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  • #redirect: [[SRD5:Order of Combat#Your Turn]]
    45 bytes (7 words) - 20:54, 22 September 2019
  • #redirect: [[SRD5:Cleric#Channel Divinity: Turn Undead]]
    56 bytes (7 words) - 16:58, 5 April 2020
  • ...n Immunity.''' The creature is {{srd5lc|Immune}} to features that {{srd5lc|Turn Undead}}. [[Category:SRD5 Creature Traits|Turn Immunity]]
    483 bytes (61 words) - 19:04, 13 October 2021

Page text matches

  • ...n Immunity.''' The creature is {{srd5lc|Immune}} to features that {{srd5lc|Turn Undead}}. [[Category:SRD5 Creature Traits|Turn Immunity]]
    483 bytes (61 words) - 19:04, 13 October 2021
  • ...rn, but attack rolls against it have advantage until the start of its next turn.
    638 bytes (91 words) - 15:40, 25 August 2023
  • ...rn, but attack rolls against it have advantage until the start of its next turn.
    821 bytes (118 words) - 15:45, 25 August 2023
  • ...creature's regains ____ {{srd5lc|Hit Point}}s at the start of its {{srd5lc|Turn}} if it has at least 1 hit point.  ...e creature's next {{srd5lc|Turn}}. The creature dies only if it starts its turn with 0 hit points and doesn't regenerate.
    1 KB (225 words) - 07:38, 26 August 2023
  • #redirect: [[SRD5:Order of Combat#Your Turn]]
    45 bytes (7 words) - 20:54, 22 September 2019
  • #redirect: [[SRD5:Cleric#Channel Divinity: Turn Undead]]
    56 bytes (7 words) - 16:58, 5 April 2020
  • ...|Turn}} of the combat, and you can’t take a {{srd5lc|Reaction}} until that turn ends.
    648 bytes (88 words) - 09:08, 27 January 2023
  • |summary=Regain {{srd5lc|Hit Point}}s at the start of its {{srd5lc|Turn}}. ...er of hit points.</ref> {{srd5lc|Hit Point}}s at the start of its {{srd5lc|Turn}} if it has at least 1 hit point. 
    1 KB (207 words) - 08:04, 26 August 2023
  • ...mary={{phoenixash|Creature}} can take a {{srd5lc|Reaction}} every {{srd5lc|Turn}}. ...The {{5epalc|Creature}} can take one {{srd5lc|Reaction}} on every {{srd5lc|Turn}} in a combat.
    692 bytes (93 words) - 15:35, 25 August 2023
  • ...{srd5lc|Attack Roll}}s against any {{srd5lc|Creature}} that hasn't taken a turn. Any hit the assassin scores against a {{srd5lc|Surprise}}d creature is a {
    659 bytes (92 words) - 18:53, 13 October 2021
  • * On its {{srd5lc|Turn}}, it can use either an {{srd5lc|Action}} or a {{srd5lc|Bonus Action}}, not ...han one {{SRD5|Melee Attack|melee}} or {{srd5lc|Ranged Attack}} during its turn.
    1 KB (217 words) - 09:30, 28 January 2023
  • ...trained}}. It must repeat the saving throw at the end of its next {{srd5lc|Turn}}. On a success, the effect ends. On a failure, the creature is {{srd5lc|Pe ...it does so, it can’t see the {{{monsterref}}} until the start of its next turn, when it can avert its eyes again. If it looks at the basilisk in the meant
    2 KB (256 words) - 19:57, 13 October 2021
  • ...ing Throw}} or be {{srd5lc|Poisoned}} until the start of its next {{srd5lc|Turn}}. On a successful saving throw, the creature is {{srd5lc|Immune}} to the {
    756 bytes (106 words) - 09:57, 26 August 2023
  • ...{srd5lc|Attack Roll}}s against any {{srd5lc|Creature}} that hasn't taken a turn. Any hit the assassin scores against a {{srd5lc|Surprise}}d creature is a {
    857 bytes (121 words) - 10:33, 23 August 2023
  • ...our {{srd5lc|Turn}}, and you can’t take more than one bonus action on that turn. For more information, see the “Bonus Actions” section on page 189 of t
    987 bytes (140 words) - 08:26, 30 November 2020
  • ...5|AC}}. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.
    1 KB (239 words) - 13:41, 5 February 2020
  • ...aintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature’s senses, you benefit from a
    1 KB (166 words) - 07:27, 10 May 2022
  • ...than one {{One|Melee Attack|melee}} or {{Onelc|Ranged Attack}} during its turn. ...til the creature’s next turn, and the creature must use its action on that turn to complete the spell. If it can’t, the spell is wasted.
    2 KB (364 words) - 18:18, 25 October 2023
  • ...than one {{One|Melee Attack|melee}} or {{Onelc|Ranged Attack}} during its turn. ...til the creature’s next turn, and the creature must use its action on that turn to complete the spell. If it can’t, the spell is wasted.
    2 KB (375 words) - 19:23, 30 November 2023
  • ...elee Weapon Attack}} as a {{srd5lc|Bonus Action}} on each of your {{srd5lc|Turn}}s after this one. When your rage ends, you suffer one level of {{srd5lc|Ex ...your turn, you can make one, and only one, additional melee attack on that turn.
    3 KB (484 words) - 12:37, 20 February 2020
  • ...rained}} by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeonin
    2 KB (333 words) - 09:52, 1 November 2023
  • ...han one {{SRD5|Melee Attack|melee}} or {{srd5lc|Ranged Attack}} during its turn. ...til the creature’s next turn, and the creature must use its action on that turn to complete the spell. If it can’t, the spell is wasted.
    2 KB (396 words) - 07:18, 4 October 2021
  • ...ement|moves}} toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.}}
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  • .... On a 6, the ____<ref name="you" /> goes berserk. On each of its {{srd5lc|Turn}}s while berserk, the ____<ref name="you" /> attacks the nearest {{srd5lc|C
    1 KB (196 words) - 07:00, 15 October 2021
  • ...rained}} by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeonin
    2 KB (339 words) - 09:05, 18 September 2021
  • ...ttack if you move a given distance toward your target on the same {{srd5lc|Turn}} you make the attack. ...ies one of its {{srd5lc|Melee Attack}}s.</ref> attack on the same {{srd5lc|Turn}}, the target takes an extra ____<ref name="note2">Note: The damage done is
    1 KB (202 words) - 11:11, 23 August 2023
  • ...ement|moves}} toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.<br />
    3 KB (436 words) - 17:49, 19 September 2021
  • ...in the game world. During a round, each participant in a battle takes a '''turn'''. ...everyone rolls '''[[#Initiative|initiative]]'''. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the oth
    7 KB (1,153 words) - 20:00, 22 September 2019
  • ...he start of each of its {{Onelc|Turn}}s to determine its behavior for that turn. ...ction to each die face. The creature doesn’t take an {{Onelc|Action}} this turn.
    3 KB (409 words) - 07:30, 7 November 2023
  • ...ing Throw}} or be {{srd5lc|Poisoned}} until the start of its next {{srd5lc|Turn}}. On a successful saving throw, the creature is {{srd5lc|Immune}} to the _
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  • |trait1desc=Starting at 3rd level, once per {{srd5lc|Turn}}, you may add your {{srd5lc|Proficiency Bonus}} to your damage. ...c|Disadvantage}} on attack rolls against you, until the start of your next turn.
    2 KB (331 words) - 11:36, 4 March 2021
  • .... On a 6, the ____<ref name="you" /> goes berserk. On each of its {{srd5lc|Turn}}s while berserk, the ____<ref name="you" /> attacks the nearest {{5epalc|C
    1 KB (207 words) - 10:47, 23 August 2023
  • ...e courtier’s next {{srd5lc|Turn}}. The courtier dies only if it starts its turn with 0 hit points and doesn’t regenerate.}}
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  • ...e start of each of its {{srd5lc|Turn}}s to determine its behavior for that turn. ...tion to each die face. The creature doesn’t take an {{srd5lc|Action}} this turn.
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  • ...n it. You may use a {{srd5lc|Bonus Action}} to move the area each {{srd5lc|Turn}}. <!--unofficial description of spell effects--> ...o the spirit's space for the first time on a {{srd5lc|Turn}} or starts its turn there, you can cause the spirit to restore 1d6 {{srd5lc|Hit Point}}s to tha
    2 KB (373 words) - 12:06, 21 November 2023
  • ...venant's next turn. The revenant's body is destroyed only if it starts its turn with 0 hit points and doesn't regenerate. |feature3=Turn Immunity
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  • ...ref|y}}''' The creature can take one {{srd5lc|Reaction}} on every {{srd5lc|Turn}} in a combat. 
    499 bytes (65 words) - 15:31, 25 August 2023
  • ...collapses on itself, and the spell ends at the start of your next {{Onelc|Turn}}. Webs layered over a flat surface have a depth of 5 feet. ...that starts its {{Onelc|Turn}} in the webs or that enters them during its turn must make a {{One|Dexterity}} {{Onelc|Saving Throw}}. On a failed save, the
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  • ...start of the doll's next turn. The doll is destroyed only if it starts its turn with 0 hit points and doesn't regenerate.
    2 KB (293 words) - 19:00, 17 March 2024
  • ...rn, but attack rolls against it have advantage until the start of its next turn.
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  • ...ertrd}} as much of the initial damage and no damage at the end of its next turn.
    1 KB (222 words) - 07:16, 17 September 2021
  • |feature1=Turn Immunity |fdesc1={{SRD5trait}} The claw is {{srd5lc|Immune}} to effects that {{srd5lc|Turn Undead}}.
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  • |summary=You may turn {{srd5lc|Invisible}}
    548 bytes (69 words) - 12:46, 2 March 2021
  • ...art of the sovereign’s next turn. The sovereign dies only if it starts its turn with 0 hit points and doesn’t regenerate.}}
    2 KB (346 words) - 19:31, 7 July 2022
  • ...collapses on itself, and the spell ends at the start of your next {{srd5lc|Turn}}. Webs layered over a flat surface have a depth of 5 feet. ...that starts its {{srd5lc|Turn}} in the webs or that enters them during its turn must make a {{SRD5|Dexterity}} {{srd5lc|Saving Throw}}. On a failed save, t
    3 KB (421 words) - 20:42, 4 October 2021
  • Pain grips the creature’s mind, and its eyes turn milky white. The creature has {{srd5lc|Disadvantage}} on {{SRD5|Wisdom}} {{ ...e="para">Paraphrased</ref> At the end of each of the [infected’s] {{srd5lc|Turn}}s, it must make a {{SRD5|Constitution}} {{srd5lc|Saving Throw}}. After fai
    2 KB (254 words) - 20:43, 26 April 2020
  • ...at the start of the lich's next turn. The lich dies only if it starts its turn with 0 hit points and doesn't regenerate. |feature4=Turn Resistance
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  • ...rn, but attack rolls against it have advantage until the start of its next turn.
    2 KB (309 words) - 13:00, 11 January 2022
  • ...me damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage. <!-- main spell desc --
    2 KB (353 words) - 18:15, 4 December 2023
  • ...tart of the golem's next turn The golem is destroyed only if it starts its turn with 0 hit points and doesn't regenerate.
    2 KB (340 words) - 17:40, 17 March 2024
  • ...rn, but attack rolls against it have advantage until the start of its next turn.
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  • ...ction at the start of its next turn. The typhon dies only if it starts its turn with 0 hit points and doesn't regenerate.
    2 KB (310 words) - 08:50, 30 April 2022
  • ...f its {{srd5lc|Turn}}. The ixitxachitl dies only if it starts its {{srd5lc|Turn}} with 0 hit points.
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  • ...t toward a target and then hits it with a gore attack on the same {{srd5lc|Turn}}, the target takes an extra 9 (2d8) {{srd5lc|Piercing}} damage. If the tar ...rn, but attack rolls against it have advantage until the start of its next turn.
    3 KB (381 words) - 09:16, 13 February 2024
  • '''Cunning Action.''' On each of its {{srd5lc|Turn}}s, the creature can use a {{srd5lc|Bonus Action}} to take the {{srd5lc|Das
    599 bytes (83 words) - 18:52, 18 October 2021
  • When you take your action on your {{srd5lc|Turn}}, you can take one of the actions presented here, an action you gained fro ...feet is reduced to 15 feet, for instance, you can move up to 30 feet this turn if you dash.
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  • ...takes damage, it is {{srd5lc|Stunned}} until the end of its next {{srd5lc|Turn}}. ...e="para">Paraphrased</ref> At the end of each of the [infected’s] {{srd5lc|Turn}}s, it must make a {{SRD5|Constitution}} {{srd5lc|Saving Throw}}. After fai
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  • Whenever the hydra takes 35 or more damage in a single {{srd5lc|Turn}}, one of its heads dies. If all its heads die, the hydra dies. ...e its last turn, unless it has taken {{srd5lc|Fire}} damage since its last turn. The hydra regains 10 {{srd5lc|Hit Point}}s for each head regrown in this w
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  • ...t the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
    2 KB (322 words) - 19:30, 24 February 2022
  • ..., whenever you take the {{SRD5|Attack}} {{srd5lc|Action}} on your {{srd5lc|Turn}}.
    654 bytes (90 words) - 20:15, 10 May 2022
  • ...ertrd}} as much of the initial damage and no damage at the end of its next turn.
    2 KB (256 words) - 17:38, 29 October 2023
  • ...hrow}} or have its speed reduced to 0 until the start of its next {{srd5lc|Turn}}. ...start of its next turn and rolls a d8 to determine what it does during its turn.<br />
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  • ...rn, but attack rolls against it have advantage until the start of its next turn.
    2 KB (315 words) - 22:14, 12 January 2024
  • ...once, whenever you take the [[SRD5:Attack|Attack action]] on your {{srd5lc|Turn}}. |trait5name=Turn Creatures of Enmity
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  • ...wood woad's next {{srd5lc|Turn}}. The wood woad dies only if it starts its turn with 0 hit points and doesn't regenerate. |fdesc4={{SRD5trait}} Once on its {{srd5lc|Turn}}, the creature can use 10 feet of its {{srd5lc|Movement}} to step magicall
    3 KB (417 words) - 14:27, 27 February 2022
  • ...rrain}}. It takes 5 (1d10) {{srd5lc|Force}} damage if it ends its {{srd5lc|Turn}} inside an object.
    639 bytes (88 words) - 19:01, 13 October 2021
  • ...me damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage. <!-- main spell desc --
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  • ...he creature takes 20 {{srd5lc|Radiant}} damage when it starts its {{srd5lc|Turn}} in sunlight. While in sunlight, it has {{srd5lc|Disadvantage}} on {{srd5l
    680 bytes (90 words) - 10:12, 26 August 2023
  • ...ing Throw}} or be {{srd5lc|Poisoned}} until the start of its next {{srd5lc|Turn}}. On a successful saving throw, the creature is immune to the ghast's Sten ...t have {{srd5lc|Advantage}} on saving throws against effects that {{srd5lc|Turn Undead}}.
    3 KB (421 words) - 07:49, 30 April 2024
  • ...k Roll}}s and {{srd5lc|Ability Check}}s until the end of its next {{srd5lc|Turn}}.
    647 bytes (91 words) - 05:43, 23 June 2022
  • ...e start of its {{srd5lc|Turn}}. The ixitxachitl dies only if it starts its turn with 0 hit points.
    2 KB (239 words) - 19:44, 3 April 2024
  • ...cy Bonus}} to your damage. You may only use this ability once per {{srd5lc|Turn}}. |trait5name=Turn Creatures of Enmity
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  • ...wound the target. At the start of each of the wounded creature’s {{srd5lc|Turn}}s, it takes 1d4 {{srd5lc|Necrotic}} damage for each time you’ve wounded
    2 KB (278 words) - 10:37, 27 December 2021
  • ...art of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate.
    3 KB (344 words) - 05:16, 8 January 2024
  • ...row}}s, and it gains an additional {{Onelc|Action}} on each of its {{Onelc|Turn}}s. That action can be used only to take the {{One|Action#Attack|Attack}} ( ...e target can’t {{Onelc|Move}} or take actions until after its next {{Onelc|Turn}}, as a wave of lethargy sweeps over it. <!-- main spell desc -->
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  • ...mage, this trait doesn't function at the start of the pest's next {{srd5lc|Turn}}.
    2 KB (238 words) - 13:00, 25 April 2024
  • ...the start of the thorny's next turn. The thorny dies only if it starts its turn with 0 hit points and doesn't regenerate.
    3 KB (363 words) - 05:21, 8 January 2024
  • ...e}} {{srd5lc|Action}} as a {{srd5lc|Bonus Action}} on each of its {{srd5lc|Turn}}s.
    687 bytes (98 words) - 06:42, 15 October 2021
  • ...ers the spell’s area for the first time on a {{srd5lc|Turn}} or starts its turn there must make a {{SRD5|Charisma}} {{srd5lc|Saving Throw}}. On a failed sa
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  • |trait5name=Turn Creatures of Enmity |trait5desc=Starting at 10th you gain the ability to turn creatures of enmity. As an {{srd5lc|Action}}, you present your {{srd5lc|Hol
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  • ...effect into {{Onelc|Difficult Terrain}} until the end of your next {{Onelc|Turn}}. <!-- main spell desc -->
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  • ...art of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate.
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  • ...{{Onelc|Turn}}s, unless there is nowhere to move. If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature ca
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  • At the end of each of the target’s {{srd5lc|Turn}}s, it must make a {{SRD5|Constitution}} {{srd5lc|Saving Throw}}. After fai '''Blinding Sickness.''' Pain grips the creature’s mind, and its eyes turn milky white. The creature has {{srd5lc|Disadvantage}} on {{SRD5|Wisdom}} {{
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  • ...art of the golem's next turn. The golem is destroyed only if it starts its turn with 0 hit points and doesn't regenerate.
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  • ...k if you move no more than half your {{srd5lc|Speed}} on the same {{srd5lc|Turn}}. ...take your first turn at your normal {{srd5lc|Initiative}} and your second turn at your initiative minus 10. You cannot use this feature when you are {{srd
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  • ...{srd5lc|Turn}}s, unless there is nowhere to move. If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature ca
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  • ...t the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
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  • ...ters the spell’s area for the first time on a {{onelc|Turn}} or starts its turn there must make a {{One|Charisma}} {{onelc|Saving Throw}}. On a failed save
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  • ...he restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The pet ...the creature does so, it can’t see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in t
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  • ...ts fewer Discipline Points than before, and the darkness can be moved each turn during the duration of the spell. The Monk can also see in their own Darkne ...onelc|Component}}s. The darkness can be moved at the start of your {{onelc|Turn}}.
    4 KB (570 words) - 13:27, 26 October 2023
  • ** {{SRD5|Turn|Your Turn}} *** {{SRD5|Order of Combat#Other Activity on Your Turn|Other Activity}}
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  • ...your {{srd5lc|Proficiency Bonus}}. This feature may be used only once per turn. |trait6name=Turn Creatures of Enmity
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  • ...t can’t regain {{srd5lc|Hit Point}}s until the start of your next {{srd5lc|Turn}}. Until then, the hand clings to the target. ...antage}} on {{srd5lc|Attack Roll}}s against you until the end of your next turn. <!-- main spell desc -->
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  • ...to 0 {{srd5lc|Hit Point}}s with a {{srd5lc|Melee Attack}} on its {{srd5lc|Turn}}, the ____<ref name="you" /> can take a {{srd5lc|Bonus Action}} to move up
    752 bytes (114 words) - 15:24, 25 August 2023
  • ...n at the start of its next turn. The juggernaut dies only if it starts its turn with 0 hit points and doesn't regenerate.
    3 KB (338 words) - 11:00, 7 March 2022
  • '''Martial Advantage.''' Once per {{srd5lc|Turn}}, the ____(trait owner) can deal an extra ____<!--7 (2d6)--> damage to a {
    738 bytes (101 words) - 09:21, 30 December 2023
  • ...ters the wall’s area for the first time on a {{srd5lc|Turn}} or starts its turn there, the creature must make a {{SRD5|Dexterity}} {{srd5lc|Saving Throw}}.
    2 KB (290 words) - 11:40, 18 September 2021
  • ...nters the wall’s area for the first time on a {{Onelc|Turn}} or starts its turn there, the creature must make a {{One|Dexterity}} {{Onelc|Saving Throw}}. O
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  • ...rrain}}. It takes 5 (1d10) {{srd5lc|Force}} damage if it ends its {{srd5lc|Turn}} inside an object other than a sacred statue. |feature3=Turn Resistance
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