5e:Verminaard: Difference between revisions

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* {{5ep|Nightbringer}} - {{srd5lc|Magic Item}}
* {{5ep|Nightbringer}} - {{srd5lc|Magic Item}}
* {{5ep|Draconic Devotion}} - {{5ep|Dragonlance}} monster trait.
* {{5ep|Draconic Devotion}} - {{5ep|Dragonlance}} monster trait.
[[Category:5e Dragon Army]]
{{5e Footer|Human, Cleric, Individual, Dragonlance|Fair Use}}
{{5e Footer|Human, Cleric, Individual, Dragonlance|Fair Use}}
{{5e Monster Data}}
{{5e Monster Data}}

Latest revision as of 09:46, 27 December 2022

5e Pointer  + 
Monstrous Compendium (5e)/Vol 2 Dragonlance Creatures
A pointer is a short summary that points to published material.

This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

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Setting: Dragonlance

a.k.a. Dragon Highlord Verminaard
Verminaard (Individual) [1]
Lineage: Human
Class: Cleric
CR: 17 (18,000)
Alignment: Lawful Evil
Affiliations: Ember, Takhisis, Red Dragon Army
Tags:


Verminaard (Individual) (Pointer) [1]
Medium Humanoid  (Humans, Clerics), Lawful Evil
Armor Class: 20 (+2 plate armor)
Hit Points: 143
Speed: 30 ft.
Str Dex Con Int Wis Cha
Saving Throws: Wis , Cha
Skills: Perception, Religion
Damage Immunity: fire
Condition Immune: charmed, frightened
Senses: darkvision 60 ft., passive perception 26
Languages:
  1. redirect: Template:5xlang,
  2. redirect: Template:5xlang,
  3. redirect: Template:5xlang
Challenge: 17 (18,000 xp)Proficiency Bonus (PB): +6

Features

Draconic Command.

Legendary Resistance (5/Day). [2] If Verminaard fails a saving throw, he can choose to succeed instead.

Special Equipment.

Actions

Multiattack. Verminaard makes two Nightbringer attacks and uses Malediction

Nightbringer. Melee Weapon Attack

Malediction.

Spellcasting (Cleric, Wisdom).

Bonus Actions

Dragon Queen's Favor (5/Day).

Legendary Actions

The humanoid can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The humanoid regains spent legendary actions at the start of its turn.

Tactical Movement.

Fervent Strike (Costs 2 Actions).

Cast a Spell (Costs 3 Actions).

Unofficial Description: Human cleric, who serves Takhisis as leader of the Red Dragon Army


Sources and Notes

  1. Christopher Perkins, et. al.. Monstrous Compendium (5e)/Vol 2 Dragonlance Creatures (5e 2014) (2022-12). Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.

Related Articles


Back to Main PageDnD5x5e (2014)RaceHuman
Back to Main PageDnD5x5e (2014)ClassCleric
Back to Main PageDnD5x5e (2014)MonsterIndividual
Back to Main PageDnD5x5e (2014)Campaign SettingsDragonlance

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