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Showing below up to 24 results in range #101 to #124.

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Page Sort Text Feat Name Prereqs Summary Benefit Race Feat Feat Canon Feat Pointer
5e:Skill Expert Skill Expert 5e Practiced Expert

Buff one ability score. Gain 1 proficiency in one skill, expertise in one skill.

5e:Skilled Skilled 5e Skilled

Gain proficiency in a limited number of skills and/or tools.

Yes
5e:Skulker Skulker 5e Skulker

Dexterity 13 or higher

Increased ability to hide. Increased perception in dim light.

Yes
5e:Slasher Slasher 5e Slasher

Gain Strength and Dexterity, slow an opponent, and impose disadvantage on critical hits with slashing damage.

5e:Soul of the Storm Giant Soul of the Storm Giant 5e Soul of the Storm Giant

4th Level

Strike of the Giants (Storm Giant) feat

Buff one ability score, gain protective aura.

Yes
5e:Spell Sniper Spell Sniper 5e Spell Sniper

The Ability to cast one spell

Increase range of some spells, ignore half cover and three-quarters cover, and learn a cantrip.

Yes
5e:Squat Nimbleness Squat Nimbleness 5e Squat Nimbleness

Dwarf or Small race

Bonus to Strength or Dexterity, and Acrobatics or Athletics. Increased speed.

Dwarf, Gnome, Goblin, Grung, Halfling, Kobold

5e:Squire of Solamnia Squire of Solamnia 5e Squire of Solamnia

Fighter or Paladin Class or Knight of Solamnia Background

Mounting/Dismounting costs less movement, gain Superiority Dice and Maneuver.

Yes Yes
5e:Strike of the Giants Strike of the Giants 5e Strike of the Giants

Bonus damage on a weapon hit. Depending on your choice of giant magic, there may be additional effects.

Yes
5e:Strixhaven Initiate Strixhaven Initiate 5e Strixhaven Initiate

You learn 2 cantrips and a 1st-level spell based on the Strixhaven college you choose

Yes Yes
5e:Strixhaven Mascot Strixhaven Mascot 5e Strixhaven Mascot

4th Level

Strixhaven Initiate feat

Summon a special familiar, a Strixhaven mascot based on the Strixhaven college you have chosen.

Yes Yes
5e:Svirfneblin Magic Svirfneblin Magic 5e Svirfneblin Magic

Gnome (Deep Gnome)

Innate Spellcasting

Deep Gnome Subrace

Yes
5e:Tandem Tactician Tandem Tactician 5e Tandem Tactician

Can help as a bonus action. Buffs when using help to aid an attack.

5e:Tavern Brawler Tavern Brawler 5e Tavern Brawler

Gain Strength or Constitution, effectively use improvised weapons and unarmed strikes.

Yes
5e:Telekinetic Telekinetic 5e Telekinetic

Boost Intelligence, learn mage hand with special use.

Yes
5e:Telepathic Telepathic 5e Telepathic

Boost Int, Wis, or Cha, can communicate with telepathy, learn detect thoughts

Yes
5e:Tough Tough 5e Tough

Increases hit point maximum.

Yes
5e:Tracker Tracker 5e Tracker

Buff Wisdom, learn and can cast hunter's mark spell. Buff Survival skill to track.

5e:Vigor of the Hill Giant Vigor of the Hill Giant 5e Vigor of the Hill Giant

4th Level

Strike of the Giants (Hill Giant) feat

Buff one Constitution, resist being pulled/pushed and knocked prone

Yes
5e:War Caster War Caster 5e Warcaster

The ability to cast at least one spell

Enhances spellcasting in battle.

Yes
5e:Weapon Master Weapon Master 5e Weapon Master

Buff Strength or Dexterity and learn new weapons.

Yes
5e:Wonder Maker Wonder Maker 5e Wonder Maker

Rock Gnome

Bonus to Dexterity or Intelligence. Boost to proficiency with tinker's tools. Additional clockwork device choices for Tinker trait

Rock Gnome

5e:Wood Elf Magic Wood Elf Magic 5e Squat Nimbleness

Wood Elf

Gain the longstrider, pass without trace, and one druid cantrip.

Wood Elf

SRD5:Grappler Grappler 5e Grappler

Strength 13 or higher

Advantage on grapple which also restrains.

Yes

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