One:Absorb Elements

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Absorb Elements exists in other D&D editions see:

Absorb Elements (disambiguation).

One D&D Pointer  +
Xanathar's Guide to Everything
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Absorb Elements[1] [2] [3] [4] (Spell) (pointer)
Level: 1st-level
Class Tags: Artificer, Druid, Ranger, Sorcerer, Wizard
School: Abjuration
Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage
Range:  Self
Components: S
Duration: 1 round
Scales: True

Resistance to a type of damage after being hit.

Sources and Notes

  1. Mike Mearls, et. al.. Xanathar's Guide to Everything (5e) (November 2017). Wizards of the Coast. p. 150. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Richard Baker. Princes of the Apocalypse (5e) (2015). Wizards of the Coast.
  3. spell group — (Artificer) — UA Artificer2 2019, Wayfinder's Guide to Eberron (p.178), Eberron Rising from the Last War (p.56), and Tasha's Cauldron of Everything (p.12).
  4. class tags — WotC RPG Team. UA 2023 Bastions and Cantrips (Dungeons and Dragons One D&D) (2023-10-05). Wizards of the Coast.
One D&D is Playtest Material Only

These game mechanics are in draft form, usable in your D&D campaign but not refined by full game development and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events, nor are they available for use on D&D Beyond.

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The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events.

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