5e:Glasswork Golem

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The Wild Beyond the Witchlight
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Glasswork Golem (Pointer) [1] [2]
Medium Construct  (Golems), Unaligned
Armor Class: 13 (natural armor)
Hit Points: 36
Speed: 30 ft.
Str Dex Con Int Wis Cha
Saving Throws: Dex, Con, Wis
Damage Immunity: poison, psychic
Condition Immune: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: blindsight 60 ft. (blind beyond this radius), passive perception 10
Languages:
Habitat: Feywild, Urban
Plane: Feywild
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Features

False Appearance. [3]

Immutable Form. [4] The golem is immune to any spell or effect that would alter its form.

Regeneration. [4] The golem regains 10 hit points at the start of its turn. If the golem takes bludgeoning or thunder damage, this trait doesn't function at the start of the golem's next turn The golem is destroyed only if it starts its turn with 0 hit points and doesn't regenerate.

Unusual Nature.

Actions

Multiattack.

Glass Sword. Melee Weapon Attack

Bonus Actions

Dazzling Light (Recharge 5-6).

Unofficial Description: Golem made of stained glass


Sources and Notes

  1. Stacey Allan, et. al.. The Wild Beyond the Witchlight (5e) (2021-09-21). Wizards of the Coast. ISBN 9780786967278. p. 192-193. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Habitat (unofficial) - User
  3. False Appearance - this differs from the trait of the same name from the SRD5.
  4. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL. 4.0 4.1

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Monster data +

Glasswork Golem (Sort Text: Golem Glasswork 5e, Size: Medium, Type: Construct, Subtypes: Golem, Alignment: Unaligned, HP: 36, CR: 2, Features: False Appearance Immutable Form Regeneration Unusual Nature Multiattack Glass Sword Dazzling Light, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: The Wild Beyond the Witchlight)

The Wild Beyond the Witchlight Contrigubtions +