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Showing below up to 453 results in range #101 to #553.

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Page Sort Text Spell Name Ritual Concentration Action Type Spell Range Component Valuable Component Consumable Component Summary Level School Scalable Canon Spell Casters Domain Spell
5e:House of Cards House of Cards 5e House of Cards minute Touch V S M

Conjures a structure made of giant playing cards that can provide cover.

3 Conjuration Artificer Bard Sorcerer Wizard
5e:Hunger of Hadar Hunger of Hadar 5e Hunger of Hadar Action 150 feet V S M

Creates a sphere of magical darkness that damages those within.

3 Conjuration Yes Warlock
5e:Ice Knife Ice Knife 5e Ice Knife Action 60 feet S M

Casts an exploding icicle that causes cold damage the target and those near the it.

1 Conjuration Yes Yes Druid Sorcerer Wizard
5e:Id Insinuation Id Insinuation 5e Id Insinuation Action 60 feet V S

!Deprecated! Project conflicting desires

1 Enchantment Arcane Trickster Bard Sorcerer Warlock Wizard
5e:Illusory Dragon Illusory Dragon 5e Illusory Dragon Action 120 feet S

Creates an illusion of a dragon that can do actual damage from its breath weapon.

8 Illusion Yes Wizard
5e:Illusory Passage Illusory Passage 5e Illusory Passage Bonus Action 120 feet V S M

Create an illusion of a form of passage (hallway, gate, etc.)

2 Illusion Yes Arcane Trickster Bard Wizard
5e:Immolation Immolation 5e Immolation Action 90 feet V

Envelopes target creature in flames causing damage for the spell's duration.

5 Evocation Yes Sorcerer Wizard
5e:Infernal Calling Infernal Calling 5e Infernal Calling minute 90 feet V S M Yes

Summons a devil. The devil may or may not follow your command.

5 Conjuration Yes Yes Warlock Wizard
5e:Infestation Infestation 5e Infestation Action 30 feet V S M

Infests a target with insect parasites that cause poison damage and forces the target to move a short distance.

Cantrip Conjuration Yes Yes Arcane Trickster Druid Eldritch Knight Sorcerer Warlock Wizard
5e:Intellect Fortress Intellect Fortress 5e Intellect Fortress Yes Action 30 feet V

Grants resistance to psychic damage and boosts Int, Wis, and Cha saves.

3 Abjuration Yes Artificer Bard Sorcerer Warlock Wizard
5e:Investiture of Flame Investiture of Flame 5e Investiture of Fire Action Self V S

You cover yourself with flames that provide protection from fire and cold and can project this fire in a line to damage a target.

6 Transmutation Yes Druid Sorcerer Warlock Wizard
5e:Investiture of Ice Investiture of Ice 5e Investiture of Ice Action Self V S

Encases you in ice that provides protection from cold and fire damage, as well as creating an area of difficult terrain, and allowing you to form a blast of cold air that damages enemies.

6 Transmutation Yes Druid Sorcerer Warlock Wizard
5e:Investiture of Stone Investiture of Stone 5e Investiture of Stone Action Self V S

Encases you in stone that provides protection from bludgeoning, piercing, and slashing from nonmagical attacks. Allows you to create an area effect that can knock others prone. And allows you to move through stone.

6 Transmutation Yes Druid Sorcerer Warlock Wizard
5e:Investiture of Wind Investiture of Wind 5e Investiture of Wind Action Self V S

Encases you in wind that protects you from ranged weapon attacks and gives a flying speed. You can also create blasts of air to damage opponents.

6 Transmutation Yes Druid Sorcerer Warlock Wizard
5e:Invulnerability Invulnerability 5e Invulnerability Action Self V S M Yes Yes

You become immune to all damage.

9 Abjuration Yes Wizard
5e:Kinetic Jaunt Kinetic Jaunt 5e Kinetic Jaunt Yes Bonus Action Self S

You gain a number of movement enhancements for the duration.

2 Transmutation Yes Artificer Bard Sorcerer Wizard
5e:Kiss of Vanti Kiss of Vanti 5e Kiss of Vanti Action Touch with Reach S M

Psychic Vampirism

Cantrip Necromancy Yes Arcane Trickster Artificer Eldritch Knight Sorcerer Warlock Wizard
5e:Life Transference Life Transference 5e Life Transference Action 30 feet V S

You take necrotic damage and heal a creature of choice by double the amount.

3 Necromancy Yes Yes Cleric Wizard
5e:Lightning Arrow Lightning Arrow 5e Lightning Arrow Bonus Action Self V S

Your next ranged weapon attack does lightning damage to the target and nearby creatures.

3 Transmutation Yes Yes Ranger
5e:Lightning Lure Lightning Lure 5e Lightning Lure Action Self (15-foot radius) V Yes

You create an electrical arch that draws an enemy toward you and causes lightning damage.

Cantrip Evocation Yes Yes Arcane Trickster Artificer Eldritch Knight Sorcerer Warlock Wizard
5e:Maddening Darkness Maddening Darkness 5e Maddening Darkness Action 150 feet V M

Creates an area of darkness that causes psychic damage to those within. Darkvision can't see through it and it cannot be illuminated by magical means.

8 Evocation Yes Warlock Wizard
5e:Maelstrom Maelstrom 5e Maelstrom Action 120 feet V S M

Creates a waterspout that is difficult terrain and damages creatures in its area.

5 Evocation Yes Druid
5e:Magic Stone Magic Stone 5e Magic Stone Bonus Action Touch V S

Enchant stones to do damage if thrown or launched from a sling (as a ranged spell attack).

Cantrip Transmutation Yes Artificer Druid Warlock
5e:Mass Mage Armor Mage Armor Mass 5e 5e Mass Mage Armor 1 round 30 ft. V S M

Gives Mage Armor to a number of creatures for 1 minute

3 Abjuration Yes Artificer Eldritch Knight Sorcerer Wizard
5e:Mass Polymorph Polymorph Mass 5e 5e Mass Polymorph Action 120 feet V S M

Changes up to 10 creatures into beasts of the caster's choice.

9 Transmutation Yes Bard Sorcerer Wizard
5e:Maximilian's Earthen Grasp Maximilian's Earthen Grasp 5e Maximilian's Earthen Grasp Action 30 feet V S M

Creates a man-sized hand that can grasp and crush enemies.

2 Transmutation Yes Sorcerer Wizard
5e:Melf's Minute Meteors Melf's Minute Meteors 5e Melf's Minute Meteors Action Self V S M

Creates a number of fiery sparks that surround you. You can use a bonus action to hurl them at a target doing area fire damage.

3 Evocation Yes Yes Eldritch Knight Sorcerer Wizard
5e:Mental Barrier Mental Barrier 5e Mental Barrier Reaction Self V

!Deprecated!Boosts mental saving throws and provides resistance to psychic damage.

2 Abjuration Bard Sorcerer Warlock Wizard
5e:Mental Prison Mental Prison 5e Menatal Prison Action 60 feet S

Target takes psychic damage and is restrained for the spell's duration.

6 Illusion Yes Sorcerer Warlock Wizard
5e:Mighty Fortress Mighty Fortress 5e Mighty Fortress minute 1 mile V S M Yes Yes

Creates a stone fortress with furnishings and invisible servants.

8 Conjuration Yes Wizard
5e:Mind Sliver Mind Sliver 5e Mind Sliver Action 60 feet V

Causes psychic damage and saving throw debuff

Cantrip Enchantment Yes Arcane Trickster Eldritch Knight Sorcerer Warlock Wizard
5e:Mind Spike Mind Spike 5e Mind Spike Action 60 feet S

You cause psychic damage to a target. For the duration of the spell you know where the target is, even if hidden or invisible.

2 Divination Yes Yes Sorcerer Warlock Wizard
5e:Mind Thrust Mind Thrust 5e Mind Thrust Bonus Action 60 feet V S

Causes psychic damage and limits target's actions

2 Enchantment Yes Arcane Trickster Bard Sorcerer Warlock Wizard
5e:Mingling Guile Mingling Guile 5e Mingling Guile Yes Action Self V M Yes

If in a group of creatures, you appear as a non-descript individual.

5 Illusion Bard Warlock
5e:Mire Fly Mire Fly 5e Mire Fly Yes Action 120 feet V M

Produce a fly that exudes a poisonous gas.

3 Conjuration Yes Sorcerer Warlock
5e:Mold Earth Mold Earth 5e Mold Earth Action 30 S

Allows you to move earth, shape it, or create difficult terrain.

Cantrip Transmutation Yes Arcane Trickster Eldritch Knight Sorcerer Wizard
5e:Nathair's Mischief Nathair's Mischief 5e Nathair's Mischief Yes Action 60 feet S M

You create a cube filled with illusion and sensory effects

2 Illusion Bard Sorcerer Wizard
5e:Negative Energy Flood Negative Energy Flood 5e Negative Energy Flood Action 60 feet V M

Causes necrotic damage to target. If target dies, it becomes a zombie. If target was undead, it gives temporary hit points instead.

5 Necromancy Yes Warlock Wizard
5e:Oleander's Kiss Oleander's Kiss 5e Oleander's Kiss Action 25 feet S M

Breathe poisonous gas.

Cantrip Evocation Yes Bard Druid Sorcerer
5e:Otherworldly Form Otherworldly Form 5e Otherworldly Form Action Self V S M Yes

Gain specified immunities, flight, AC bonus, extra attack, and your weapon attacks are magical.

6 Transmutation Cleric Sorcerer Warlock Wizard
5e:Phantasmal Force Phantasmal Force 5e Phantasmal Force Action 60 feet V S M

Creates an illusion with visual, sound, and temperature stimuli, convincing enough to deal psychic damage.

2 Illusion Yes Arcane Trickster Bard Sorcerer Wizard
5e:Power Word Heal Power Word Heal 5e Power Word Heal Action Touch V S

Restores all hit points and removes some conditions from target creature.

9 Evocation Yes Bard Cleric
5e:Power Word Pain Power Word Pain 5e Power Word Pain Action 60 feet V

Target experiences excruciating pain, hampering its movement, attack rolls, ability checks, saving throws, and spellcasting.

7 Enchantment Yes Sorcerer Warlock Wizard
5e:Presumed Affliction Presumed Affliction 5e Presumed Affliction Yes Action 30 feet V S M Yes

Creates an illusion of being wounded, diseased, or dead.

1 Illusion Yes Arcane Trickster Bard Cleric Wizard
5e:Primal Savagery Primal Savagery 5e Primal Savagery Action Self S

Create acid glands in nails and teeth and make an melee spell attack.

Cantrip Transmutation Yes Yes Druid
5e:Primordial Ward Primordial Ward 5e Primordial Ward Action Self V S

You gain resistance to acid, cold, fire, lightning, and thunder damage. You can trade for immunity to one type for 1 round.

6 Abjuration Yes Druid
5e:Primordial Ward Primordial Ward 5e Primordial Ward Yes Action Self V S

You gain resistance to acid, cold, fire, lightning, and thunder damage. You can trade for immunity to one type for 1 round.

6 Abjuration Yes Druid
5e:Psionic Blast Psionic Blast 5e Psionic Blast Action Self (30-foot cone) V

!Deprecated! Mental blast of force that pushes the target.

3 Evocation Yes Bard Sorcerer Warlock Wizard
5e:Psychic Crush Psychic Crush 5e Psychic Crush Action 60 feet V S

!Deprecated! Causes psychic damage and stuns the target.

6 Enchantment Bard Sorcerer Warlock Wizard
5e:Psychic Scream Psychic Scream 5e Psychic Scream Action 90 feet S

You magically attack up to 10 creatures that take psychic damage and are stunned.

9 Enchantment Yes Bard Sorcerer Warlock Wizard
5e:Puppet Puppet 5e Puppet Action 120 feet S

Force one creature to move in a direction you choose.

1 Enchantment Yes Arcane Trickster Bard Warlock Wizard
5e:Pyrotechnics Pyrotechnics 5e Pyrotechnics Action 60 feet V S

Creates firework display or smoke to blind creatures or obscure an area.

2 Transmutation Yes Artificer Bard Sorcerer Warlock Wizard
5e:Raulothim's Psychic Lance Raulothim's Psychic Lance 5e Raulothim's Psychic Lance Action 120 feet V

You damage a creature with psychic energy

4 Enchantment Yes Bard Sorcerer Warlock Wizard
5e:Ray of Sickness Ray of Sickness 5e Ray of Sickness Action 60 feet V S

This ray does poison damage and poisons the target.

1 Necromancy Yes Yes Sorcerer Wizard
5e:Recast Form Recast Form 5e Recast Form Yes Action 30 feet V M Yes

Forces a shapechanged creature to revert to their true form

4 Transmutation Yes Bard Cleric Druid Sorcerer Warlock Wizard
5e:Rime's Binding Ice Rime's Binding Ice 5e Rime's Binding Ice Action Self (30-foot [[SRD5:Cone|cone]]) S M

Projects a cone of cold that damages creatures and hinders movement.

2 Evocation Yes Sorcerer Wizard
5e:Sanguine Forge Sanguine Forge 5e Sanguine Forge minute Touch V S M

Transform materials from dead creatures into a weapon or ammunition.

Cantrip Transmutation Yes Bard Druid Wizard
5e:Scald Scald 5e Scald Action Touch V S

Your touch causes fire damage and suspends hit point recovery.

1 Evocation Yes Sorcerer Warlock Wizard
5e:Scatter Scatter 5e Scatter Action 30 feet V

You teleport 6 creatures up to 120 feet away.

6 Conjuration Yes Sorcerer Warlock Wizard
5e:Searing Smite Searing Smite 5e Searing Smite Bonus Action Self V

Causes fire damage and sets target on fire when you hit with a melee attack.

1 Evocation Yes Yes Paladin Ranger
5e:Sense Emotion Sense Emotion 5e Sense Emotion Action Self V S

You can sense the emotion of 1 humanoid each turn.

1 Divination Yes Bard Warlock Wizard
5e:Shadow Shadow Spell 5e 5e Shadow Action Touch S M

Creates a zone of shadow

Cantrip Transmutation Arcane Trickster Artificer Bard Eldritch Knight Ranger Sorcerer Warlock Wizard

Night Domain

Oath of Treachery

5e:Shadow Blade Shadow Blade 5e Shadow Blade Bonus Action Self V S

You create a magical sword, made of shadow, that deals psychic damage. It has advantage in dim light and darkness.

2 Illusion Yes Yes Arcane Trickster Sorcerer Warlock Wizard
5e:Shadow of Moil Shadow of Moil 5e Shadow of Moil Action Self V S M Yes

Obscuring shadows surround you darkening the area around you and doing necrotic damage to those who attack you from nearby. They also protect you from radiant damage.

4 Necromancy Yes Warlock
5e:Shape Water Shape Water 5e Shape Water Action 30 feet S

You can shape a volume of water, change its color, move or change the direction it flows, or change it to ice.

Cantrip Transmutation Yes Arcane Trickster Druid Eldritch Knight Sorcerer Wizard
5e:Sickening Radiance Sickening Radiance 5e Sickening Radiance Action 120 V S

Creates an area of light that does radiant damage and causes temporary exhaustion.

4 Evocation Yes Eldritch Knight Sorcerer Warlock Wizard
5e:Silvery Barbs Silvery Barbs 5e Silvery Barbs Reaction 60 feet V

Force a creature to reroll a d20 roll and give advantage to another creature ?'"`UNIQ--ref-00000012-QINU`"'?.

1 Enchantment Yes Arcane Trickster Bard Sorcerer Wizard
5e:Skill Empowerment Skill Empowerment 5e Skill Empowerment Action Touch V S

Temporarily doubles the proficiency bonus one one skill of the target creature.

5 Transmutation Yes Artificer Bard Sorcerer Wizard
5e:Skywrite Skywrite 5e Skywrite Yes Action Sight V S

Writes a short message in the sky using clouds.

2 Transmutation Yes Artificer Bard Druid Wizard
5e:Snare Snare 5e Snare minute Touch V S M Yes

Creates a magical trap that will restrain a creature.

1 Abjuration Yes Artificer Druid Eldritch Knight Ranger Wizard
5e:Snilloc's Snowball Swarm Snilloc's Snowball Swarm 5e Snilloc's Snowball Swarm Action 90 feet V S M

Creates a barrage of snowballs dealing cold damage.

2 Evocation Yes Sorcerer Wizard
5e:Soul Cage Soul Cage 5e Soul Cage Reaction 60 feet V S M Yes

You trap the soul of a humanoid and can use it for a number of effects.

6 Necromancy Yes Warlock Wizard
5e:Sovereign's Leash Sovereign's Leash 5e Sovereign's Leash Yes Action 80 feet V S M Yes

Restrain and force target to move as you direct on subsequent turns.

7 Enchantment Bard Cleric Warlock
5e:Spirit of Death Spirit of Death 5e Spirit of Death Yes Action 60 feet V S M Yes

Target a creature and summon a Reaper Spirit

4 Necromancy Yes Sorcerer Warlock Wizard
5e:Spirit Shroud Spirit Shroud 5e Spirit Shroud Yes Bonus Action Self V S

You gain an aura that slows a creature and deals extra damage when you hit with an attack.

3 Necromancy Yes Yes Cleric Paladin Warlock Wizard
5e:Spray of Cards Spray of Cards 5e Spray of Cards Action 15 foot cone V S M

You produce a spray of cards that blind or damage your target

2 Conjuration Yes Bard Sorcerer Warlock Wizard
5e:Staggering Smite Staggering Smite 5e Staggering Smite Yes Bonus Action Self V

When you hit with a melee attack, the target creatue takes psychic damage, and is hampered on attacks, ability checks and reactions.

4 Evocation Yes Paladin
5e:Steel Wind Strike Steel Wind Strike 5e Steel Wind Strike Action 30 feet S M Yes

You attack up to 5 creatures within range, doing force damage, and teleport near one of them.

5 Conjuration Yes Ranger Wizard
5e:Storm Sphere Storm Sphere 5e Storm Sphere Yes Action 150 feet V S

Creates a storm in a contained area that can cause damage by buffeting winds. Also may use a bonus action to hurl lightning from and within the storm.

4 Evocation Yes Eldritch Knight Sorcerer Wizard
5e:Subborn Roots Subborn Roots 5e Stubborn Roots Action 30 feet S

Help a creature you touch to avoid being moved or become prone.

Cantrip Conjuration Druid
5e:Sudden Awakening Sudden Awakening 5e Sudden Awakening Bonus Action 10 feet V

Sleeping creatures in range awake and may stand up.

1 Enchantment Arcane Trickster Bard Ranger Sorcerer Wizard
5e:Summon Aberration Summon Aberration 5e Summon Aberration Yes Action 90 feet V S M Yes

You summon an Aberrant Spirit.

4 Conjuration Yes Sorcerer Warlock Wizard
5e:Summon Beast Summon Beast 5e Summon Beast Yes Action 90 feet V S M Yes

You summon an Bestial Spirit.

2 Conjuration Yes Yes Druid Ranger
5e:Summon Celestial Summon Celestial 5e Summon Celestial Yes Action 90 feet V S M Yes

You summon an Celestial Spirit.

5 Conjuration Yes Cleric Paladin
5e:Summon Construct Summon Construct 5e Summon Construct Yes Action 90 feet V S M Yes

You summon an Construct Spirit.

4 Conjuration Yes Yes Artificer Wizard
5e:Summon Draconic Spirit Summon Draconic Spirit 5e Summon Draconic Spirit Yes Action 60 feet V S M Yes

Calls forth a spirit in the form of a dragon.

5 Conjuration Yes Druid Sorcerer Wizard
5e:Summon Elemental Summon Elemental 5e Summon Elemental Yes Action 90 feet V S M Yes

You summon an Elemental Spirit.

4 Conjuration Yes Yes Druid Ranger Wizard
5e:Summon Fey Summon Fey 5e Summon Fey Yes Action 90 feet V S M Yes

You summon an Fey Spirit.

3 Conjuration Yes Druid Ranger Warlock Wizard
5e:Summon Fiend Summon Fiend 5e Summon Fiend Yes Action 90 feet V S M Yes

You summon an Fiendish Spirit.

6 Conjuration Yes Yes Warlock Wizard
5e:Summon Greater Demon Summon Greater Demon 5e Summon Greater Demon Yes Action 60 feet V S M Yes

You summon a CR 5 or less demon and have it attack other creatures.

4 Conjuration Yes Warlock, Wizard
5e:Summon Lesser Demons Summon Lesser Demons 5e Summon Lesser Demons Yes Action 60 feet V S M Yes

You summon one or more CR 1 or less demon and have it attack other creatures.

3 Conjuration Yes Warlock Wizard
5e:Summon Undead Summon Undead 5e Summon Undead Yes Action 90 feet V S M Yes

Summons a Undead Spirit

3 Necromancy Yes Warlock Wizard
5e:Summon Warrior Spirit Summon Warrior Spirit 5e Summon Warrior Spirit Yes Action 90 feet V S M Yes

Produces a Warrior Spirit

3 Conjuration Yes Sorcerer Warlock Wizard
5e:Swift Quiver Swift Quiver 5e Swift Quiver Bonus Action Touch V S M

Your quiver becomes magical and does not run out of ammo during the spell. Also you may use a bonus action to make 2 attacks from the quiver.

5 Transmutation Yes Ranger
5e:Sword Burst Sword Burst 5e Sword Burst Yes Action 5 feet V

Create an area of force blades that damages creatures in it.

Cantrip Conjuration Yes Yes Arcane Trickster Artificer Eldritch Knight Sorcerer Warlock Wizard
5e:Synaptic Static Synaptic Static 5e Synaptic Static Action 120 feet V S

Creates a damaging area of psychic energy that also may hinder attack rolls, ability checks, and concentration saves.

5 Enchantment Yes Bard Sorcerer Warlock Wizard
5e:Tasha's Caustic Brew Tasha's Caustic Brew 5e Tasha's Caustic Brew Yes Action Self (10-foot line) V S M

Create a stream of acid that causes continuing acid damage.

1 Evocation Yes Yes Artificer Eldritch Knight Sorcerer Warlock Wizard
5e:Tasha's Mind Whip Tasha's Mind Whip 5e Tasha's Mind Whip Action 90 feet V

Causes psychic damage and may suppress a creature

2 Enchantment Yes Yes Arcane Trickster Sorcerer Wizard
5e:Tasha's Otherworldly Guise Tasha's Otherworldly Guise 5e Tasha's Otherworldly Guise Yes Bonus Action Self V S M

You transform yourself to gain a number of buffs.

6 Transmutation Yes Sorcerer Warlock Wizard
5e:Telepathy (spell) Telepathy Spell 5e 5e Telepathy Action Unlimited V S M

You create a telepathic link with another creature on the same plane. You can send and receive sights, sounds, words, etc.

8 Evocation Yes Wizard
5e:Temple of the Gods Temple of the Gods 5e Temple of the Gods hour 120 feet V S M Yes

Creates a magical temple that protects against celestials, elementals, fey, fiends, and/or undead as well as scrying. Also buffs healing spells cast inside it.

7 Conjuration Yes Cleric
5e:Tenser's Transformation Tenser's Transformation 5e Tenser's Transformation Yes Action Self V S M

For the duration of the spell, you trade spellcasting for the proficiencies and attacks of a Fighter, as well as gain temporary hit points ?'"`UNIQ--ref-00000013-QINU`"'?.

6 Transmutation Yes Wizard
5e:Thorn Whip Thorn Whip 5e Thorn Whip Action 30 feet V S M

Creates a thorny vine that damages the target and pulls it toward the caster.

Cantrip Transmutation Yes Yes Artificer Druid
5e:Thought Shield Thought Shield 5e Thought Shield Action Touch V S

!Deprecated! Shields mind from telepathy and mind reading.

2 Abjuration Bard Sorcerer Warlock Wizard
5e:Thunder Step Thunder Step 5e Thunder Step Action 90 feet V

You teleport within range, causing thunder damage to creatures near where you left.

3 Conjuration Yes Yes Sorcerer Warlock Wizard
5e:Thunderburst Thunderburst 5e Thunderburst Action 300 feet V M

You produce an extremely loud noise that causes thunder damage and can deafen those near it.

6 Evocation Yes Bard Cleric Druid Sorcerer Warlock Wizard
5e:Thunderclap Thunderclap 5e Thunderclap Action 5 feet S

You create a tremendous sound that causes thunder damage to creatures near you.

Cantrip Evocation Yes Yes Artificer Bard Druid Sorcerer Warlock Wizard
5e:Thunderous Smite Thunderous Smite 5e Thunderous Smite Yes Bonus Action Self V

When you hit with a melee weapon attack, it deals extra thunder damage and pushes the target.

1 Evocation Yes Paladin
5e:Tidal Wave Tidal Wave 5e Tidal Wave Action 120 feet V S M

Create a moving wall of water that causes damage and knocks creatures prone

3 Conjuration Yes Druid Sorcerer Wizard
5e:Tiny Servant Tiny Servant Spell 5e 5e Tiny Servant minute Touch V S

Transforms a tiny object into an anthropormorphic, animated construct that follows your mental commands.

3 Transmutation Yes Yes Artificer Wizard
5e:Toll the Dead Toll the Dead 5e Toll the Dead Action 60 feet V S

A bell tolls and a creature you target takes necrotic damage; more if below its hit point maximum.

Cantrip Necromancy Yes Arcane Trickster Cleric Eldritch Knight Warlock Wizard
5e:Transmute Rock Transmute Rock 5e Transmute Rock Action 120 feet V S M

Change rock to mud or mud to rock. May restrain those in the rock/mud.

5 Transmutation Yes Artificer Druid Wizard
5e:Tsunami Tsunami 5e Tsunami minute Sight V S

Creates a wave of water that repeatedly traverses an area causing bludgeoning damage to creatures within it.

8 Conjuration Yes Druid
5e:Unearthly Chorus Unearthly Chorus 5e Unearthly Chorus Yes Action Self (30-foot radius) V

Your music gives advantage on charisma checks against targets that fail a save.

1 Illusion Yes Bard
5e:Viperous Volley Viperous Volley 5e Viperous Volley Action Self (30-foot [[SRD5:Cone|cone]]) V S M

You produce a spray of poisonous spirit-snakes that strike all creatures in a cone.

1 Conjuration Yes Druid Sorcerer
5e:Virtue Virtue 5e Virtue Action Touch V S

Target creature gains temporary hit points.

Cantrip Abjuration Yes Cleric
5e:Vitriolic Sphere Vitriolic Sphere 5e Vitriolic Sphere Action 150 feet V S M

Acid fills an area damaging creatures in it. The acid may continue to do damage for a turn.

4 Evocation Yes Eldritch Knight Sorcerer Wizard
5e:Vortex Warp Vortex Warp 5e Vortex Warp Action 90 feet V S

Teleport a target creature to an unoccupied space.

2 Conjuration Yes Yes Artificer Sorcerer Wizard
5e:Wall of Light Wall of Light 5e Wall of Light Yes Action 120 feet V S M

Creates a wall made of light that blinds and causes radiant damage. Caster may create a damaging light beam from it, at the cost of shortening the wall.

5 Evocation Yes Sorcerer Warlock Wizard
5e:Wall of Sand Wall of Sand 5e Wall of Sand Yes Action 90 feet V S M

Creates a wall of sand that blocks line of sight and impedes movement.

3 Evocation Yes Eldritch Knight Wizard
5e:Wall of Water Wall of Water 5e Wall of Water Action 60 feet V S M

Creates a wall of water that is difficult to shoot and move through.

3 Evocation Yes Druid Eldritch Knight Sorcerer Wizard
5e:Warding Wind Warding Wind 5e Warding Wind Yes Action Self V

Creates a constant wind that is difficult to move and shoot through. It also deafens those who enter it and prevest fog, mist, etc. from crossing it.

2 Evocation Yes Bard Druid Eldritch Knight Sorcerer Warlock Wizard
5e:Watery Sphere Watery Sphere 5e Watery Sphere Yes Action 90 feet V S M

Creates a sphere of water that the caster can move. It restrains those caught in it.

4 Conjuration Yes Druid Sorcerer Wizard
5e:Whirlwind Whirlwind 5e Whirlwind Yes Action 300 feet V M

Creates a small tornado that sucks targets into it, causing them bludgeoning damage and restraining them. The caster may move the whirlwind.

7 Evocation Yes Druid Wizard
5e:Wild Cunning Wild Cunning 5e Wild Cunning Yes Action 120 feet V S

Seek the spirits' help in a number of things: tracking, making or breaking camp, finding food & water, & finding shelter.

1 Transmutation Yes Druid Ranger
5e:Witch Bolt Witch Bolt 5e Witch Bolt Action 30 feet V S M

Creates a bolt of lightning that damages a target. Caster may use its action each turn to continue damaging the target.

1 Evocation Yes Yes Eldritch Knight Sorcerer Warlock Wizard
5e:Wither and Bloom Wither and Bloom 5e Wither and Bloom Action 60 feet V S M

Creatures in the area of effect take necrotic damage; another creature ?'"`UNIQ--ref-0000000E-QINU`"'? may spend a Hit Die to regain hit points.

2 Necromancy Yes Yes Druid Sorcerer Wizard
5e:Wither and Bloom Wither and Bloom 5e Wither and Bloom Action 60 feet V S M

Creatures in the area of effect take necrotic damage; another creature ?'"`UNIQ--ref-00000011-QINU`"'? may spend a Hit Die to regain hit points.

2 Necromancy Yes Yes Druid Sorcerer Wizard
5e:Wither and Bloom Wither and Bloom 5e Wither and Bloom Action 60 feet V S M

Creatures in the area of effect take necrotic damage; another creature ?'"`UNIQ--ref-00000014-QINU`"'? may spend a Hit Die to regain hit points.

2 Necromancy Yes Yes Druid Sorcerer Wizard
5e:Word of Radiance Word of Radiance 5e Word of Radiance Action 5 feet V S M

Creates a radiant around the caster that damages opponents.

Cantrip Evocation Yes Cleric
5e:Wrath of Nature Wrath of Nature 5e Wrath of Nature Yes Action 120 feet V S

Creates an area of animated natural terrain that damages and hampers enemies in numerous ways.

5 Evocation Yes Druid Ranger
5e:Wrathful Smite Wrathful Smite 5e Wrathful Smite Yes Bonus Action Self V

As a bonus action, empower your next successful weapon attack to inflict additional psychic damage and frighten the target.

1 Evocation Yes Paladin
5e:Zephyr Strike Zephyr Strike 5e Zephyr Strike Yes Bonus Action Self V

You have a free disengage while the spell is active. You may make 1 attack with advantage that deals extra force damage and greatly increases your movement that turn.

1 Transmutation Yes Ranger
One:Sword Burst Sword Burst 5e Sword Burst Yes Action 5 feet V

Create an area of force blades that damages creatures in it.

Cantrip Conjuration Yes Artificer Sorcerer Warlock Wizard
One:Wall of Sand Wall of Sand 5e Wall of Sand Yes Action 90 feet V S M

Creates a wall of sand that blocks line of sight and impedes movement.

3 Evocation
SRD5:Acid Arrow Acid Arrow 5e Acid Arrow Action 90 feet V S M

Magical arrow bursts in a spray of acid

2 Evocation Yes Yes Eldritch Knight Wizard
SRD5:Acid Splash Acid Splash 5e Acid Splash Action 60 feet V S

Conjures bubble of acid that can hit 2 creatures within 5 feet of each other

Cantrip Conjuration Yes Yes Arcane Trickster Artificer Eldritch Knight Sorcerer Wizard
SRD5:Aid Aid 5e Aid Action 30 feet V S M

Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration.

2 Abjuration Yes Yes Artificer Bard Cleric Paladin Ranger

Unity Domain

SRD5:Alarm Alarm 5e Alarm Yes minute 30 feet V S M

You set an alarm against unwanted intrusion.

1 Abjuration Artificer Eldritch Knight Ranger Wizard
SRD5:Alter Self Alter Self 5e Alter Self Yes Action Self V S 2 Transmutation Artificer Sorcerer Wizard
SRD5:Animal Friendship Animal Friendship 5e Animal Friendship Action 30 feet V S M 1 Enchantment Yes Bard Druid Ranger
SRD5:Animal Messenger Animal Messenger 5e Animal Messenger Yes Action 30 feet V S M 2 Enchantment Yes Bard Druid Ranger
SRD5:Animal Shapes Animal Shapes 5e Animal Shapes Yes Action 30 feet V S 8 Transmutation Druid
SRD5:Animate Dead Animate Dead 5e Animate Dead minute 10 feet V S M

creates skelletons or zombies from corpses

3 Necromancy Yes Cleric Wizard
SRD5:Animate Objects Animate Objects 5e Animate Objects Yes Action 120 feet V S 5 Transmutation Yes Artificer Bard Sorcerer Wizard
SRD5:Antilife Shell Antilife Shell 5e Antilife Shell Yes Action Self (10-foot radius) V S 5 Abjuration Druid
SRD5:Antimagic Field Antimagic Field 5e Antimagic Field Yes Action Self (10-foot-radius sphere) V S M 8 Abjuration Cleric Wizard
SRD5:Antipathy/Sympathy Antipathy/Sympathy 5e Antipathy/Sympathy hour 50 feet V S M 8 Enchantment Bard Druid Wizard
SRD5:Arcane Eye Arcane Eye 5e Arcane Eye Yes Action 30 feet V S M 4 Divination Artificer Wizard
SRD5:Arcane Hand Arcane Hand 5e Arcane Hand Yes Action 120 feet V S M 5 Evocation Yes Artificer Sorcerer Wizard
SRD5:Arcane Lock Arcane Lock 5e Arcane Lock Action Touch V S M Yes Yes 2 Abjuration Artificer Eldritch Knight Wizard
SRD5:Arcane Sword Arcane Sword 5e Arcane Sword Yes Action 60 feet V S M Yes 7 Evocation Bard Wizard
SRD5:Arcanist's Magic Aura Arcanist's Magic Aura 5e Arcanist's Magic Aura Action Touch V S M 2 Illusion Arcane Trickster Wizard
SRD5:Astral Projection Astral Projection 5e Astral Projection hour 10 feet V S M Yes Yes 9 Necromancy Yes Cleric Warlock Wizard
SRD5:Augury Augury 5e Augury Yes minute Self V S M Yes 2 Divination Cleric Druid Wizard

Fate Domain

SRD5:Awaken Awaken 5e Awaken 8 hours Touch V S M Yes Yes 5 Transmutation Yes Bard Druid
SRD5:Bane Bane 5e Bane Yes Action 30 feet V S M

Up to 3 creatures must subtract d4 from attacks & saves

1 Enchantment Yes Yes Bard Cleric

Fate Domain

SRD5:Banishment Banishment 5e Banishment Yes Action 60 feet V S M 4 Abjuration Yes Yes Cleric Eldritch Knight Paladin Sorcerer Warlock Wizard
SRD5:Barkskin Barkskin 5e Barkskin Yes Action Touch V S M 2 Transmutation Yes Druid Ranger
SRD5:Beacon of Hope Beacon of Hope 5e Beacon of Hope Yes Action 30 feet V S 3 Abjuration Yes Cleric

Unity Domain

SRD5:Bestow Curse Bestow Curse 5e Bestow Curse Yes Action Touch V S 3 Necromancy Yes Yes Bard Cleric Wizard

Fate Domain

SRD5:Black Tentacles Black Tentacles 5e Black Tentacles Yes Action 90 feet V S M 4 Conjuration Yes Wizard
SRD5:Blade Barrier Blade Barrier 5e Blade Barrier Yes Action 90 feet V S 6 Evocation Yes Cleric
SRD5:Bless Bless 5e Bless Yes Action 30 feet V S M 1 Enchantment Yes Yes Cleric Paladin

Life Domain

SRD5:Blight Blight Spell 5e 5e Blight Action 30 feet V S 4 Necromancy Yes Druid Sorcerer Warlock Wizard
SRD5:Blindness/Deafness Blindness/Deafness 5e Blindness/Deafness Action 30 feet V 2 Necromancy Yes Bard Cleric Sorcerer
SRD5:Blink Blink 5e Blink Action Self V S 3 Transmutation Artificer Sorcerer Wizard
SRD5:Blur Blur 5e Blur Yes Action Self V 2 Illusion Arcane Trickster Artificer Sorcerer Wizard
SRD5:Branding Smite Branding Smite 5e Branding Smite Yes Bonus Action Self V 2 Evocation Yes Yes Paladin
SRD5:Burning Hands Burning Hands 5e Burning Hands Action Self (15-foot cone) V S 1 Evocation Yes Yes Eldritch Knight Sorcerer Wizard
SRD5:Call Lightning Call Lightning 5e Call Lightning Yes Action 120 feet V S 3 Conjuration Yes Yes Druid
SRD5:Calm Emotions Calm Emotions 5e Calm Emotions Yes Action 60 feet V S 2 Enchantment Yes Bard Cleric
SRD5:Chain Lightning Chain Lightning 5e Chain Lightning Action 150 feet V S M 6 Evocation Yes Yes Sorcerer Wizard
SRD5:Charm Person Charm Person 5e Charm Person Action 30 feet V S 1 Enchantment Yes Yes Arcane Trickster Bard Druid Sorcerer Warlock Wizard
SRD5:Chill Touch Chill Touch 5e Chill Touch Action 120 feet V S Cantrip Necromancy Yes Yes Arcane Trickster Eldritch Knight Sorcerer Warlock Wizard
SRD5:Circle of Death Circle of Death 5e Circle of Death Action 150 feet V S M 6 Necromancy Yes Yes Sorcerer Warlock Wizard
SRD5:Clairvoyance Clairvoyance 5e Clairvoyance Yes 10 minutes 1 mile V S M Yes 3 Divination Yes Bard Cleric Sorcerer Wizard
SRD5:Clone Clone 5e Clone hour Touch V S M Yes Yes 8 Necromancy Yes Wizard
SRD5:Cloudkill Cloudkill 5e Cloudkill Yes Action 120 feet V S 5 Conjuration Yes Yes Sorcerer Wizard
SRD5:Color Spray Color Spray 5e Color Spray Action Self (15-foot cone) V S M 1 Illusion Yes Yes Arcane Trickster Bard Sorcerer Wizard
SRD5:Command Command 5e Command Action 60 feet V 1 Enchantment Yes Yes Bard Cleric Paladin
SRD5:Commune Commune 5e Commune Yes minute Self V S M 5 Divination Yes Cleric
SRD5:Commune with Nature Commune with Nature 5e Commune with Nature Yes minute Self V S 5 Divination Yes Druid Ranger
SRD5:Comprehend Languages Comprehend Languages 5e Comprehend Languages Yes Action Self V S M 1 Divination Yes Bard Sorcerer Warlock Wizard
SRD5:Compulsion Compulsion 5e Compulsion Yes Action 30 feet V S 4 Enchantment Yes Bard
SRD5:Cone of Cold Cone of Cold 5e Cone of Cold Action Self (60-foot cone) V S M 5 Evocation Yes Yes Druid Sorcerer Wizard
SRD5:Confusion Confusion 5e Confusion Yes Action 90 feet V S M 4 Enchantment Yes Yes Arcane Trickster Bard Druid Sorcerer Wizard
SRD5:Conjure Animals Conjure Animals 5e Conjure Animals Yes Action 60 feet V S 3 Conjuration Yes Yes Druid Ranger
SRD5:Conjure Celestial Conjure Celestial 5e Conjure Celestial Yes minute 90 feet V S 7 Conjuration Yes Yes Cleric
SRD5:Conjure Elemental Conjure Elemental 5e Conjure Elemental Yes minute 90 feet V S M 5 Conjuration Yes Yes Druid Wizard
SRD5:Conjure Fey Conjure Fey 5e Conjure Fey Yes Action 90 feet V S 6 Conjuration Yes Yes Druid Warlock
SRD5:Conjure Minor Elementals Conjure Elementals Minor 5e 5e Conjure Minor Elementals Yes minute 90 feet V S 4 Conjuration Yes Yes Druid Wizard
SRD5:Conjure Woodland Beings Conjure Woodland Beings 5e Conjure Woodland Beings Yes Action 60 feet V S M 4 Conjuration Yes Yes Druid Ranger
SRD5:Contact Other Plane Contact Other Plane 5e Contact Other Plane Yes minute Self V 5 Divination Yes Warlock Wizard
SRD5:Contagion Contagion 5e Contagion Action Touch V S 5 Necromancy Yes Cleric Druid
SRD5:Contingency Contingency 5e Contingency 10 minutes Self V S M Yes 6 Evocation Yes Wizard
SRD5:Continual Flame Continual Flame 5e Continual Flame Action Touch V S M Yes Yes 2 Evocation Yes Artificer Druid Cleric Eldritch Knight Wizard
SRD5:Control Water Control Water 5e Control Water Yes Action 300 feet V S M 4 Transmutation Yes Cleric Wizard
SRD5:Control Weather Control Weather 5e Control Weather Yes 10 minutes Self (5-mile radius) V S M 8 Transmutation Yes Cleric Druid Wizard
SRD5:Counterspell Counterspell 5e Counterspell Reaction 60 feet S 3 Abjuration Yes Yes Eldritch Knight Sorcerer Warlock Wizard
SRD5:Create Food and Water Create Food and Water 5e Create Food and Water Action 30 feet V S 3 Conjuration Yes Artificer Cleric Paladin
SRD5:Create or Destroy Water Create or Destroy Water 5e Create or Destroy Water Action 30 feet V S M 1 Transmutation Yes Yes Cleric Druid
SRD5:Create Undead Create Undead 5e Create Undead minute 10 feet V S M Yes 6 Necromancy Yes Yes Cleric Warlock Wizard
SRD5:Creation Creation 5e Creation minute 30 feet V S M 5 Illusion Yes Yes Artificer Sorcerer Wizard
SRD5:Cure Wounds Cure Wounds 5e Cure Wounds Action Touch V S 1 Evocation Yes Yes Artificer Bard Cleric Druid Eldritch Knight Paladin Ranger

Life Domain

SRD5:Dancing Lights Dancing Lights 5e Dancing Lights Yes Action 120 feet V S M Cantrip Evocation Yes Arcane Trickster Artificer Bard Eldritch Knight Sorcerer Wizard
SRD5:Darkness Spell Darkness Spell 5e Darkness Yes Action 60 feet V M 2 Evocation Yes Eldritch Knight Sorcerer Warlock Wizard
SRD5:Darkvision Spell Darkvision Spell 5e Darkvision Action Touch V S M 2 Transmutation Yes Artificer Druid Ranger Sorcerer Wizard
SRD5:Daylight Spell Daylight Spell 5e Daylight Action 60 feet V S 3 Evocation Yes Cleric Druid Paladin Ranger Sorcerer
SRD5:Death Ward Death Ward 5e Death Ward Action Touch V S 4 Abjuration Yes Cleric Paladin

Fate Domain

Life Domain

SRD5:Delayed Blast Fireball Fireball Delayed Blast 5e 5e Delayed Blast Fireball Yes Action 150 feet V S M 7 Evocation Yes Yes Sorcerer Wizard
SRD5:Demiplane Spell Demiplane Spell 5e Demiplane Action 60 feet S 8 Conjuration Yes Sorcerer Warlock Wizard
SRD5:Detect Evil and Good Detect Evil and Good 5e Detect Evil and Good Yes Action Self V S 1 Divination Yes Cleric Paladin
SRD5:Detect Magic Detect Magic 5e Detect Magic Yes Yes Action Self V S 1 Divination Yes Artificer Bard Cleric Druid Paladin Ranger Sorcerer Wizard
SRD5:Detect Poison and Disease Detect Poison and Disease 5e Detect Poison and Disease Yes Yes Action Self V S M 1 Divination Yes Cleric Druid Paladin Ranger
SRD5:Detect Thoughts Detect Thoughts 5e Detect Thoughts Yes Action Self V S M 2 Divination Yes Bard Sorcerer Wizard
SRD5:Dimension Door Dimension Door 5e Dimention Door Action 500 feet V 4 Conjuration Yes Bard Sorcerer Warlock Wizard
SRD5:Disguise Self Disguise Self 5e Disguse Self Action Self V S 1 Illusion Yes Arcane Trickster Artificer Bard Sorcerer Wizard
SRD5:Disintegrate Disintegrate 5e Disintegrate Action 60 feet V S M 6 Transmutation Yes Yes Sorcerer Wizard
SRD5:Dispel Evil and Good Dispel Evil and Good 5e Dispel Evil and Good Yes Action Self V S M 5 Abjuration Yes Cleric Paladin Ranger
SRD5:Dispel Magic Dispel Magic 5e Dispel Magic Action 120 feet V S 3 Abjuration Yes Yes Artificer Bard Cleric Druid Eldritch Knight Paladin Sorcerer Warlock Wizard
SRD5:Divination Spell Divination Spell 5e Divination Yes Action Self V S M Yes Yes 4 Divination Yes Cleric Druid Wizard

Fate Domain

SRD5:Divine Word Divine Word 5e Divine Word Bonus Action 30 feet V 7 Evocation Yes Cleric
SRD5:Dominate Beast Dominate Beast 5e Dominate Beast Yes Action 60 feet V S 4 Enchantment Yes Yes Arcane Trickster Druid Ranger Sorcerer
SRD5:Dominate Monster Dominate Monster 5e Dominate Monster Yes Action 60 feet V S 8 Enchantment Yes Yes Bard Sorcerer Warlock Wizard
SRD5:Dominate Person Dominate Person 5e Dominate Person Yes Action 60 feet V S 5 Enchantment Yes Yes Bard Sorcerer Wizard
SRD5:Dream Dream 5e Dream minute Special V S M 5 Illusion Yes Bard Warlock Wizard
SRD5:Druidcraft Druidcraft 5e Druidcraft Action 30 ft. V S Cantrip Transmutation Yes Druid
SRD5:Earthquake Earthquake 5e Earthquake Yes Action 600 feet V S M 8 Evocation Yes Cleric Druid Sorcerer
SRD5:Eldritch Blast Eldritch Blast 5e Eldritch Blast Action 120 feet V S Cantrip Evocation Yes Yes Warlock
SRD5:Enhance Ability Enhance Ability 5e Enhance Ability Yes Action Touch V S M 2 Transmutation Yes Yes Artificer Bard Cleric Druid Ranger Sorcerer Wizard
SRD5:Enlarge/Reduce Enlarge/Reduce 5e Enlarge/Reduce Yes Action 30 feet V S M 2 Transmutation Yes Artificer Bard Druid Sorcerer Wizard
SRD5:Entangle Entangle 5e Entangle Yes Action 90 feet V S 1 Conjuration Yes Druid Ranger
SRD5:Enthrall Enthrall 5e Enthrall Action 60 feet V S 2 Enchantment Yes Bard Warlock
SRD5:Etherealness Etherealness 5e Etherealness Action Self V S 7 Transmutation Yes Yes Bard Cleric Sorcerer Warlock Wizard
SRD5:Expeditious Retreat Expeditious Retreat 5e Expeditious Retreat Yes Bonus Action Self V S 1 Transmutation Yes Artificer Sorcerer Warlock Wizard
SRD5:Eyebite Eyebite 5e Eyebite Yes Action Self V S 6 Necromancy Yes Bard Sorcerer Warlock Wizard
SRD5:Fabricate Fabricate 5e Fabricate 10 minutes 120 feet V S 4 Transmutation Yes Artificer Wizard
SRD5:Faerie Fire Faerie Fire 5e Faerie Fire Yes Action 60 feet V 1 Evocation Yes Artificer Bard Druid
SRD5:Faithful Hound Faithful Hound 5e Faithful Hound Action 30 feet V S M 4 Conjuration Yes Artificer Wizard
SRD5:False Life False Life 5e False Life Action Self V S M 1 Necromancy Yes Yes Artificer Sorcerer Wizard
SRD5:Fear Fear 5e Fear Yes Action Self (30 foot cone) V S M 3 Illusion Yes Arcane Trickster Bard Sorcerer Warlock Wizard
SRD5:Feather Fall Feather Fall 5e Feather Fall Reaction 60 feet V M

Slows falling and reduces fall damage.

1 Transmutation Yes Artificer Bard Sorcerer Wizard
SRD5:Feeblemind Feeblemind 5e Feeblemind Action 150 feet V S M 8 Enchantment Yes Bard Druid Warlock Wizard
SRD5:Find Familiar Find Familiar 5e Find Familiar Yes hour 10 feet V S M Yes Yes 1 Conjuration Yes Warlock Wizard
SRD5:Find Steed Find Steed 5e Find Steed 10 minutes 30 feet V S 2 Conjuration Yes Paladin
SRD5:Find the Path Find the Path 5e Find the Path Yes minute Self V S M Yes 6 Divination Yes Bard Cleric Druid
SRD5:Find Traps Find Traps 5e Find Traps Action 120 feet V S 2 Divination Yes Cleric Druid Ranger
SRD5:Finger of Death Finger of Death 5e Finger of Death Action 60 feet V S 7 Necromancy Yes Sorcerer Warlock Wizard
SRD5:Fire Bolt Fire Bolt 5e Fire Bolt Action 120 feet V S Cantrip Evocation Yes Yes Arcane Trickster Artificer Eldritch Knight Sorcerer Wizard
SRD5:Fire Shield Fire Shield 5e Fire Shield Action Self V S M 4 Evocation Yes Druid Eldritch Knight Sorcerer Wizard
SRD5:Fire Storm Fire Storm 5e Fire Storm Action 150 feet V S 7 Evocation Yes Cleric Druid Sorcerer
SRD5:Fireball Fireball 5e Fireball Action 150 feet V S M 3 Evocation Yes Yes Eldritch Knight Sorcerer Wizard
SRD5:Flame Blade Flame Blade 5e Flame Blade Yes Bonus Action Self V S M 2 Evocation Yes Yes Druid Sorcerer
SRD5:Flame Strike Flame Strike 5e Flame Strike Action 60 feet V S M 5 Evocation Yes Yes Cleric
SRD5:Flaming Sphere Flaming Sphere 5e Flaming Sphere Yes Action 60 feet V S M 2 Conjuration Yes Yes Druid Sorcerer Wizard
SRD5:Flesh to Stone Flesh to Stone 5e Flesh to Stone Yes Action 60 feet V S M 6 Transmutation Yes Druid Sorcerer Warlock Wizard
SRD5:Floating Disk Floating Disk 5e Floating Disc Yes Action 30 feet V S M 1 Conjuration Yes Wizard
SRD5:Fly Spell Fly Spell 5e Fly Yes Action Touch V S M 3 Transmutation Yes Yes Artificer Sorcerer Warlock Wizard
SRD5:Fog Cloud Fog Cloud 5e Fog Cloud Yes Action 120 feet V S 1 Conjuration Yes Yes Druid Ranger Sorcerer Wizard
SRD5:Forbiddance Forbiddance 5e Forbiddance Yes 10 minutes Touch V S M Yes 6 Abjuration Yes Cleric
SRD5:Forcecage Forcecage 5e Forcecage Action 100 feet V S M Yes 7 Evocation Yes Bard Warlock Wizard
SRD5:Foresight Foresight 5e Foresight minute Touch V S M 9 Divination Yes Bard Druid Warlock Wizard
SRD5:Freedom of Movement Freedom of Movement 5e Freedom of Movement Action Touch V S M 4 Abjuration Yes Artificer Bard Cleric Druid Eldritch Knight Ranger
SRD5:Freezing Sphere Freezing Sphere 5e Freezing Sphere Action 300 feet V S M 6 Evocation Yes Yes Sorcerer Wizard
SRD5:Gaseous Form Gaseous Form 5e Gaseous Form Yes Action Touch V S M 3 Transmutation Yes Sorcerer Warlock Wizard
SRD5:Gate Gate 5e Gate Yes Action 60 feet V S M Yes 9 Conjuration Yes Cleric Warlock Wizard
SRD5:Geas Geas 5e Geas minute 60 feet V 5 Enchantment Yes Yes Bard Cleric Druid Paladin Wizard

Fate Domain

SRD5:Gentle Repose Gentle Repose 5e Gentle Repose Yes Action Touch V S M Yes 2 Necromancy Yes Cleric Paladin Wizard
SRD5:Giant Insect Giant Insect 5e Giant Insect Yes Action 30 feet V S 4 Transmutation Yes Druid
SRD5:Glibness Glibness 5e Glibness Action Self V 8 Transmutation Yes Bard Warlock
SRD5:Globe of Invulnerability Globe of Invulnerability 5e Globe of Invulnerability Yes Action Self (10-foot radius) V S M Yes 6 Abjuration Yes Yes Sorcerer Wizard
SRD5:Glyph of Warding Glyph of Warding 5e Glyph of Warding hour Touch V S M Yes Yes 3 Abjuration Yes Yes Artificer Bard Cleric Eldritch Knight Wizard
SRD5:Goodberry Goodberry 5e Goodberry Action Touch V S M 1 Transmutation Yes Druid Ranger
SRD5:Grease Grease 5e Grease Action 60 feet V S M 1 Conjuration Yes Artificer Sorcerer Wizard
SRD5:Greater Invisibility Invisibility Greater 5e 5e Greater Invisibility Yes Action Touch V S 4 Illusion Yes Arcane Trickster Bard Sorcerer Wizard
SRD5:Greater Restoration Restoration Greater 5e 5e Greater Restoration Action Touch V S M Yes Yes 5 Abjuration Yes Artificer Bard Cleric Druid Ranger

Unity Domain

SRD5:Guardian of Faith Guardian of Faith 5e Guardian of Faith Action 30 feet V 4 Conjuration Yes Cleric

Life Domain

Unity Domain

SRD5:Guards and Wards Guards and Wards 5e Guards and Wards 10 minutes Touch V S M Yes 6 Abjuration Yes Bard Wizard
SRD5:Guidance Guidance 5e Guidance Yes Action Touch V S Cantrip Divination Yes Artificer Cleric Druid
SRD5:Guiding Bolt Guiding Bolt 5e Guiding Bolt Action 120 feet V S 1 Evocation Yes Yes Cleric
SRD5:Gust of Wind Gust of Wind 5e Gust of Wind Yes Action Self (60-foot line) V S M 2 Evocation Yes Druid Eldritch Knight Ranger Sorcerer Wizard
SRD5:Hallow Hallow 5e Hallow 24 hours Touch V S M Yes Yes 5 Evocation Yes Cleric
SRD5:Hallucinatory Terrain Hallucinatory Terrain 5e Hallucinatory Terrain 10 minutes 300 feet V S M 4 Illusion Yes Arcane Trickster Bard Druid Warlock Wizard
SRD5:Harm Harm 5e Harm Action 60 feet V S 6 Necromancy Yes Cleric
SRD5:Haste Haste 5e Haste Yes Action 30 feet V S M 3 Transmutation Yes Artificer Sorcerer Wizard
SRD5:Heal Heal 5e Heal Action 60 feet V S 6 Evocation Yes Yes Cleric Druid
SRD5:Healing Word Healing Word 5e Healing Word Bonus Action 60 feet V 1 Evocation Yes Yes Bard Cleric Druid
SRD5:Heat Metal Heat Metal 5e Heat Metal Yes Action 60 feet V S M 2 Transmutation Yes Yes Artificer Bard Druid
SRD5:Hellish Rebuke Hellish Rebuke 5e Hellish Rebuke Reaction 60 feet V S 1 Evocation Yes Yes Warlock
SRD5:Heroes' Feast Heroes' Feast 5e Heroes' Feast 10 minutes 30 feet V S M Yes Yes 6 Conjuration Yes Bard Cleric Druid
SRD5:Heroism Heroism 5e Heroism Yes Action Touch V S 1 Enchantment Yes Yes Bard Paladin

Unity Domain

SRD5:Hideous Laughter Hideous Laughter 5e Hideous Laughter Yes Action 30 feet V S M 1 Enchantment Yes Arcane Trickster Bard Wizard
SRD5:Hold Monster Hold Monster 5e Hold Monster Yes Action 90 feet V S M 5 Enchantment Yes Yes Bard Sorcerer Warlock Wizard
SRD5:Hold Person Hold Person 5e Hold Person Yes Action 60 feet V S M 2 Enchantment Yes Yes Arcane Trickster Bard Cleric Druid Sorcerer Warlock Wizard
SRD5:Holy Aura Holy Aura 5e Holy Aura Yes Action Self V S M Yes 8 Abjuration Yes Cleric
SRD5:Hunter's Mark Hunter's Mark 5e Hunter's Mark Yes Bonus Action 90 feet V 1 Divination Yes Yes Ranger
SRD5:Hypnotic Pattern Hypnotic Pattern 5e Hypnotic Pattern Yes Action 120 feet S M 3 Illusion Yes Arcane Trickster Bard Sorcerer Warlock Wizard
SRD5:Ice Storm Ice Storm 5e Ice Storm Action 300 feet V S M 4 Evocation Yes Yes Druid Eldritch Knight Sorcerer Wizard
SRD5:Identify Identify 5e Identify Yes 1 minute Touch V S Yes

A spell to learn the properties of Template:Srd5cs

1 Divination Yes Artificer Bard Sorcerer Warlock Wizard

Knowledge Domain

SRD5:Illusory Script Illusory Script 5e Illusory Script Yes minute Touch S M Yes Yes 1 Illusion Yes Arcane Trickster Bard Warlock Wizard
SRD5:Imprisonment Imprisonment 5e Imprisonment minute 30 feet V S M Yes 9 Abjuration Yes Warlock Wizard
SRD5:Incendiary Cloud Incendiary Cloud 5e Incendiary Cloud Yes Action 150 feet V S 8 Conjuration Yes Druid Sorcerer Wizard
SRD5:Inflict Wounds Inflict Wounds 5e Inflict Wounds Action Touch V S 1 Necromancy Yes Yes Cleric
SRD5:Insect Plague Insect Plague 5e Insect Plague Yes Action 300 feet V S M 5 Conjuration Yes Yes Cleric Druid Sorcerer
SRD5:Instant Summons Instant Summons 5e Instant Summons Yes minute Touch V S M Yes 6 Conjuration Yes Wizard
SRD5:Invisibility Invisibility 5e Invisibility Yes Action Touch V S M

Cause a creature to become invisible

2 Illusion Yes Yes Arcane Trickster Artificer Bard Sorcerer Warlock Wizard
SRD5:Irresistible Dance Irresistible Dance 5e Irresistible Dance Yes Action 30 feet V 6 Enchantment Yes Bard Wizard
SRD5:Jump Spell Jump Spell 5e 5e Jump Action Touch V S M 1 Transmutation Yes Artificer Druid Ranger Sorcerer Wizard
SRD5:Knock Knock 5e Knock Action 60 feet V 2 Transmutation Yes Bard Sorcerer Wizard
SRD5:Legend Lore Legend Lore 5e Legend Lore 10 minutes Self V S M Yes Yes 5 Divination Yes Bard Cleric Wizard
SRD5:Lesser Restoration Restoration Lesser 5e 5e Lesser restoration Action Touch V S 2 Abjuration Yes Artificer Bard Cleric Druid Paladin

Life Domain

SRD5:Levitate Levitate 5e Levitate Action 60 feet V S M 2 Transmutation Yes Artificer Sorcerer Wizard
SRD5:Light Spell Light Spell 5e 5e Light Action Touch V M

Creates light

Cantrip Evocation Yes Arcane Trickster Artificer Bard Cleric Eldritch Knight Sorcerer Wizard
SRD5:Lightning Bolt Lightning Bolt 5e Lightning Bolt Action Self (100-foot line) V S M 3 Evocation Yes Yes Eldritch Knight Sorcerer Wizard
SRD5:Locate Animals or Plants Locate Animals or Plants 5e Locate Animals or Plants Yes Action Self V S M 2 Divination Yes Bard Druid Ranger
SRD5:Locate Creature Locate Creature 5e Locate Creature Yes Action Self V S M 4 Divination Yes Bard Cleric Druid Paladin Ranger Wizard
SRD5:Locate Object Locate Object 5e Locate Object Yes Action Self V S M 2 Divination Yes Bard Cleric Druid Paladin Ranger Wizard
SRD5:Longstrider Longstrider 5e Longstrider Action Touch V S M 1 Transmutation Yes Yes Artificer Bard Druid Ranger Wizard
SRD5:Mage Armor Mage Armor 5e Mage Armor Action Touch V S M 1 Abjuration Yes Eldritch Knight Sorcerer Wizard
SRD5:Mage Hand Mage Hand 5e Mage Hand Action 30 feet V S

A spectral, floating hand appears at a point you choose

Cantrip Conjuration Yes Arcane Trickster Artificer Bard Eldritch Knight Sorcerer Warlock Wizard
SRD5:Magic Circle Magic Circle 5e Magic Circle minute 10 feet V S M Yes Yes 3 Abjuration Yes Yes Cleric Eldritch Knight Paladin Warlock Wizard
SRD5:Magic Jar Magic Jar 5e Magic Jar minute Self V S M Yes Yes 6 Necromancy Yes Wizard
SRD5:Magic Missile Magic Missile 5e Magic Missile Action 120 feet V S 1 Evocation Yes Yes Eldritch Knight Sorcerer Wizard
SRD5:Magic Mouth Magic Mouth 5e Magic Mouth Yes minute 30 feet V S M Yes Yes 2 Illusion Yes Arcane Trickster Artificer Bard Wizard
SRD5:Magic Weapon Spell Magic Weapon Spell 5e 5e Magic Weapon Yes Bonus Action Touch V S 2 Transmutation Yes Yes Artificer Paladin Ranger Sorcerer Wizard
SRD5:Magnificent Mansion Magnificent Mansion 5e Magnificent Mansion minute 300 feet V S M Yes 7 Conjuration Yes Bard Wizard
SRD5:Major Image Image Major 5e 5e Major Image Yes Action 120 feet V S M 3 Illusion Yes Yes Arcane Trickster Bard Sorcerer Warlock Wizard
SRD5:Mass Cure Wounds Cure Wounds Mass 5e 5e Mass Cure Wounds Action 60 feet V S 5 Evocation Yes Yes Bard Cleric Druid

Life Domain

SRD5:Mass Heal Heal Mass 5e 5e Mass Heal Action 60 feet V S 9 Evocation Yes Cleric
SRD5:Mass Healing Word Healing Word Mass 5e 5e Mass Healing Word Bonus Action 60 feet V 3 Evocation Yes Yes Bard Cleric
SRD5:Mass Suggestion Suggestion Mass 5e 5e Mass Suggestion Action 60 feet V M 6 Enchantment Yes Yes Bard Sorcerer Warlock Wizard
SRD5:Maze Maze 5e Maze Yes Action 60 V S 8 Conjuration Yes Wizard
SRD5:Meld into Stone Meld into Stone 5e Meld into Stone Yes Action Touch V S 3 Transmutation Yes Cleric Druid Ranger
SRD5:Mending Mending 5e Mending minute Touch V S M

Repairs an item

Cantrip Transmutation Yes Arcane Trickster Artificer Bard Cleric Druid Eldritch Knight Sorcerer Wizard
SRD5:Message Message 5e Message Action 120 feet V S M Cantrip Transmutation Yes Arcane Trickster Artificer Bard Eldritch Knight Sorcerer Wizard
SRD5:Meteor Swarm Meteor Swarm 5e Meteor Swarm Action 1 mile V S 9 Evocation Yes Sorcerer Wizard
SRD5:Mind Blank Mind Blank 5e Mind Blank Action Touch V S 8 Abjuration Yes Bard Wizard
SRD5:Minor Illusion Illusion Minor 5e 5e Minor Illusion Action 30 ft. S M Cantrip Illusion Yes Arcane Trickster Bard Eldritch Knight Sorcerer Warlock Wizard
SRD5:Mirage Arcane Mirage Arcane 5e Mirage Arcane 10 minutes Sight V S 7 Illusion Yes Bard Druid Wizard
SRD5:Mirror Image Mirror Image 5e Mirror Image Action Self V S 2 Illusion Yes Arcane Trickster Bard Sorcerer Warlock Wizard
SRD5:Mislead Mislead 5e Mislead Yes Action Self S 5 Illusion Yes Bard Warlock Wizard
SRD5:Misty Step Misty Step 5e Misty Step Bonus Action Self V 2 Conjuration Yes Sorcerer Warlock Wizard
SRD5:Modify Memory Modify Memory 5e Modify Memory Yes Action 30 feet V S 5 Enchantment Yes Yes Bard Wizard
SRD5:Moonbeam Moonbeam 5e Moonbeam Yes Action 120 feet V S M 2 Evocation Yes Yes Druid
SRD5:Move Earth Move Earth 5e Move Earth Yes Action 120 feet V S M 6 Transmutation Yes Druid Sorcerer Wizard
SRD5:Nondetection Nondetection 5e Nondetection Action Touch V S M Yes Yes 3 Abjuration Yes Bard Eldritch Knight Ranger Wizard
SRD5:Pass Without Trace Pass Without Trace 5e Pass without Trace Yes Action Self V S M 2 Abjuration Yes Druid Ranger
SRD5:Passwall Passwall 5e Passwall Action 30 feet V S M 5 Transmutation Yes Wizard
SRD5:Phantasmal Killer Phantasmal Killer 5e Phantasmal Killer Yes Action 120 feet V S 4 Illusion Yes Yes Arcane Trickster Bard Wizard
SRD5:Phantom Steed Phantom Steed 5e Phantom Steed Yes minute 30 feet V S 3 Illusion Yes Arcane Trickster Wizard
SRD5:Planar Ally Planar Ally 5e Planar Ally 10 minutes 60 feet V S 6 Conjuration Yes Cleric
SRD5:Planar Binding Planar Binding 5e Planar Binding 1 hour 60 feet V S M Yes Yes 5 Abjuration Yes Yes Bard Cleric Druid Warlock Wizard
SRD5:Plane Shift Plane Shift 5e Plane Shift Action Touch V S M Yes 7 Conjuration Yes Cleric Druid Sorcerer Warlock Wizard
SRD5:Plant Growth Plant Growth 5e Plant Growth 1 action or 8 hours 150 feet V S 3 Transmutation Yes Bard Druid Ranger
SRD5:Poison Spray Poison Spray 5e Poison Spray Action 10 feet V S

Conjures a puff of noxious gas that deals damage

Cantrip Conjuration Yes Yes Arcane Trickster Artificer Eldritch Knight Sorcerer Warlock Wizard
SRD5:Polymorph Polymorph 5e Polymorph Yes Action 60 feet V S M 4 Transmutation Yes Bard Druid Sorcerer Wizard
SRD5:Power Word Kill Power Word Kill 5e Power Word Kill Action 60 feet V 9 Enchantment Yes Bard Sorcerer Warlock Wizard
SRD5:Power Word Stun Power Word Stun 5e Power Word Stun Action 60 feet V 8 Enchantment Yes Bard Sorcerer Warlock Wizard
SRD5:Prayer of Healing Prayer of Healing 5e Prayer of Healing 10 minutes 30 feet V 2 Evocation Yes Yes Cleric Paladin
SRD5:Prestidigitation Prestidigitation 5e Prestidigitation Action 10 feet V S Cantrip Transmutation Yes Arcane Trickster Artificer Bard Eldritch Knight Sorcerer Warlock Wizard
SRD5:Prismatic Spray Prismatic Spray 5e Prismatic Spary Action Self (60 foot cone) V S 7 Evocation Yes Bard Sorcerer Wizard
SRD5:Prismatic Wall Prismatic Wall 5e Prismatic Wall Action 60 feet V S 9 Abjuration Yes Wizard
SRD5:Private Sanctum Private Sanctum 5e Private Sanctum 10 minutes 120 feet V S M 4 Abjuration Yes Yes Artificer Eldritch Knight Wizard
SRD5:Produce Flame Produce Flame 5e Produce Flame Action Self V S Cantrip Conjuration Yes Yes Druid
SRD5:Programmed Illusion Illusion Programmed 5e 5e Programmed Illusion Action 120 feet V S M Yes 6 Illusion Yes Bard Wizard
SRD5:Project Image Project Image 5e Project Image Yes Action 500 miles V S M Yes 7 Illusion Yes Bard Wizard
SRD5:Protection from Energy Protection from Energy 5e Protection from Energy Yes cation Touch V S 3 Abjuration Yes Artificer Cleric Druid Eldritch Knight Ranger Sorcerer Wizard
SRD5:Protection from Evil and Good Protection from Evil and Good 5e Protection from Evil and Good Yes Action Touch V S M Yes 1 Abjuration Yes Cleric Druid Eldritch Knight Paladin Warlock Wizard
SRD5:Protection from Poison Protection from Poison 5e Protection from Poison Action Touch V S 2 Abjuration Yes Artificer Cleric Druid Paladin Ranger
SRD5:Purify Food and Drink Purify Food and Drink 5e Purify Food and Drink Yes Action 10 feet V S 1 Transmutation Yes Artificer Cleric Druid Paladin
SRD5:Raise Dead Raise Dead 5e Raise Dead hour Touch V S M Yes Yes 5 Necromancy Yes Bard Cleric Paladin

Life Domain

SRD5:Ray of Enfeeblement Ray of Enfeeblement 5e Ray of Enfeeblement Yes Action 60 feet V S 2 Necromancy Yes Warlock Wizard
SRD5:Ray of Frost Ray of Frost 5e Ray of Frost Action 60 feet V S

Projects a damaging cold ray

Cantrip Evocation Yes Yes Arcane Trickster Artificer Eldritch Knight Sorcerer Wizard
SRD5:Regenerate Regenerate 5e Regenerate minute Touch V S M 7 Transmutation Yes Bard Cleric Druid
SRD5:Reincarnate Reincarnate 5e Reincarnate hour Touch V S M Yes Yes 5 Transmutation Yes Druid
SRD5:Remove Curse Remove Curse 5e Remove Curse Action Touch V S 3 Abjuration Yes Fate Domain
SRD5:Resilient Sphere Resilient Sphere 5e Resilient Sphere Yes Action 30 feet V S M 4 Evocation Yes Artificer Eldritch Knight Wizard
SRD5:Resistance Spell resistance spell 5e 5e Resistance Yes Action Touch V S M Cantrip Abjuration Yes Artificer Cleric Druid
SRD5:Resurrection Resurrection 5e Resurrection hour Touch V S M Yes Yes 7 Necromancy Yes Bard Cleric
SRD5:Reverse Gravity Reverse Gravity 5e Reverse Gravity Yes Action 100 feet V S M 7 Transmutation Yes Druid Sorcerer Wizard
SRD5:Revivify Revivify 5e Revivify Action Touch V S M Yes Yes 3 Necromancy Yes Artificer Cleric Druid Paladin Ranger

Life Domain

SRD5:Rope Trick Rope Trick 5e Rope Trick Action Touch V S M 2 Transmutation Yes Artificer Wizard
SRD5:Sacred Flame Sacred Flame 5e Sacred Flame Action 60 feet V S Cantrip Evocation Yes Yes Cleric
SRD5:Sanctuary Sanctuary 5e Sanctuary Bonus Action 30 feet V S M 1 Abjuration Yes Artificer Cleric
SRD5:Scorching Ray Scorching Ray 5e Scorching Ray Action 120 feet V S

Shoot 3 burning rays

2 Evocation Yes Yes Eldritch Knight Sorcerer Wizard
SRD5:Scrying Scrying 5e Scrying Yes 10 minutes Self V S M Yes Yes 5 Divination Yes Bard Cleric Druid Warlock Wizard

Fate Domain

SRD5:Secret Chest Secret Chest 5e Secret Chest Action Touch V S M Yes Yes 4 Conjuration Yes Artificer Wizard
SRD5:See Invisibility See Invisibility 5e See Invisibility Action Self V S M 2 Divination Yes Artificer Bard Sorcerer Wizard
SRD5:Seeming Seeming 5e Seeming Action 30 feet V S 5 Illusion Yes Bard Sorcerer Wizard
SRD5:Sending Sending 5e Sending Action Unlimited V S M 3 Evocation Yes Bard Cleric Eldritch Knight Wizard

Unity Domain

SRD5:Sequester Sequester 5e Sequester Action Touch V S M Yes Yes 7 Transmutation Yes Wizard
SRD5:Shapechange Shapechange 5e Shapechange Yes Action Self V S M Yes 9 Transmutation Yes Druid Wizard
SRD5:Shatter Shatter 5e Shatter Action 60 feet V S M 2 Evocation Yes Yes Bard Eldritch Knight Sorcerer Warlock Wizard
SRD5:Shield of Faith Shield of Faith 5e Shield of Faith Yes Bonus Action 60 feet V S M

Grant a +2 Bonus to AC for the Duration

1 Abjuration Yes Cleric Paladin

Unity Domain

SRD5:Shield Spell Shield Spell 5e 5e Shield Reaction Self V S 1 Abjuration Yes Eldritch Knight Sorcerer Wizard
SRD5:Shillelagh Shillelagh 5e Shillelagh Bonus Action Touch V S M Cantrip Transmutation Yes Druid
SRD5:Shocking Grasp Shocking Grasp 5e Shocking Grasp Action Touch V S Cantrip Evocation Yes Yes Arcane Trickster Artificer Eldritch Knight Sorcerer Wizard
SRD5:Silence Silence 5e Silence Yes Yes Action 120 feet V S 2 Illusion Yes Bard Cleric Ranger
SRD5:Silent Image Silent Image 5e Silent Image Yes Action 60 feet V S M 1 Illusion Yes Arcane Trickster Bard Sorcerer Wizard
SRD5:Simulacrum Simulacrum 5e Simulacrum 12 hours Touch V S M Yes Yes 7 Illusion Yes Wizard
SRD5:Sleep Sleep 5e Sleep Action 90 feet V S M 1 Enchantment Yes Yes Arcane Trickster Bard Sorcerer Wizard
SRD5:Sleet Storm Sleet Storm 5e Sleet Storm Yes Action 150 feet V S M 3 Conjuration Yes Druid Sorcerer Wizard
SRD5:Slow Slow 5e Slow Yes 120 feet V S M 3 Transmutation Yes Bard Sorcerer Wizard
SRD5:Spare the Dying Spare the Dying 5e Spare the Dying Action Touch V S Cantrip Necromancy Yes Artificer Cleric
SRD5:Speak with Animals Speak with Animals 5e Speak with Animals Yes Action Self V S 1 Divination Yes Bard Druid Ranger
SRD5:Speak with Dead Speak with Dead 5e Speak with Dead Action 10 feet V S M 3 Necromancy Yes Bard Cleric Wizard
SRD5:Speak with Plants Speak with Plants 5e Speak with Plants Action Self (30-foot radius) V S 3 Transmutation Yes Bard Druid Ranger
SRD5:Spider Climb Spider Climb 5e Spider Climb Yes Action Touch V S M 2 Transmutation Artificer Sorcerer Warlock Wizard
SRD5:Spike Growth Spike Growth 5e Spike Growth Yes Action 150 feet V S M 2 Transmutation Yes Druid Ranger
SRD5:Spirit Guardians Spirit Guardians 5e Spirit Guardians Yes Action Self (15-foot radius) V S M 3 Conjuration Yes Yes Cleric
SRD5:Spiritual Weapon Spiritual Weapon 5e Spiritual Weapon Bonus Action 60 feet V S 2 Evocation Yes Yes Cleric

Life Domain

SRD5:Stinking Cloud Stinking Cloud 5e Stinking Cloud Yes Action 90 feet V S M 3 Conjuration Yes Bard Sorcerer Wizard
SRD5:Stone Shape Stone Shape 5e Stone Shape Action Touch V S M 4 Transmutation Yes Artificer Cleric Druid Wizard
SRD5:Stoneskin Stoneskin 5e Stoneskin Yes Action Touch V S M Yes Yes 4 Abjuration Yes Artificer Druid Eldritch Knight Ranger Sorcerer Wizard
SRD5:Storm of Vengeance Storm of Vengeance 5e Storm of Vengeance Yes Action Sight V S 9 Conjuration Yes Druid
SRD5:Suggestion Suggestion 5e Suggestion Yes Action 30 feet V M 2 Enchantment Yes Arcane Trickster Bard Sorcerer Warlock Wizard
SRD5:Sunbeam Sunbeam 5e Sunbeam Yes Action Self (60-foot line) V S M 6 Evocation Yes Cleric Druid Sorcerer Wizard
SRD5:Sunburst Sunburst 5e Sunburst Action 150 feet V S M 8 Evocation Yes Cleric Druid Sorcerer Wizard
SRD5:Symbol Symbol 5e Symbol minute Touch V S M Yes Yes 7 Abjuration Yes Bard Cleric Druid Wizard
SRD5:Telekinesis Telekinesis 5e Telekinesis Yes Action 60 feet V S 5 Transmutation Yes Sorcerer Wizard
SRD5:Telepathic Bond Telepathic Bond 5e Telepathic Bond Yes Action 30 feet V S M 5 Divination Yes Bard Wizard

Unity Domain

SRD5:Teleport Spell Teleport Spell 5e Teleport Action 10 feet V 7 Conjuration Yes Bard Sorcerer Wizard
SRD5:Teleportation Circle Teleportation Circle 5e Teleportation Circle minute 10 feet V M Yes Yes 5 Conjuration Yes Bard Sorcerer Warlock Wizard
SRD5:Thaumaturgy Thaumaturgy 5e Thaumaturgy Action 30 feet V Cantrip Transmutation Yes Cleric
SRD5:Thunderwave Thunderwave 5e Thunderwave Action Self V S 1 Evocation Yes Yes Bard Eldritch Knight Druid Sorcerer Wizard
SRD5:Time Stop Time Stop 5e Time Stop Action Self V 9 Transmutation Yes Sorcerer Wizard
SRD5:Tiny Hut Tiny Hut 5e Tiny Hut Yes minute Self (10-foot-radius hemisphere) V S M 3 Evocation Yes Bard Eldritch Knight Wizard
SRD5:Tongues Tongues 5e Tongues Action Touch V M 3 Divination Yes Bard Cleric Sorcerer Warlock Wizard
SRD5:Transport via Plants Transport via Plants 5e Transport via Plants Action 10 feet V S 6 Conjuration Yes Druid
SRD5:Tree Stride Tree Stride 5e Tree Stride Yes Action Self V S 5 Conjuration Yes Druid Ranger
SRD5:True Polymorph Polymorph True 5e 5e True Polymorph Yes Action 30 feet V S M 9 Transmutation Yes Bard Warlock Wizard
SRD5:True Resurrection Resurrection True 5e 5e True Resurrection hour Touch V S M Yes Yes 9 Necromancy Yes Cleric Druid
SRD5:True Seeing True Seeing 5e True Seeing Action Touch V S M Yes Yes 6 Divination Yes Bard Cleric Sorcerer Warlock Wizard
SRD5:True Strike True Strike 5e True Strike Yes Action 30 feet S Cantrip Divination Yes Arcane Trickster Bard Eldritch Knight Warlock Wizard
SRD5:Unseen Servant Unseen Servant 5e Unseen Servant Yes Action 60 feet V S M 1 Conjuration Yes Bard Warlock Wizard
SRD5:Vampiric Touch Vampiric Touch 5e Vampiric Touch Yes Action Self V S 3 Necromancy Yes Yes Artificer Sorcerer Warlock Wizard
SRD5:Vicious Mockery Vicious Mockery 5e Vicious Mockery Action 60 feet V Cantrip Enchantment Yes Yes Bard
SRD5:Wall of Fire Wall of Fire 5e Wall of Fire Yes Action 120 feet V S M 4 Evocation Yes Yes Druid Eldritch Knight Sorcerer Wizard
SRD5:Wall of Force Wall of Force 5e Wall of Force Yes Action 120 feet V S M 5 Evocation Yes Wizard
SRD5:Wall of Ice Wall of Ice 5e Wall of Ice Yes Action 120 feet V S M 6 Evocation Yes Yes Wizard
SRD5:Wall of Stone Wall of Stone 5e Wall of Stone Yes Action 120 feet V S M 5 Evocation Yes Artificer Druid Sorcerer Wizard
SRD5:Wall of Thorns Wall of Thorns 5e Wall of Thorns Yes Action 120 feet V S M 6 Conjuration Yes Yes Druid
SRD5:Warding Bond Warding Bond 5e Warding Bond Action Touch V S M Yes 2 Abjuration Yes Cleric Paladin

Fate Domain

Unity Domain

SRD5:Water Breathing Water Breathing 5e Water Breathing Yes Action 30 feet V S M 3 Transmutation Yes Artificer Druid Ranger Sorcerer Wizard
SRD5:Water Walk Water Walk 5e Water Walk Yes Action 30 feet V S M 3 Transmutation Yes Artificer Cleric Druid Ranger Sorcerer
SRD5:Web Web 5e Web Yes Action 60 feet V S M 2 Conjuration Yes Artificer Sorcerer Wizard
SRD5:Weird Weird 5e Weird Yes Action 120 feet V S 9 Illusion Yes Warlock Wizard
SRD5:Wind Walk Wind Walk 5e Wind Walk 1 [[SRD5:Minute|minute]] 30 feet V S M 6 Transmutation Yes Druid
SRD5:Wind Wall Wind Wall 5e Wind Wall Yes Action 120 feet V S M 3 Evocation Yes Druid Ranger
SRD5:Wish Wish 5e Wish Self Self V 9 Conjuration Yes Sorcerer Wizard
SRD5:Word of Recall Word of Recall 5e Word of Recall Action 5 feet V 6 Conjuration Yes Cleric
SRD5:Zone of Truth Zone of Truth 5e Zone of Truth Action 60 feet V S 2 Enchantment Yes Bard Cleric Paladin

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