One:Evoker
See Evoker (disambiguation)
Evoker [1] subclass
Evoker is a evoker of the Wizard class.
You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some Evokers find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as adventurers.
Evoker Features
Wizard Level | Features |
---|---|
3rd | Evocation Savant, Sculpt Spells |
6th | Potent Cantrip |
10th | Empowered Evocation |
14th | Overchannel |
Subclass Features
Evocation Savant
3rd Feature
Summary: Gain two Arcane Evocation spells. Also, evocation spells cost less to add to your spellbook.
Sculpt Spells
3rd Feature
Summary: You can protect a limited number of creatures when you cast an Evocation spell.
Potent Cantrip
6th Feature
Summary: Your Evocation cantrips cause half damage (if any) when the target saves on a saving throw.
Empowered Evocation
10th Feature
Summary: Your Evocation spells do extra damage.
Overchannel
14th Feature
Summary: You can overpower your spells to do max damage. After the first use each day, it causes Necrotic damage to yourself.
Sources and Notes
- Jeremy Crawford, et. al.. UA 2023 Player's Handbook Playtest 5 (Dungeons and Dragons One D&D) (2023-04-26). Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
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