View table: One_Spell

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Table structure:

  1. Sort_Text - String
  2. Spell_Name - String
  3. Ritual - Boolean
  4. Concentration - Boolean
  5. Action_Type - String
  6. Spell_Range - String
  7. Component - List of String, delimiter: ,
  8. Valuable_Component - Boolean
  9. Consumable_Component - Boolean
  10. Summary - Wikitext
  11. Level - String (allowed values: Cantrip · 1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 9)
  12. List - List of String, delimiter: ,
  13. School - String
  14. Scalable - Boolean
  15. Canon_Spell - Boolean
  16. Casters - List of String, delimiter: ,
  17. Domain_Spell - List of String, delimiter: ,
  18. Subclass_Bonus - List of String, delimiter: ,
  19. Offlist_Caster - List of String, delimiter: ,
  20. Race_Spell - List of String, delimiter: ,

This table has 518 rows altogether.

Recreate data.

Page Sort Text Spell Name Ritual Concentration Action Type Spell Range Component Valuable Component Consumable Component Summary Level List School Scalable Canon Spell Casters Domain Spell Subclass Bonus Offlist Caster Race Spell
5e:Sanctuary Sanctuary One Sanctuary Bonus Action 30 feet V S M 1 Divine Abjuration
One:Abi-Dalzim's Horrid Wilting Abi-Dalzim's Horrid Wilting One Abi-Dalzim's Horrid Wilting Action 150 feet V S M

Suck the moisture from everything in the area.

8 Sorcerer Wizard Necromancy
One:Absorb Elements Absorb Elements One Absorb Elements Reaction Self S

Resistance to a type of damage after being hit.

1 Artificer Druid Ranger Sorcerer Wizard Abjuration Yes
One:Acid Arrow Acid Arrow One Acid Arrow Action 90 feet V S M

Magical arrow bursts in a spray of acid

2 Wizard Evocation Yes
One:Acid Splash Acid Splash One Acid Splash Action 60 feet V S

Conjures bubble of acid that can hit creatures in a 5 foot sphere, Dex save to avoid.

0 Artificer Sorcerer Wizard Evocation Yes
One:Aganazzar's Schorcher Aganazzar's Schorcher One Aganazzar's Schorcher Action 30 feet V S M

You create a line of fire to damage enemies.

2 Sorcerer Wizard Evocation Yes
One:Aid Aid Spell One One Aid Action 30 feet V S M

Provide Temporary Hit Points to a number of creatures.

2 Artificer Bard Cleric Paladin Ranger Abjuration Yes
One:Alarm Alarm One Alarm Yes minute 30 feet V S M

You set an alarm against unwanted intrusion.

1 Artificer Ranger Wizard Abjuration
One:Alter Self Alter Self One Alter Self Yes Action Self V S 2 Artificer Sorcerer Wizard Transmutation
One:Animal Friendship Animal Friendship One Animal Friendship Action 30 feet V S M 1 Bard Druid Ranger Enchantment Yes
One:Animal Messenger One:Animal Messenger One Animal Messenger Yes Action 30 feet V S M 2 Primal Enchantment Yes Bard Druid Ranger
One:Animal Shapes Animal Shapes One Animal Shapes Yes Action 30 feet V S 8 Druid Transmutation
One:Animate Dead Animate Dead One Animate Dead minute 10 feet V S M

creates skelletons or zombies from corpses

3 Cleric Wizard Necromancy Yes
One:Animate Objects Animate Objects One Animate Objects Yes Action 120 feet V S 5 Artificer Bard Sorcerer Wizard Transmutation Yes
One:Antilife Shell Antilife Shell One Antilife Shell Yes Action Self (10-foot radius) V S 5 Druid Abjuration
One:Antimagic Field Antimagic Field One Antimagic Field Yes Action Self (10-foot-radius sphere) V S M 8 Cleric Wizard Abjuration
One:Antipathy/Sympathy Antipathy/Sympathy One Antipathy/Sympathy hour 50 feet V S M 8 Bard Druid Wizard Enchantment
One:Arcane Eruption One:Arcane Eruption One Arcane Eruption Actionn 120 feet V S

Creates a magic explosion of a chosen damage type within a sphere created in range. In addition, has a chance to apply a condition to those affected.

4 Sorcerer Evocation Yes
One:Arcane Eye Arcane Eye One Arcane Eye Yes Action 30 feet V S M 4 Artificer Wizard Divination
One:Arcane Gate Arcane Gate One Arcane Gate Yes Action 500 feet V S

Create teleportation gate

6 Sorcerer Warlock Wizard Conjuration
One:Arcane Hand Arcane Hand One Arcane Hand Yes Action 120 feet V S M 5 Artificer Sorcerer Wizard Evocation Yes
One:Arcane Lock Arcane Lock One Arcane Lock Action Touch V S M Yes Yes 2 Artificer Wizard Abjuration
One:Arcane Sword Arcane Sword One Arcane Sword Yes Action 60 feet V S M Yes

Creates a floating force sword to damage enemies.

7 Bard Wizard Evocation Yes Bard Wizard
One:Armor of Agathys Armor of Agathys One Armor of Agathys Action Self V S M

Gain temporary hit points and damages close combat attackers

1 Warlock Abjuration Yes
One:Arms of Hadar One:Arms of Hadar One Arms of Hadar Action Self (10 foot radius) V S

Creates energy tentacles that attack those in range.

1 Arcane Conjuration Yes
One:Ashardalon's Stride Ashardalon's Stride One Ashardalon's Stride Yes Bonus Action Self V S

Flames jet from your feet, increasing your speed and damaging nearby creatures.

3 Artificer Ranger Sorcerer Wizard Transmutation Yes
One:Astral Projection Astral Projection One Astral Projection hour 10 feet V S M Yes Yes 9 Cleric Warlock Wizard Necromancy
One:Augury Augury One Augury Yes minute Self V S M Yes 2 Cleric Druid Wizard Divination
One:Aura of Life Aura of Life One Aura of Life Yes Action Self (30 foot radius) V

Provides necrotic resistance and regeneration to friends in area.

4 Cleric Paladin Abjuration
One:Aura of Purity Aura of Purity One Aura of Purity Yes Action Self (30 foot radius) V

Resistance to poison resistance to some other conditions.

4 Cleric Paladin Abjuration
One:Aura of Purity One:Aura of Purity One Aura of Purity Yes Action Self (30 foot radius) V

Creatures in aura gain immunity to disease, resistance to poison damage and boost to saves to avoid specific conditions.

4 Divine Abjuration
One:Aura of Vitality Aura of Vitality One Aura of Vitality Yes Action Self (30 foot radius) V

Creates an area of healing.

3 Cleric Druid Paladin Abjuration
One:Aura of Vitality One:Aura of Vitality One Aura of Vitality Yes Action Self (30 foot radius) V

Creates an area of healing.

3 Divine Abjuration
One:Awaken Awaken One Awaken 8 hours Touch V S M Yes Yes 5 Bard Druid Transmutation
One:Awaken One:Awaken One Awaken 8 hours Touch V S M Yes Yes 5 Primal Transmutation
One:Bane Bane One Bane Yes Action 30 feet V S M

Up to 3 creatures must subtract d4 from attacks & saves

1 Bard Cleric Enchantment Yes Fate Domain Fate Domain
One:Bane One:Bane One Bane Yes Action 30 feet V S M

Up to 3 creatures must subtract d4 from attacks & saves

1 Divine Enchantment Yes Fate Domain Fate Domain
One:Banishing Smite Banishing Smite One Banishing Smite Yes Bonus Action Self V

Additional force damage and if the target's hit points are below a certain threshold, chance to banish target.

5 Paladin Conjuration
One:Banishing Smite One:Banishing Smite One Banishing Smite Yes Bonus Action Self V

Additional force damage and if the target's hit points are below a certain threshold, chance to banish target.

5 Paladin Conjuration
One:Banishment Banishment One Banishment Yes Action 30 feet V S M

You send a creature to a pocket dimension.

4 Cleric Paladin Sorcerer Warlock Wizard Conjuration
One:Banishment One:Banishment One Banishment Yes Action 30 feet V S M

You send a creature to a pocket dimension.

4 Arcane Divine Sorcerer Warlock Wizard Conjuration
One:Barkskin Barkskin One Barkskin Yes Bonus Action Touch V S M

A creature you touch gains temporary hit points each turn.

2 Druid Ranger Transmutation Yes
One:Barkskin One:Barkskin One Barkskin Yes Bonus Action Touch V S M

A creature you touch gains temporary hit points ?'"`UNIQ--ref-00000001-QINU`"'? each turn.

2 Primal Transmutation Yes
One:Beacon of Hope Beacon of Hope One Beacon of Hope Yes Action 30 feet V S 3 Cleric Abjuration
One:Beacon of Hope One:Beacon of Hope One Beacon of Hope Yes Action 30 feet V S 3 Divine Abjuration
One:Beast Bond Beast Bond One Beast Bond Yes Action Touch V S M

Gain animal companion while spell lasts.

1 Druid Ranger Divination
One:Beast Sense Beast Sense One Beast Sense Yes Yes Action Touch S

For the duration you can use your action to use the senses of a target beast.

2 Druid Ranger Divination
One:Beast Sense One:Beast Sense One Beast Sense Yes Yes Action Touch S

For the duration you can use your action to use the senses of a target beast.

2 Primal Divination
One:Bestow Curse Bestow Curse One Bestow Curse Yes Action Touch V S 3 Bard Cleric Wizard Necromancy Yes Fate Domain
One:Bestow Curse One:Bestow Curse One Bestow Curse Yes Action Touch V S 3 Arcane Necromancy Yes Fate Domain
One:Black Tentacles Black Tentacles One Black Tentacles Yes Action 90 feet V S M 4 Wizard Conjuration
One:Blade Barrier Blade Barrier One Blade Barrier Yes Action 90 feet V S 6 Cleric Evocation
One:Blade of Disaster Blade of Disaster One Blade of Disaster Yes Bonus Action 60 feet V S

Creates a temporary magic blade that can make 2 attacks per turn causing force damage.

9 Sorcerer Warlock Wizard Conjuration
One:Blade Ward Blade Ward One Blade Ward Reaction Self V S

Use a reaction to impose disadvantage on melee attack against you

0 Bard Sorcerer Warlock Wizard Abjuration
One:Bless Bless One Bless Yes Action 30 feet V S M 1 Cleric Paladin Enchantment Yes Life Domain Life Domain
One:Blight Spell Blight Spell One One Blight Action 30 feet V S 4 Druid Sorcerer Warlock Wizard Necromancy Yes
One:Blinding Smite Blinding Smite One Blinding Smite Bonus Action Self V

When you hit with a melee weapon attack, you deal radiant damage and blind your target (later save to end condition).

3 Paladin Evocation Yes
One:Blindness/Deafness Blindness/Deafness One Blindness/Deafness Action 30 feet V 2 Bard Cleric Sorcerer Transmutation Yes
One:Blink Blink One Blink Action Self V S 3 Artificer Sorcerer Wizard Transmutation
One:Blur Blur One Blur Yes Action Self V 2 Artificer Sorcerer Wizard Illusion
One:Bones of the Earth Bones of the Earth One Bones of the Earth Action 120 feet V S

Creates stone pillars

6 Druid Transmutation Yes
One:Book of Shadows One:Book of Shadows One Book of Shadows hour Self V S

Creates a magic book that boosts your Warlock Spellcasting.

0 Warlock Evocation
One:Booming Blade Booming Blade One Booming Blade Action Self (5-foot radius) S M Yes

You attack with a melee weapon. If you hit, the target takes thunder damage if it moves.

0 Artificer Sorcerer Warlock Wizard Evocation Yes
One:Borrowed Knowledge Borrowed Knowledge One Borrowed Knowledge Action Self V S M Yes

Gain temporary proficiency in a skill.

2 Bard Cleric Warlock Wizard Divination
One:Burning Hands Burning Hands One Burning Hands Action Self (15-foot cone) V S 1 Sorcerer Wizard Evocation Yes
One:Call Lightning Call Lightning One Call Lightning Yes Action 120 feet V S 3 Druid Conjuration Yes
One:Calm Emotions Calm Emotions One Calm Emotions Yes Action 60 feet V S 2 Bard Cleric Enchantment
One:Catapult Spell Catapult Spell One Catapult Action 150 feet S

Hurls an object, may cause damage.

1 Artificer Sorcerer Wizard Transmutation Yes
One:Catnap Catnap One Catnap Action 30 feet S M

Willing creatures sleep for the duration and get the benefits of a short rest.

3 Artificer Bard Sorcerer Wizard Enchantment Yes
One:Cause Fear Cause Fear One Cause Fear Yes Action 60 feet V S

Living creatures must save or become frightened

1 Warlock Wizard Necromancy Yes
One:Ceremony Ceremony One Ceremony Yes 1 hour Touch V S M Yes Yes

Can perform one of a number of ceremonies - attonement, bless water, comming of age, dedication, funeral rite, or wedding.

1 Cleric Paladin Abjuration
One:Chain Lightning Chain Lightning One Chain Lightning Action 150 feet V S M 6 Sorcerer Wizard Evocation Yes
One:Chaos Bolt One:Chaos Bolt One Chaos Bolt Action 120 feet V S

Shoots a bolt of energy that does random damage type and has a chance to chain to another enemy.

1 Sorcerer Evocation Yes
One:Charm Monster Charm Monster One Charm Monster Action 30 feet V S

Place a charm on a creature.

4 Bard Druid Sorcerer Warlock Wizard Enchantment Yes
One:Charm Person One:Charm Person One Charm Person Action 30 feet V S 1 Arcane Enchantment Yes
One:Chill Touch Chill Touch One Chill Touch Action Touch V S

Make a melee spell attack causing Necrotic damage.

0 Arcane Sorcerer Warlock Wizard Necromancy Yes
One:Chromatic Orb Chromatic Orb One Chromatic Orb Action 90 feet V S M

Creates an orb that damages creatures with a chosen damage type.

1 Sorcerer Wizard Evocation Yes Eldritch Knight Sorcerer Wizard
One:Circle of Death Circle of Death One Circle of Death Action 150 feet V S M 6 Sorcerer Warlock Wizard Necromancy Yes
One:Circle of Power Circle of Power One Circle of Power Yes Action Self (30 foot range) V

Creates an area that benefits you and allies against magical attacks.

5 Paladin Abjuration
One:Clairvoyance Clairvoyance One Clairvoyance Yes 10 minutes 1 mile V S M Yes 3 Bard Cleric Sorcerer Wizard Divination
One:Clone Clone One Clone hour Touch V S M Yes Yes 8 Wizard Necromancy
One:Cloud of Daggers Cloud of Daggers One Cloud of Daggars Yes Action 60 feet V S M

You create an area around you filled with magical daggers that damage enemies.

2 Bard Sorcerer Warlock Wizard Conjuration Yes
One:Cloudkill Cloudkill One Cloudkill Yes Action 120 feet V S 5 Sorcerer Wizard Conjuration Yes
One:Color Spray Color Spray One Color Spray Action Self (15-foot cone) V S M 1 Bard Sorcerer Wizard Illusion Yes
One:Command Command One Command Action 60 feet V 1 Bard Cleric Paladin Enchantment Yes
One:Commune Commune One Commune Yes minute Self V S M 5 Cleric Divination
One:Commune with Nature Commune with Nature One Commune with Nature Yes minute Self V S 5 Druid Ranger Divination
One:Compelled Duel Compelled Duel One Compelled Duel Yes Bonus Action 30 feet V

Place consequences on an enemy if it attacks anyone but you.

1 Paladin Enchantment
One:Comprehend Languages Comprehend Languages One Comprehend Languages Yes Action Self V S M 1 Bard Sorcerer Warlock Wizard Divination
One:Compulsion Compulsion One Compulsion Yes Action 30 feet V S 4 Bard Enchantment
One:Cone of Cold Cone of Cold One Cone of Cold Action Self (60-foot cone) V S M 5 Druid Sorcerer Wizard Evocation Yes
One:Confusion Confusion One Confusion Yes Action 90 feet V S M 4 Bard Druid Sorcerer Wizard Enchantment Yes
One:Conjure Animals Conjure Animals One Conjure Animals Yes Action 60 feet V S

Summon nature spirits in a Large swarm that causes Radiant damage to creatures in its space.

3 Druid Ranger Conjuration Yes
One:Conjure Barrage One:Conjure Barrage One Conjure Barrage Action Self (60 foot cone) V S M Yes

Create magical duplicates of your weapon that fly to strike targets in a cone (Dexterity save to reduce damage).

3 Ranger Conjuration Yes
One:Conjure Celestial Conjure Celestial One Conjure Celestial Yes Action 90 feet V S

Create a cylinder of light in range. A creature enters the cylinder (or starts its turn there) can receive healing or Radiant damage (Dex save to half).

7 Cleric Conjuration Yes
One:Conjure Elemental Conjure Elemental One Conjure Elemental Yes Action 60 feet V S

Summon an Elemental spirit in a Cube that can attack and cause damage to creatures near it. The damage type depends on the elemental type — Bludgeoning (earth), Cold (water), Fire (fire), or Lightning (air).

5 Druid Wizard Conjuration Yes
One:Conjure Fey Conjure Fey One Conjure Fey Yes Action 60 feet V S

Summon a Fey spirit that can attack a nearby creature causing Psychic damage and fear (Wis save to avoid fear).

6 Druid Conjuration Yes
One:Conjure Minor Elementals Conjure Elementals Minor One One Conjure Minor Elementals Yes Action Self (15-foot radius) V S

Summon elemental spirits that buff the damage you do with attacks and creates Difficult Terrain.

4 Druid Wizard Conjuration Yes
One:Conjure Volley One:Conjure Volley One Conjure Volley Action 150 feet V S M

Magical duplicates of your weapon fly to strike targets in a cylinder (Dexterity save to reduce damage).

5 Ranger Conjuration
One:Conjure Woodland Beings Conjure Woodland Beings One Conjure Woodland Beings Yes Action Self (10-foot radius) V S M

Summon a nature spirit that surrounds you causing Force damage to enemies near you. It also grants you the ability to Disengage as a Bonus Action.

5 Druid Ranger Conjuration Yes

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