e 5e | Resistance | Yes | Action | Touch | V • S • M | Cantrip | Abjuration | Yes | Artificer • Cleric • Druid | ||||||
SRD5:Resurrection | Resurrection 5e | Resurrection | hour | Touch | V • S • M | Yes | Yes | 7 | Necromancy | Yes | Bard • Cleric | |||||
SRD5:Reverse Gravity | Reverse Gravity 5e | Reverse Gravity | Yes | Action | 100 feet | V • S • M | 7 | Transmutation | Yes | Druid • Sorcerer • Wizard | ||||||
SRD5:Revivify | Revivify 5e | Revivify | Action | Touch | V • S • M | Yes | Yes | 3 | Necromancy | Yes | Artificer • Cleric • Druid • Paladin • Ranger | Life Domain |
||||
SRD5:Rope Trick | Rope Trick 5e | Rope Trick | Action | Touch | V • S • M | 2 | Transmutation | Yes | Artificer • Wizard | |||||||
SRD5:Sacred Flame | Sacred Flame 5e | Sacred Flame | Action | 60 feet | V • S | Cantrip | Evocation | Yes | Yes | Cleric | ||||||
SRD5:Sanctuary | Sanctuary 5e | Sanctuary | Bonus Action | 30 feet | V • S • M | 1 | Abjuration | Yes | Artificer • Cleric | |||||||
SRD5:Scorching Ray | Scorching Ray 5e | Scorching Ray | Action | 120 feet | V • S | Shoot 3 burning rays |
2 | Evocation | Yes | Yes | Eldritch Knight • Sorcerer • Wizard | |||||
SRD5:Scrying | Scrying 5e | Scrying | Yes | 10 minutes | Self | V • S • M | Yes | Yes | 5 | Divination | Yes | Bard • Cleric • Druid • Warlock • Wizard | Fate Domain |
|||
SRD5:Secret Chest | Secret Chest 5e | Secret Chest | Action | Touch | V • S • M | Yes | Yes | 4 | Conjuration | Yes | Artificer • Wizard | |||||
SRD5:See Invisibility | See Invisibility 5e | See Invisibility | Action | Self | V • S • M | 2 | Divination | Yes | Artificer • Bard • Sorcerer • Wizard | |||||||
SRD5:Seeming | Seeming 5e | Seeming | Action | 30 feet | V • S | 5 | Illusion | Yes | Bard • Sorcerer • Wizard | |||||||
SRD5:Sending | Sending 5e | Sending | Action | Unlimited | V • S • M | 3 | Evocation | Yes | Bard • Cleric • Eldritch Knight • Wizard | Unity Domain |
||||||
SRD5:Sequester | Sequester 5e | Sequester | Action | Touch | V • S • M | Yes | Yes | 7 | Transmutation | Yes | Wizard | |||||
SRD5:Shapechange | Shapechange 5e | Shapechange | Yes | Action | Self | V • S • M | Yes | 9 | Transmutation | Yes | Druid • Wizard | |||||
SRD5:Shatter | Shatter 5e | Shatter | Action | 60 feet | V • S • M | 2 | Evocation | Yes | Yes | Bard • Eldritch Knight • Sorcerer • Warlock • Wizard | ||||||
SRD5:Shield of Faith | Shield of Faith 5e | Shield of Faith | Yes | Bonus Action | 60 feet | V • S • M | Grant a +2 Bonus to AC for the Duration |
1 | Abjuration | Yes | Cleric • Paladin | Unity Domain |
||||
SRD5:Shield Spell | Shield Spell 5e 5e | Shield | Reaction | Self | V • S | 1 | Abjuration | Yes | Eldritch Knight • Sorcerer • Wizard | |||||||
SRD5:Shillelagh | Shillelagh 5e | Shillelagh | Bonus Action | Touch | V • S • M | Cantrip | Transmutation | Yes | Druid | |||||||
SRD5:Shocking Grasp | Shocking Grasp 5e | Shocking Grasp | Action | Touch | V • S | Cantrip | Evocation | Yes | Yes | Arcane Trickster • Artificer • Eldritch Knight • Sorcerer • Wizard | ||||||
SRD5:Silence | Silence 5e | Silence | Yes | Yes | Action | 120 feet | V • S | 2 | Illusion | Yes | Bard • Cleric • Ranger | |||||
SRD5:Silent Image | Silent Image 5e | Silent Image | Yes | Action | 60 feet | V • S • M | 1 | Illusion | Yes | Arcane Trickster • Bard • Sorcerer • Wizard | ||||||
SRD5:Simulacrum | Simulacrum 5e | Simulacrum | 12 hours | Touch | V • S • M | Yes | Yes | 7 | Illusion | Yes | Wizard | |||||
SRD5:Sleep | Sleep 5e | Sleep | Action | 90 feet | V • S • M | 1 | Enchantment | Yes | Yes | Arcane Trickster • Bard • Sorcerer • Wizard | ||||||
SRD5:Sleet Storm | Sleet Storm 5e | Sleet Storm | Yes | Action | 150 feet | V • S • M | 3 | Conjuration | Yes | Druid • Sorcerer • Wizard | ||||||
SRD5:Slow | Slow 5e | Slow | Yes | 120 feet | V • S • M | 3 | Transmutation | Yes | Bard • Sorcerer • Wizard | |||||||
SRD5:Spare the Dying | Spare the Dying 5e | Spare the Dying | Action | Touch | V • S | Cantrip | Necromancy | Yes | Artificer • Cleric | |||||||
SRD5:Speak with Animals | Speak with Animals 5e | Speak with Animals | Yes | Action | Self | V • S | 1 | Divination | Yes | Bard • Druid • Ranger | ||||||
SRD5:Speak with Dead | Speak with Dead 5e | Speak with Dead | Action | 10 feet | V • S • M | 3 | Necromancy | Yes | Bard • Cleric • Wizard | |||||||
SRD5:Speak with Plants | Speak with Plants 5e | Speak with Plants | Action | Self (30-foot radius) | V • S | 3 | Transmutation | Yes | Bard • Druid • Ranger | |||||||
SRD5:Spider Climb | Spider Climb 5e | Spider Climb | Yes | Action | Touch | V • S • M | 2 | Transmutation | Artificer • Sorcerer • Warlock • Wizard | |||||||
SRD5:Spike Growth | Spike Growth 5e | Spike Growth | Yes | Action | 150 feet | V • S • M | 2 | Transmutation | Yes | Druid • Ranger | ||||||
SRD5:Spirit Guardians | Spirit Guardians 5e | Spirit Guardians | Yes | Action | Self (15-foot radius) | V • S • M | 3 | Conjuration | Yes | Yes | Cleric | |||||
SRD5:Spiritual Weapon | Spiritual Weapon 5e | Spiritual Weapon | Bonus Action | 60 feet | V • S | 2 | Evocation | Yes | Yes | Cleric | Life Domain |
|||||
SRD5:Stinking Cloud | Stinking Cloud 5e | Stinking Cloud | Yes | Action | 90 feet | V • S • M | 3 | Conjuration | Yes | Bard • Sorcerer • Wizard | ||||||
SRD5:Stone Shape | Stone Shape 5e | Stone Shape | Action | Touch | V • S • M | 4 | Transmutation | Yes | Artificer • Cleric • Druid • Wizard | |||||||
SRD5:Stoneskin | Stoneskin 5e | Stoneskin | Yes | Action | Touch | V • S • M | Yes | Yes | 4 | Abjuration | Yes | Artificer • Druid • Eldritch Knight • Ranger • Sorcerer • Wizard | ||||
SRD5:Storm of Vengeance | Storm of Vengeance 5e | Storm of Vengeance | Yes | Action | Sight | V • S | 9 | Conjuration | Yes | Druid | ||||||
SRD5:Suggestion | Suggestion 5e | Suggestion | Yes | Action | 30 feet | V • M | 2 | Enchantment | Yes | Arcane Trickster • Bard • Sorcerer • Warlock • Wizard | ||||||
SRD5:Sunbeam | Sunbeam 5e | Sunbeam | Yes | Action | Self (60-foot line) | V • S • M | 6 | Evocation | Yes | Cleric • Druid • Sorcerer • Wizard | ||||||
SRD5:Sunburst | Sunburst 5e | Sunburst | Action | 150 feet | V • S • M | 8 | Evocation | Yes | Cleric • Druid • Sorcerer • Wizard | |||||||
SRD5:Symbol | Symbol 5e | Symbol | minute | Touch | V • S • M | Yes | Yes | 7 | Abjuration | Yes | Bard • Cleric • Druid • Wizard | |||||
SRD5:Telekinesis | Telekinesis 5e | Telekinesis | Yes | Action | 60 feet | V • S | 5 | Transmutation | Yes | Sorcerer • Wizard | ||||||
SRD5:Telepathic Bond | Telepathic Bond 5e | Telepathic Bond | Yes | Action | 30 feet | V • S • M | 5 | Divination | Yes | Bard • Wizard | Unity Domain |
|||||
SRD5:Teleport Spell | Teleport Spell 5e | Teleport | Action | 10 feet | V | 7 | Conjuration | Yes | Bard • Sorcerer • Wizard | |||||||
SRD5:Teleportation Circle | Teleportation Circle 5e | Teleportation Circle | minute | 10 feet | V • M | Yes | Yes | 5 | Conjuration | Yes | Bard • Sorcerer • Warlock • Wizard | |||||
SRD5:Thaumaturgy | Thaumaturgy 5e | Thaumaturgy | Action | 30 feet | V | Cantrip | Transmutation | Yes | Cleric | |||||||
SRD5:Thunderwave | Thunderwave 5e | Thunderwave | Action | Self | V • S | 1 | Evocation | Yes | Yes | Bard • Eldritch Knight • Druid • Sorcerer • Wizard | ||||||
SRD5:Time Stop | Time Stop 5e | Time Stop | Action | Self | V | 9 | Transmutation | Yes | Sorcerer • Wizard | |||||||
SRD5:Tiny Hut | Tiny Hut 5e | Tiny Hut | Yes | minute | Self (10-foot-radius hemisphere) | V • S • M | 3 | Evocation | Yes | Bard • Eldritch Knight • Wizard | ||||||
SRD5:Tongues | Tongues 5e | Tongues | Action | Touch | V • M | 3 | Divination | Yes | Bard • Cleric • Sorcerer • Warlock • Wizard | |||||||
SRD5:Transport via Plants | Transport via Plants 5e | Transport via Plants | Action | 10 feet | V • S | 6 | Conjuration | Yes | Druid | |||||||
SRD5:Tree Stride | Tree Stride 5e | Tree Stride | Yes | Action | Self | V • S | 5 | Conjuration | Yes | Druid • Ranger | ||||||
SRD5:True Polymorph | Polymorph True 5e 5e | True Polymorph | Yes | Action | 30 feet | V • S • M | 9 | Transmutation | Yes | Bard • Warlock • Wizard | ||||||
SRD5:True Resurrection | Resurrection True 5e 5e | True Resurrection | hour | Touch | V • S • M | Yes | Yes | 9 | Necromancy | Yes | Cleric • Druid | |||||
SRD5:True Seeing | True Seeing 5e | True Seeing | Action | Touch | V • S • M | Yes | Yes | 6 | Divination | Yes | Bard • Cleric • Sorcerer • Warlock • Wizard | |||||
SRD5:True Strike | True Strike 5e | True Strike | Yes | Action | 30 feet | S | Cantrip | Divination | Yes | Arcane Trickster • Bard • Eldritch Knight • Warlock • Wizard | ||||||
SRD5:Unseen Servant | Unseen Servant 5e | Unseen Servant | Yes | Action | 60 feet | V • S • M | 1 | Conjuration | Yes | Bard • Warlock • Wizard | ||||||
SRD5:Vampiric Touch | Vampiric Touch 5e | Vampiric Touch | Yes | Action | Self | V • S | 3 | Necromancy | Yes | Yes | Artificer • Sorcerer • Warlock • Wizard | |||||
SRD5:Vicious Mockery | Vicious Mockery 5e | Vicious Mockery | Action | 60 feet | V | Cantrip | Enchantment | Yes | Yes | Bard | ||||||
SRD5:Wall of Fire | Wall of Fire 5e | Wall of Fire | Yes | Action | 120 feet | V • S • M | 4 | Evocation | Yes | Yes | Druid • Eldritch Knight • Sorcerer • Wizard | |||||
SRD5:Wall of Force | Wall of Force 5e | Wall of Force | Yes | Action | 120 feet | V • S • M | 5 | Evocation | Yes | Wizard | ||||||
SRD5:Wall of Ice | Wall of Ice 5e | Wall of Ice | Yes | Action | 120 feet | V • S • M | 6 | Evocation | Yes | Yes | Wizard | |||||
SRD5:Wall of Stone | Wall of Stone 5e | Wall of Stone | Yes | Action | 120 feet | V • S • M | 5 | Evocation | Yes | Artificer • Druid • Sorcerer • Wizard | ||||||
SRD5:Wall of Thorns | Wall of Thorns 5e | Wall of Thorns | Yes | Action | 120 feet | V • S • M | 6 | Conjuration | Yes | Yes | Druid | |||||
SRD5:Warding Bond | Warding Bond 5e | Warding Bond | Action | Touch | V • S • M | Yes | 2 | Abjuration | Yes | Cleric • Paladin | Fate Domain •Unity Domain |
|||||
SRD5:Water Breathing | Water Breathing 5e | Water Breathing | Yes | Action | 30 feet | V • S • M | 3 | Transmutation | Yes | Artificer • Druid • Ranger • Sorcerer • Wizard | ||||||
SRD5:Water Walk | Water Walk 5e | Water Walk | Yes | Action | 30 feet | V • S • M | 3 | Transmutation | Yes | Artificer • Cleric • Druid • Ranger • Sorcerer | ||||||
SRD5:Web | Web 5e | Web | Yes | Action | 60 feet | V • S • M | 2 | Conjuration | Yes | Artificer • Sorcerer • Wizard | ||||||
SRD5:Weird | Weird 5e | Weird | Yes | Action | 120 feet | V • S | 9 | Illusion | Yes | Warlock • Wizard | ||||||
SRD5:Wind Walk | Wind Walk 5e | Wind Walk | 1 [[SRD5:Minute|minute]] | 30 feet | V • S • M | 6 | Transmutation | Yes | Druid | |||||||
SRD5:Wind Wall | Wind Wall 5e | Wind Wall | Yes | Action | 120 feet | V • S • M | 3 | Evocation | Yes | Druid • Ranger | ||||||
SRD5:Wish | Wish 5e | Wish | Self | Self | V | 9 | Conjuration | Yes | Sorcerer • Wizard | |||||||
SRD5:Word of Recall | Word of Recall 5e | Word of Recall | Action | 5 feet | V | 6 | Conjuration | Yes | Cleric | |||||||
SRD5:Zone of Truth | Zone of Truth 5e | Zone of Truth | Action | 60 feet | V • S | 2 | Enchantment | Yes | Bard • Cleric • Paladin |
{{#cargo_query: limit=500 |offset=100 |tables=5e_Spell |fields=_pageName=Page,Sort_Text=Sort Text,Spell_Name=Spell Name,Ritual=Ritual,Concentration=Concentration,Action_Type=Action Type,Spell_Range=Spell Range,Component__full=Component,Valuable_Component=Valuable Component,Consumable_Component=Consumable Component,Summary=Summary,Level=Level,School=School,Scalable=Scalable,Canon_Spell=Canon Spell,Casters__full=Casters,Domain_Spell__full=Domain Spell |order by=`_pageName` , `Sort_Text` , `Spell_Name` , `Ritual` , `Concentration` |max display chars=300 }}