5e:Zombie Clot

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Van Richten's Guide to Ravenloft
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Setting: Ravenloft
Zombie Clot (Pointer) [1]
Huge Undead  (Zombies)
Armor Class: 12 (natural armor)
Hit Points: 104
Speed: 40 ft.
Str Dex Con Int Wis Cha
Saving Throws: Con
Damage Immunity: poison
Condition Immune: charmed, exhaustion, paralyzed, petrified, poisoned, stunned
Senses: darkvision 60 ft., passive perception 9
Languages: understands the languages it knew in life but can't speak
Habitat: Ravenloft
Challenge: 6 (2,300 xp)Proficiency Bonus (PB): +3

Features

Deadly Stench.

Undead Fortitude. [2] If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Unusual Nature.

Actions

Multiattack.

Slam. Melee Weapon Attack

Flesh Entomb (Recharge 5-6).

Unofficial Description: Zombie horde amalgamated into a single body


Sources and Notes

  1. Wizards D&D Team. Van Richten's Guide to Ravenloft (5e 2014) (2021-05-18). Wizards of the Coast. ISBN 978-0786967254. p. 255. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.

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