One:Ranger: Difference between revisions

From Rlyehwiki
Jump to navigation Jump to search
No edit summary
m (equipment cost)
Line 111: Line 111:
|tools=None
|tools=None
|armor=Light Armor, Medium Armor, Shields
|armor=Light Armor, Medium Armor, Shields
|equipmentcost=150
|equipment={{One|Arrow}}s (20), {{One|Explorer's Pack}}, {{One|Longbow}}, {{One|Quiver}}, {{One|Scimitar}}, {{One|Shortsword}}, {{One|Studded Leather}} Armor, 8 {{one|gp}}
|equipment={{One|Arrow}}s (20), {{One|Explorer's Pack}}, {{One|Longbow}}, {{One|Quiver}}, {{One|Scimitar}}, {{One|Shortsword}}, {{One|Studded Leather}} Armor, 8 {{one|gp}}
|mc_ability=13 Dexterity and Wisdom.
|mc_ability=13 Dexterity and Wisdom.

Revision as of 08:49, 7 October 2022

Disambginv.svg
Not the article you were looking for?
See Ranger (disambiguation)
One D&D Pointer  +
UA 2022 Expert Classes
A pointer is a short summary that points to published material.

This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

Caution should be taken in editing this page.

 Noncanon  

Ranger class [1]
Class Group: Experts
Primary Abiliy: Dexterity, Wisdom

Unofficial Description: Rangers are expert trackers with a strong knowledge of terrain.

The Ranger
Level Proficiency
Bonus
Class Features Cantrips Prepared Spells per Spell Level
1st 2nd 3rd 4th 5th
1st +2 Expertise, Favored Enemy, Spellcasting 2 2
2nd +2 Fighting Style 2 2
3rd +2 Ranger Subclass 2 3
4th +2 Feat 2 3
5th +3 Extra Attack 2 4 2
6th +3 Subclass Feature 2 4 2
7th +3 Roving 2 4 3
8th +3 Feat 2 4 3
9th +4 Expertise 2 4 3 2
10th +4 Subclass Feature 3 4 3 2
11th +4 Tireless 3 4 3 3
12th +4 Feat 3 4 3 3
13th +5 Nature's Veil 3 4 3 3 1
14th +5 Subclass Feature 3 4 3 3 1
15th +5 Feral Senses 3 4 3 3 2
16th +5 Feat 3 4 3 3 2
17th +6 3 4 3 3 3 1
18th +6 Foe Slayer 3 4 3 3 3 1
19th +6 Feat 3 4 3 3 3 2
20th +6 Epic Boon 3 4 3 3 3 2


Creating a Ranger

[1] Class Group: Experts
Primary Ability: Dexterity, Wisdom
To create a Ranger, consult the following lists, which provide Hit Points, Proficiencies, and Armor Training. If you’re making a 1st-level character, also consult the “Starting Equipment” section, and if you’re using the multiclassing rules, see the “Multiclassing and the Ranger” section.

Then look at the Ranger table to see the Class Features you get at each level in this Class. The descriptions of those features appear in the “Ranger Class Features” section.

Hit Points

Hit Dice: 1d10 per Ranger level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points per Level after 1st: 1d10 (or 6) + your Constitution modifier

Proficiencies

Saving Throws: Strength, Dexterity.
Skills: Choose 3 from Athletics, Stealth, Survival (or choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival).
Weapons: Simple Weapons, Martial Weapons
Tools: None

Armor Training

Light Armor, Medium Armor, Shields

Starting Equipment

As a 1st-level character, you start with the following equipment, or you can forgo it and spend 150 GP on equipment of your choice. Arrows (20), Explorer's Pack, Longbow, Quiver, Scimitar, Shortsword, Studded Leather Armor, 8 gp

Multiclassing and the Ranger

If your group uses the multiclassing rules in the Player's Handbook, here’s what you need to know if you choose Ranger as one of your Classes.
  Ability Score Minimum. 13 Dexterity and Wisdom.
  Proficiencies. Martial Weapons and one Skill.
  Armor Training. Light Armor, Medium Armor, and Shield.
  Spell Slots. Half your Ranger levels (rounded up).



Ranger Class Features

As a Ranger, you gain the following Class Features when you reach the specified levels in this Class. These features are listed on the Ranger table.

Expertise

1st and 9th Level
Summary: Double Proficiency on two Skills.[1]

Favored Enemy

1st Level
Summary: Know and have prepared an improved Hunter's Mark.[1]

Spellcasting

1st level
Summary: Can cast Primal Spells that are not Evocations (see the Ranger class table). Wisdom is your spellcasting ability and you may use a Druidic Focus.[1]

Fighting Style

2nd Level
Summary: Gain Fighting Style (Archery, Defense, or Two-Weapon Fighting). May use Fighting Style Feats.[1]

Ranger Subclass

3rd Level (features at 3rd, 6th, 10th, 14th)
Summary: You choose a Hunter Subclass.[1]

List of Ranger Subclasses

6 official and unofficial subclasses.

Subclass Summary Features Flags Source
Beast Master This ranger subclass forms a special bond with a beast, utilizing Primal power. Primal Companion, Exceptional Training, Bestial Fury, Share Spells Noncanon, Pointer, UA UA 2023 Player's Handbook Playtest 6
Beast Master This ranger subclass forms a special bond with a beast, utilizing Primal power. Primal Companion, Exceptional Training, Bestial Fury, Share Spells Noncanon, Pointer, UA UA 2023 Player's Handbook Playtest 6
Beast Master This ranger subclass forms a special bond with a beast, utilizing Primal power. Primal Companion, Exceptional Training, Bestial Fury, Share Spells Noncanon, Pointer, UA UA 2023 Player's Handbook Playtest 6
Beast Master This ranger subclass forms a special bond with a beast, utilizing Primal power. Primal Companion, Exceptional Training, Bestial Fury, Share Spells Noncanon, Pointer, UA UA 2023 Player's Handbook Playtest 6
Gloom Stalker Gloom stalkers draw power from the Shadowfell. Gloom Stalker Magic, Dread Ambusher, Umbral Sight, Iron Mind, Stalker's Fury, Shadowy Dodge Noncanon, Pointer, UA UA 2023 Player's Handbook Playtest 6
Hunter This ranger subclass specializes in knowledge of its prey. Hunter's Prey, Hunter's Lore, Defensive Tactics, Superior Hunter's Defense Noncanon, Pointer, UA UA 2023 Player's Handbook Playtest 6

Feat

4th, 8th, 12th, 16th, 19th Levels
Summary: You gain a Feat of your choice, Ability Score Improvement or another.[1]

Extra Attack

5th Level
Summary: Attack Action allows you two attacks on your turn.[1]

Roving

7th Level
Summary: Speed increased if not in Heavy Armor. Also gain Climbing and Swimming speeds.[1]

Tireless

11th Level
Summary: Gain Temporary Hit Points [2] and recover one level of Exhaustion when you finish a Rest.[1]

Nature's Veil

11th Level
Summary: As a Bonus Action, become Invisible for a Turn at the cost of a Spell Slot.[1]

Feral Senses

15th Level
Summary: Gain Blindsight.[1]

Foe Slayer

18th Level
Summary: Damage increased from Hunter's Mark.[1]

Epic Boon

20th Level
Summary: Gain Epic Boon Feat (Epic Boon of Fortitude suggested).[1]

Sources and Notes

  1. summarized from — Jeremy Crawford, et. al.. UA 2022 Expert Classes (Dungeons and Dragons One D&D) (2022-09-29). Wizards of the Coast. © Wizards of the Coast. Descriptions are unofficial summaries. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14
  2. Rule Tip: Temporary Hit Points Don't Stack. If you have temporary hit points and receive more of them, you don’t add them together, unless a rule says you can. Instead, you decide which temporary hit points to keep. For more information on temporary hit points, see chapter 9 of the Player's Handbook (5e). - Guildmasters' Guide to Ravnica p.27, UA 2020 Subclasses Part 1, UA 2020 Subclasses Part 3, Player's Handbook (5e) p.198 (different wording).

Back to Main PageDnDOne D&DClass
Copyrighted - Fair Use

This matrerial is covered copyrighted. It it is presented here under the Fair Use clause. To distinguish it, these items will have this notice. If you see any page that contains copyrighted material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

This web page is Not in any way, shape, or form affiliated with the owner(s) of any copyright material presented on this page. Copyrights and trademarks for any books, films, and other promotional materials are held by their respective owners.


One D&D is Playtest Material Only

These game mechanics are in draft form, usable in your D&D campaign but not refined by full game development and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events, nor are they available for use on D&D Beyond.

D&D Beyond One D&D Playtest material.

Unearthed Arcana

The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events.

—Notice on most Unearthed Arcana PDFs