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  • ==List of Racial Weapons== ...Category:5e Racial Weapons]]|format=count}} official and unofficial racial weapons.
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  • {{5e Weapon |twohand=y <!-- y=is two-handed weapon -->
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  • {{5e Weapon |twohand= <!-- y=is two-handed weapon -->
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  • {{5e Weapon |twohand=y <!-- y=is two-handed weapon -->
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  • {{5e Weapon |twohand=y <!-- y=is two-handed weapon -->
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  • {{5e Weapon |twohand= <!-- y=is two-handed weapon -->
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  • Your class grants [[SRD5:Proficiency|proficiency]] in certain weapons, reflecting both the class’s focus and the tools you are most likely to u The Weapons table shows the most common weapons used in the fantasy gaming worlds, their price and weight, the damage they
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  • {{5e Weapon |twohand=y <!-- y=is two-handed weapon -->
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  • <div class="badge">{{5epointer|Monster Manual (5e)}}</div> {{5e Weapon
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  • {{5e Weapon |twohand= <!-- y=is two-handed weapon -->
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  • {{5e Weapon |twohand=y <!-- y=is two-handed weapon -->
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  • {{5e Weapon |twohand= <!-- y=is two-handed weapon -->
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  • {{5e Weapon |twohand= <!-- y=is two-handed weapon -->
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  • <div class="badge">{{5epointer|Monster Manual (5e)}}</div> {{5e Weapon
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  • {{5e Weapon |twohand=y <!-- y=is two-handed weapon -->
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  • {{5e Weapon |twohand= <!-- y=is two-handed weapon -->
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  • {{5e Weapon |twohand= <!-- y=is two-handed weapon -->
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  • |twohand= <!-- y=is two-handed weapon --> ==Racial Weapons==
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  • {{5e Weapon |twohand= <!-- y=is two-handed weapon -->
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  • {{5e Weapon ...hb5.24">racial weapon ({{5ep|Drow}}) &mdash; {{Cite Pub|Player's Handbook (5e)|pages=24}} Licensed: &copy; Wizards of the Coast.</ref>
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  • {{5e Weapon |twohand= <!-- y=is two-handed weapon -->
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  • {{5e Weapon |twohand=y <!-- y=is two-handed weapon -->
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  • {{5e Weapon |twohand= <!-- y=is two-handed weapon -->
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  • {{5e Weapon |twohand=y <!-- y=is two-handed weapon -->
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  • ...special properties related to their use, as shown in the [[#Weapons Table|Weapons table]].{{refend|<ref name="srd" />}} Some weapons of the ancients are powered by a special type of ammunition called power ce
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  • {{5e Weapon |twohand= <!-- y=is two-handed weapon -->
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  • <ref name="srd5">{{Cite Pub|SRD-OGL v5.1}} Licensed: [[OGL]].</ref>{{5e Class Features |weaponprofs=Simple weapons, martial weapons
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  • {{5e Weapon |twohand=y <!-- y=two-handed -->
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  • {{5e Weapon |twohand=y <!-- y=is two-handed weapon -->
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  • {{5e Weapon |twohand=y <!-- y=is two-handed weapon -->
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  • {{5e Weapon |twohand= <!-- y=is two-handed weapon -->
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  • |twohand=y <!-- y=is two-handed weapon --> ...nen's Tome of Foes|pages=96}}</ref>[[Category:5e Racial Weapon]][[Category:5e Githyanki]]
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  • {{5e Weapon |twohand=y <!-- y=is two-handed weapon -->
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  • {{5e Weapon |twohand= <!-- y=is two-handed weapon -->
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  • {{5e Magic Weapon |twohand= <!-- y=is two-handed weapon -->
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  • {{5e Weapon |twohand= <!-- y=is two-handed weapon -->
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  • <div class="bctop">{{backto|[[5e]]}}</div> ...kref|Your {{5ed|Class}} grants [[SRD5:Proficiency|proficiency]] in certain weapons, reflecting both the class’s focus and the tools you are most likely to u
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  • {{5e Magic Weapon |twohand= <!-- y=is two-handed weapon -->
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  • {{5e Weapon |twohand=y <!-- y=is two-handed weapon -->
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  • |twohand=y <!-- y=is two-handed weapon --> The glaive is a {{5ed|Polearm}}.[[Category:5e Polearms]]
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  • {{5e Monster |fdesc1=If not wearing {{srd5lc|Heavy Armor}} or wielding a {{srd5lc|Two-Handed}} weapon, the Rakasta grants +5 ft. to the {{srd5lc|Reach}} feature of any
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  • {{5e Monster ...[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
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  • <div class="notice">{{5e Monster Conversion|3e}}</div> {{5e Monster
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  • |Light armor, medium armor, shields, simple weapons, martial weapons |Simple weapons, [[SRD5:Shortsword|shortsword]]s
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  • {{5e Magic Item ...srd5lc|Immune|immunity}} to damage from nonmagical weapons excluding siege weapons, and {{srd5lc|Resistance}} to all other damage. Only a ''{{srd5lc|Wish}}''
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  • {{5e Monster |action4=Breath Weapons
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  • ...n this class, most of which were insprired by the {{pub|Player's Handbook (5e)}} survrey in 2021: ...rtial Arts die, and that die applies only to Unarmed Strikes, not weapons. Weapons are now enhanced by Weapon Mastery. To keep up with other classes, the Monk
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  • '''{{Anchor|Weapon}}'''. These attacks are made with weapons, natural such as claws and teeth or manufactured (swords, arrows, etc.) {{DEFAULTSORTKEY:Attack Type 5e}}
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  • |system=Dungeons and Dragons 5e * Wield god-weapons, signature items of the gods that allow your character to stand apart from
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  • ...Roots}} now applies its increased range only during your turn and only for weapons with specific properties. The feature now clarifies you can potentially use ...ple}} property (limited to {{One|Heavy Weapon|Heavy}} or {{One|Versatile}} weapons).
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  • {{5e Monster ...[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
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  • {{5e Monster ...[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
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  • {{5e Monster ...[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
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  • {{5e Class Features {{5e Class Simple
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  • Here are the main updates in this subclass since the {{pub|Player's Handbook (5e)|2014 Player’s Handbook}}: |traitdesc2=Summary: Create a magical bond with two weapons. Can use a {{One|Bonus Action}} to {{onelc|Teleport}} one of them to the kn
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  • {{5e Monster ...[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
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  • {{5e Individual |tags= <!--used only if no 5e Monster stat block and Not group-->
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  • {{5e Deity {{5e Individual
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  • {{5e Class Features |equipment=* ''(a)'' a martial weapon and a shield or ''(b)'' two martial weapons
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  • {{5e Monster |adesc4=The dragon uses one of the following breath weapons:
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  • {{5e Monster ...leton of a {{srd5lc|Giant Scorpion}}, these {{srd5lc|undead}} are mindless weapons. Since they cannot understand language, they cannot be commanded and are of
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  • {{5e Monster ...[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref> <ref name="rlyhab">habitat (Underground) - [[user:Rlyeha
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  • {{5e Monster ...n that area that aren’t being worn or carried, and it destroys the balor’s weapons.
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  • ...he ability modifier used for a ranged weapon attack is {{SRD5|Dexterity}}. Weapons that have the {{srd5lc|Finesse}} or {{srd5lc|Thrown}} property break this r ...punch, kick, head-­butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your St
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  • {{5e Magic Item ...terrain features — such as a door, a pit, flowers, trees, cells, rooms, or weapons — that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 squa
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  • ...ashing) damage. The damage type is taken when you gain this trait. Natural weapons have both the finesse and light weapon properties. You make a {{srd5lc|Mele ...ong Rest}} you recover all uses of this trait. The range for these natural weapons is 20/60 feet.
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  • {{5e Monster |feature2=Heated Weapons
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  • {{5e Monster |refs={{SRD5ref}} <ref name="MM5.167">{{Cite Pub|Monster Manual (5e)|pages=167}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref n
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  • {{5e Class Features {{5e Class Simple
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  • {{5e Monster |languages={{5e Language|Common}}, {{5e Language|Sylvan}}
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  • {{5e Monster ...[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
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  • {{5e Monster |feature1=Magic Weapons
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  • {{5e Monster ...[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
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  • {{5e Monster Display |action6=Breath Weapons
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  • {{5e Monster |feature4=Magic Weapons
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  • {{5e Monster |refs={{SRD5ref}} <ref name="mm5.167">{{Cite Pub|Monster Manual (5e)|pages=167}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref n
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  • {{5e Monster |damagevulnerabilities=damage from {{5edlc|Cold Iron}} weapons. <!--bludgeoning, slashing, piercing-->
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  • {{5e Monster |feature1=Hellish Weapons
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  • {{5e Monster ...[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
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  • {{5e Monster ...[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
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  • {{5e Monster ...[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
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  • {{5e Monster ...[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
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  • {{5e Monster ...[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
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  • {{5e Monster ...[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
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  • {{5e Monster ...[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
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  • ...atic Dragon, Red Dragon|refs=<ref name="mm5.99">{{Cite Pub|Monster Manual (5e)|pages=99}}. Licensed: &copy; Wizards of the Coast.</ref>}}<br /> ...tles before they begin. As a result, red dragons use their powerful breath weapons first, followed by physical strikes, then magical attacks.
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  • {{5e Monster ...[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
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  • {{5e Monster |feature1=Angelic Weapons
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  • {{5e Class Features ...profs=[[SRD5:Simple Weapon|Simple weapon]]s, [[SRD5:Martial Weapon|martial weapons]]
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  • ===Weapons=== {{alsosee-sect|Magic Weapon (disambiguation)}}Magic weapons are {{srd5lc|Weapon}}s that have been magically enhanced.
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  • ...e objects. Dex contributes to how well you do when attacking at range with weapons. {{5e PA Shaded|''Building Kalor''<br />
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  • {{5e Individual |tags=Dragon, Metallic Dragon, Gold Dragon <!--used only if no 5e Monster stat block and Not group-->
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  • {{5e Monster |feature5=Magic Weapons
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  • {{5e Monster Some Thri-kreen skeletons have a {{5ed|Gythka}} or {{5ed|Chatkcha}}s as weapons.
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  • {{5e Monster ...[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref> <ref name="rlyhab">habitat (Underground, Underwater) - [
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  • <div class="bctop">{{backto|[[5e]]}}</div> ===Weapons===
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  • {{5e Monster ...vantage}} to hit the feystag, as the feystag has an aura that repels magic weapons.
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  • {{5e Monster ...[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
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  • {{5e Monster ...[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
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  • {{5e Monster |damagevulnerabilities=damage from {{5edlc|Cold Iron}} weapons.
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  • {{5e Monster ...[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
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  • {{5e Class Features {{5e Class Simple
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  • {{5e Class Features {{5e Class Simple
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  • {{5e Class Features {{5e Class Simple
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  • Characters can also damage objects with their weapons and spells. Objects are {{srd5lc|Immune}} to {{srd5lc|Poison}} and {{srd5lc [[Category:5e|Environment SRD]]
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  • {{5e Monster :At will: {{5e Spell Line|Druidcraft, Entangle, Pass without Trace, Zephyr Strike}} <br />
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  • {{5e Monster ...5e Spell Line|Detect Magic, Detect Thoughts, Invisibility}} (self only), {{5e Spell Line|Mage Hand, Major Image, Message}}
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  • {{5e Monster <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
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  • {{5e Monster |feature1=Angelic Weapons
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  • {{5e Monster ...[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
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  • {{5e Monster ...paces or to make a special attack. Because it is composed of ash, physical weapons, fire and acid have little to no effect on it.
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  • Spells can be versatile tools, weapons, or protective wards. They can deal damage or undo it, impose or remove [[S [[Category:5e|Spellcasting SRD]]
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  • ...th a melee weapon such as a mace, a battleaxe, or a javelin. You use melee weapons to make melee attacks in hand-to-hand combat, and some of them can be throw {{DEFAULTSORTKEY:Using Ability Scores 5e}}
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  • ...icular size controls in combat. See the ''[[Publication:Player's Handbook (5e)|Player’s Handbook]]'' for more information on creature size and space. {{alsosee-sect|:Category:5e Aberrations}}
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