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<div class="bctop">{{backto|{{One|Class}}}}</div>
<div class="bctop">{{backto|{{One|Class}}}}</div>
<div class="notice">{{ambiguous|Ranger}}</div>
<div class="notice">{{ambiguous|Ranger}}</div>
<div class="badge">{{Onepointer|UA 2022 Expert Classes|varied=true|noncanon=true}}</div>
<div class="badge">{{Onepointer|UA 2023 Player's Handbook Playtest 6|playtest=true|noncanon=true|ua=true}}</div>
<div class="gi-main">{{tocright}}
<div class="gi-main">
<span style="font-size:1.5em;">'''Ranger'''</span> {{onelc|Class}} <ref name="ua22ec">summarized from &mdash; {{Cite Pub|UA 2022 Expert Classes}} &copy; Wizards of the Coast. Descriptions are unofficial summaries.</ref><br />
<span style="font-size:1.5em;">'''Ranger'''</span> {{onelc|Class}} <ref name="ua23phpt6" /><br />
'''Class Group:''' {{One|Experts}}<br />
'''Class Group:''' {{One|Experts}}<br />
'''Primary Abiliy:''' {{One|Dexterity}}, {{One|Wisdom}}
'''Primary Abiliy:''' {{One|Dexterity}}, {{One|Wisdom}}


'''Unofficial Description:''' Rangers are expert trackers with a strong knowledge of terrain.{{refend|}}<br clear="right" />
<div style="display:block; float:right; max-width: 30vw; padding:0.5em;">
{{tocright}}<br clear="right" />
 
<div style="font-size: 0.9em; background: aliceblue; border:solid 1px gainsboro; border-radius: 0.5em;">
===Design Notes: Ranger Updates===
<span class="mw-customtoggle-myDivision-dnotes" style="display:inline; float:right;">&nbsp;<sup>+</sup>&nbsp;</span>Here are the main updates in this class since its last playtest version:
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision-dnotes">
* '''{{iplink|Deft Explorer}}''' replaces the Expertise feature at 1st level. Deft Explorer includes one Expertise choice, along with some terrain-oriented material, which playtesters requested. The feature now improves at 9th level.
* '''{{iplink|Spellcasting}}''' has three noteworthy changes: (1) spell preparation is no longer tied to the level of your spell slots, (2) the Ranger can change one prepared spell upon finishing a Long Rest, and (3) cantrips are no longer included; the Ranger instead gets Weapon Mastery at 1st level.
* '''{{iplink|Weapon Mastery}}''' is a new 1st-level feature.
* '''{{iplink|Favored Enemy}}''' has moved to 2nd level, and it no longer removes Concentration from Hunter’s Mark, which was overpowered in playtests. The feature instead now allows you to cast the spell a number of times without expending a spell slot.
* '''{{iplink|Ranger Subclass}}''' levels now match the level progression in the 2014 Ranger, ensuring compatibility with subclasses already in print.
* '''{{iplink|Conjure Barrage}}''' is a new 9th-level feature.
* '''{{iplink|Nature’s Veil}}''' no longer uses spell slots, and it has moved to 14th level.
* '''{{iplink|Tireless}}''' now gives Temporary Hit Points as an action, as in ''Tasha’s Cauldron of Everything''.
* '''{{iplink|Conjure Volley}}''' is a new 17th-level feature.
* '''{{iplink|Feral Senses}}''' has returned to 18th level.  
* '''{{iplink|Foe Slayer}}''' is now an improved version of the 2014 feature and has returned to 20th level, replacing Epic Boon (Epic Boon feats will return in a future UA, but they won’t be built into a class’s level progression). Foe Slayer is now not limited to once per turn.
</div><!--collapse-->
</div><!--shade-->
</div><!--sidebar-->
'''Unofficial Description:''' Rangers are specialist in wilderness exploration and survival; guardians of nature.<br clear="right" />


{{One Class Table
{{One Class Table
|classname=Ranger
|classname=Ranger
|extraa=Cantrips
|extraa=Prepared<br />Spells
|spells=1st !! 2nd !! 3rd !! 4th !! 5th  
|spells=1st !! 2nd !! 3rd !! 4th !! 5th  
|refs=<ref name="ua23phpt6" />


|feature1={{iplink|Expertise}}, {{iplink|Favored Enemy}}, {{iplink|Spellcasting}}
|feature1={{iplink|Deft Explorer}}, {{iplink|Spellcasting}}, {{iplink|Weapon Mastery}}
|extra1a=2
|extra1a=2
{{Spell Row |5|2}}
{{Spell Row |5|2}}


|feature2={{iplink|Fighting Style}}
|feature2={{iplink|Favored Enemy}}, {{iplink|Fighting Style}}
|extra2a=2
|extra2a=3
{{Spell Row|5|2}}
{{Spell Row|5|2}}


|feature3={{iplink|Ranger Subclass}}
|feature3={{iplink|Ranger Subclass}}
|extra3a=2
|extra3a=4
{{Spell Row|5|3}}
{{Spell Row|5|3}}


|feature4={{iplink|Feat}}
|feature4={{iplink|Ability Score Improvement}}
|extra4a=2
|extra4a=5
{{Spell Row|5|3}}
{{Spell Row|5|3}}


|feature5={{iplink|Extra Attack}}
|feature5={{iplink|Extra Attack}}
|extra5a=2
|extra5a=6
{{Spell Row|5|4|2}}
{{Spell Row|5|4|2}}


|feature6=Subclass Feature
|feature6={{iplink|Roving}}
|extra6a=2
|extra6a=6
{{Spell Row|5|4|2}}
{{Spell Row|5|4|2}}


|feature7={{iplink|Roving}}
|feature7=Subclass Feature
|extra7a=2
|extra7a=7
{{Spell Row|5|4|3}}
{{Spell Row|5|4|3}}


|feature8=Feat
|feature8=Ability Score Improvement
|extra8a=2
|extra8a=7
{{Spell Row|5|4|3}}
{{Spell Row|5|4|3}}


|feature9=Expertise
|feature9={{iplink|Conjure Barrage}}, {{iplink|Deft Explorer Improvement}}
|extra9a=2
|extra9a=9
{{Spell Row|5|4|3|2}}
{{Spell Row|5|4|3|2}}


|feature10=Subclass Feature
|feature10={{iplink|Tireless}}
|extra10a=3
|extra10a=9
{{Spell Row|5|4|3|2}}
{{Spell Row|5|4|3|2}}


|feature11={{iplink|Tireless}}
|feature11=Subclass Feature
|extra11a=3
|extra11a=10
{{Spell Row|5|4|3|3}}
{{Spell Row|5|4|3|3}}


|feature12=Feat
|feature12=Ability Score Improvement
|extra12a=3
|extra12a=10
{{Spell Row|5|4|3|3}}
{{Spell Row|5|4|3|3}}


|feature13={{iplink|Nature's Veil}}
|feature13=&mdash;
|extra13a=3
|extra13a=11
{{Spell Row|5|4|3|3|1}}
{{Spell Row|5|4|3|3|1}}


|feature14=Subclass Feature
|feature14={{iplink|Nature's Veil}}
|extra14a=3
|extra14a=11
{{Spell Row|5|4|3|3|1}}
{{Spell Row|5|4|3|3|1}}


|feature15={{iplink|Feral Senses}}
|feature15=Subclass Feature
|extra15a=3
|extra15a=12
{{Spell Row|5|4|3|3|2}}
{{Spell Row|5|4|3|3|2}}


|feature16=Feat
|feature16=Ability Score Improvement
|extra16a=3
|extra16a=12
{{Spell Row|5|4|3|3|2}}
{{Spell Row|5|4|3|3|2}}


|feature17=&mdash;
|feature17={{iplink|Conjure Volley}}
|extra17a=3
|extra17a=14
{{Spell Row|5|4|3|3|3|1}}
{{Spell Row|5|4|3|3|3|1}}


|feature18={{iplink|Foe Slayer}}
|feature18={{iplink|Feral Senses}}
|extra18a=3
|extra18a=14
{{Spell Row|5|4|3|3|3|1}}
{{Spell Row|5|4|3|3|3|1}}


|feature19={{iplink|Feat}}
|feature19=Ability Score Improvement
|extra19a=3
|extra19a=15
{{Spell Row|5|4|3|3|3|2}}
{{Spell Row|5|4|3|3|3|2}}


|feature20={{iplink|Epic Boon}}
|feature20={{iplink|Foe Slayer}}
|extra20a=3
|extra20a=15
{{Spell Row|5|4|3|3|3|2}}
{{Spell Row|5|4|3|3|3|2}}
}}
}}
Line 99: Line 121:
|name=Ranger
|name=Ranger
|sorttext=
|sorttext=
|refs=<ref name="ua22ec" />
|refs=<ref name="ua23phpt6">{{Cite Pub|UA 2023 Player's Handbook Playtest 6}} &copy; Wizards of the Coast {{fairuc}}.</ref>
|class_group=Experts
|class_group=Experts
|ability=Dexterity, Wisdom
|ability=Dexterity, Wisdom
Line 105: Line 127:
|hdNum=1 <!--number of hitdice per level-->
|hdNum=1 <!--number of hitdice per level-->
|saves=Strength, Dexterity
|saves=Strength, Dexterity
|skills={{One|Athletics}}, {{One|Stealth}}, {{One|Survival}} (or choose
|skills={{One|Animal Handling}}, {{One|Athletics}}, {{One|Insight}}, {{One|Investigation}}, {{One|Nature}}, {{One|Perception}}, {{One|Stealth}}, and {{One|Survival}})
three from {{One|Animal Handling}}, {{One|Athletics}}, {{One|Insight}}, {{One|Investigation}}, {{One|Nature}}, {{One|Perception}}, {{One|Stealth}}, and {{One|Survival}})
|skillnum=3 <!--number of skills-->
|skillnum=3 <!--number of skills-->
|weapons={{One|Simple Weapon}}s, {{One|Martial Weapon}}s
|weapons={{One|Simple Weapon}}s, {{One|Martial Weapon}}s
Line 112: Line 133:
|armor=Light Armor, Medium Armor, Shields
|armor=Light Armor, Medium Armor, Shields
|equipmentcost=150
|equipmentcost=150
|equipment={{One|Arrow}}s (20), {{One|Explorer's Pack}}, {{One|Longbow}}, {{One|Quiver}}, {{One|Scimitar}}, {{One|Shortsword}}, {{One|Studded Leather}} Armor, 8 {{one|gp}}
|equipment={{One|Arrow}}s (20), {{One|Druidic Focus}} (Sprig of Mistletoe), {{One|Explorer's Pack}}, {{One|Longbow}} or {{One|Shortbow}}, {{One|Quiver}}, {{One|Scimitar}}, {{One|Shortsword}}, {{One|Studded Leather}} Armor, 7 {{one|gp}}
|mc_ability=13 Dexterity and Wisdom.
|mc_ability=13+ Dexterity and Wisdom.
|mc_profs=Martial Weapons and one Skill.
|mc_profs=Martial Weapons and one Ranger Skill.
|mc_armor=Light Armor, Medium Armor, and Shield.
|mc_armor=Light Armor, Medium Armor, and Shield.
|mc_spellslots=Half your Ranger levels (rounded up).
|mc_spellslots=Half your Ranger levels (rounded up).
|summary=Rangers are expert trackers with a strong knowledge of terrain.
|summary=Rangers are specialist in wilderness exploration and survival; guardians of nature
|subclass_title=
|subclass_title=
|sidekick=
|sidekick=
|features=Expertise, Favored Enemy, Spellcasting, Fighting Style, Ranger Subclass, Feat, Extra Attack, Roving, Tireless, Nature's Veil, Feral Senses, Foe Slayer, Epic Boon
|features=Deft Explorer, Spellcasting, Weapon Mastery, Favored Enemy, Fighting Style, Ranger Subclass, Ability Score Improvement, Extra Attack, Roving, Conjure Barrage, Deft Explorer Improvement, Tireless, Nature's Veil, Conjure Volley, Feral Senses, Foe Slayer
|pointer=true
}}
}}


==Ranger Class Features==
==Ranger Class Features==
As a Ranger, you gain the following Class Features when you reach the specified levels in this Class. These features are listed on the Ranger table.
===Deft Explorer===
''1st and 9th Level''<br />
'''Summary:''' Gain {{One|Expertise}} in a {{onelc|Skill}} in which you have {{onelc|Proficiency}}. Gain {{one|Advantage}} on {{One|Intelligence}} ({{One|Nature}}) {{onelc|Check}}s related to one terrain type: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark (you can change terrain type after a Long Rest).


===Expertise===
===Spellcasting===
'''1st and 9th Level'''<br />
{{alsosee-sect|One:Ranger/Spell}}''1st level''<br />
Summary: Double {{One|Proficiency}} on two {{One|Skill}}s.<ref name="ua22ec" />
'''Summary:''' You can cast {{one|Divine}} {{onelc|Spell}}s.
* '''Spell Slots.''' You gain {{onelc|Spell Slot}}s as indicated on the Ranger overview table. They are replenished after a Long Rest.
* '''Prepared Spells of 1st+ Level.''' You prepare a number of Ranger spells (as shown on the Ranger overview table).
* '''Changing Your Prepared Spells.''' You can change one of your prepared spells for another after a Long Rest.
* '''Spellcasting Ability.''' Wisdom is your {{One|Spellcasting Ability}}.
* '''Spellcasting Focus.''' You can use a {{One|Druidic Focus}} as a {{One|Spellcasting Focus}}.


===Favored Enemy===
===Favored Enemy===
'''1st Level'''<br />
''2nd Level''<br />
Summary: Know and have prepared an improved {{Onespell|Hunter's Mark}}.<ref name="ua22ec" />
'''Summary:''' You always have the {{Onespell|Hunter's Mark}} {{One|Spell}} prepared. You can cast it a number of times per Long Rest without expending a spell slot, but regain all uses of this after a Long Rest.
 
===Spellcasting===
'''1st level'''<br />
Summary: Can cast {{One|Primal Spell}}s that are not {{One|Evocation}}s (see the  Ranger class table). {{One|Wisdom}} is your {{onelc|Spellcasting Ability}} and you may use a {{One|Druidic Focus}}.<ref name="ua22ec" />


===Fighting Style===
===Fighting Style===
'''2nd Level'''<br />
''2nd Level''<br />
Summary: Gain {{One|Fighting Style}} ({{One|Archery}}, {{One|Defense}}, or {{One|Two-Weapon Fighting}}). May use Fighting Style {{One|Feat}}s.<ref name="ua22ec" />
'''Summary:''' You gain one {{One|Fighting Style}} {{One|Feat}} of your choice: {{One|Archery}}, {{One|Defense}}, or {{One|Two-Weapon Fighting}}.


===Ranger Subclass===
===Ranger Subclass===
'''3rd Level''' (features at 3rd, 6th, 10th, 14th)<br />
''3rd Level'' (features at 3rd, 7th, 11th, 15th)<br />
Summary: You choose a Hunter Subclass.<ref name="ua22ec" />
'''Summary:''' You choose a Ranger subclass.
====List of Ranger Subclasses====
====List of Ranger Subclasses====
{{One Subclass List|Ranger}}
{{One Subclass List|Ranger}}


===Feat===
===Ability Score Improvement===
'''4th, 8th, 12th, 16th, 19th Levels'''<br />
''4th, 8th, 12th, 16th, 19th Levels''<br />
Summary: You gain a {{One|Feat}} of your choice, {{One|Ability Score Improvement}} or another.<ref name="ua22ec" />
You gain the {{One|Ability Score Improvement}} Feat or another Feat of your choice for which you qualify.<ref name="ua23phpt6" />


===Extra Attack===
===Extra Attack===
'''5th Level'''<br />
''5th Level''<br />
Summary: {{One|Attack Action}} allows you two attacks on your {{onelc|Turn}}.<ref name="ua22ec" />
You can attack twice, instead of once, whenever you take the {{One|Attack Action}} on your {{onelc|Turn}}.<ref name="ua23phpt6" />


===Roving===
===Roving===
'''7th Level'''<br />
''6th Level''<br />
Summary: {{One|Speed}} increased if not in {{One|Heavy Armor}}. Also gain {{One|Climb}}ing and {{One|Swim}}ming speeds.<ref name="ua22ec" />
'''Summary:''' While not wearing {{One|Heavy Armor}} your {{One|Speed}} is buffed. You also gain {{One|Climb}}ing and {{One|Swim}}ming speeds.
 
===Conjure Barrage===
''9th Level''<br />
'''Summary:''' You always have the {{Onespell|Conjure Barrage}} spell prepared.


===Tireless===
===Tireless===
'''11th Level'''<br />
''10th Level''<br />
Summary: Gain {{One|Temporary Hit Point}}s{{5ertthpds}} and recover one level of {{One|Exhausted|Exhaustion}} when you finish a {{One|Rest}}.<ref name="ua22ec" />
'''Summary:''' You gain the following benefits:
* '''Temporary Hit Points.''' A limited number of times a day you can use an {{onelc|Action}} to give yourself {{One|Temporary Hit Point}}s{{5ertthpds}}.
* '''Decrease Exhaustion.''' Your {{One|Exhaustion}} level decreases by 1 at the end of a {{one|Short Rest}}.


===Nature's Veil===
===Nature's Veil===
'''11th Level'''<br />
''14th Level''<br />
Summary: As a {{One|Bonus Action}}, become {{One|Invisible}} for a {{One|Turn}} at the cost of a {{One|Spell Slot}}.<ref name="ua22ec" />
'''Summary:''' A limited number of times per Long Rest, you can use a {{One|Bonus Action}} to become {{One|Invisible}} until the end of your next turn.
 
===Conjure Volley===
''17th Level''<br />
'''Summary:''' You always have the {{Onespell|Conjure Volley}} spell prepared.


===Feral Senses===
===Feral Senses===
'''15th Level'''<br />
''18th Level''<br />
Summary: Gain {{One|Blindsight}}.<ref name="ua22ec" />
'''Summary:''' You gain {{One|Blindsight}}.


===Foe Slayer===
===Foe Slayer===
'''18th Level'''<br />
''20th Level''<br />
Summary: Damage increased from Hunter's Mark.<ref name="ua22ec" />
'''Summary:''' Your {{iplink|Hunter's Mark}} can buff your {{onelc|Attack Roll}}s that miss (possibly changing it to a hit), and buff damage if you hit with an attack.
 
===Epic Boon===
'''20th Level'''<br />
Summary: Gain {{One|Epic Boon Feat}} ({{One|Epic Boon of Fortitude}} suggested).<ref name="ua22ec" />


</div><!--gi-main-->
</div><!--gi-main-->
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==Sources and Notes==
==Sources and Notes==
<references />
<references />
:* A [[deprecated]] version of this class was published in {{pub|UA 2022 Expert Classes}}.
{{One Footer|Class|Fair Use}}
{{One Footer|Class|Fair Use}}
{{OneDnD Playtest}}
{{OneDnD Playtest}}

Latest revision as of 08:18, 25 October 2023

Disambginv.svg
Not the article you were looking for?
See Ranger (disambiguation)
One D&D Pointer  +
UA 2023 Player's Handbook Playtest 6
A pointer is a short summary that points to published material.

This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

Caution should be taken in editing this page.


 Noncanon  

Ranger class [1]
Class Group: Experts
Primary Abiliy: Dexterity, Wisdom


Design Notes: Ranger Updates

 + Here are the main updates in this class since its last playtest version:

  • Deft Explorer replaces the Expertise feature at 1st level. Deft Explorer includes one Expertise choice, along with some terrain-oriented material, which playtesters requested. The feature now improves at 9th level.
  • Spellcasting has three noteworthy changes: (1) spell preparation is no longer tied to the level of your spell slots, (2) the Ranger can change one prepared spell upon finishing a Long Rest, and (3) cantrips are no longer included; the Ranger instead gets Weapon Mastery at 1st level.
  • Weapon Mastery is a new 1st-level feature.
  • Favored Enemy has moved to 2nd level, and it no longer removes Concentration from Hunter’s Mark, which was overpowered in playtests. The feature instead now allows you to cast the spell a number of times without expending a spell slot.
  • Ranger Subclass levels now match the level progression in the 2014 Ranger, ensuring compatibility with subclasses already in print.
  • Conjure Barrage is a new 9th-level feature.
  • Nature’s Veil no longer uses spell slots, and it has moved to 14th level.
  • Tireless now gives Temporary Hit Points as an action, as in Tasha’s Cauldron of Everything.
  • Conjure Volley is a new 17th-level feature.
  • Feral Senses has returned to 18th level.
  • Foe Slayer is now an improved version of the 2014 feature and has returned to 20th level, replacing Epic Boon (Epic Boon feats will return in a future UA, but they won’t be built into a class’s level progression). Foe Slayer is now not limited to once per turn.

Unofficial Description: Rangers are specialist in wilderness exploration and survival; guardians of nature.

The Ranger [1]
Level Proficiency
Bonus
Class Features Prepared
Spells
Prepared Spells per Spell Level
1st 2nd 3rd 4th 5th
1st +2 Deft Explorer, Spellcasting, Weapon Mastery 2 2
2nd +2 Favored Enemy, Fighting Style 3 2
3rd +2 Ranger Subclass 4 3
4th +2 Ability Score Improvement 5 3
5th +3 Extra Attack 6 4 2
6th +3 Roving 6 4 2
7th +3 Subclass Feature 7 4 3
8th +3 Ability Score Improvement 7 4 3
9th +4 Conjure Barrage, Deft Explorer Improvement 9 4 3 2
10th +4 Tireless 9 4 3 2
11th +4 Subclass Feature 10 4 3 3
12th +4 Ability Score Improvement 10 4 3 3
13th +5 11 4 3 3 1
14th +5 Nature's Veil 11 4 3 3 1
15th +5 Subclass Feature 12 4 3 3 2
16th +5 Ability Score Improvement 12 4 3 3 2
17th +6 Conjure Volley 14 4 3 3 3 1
18th +6 Feral Senses 14 4 3 3 3 1
19th +6 Ability Score Improvement 15 4 3 3 3 2
20th +6 Foe Slayer 15 4 3 3 3 2


Creating a Ranger

[1] Class Group: Experts
Primary Ability: Dexterity, Wisdom
To create a Ranger, consult the following lists, which provide Hit Points, Proficiencies, and Armor Training. If you’re making a 1st-level character, also consult the “Starting Equipment” section, and if you’re using the multiclassing rules, see the “Multiclassing and the Ranger” section.

Then look at the Ranger table to see the Class Features you get at each level in this Class. The descriptions of those features appear in the “Ranger Class Features” section.

Hit Points

Hit Dice: 1d10 per Ranger level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points per Level after 1st: 1d10 (or 6) + your Constitution modifier

Proficiencies

Saving Throws: Strength, Dexterity.
Skills: Choose 3 from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival).
Weapons: Simple Weapons, Martial Weapons
Tools: None

Armor Training

Light Armor, Medium Armor, Shields

Starting Equipment

As a 1st-level character, you start with the following equipment, or you can forgo it and spend 150 GP on equipment of your choice. Arrows (20), Druidic Focus (Sprig of Mistletoe), Explorer's Pack, Longbow or Shortbow, Quiver, Scimitar, Shortsword, Studded Leather Armor, 7 gp

Multiclassing and the Ranger

If your group uses the multiclassing rules in the Player's Handbook, here’s what you need to know if you choose Ranger as one of your Classes.
  Ability Score Minimum. 13+ Dexterity and Wisdom.
  Proficiencies. Martial Weapons and one Ranger Skill.
  Armor Training. Light Armor, Medium Armor, and Shield.
  Spell Slots. Half your Ranger levels (rounded up).



Ranger Class Features

Deft Explorer

1st and 9th Level
Summary: Gain Expertise in a skill in which you have proficiency. Gain Advantage on Intelligence (Nature) checks related to one terrain type: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark (you can change terrain type after a Long Rest).

Spellcasting

1st level
Summary: You can cast Divine spells.

  • Spell Slots. You gain spell slots as indicated on the Ranger overview table. They are replenished after a Long Rest.
  • Prepared Spells of 1st+ Level. You prepare a number of Ranger spells (as shown on the Ranger overview table).
  • Changing Your Prepared Spells. You can change one of your prepared spells for another after a Long Rest.
  • Spellcasting Ability. Wisdom is your Spellcasting Ability.
  • Spellcasting Focus. You can use a Druidic Focus as a Spellcasting Focus.

Favored Enemy

2nd Level
Summary: You always have the Hunter's Mark Spell prepared. You can cast it a number of times per Long Rest without expending a spell slot, but regain all uses of this after a Long Rest.

Fighting Style

2nd Level
Summary: You gain one Fighting Style Feat of your choice: Archery, Defense, or Two-Weapon Fighting.

Ranger Subclass

3rd Level (features at 3rd, 7th, 11th, 15th)
Summary: You choose a Ranger subclass.

List of Ranger Subclasses

6 official and unofficial subclasses.

Subclass Summary Features Flags Source
Beast Master This ranger subclass forms a special bond with a beast, utilizing Primal power. Primal Companion, Exceptional Training, Bestial Fury, Share Spells Noncanon, Pointer, UA UA 2023 Player's Handbook Playtest 6
Beast Master This ranger subclass forms a special bond with a beast, utilizing Primal power. Primal Companion, Exceptional Training, Bestial Fury, Share Spells Noncanon, Pointer, UA UA 2023 Player's Handbook Playtest 6
Beast Master This ranger subclass forms a special bond with a beast, utilizing Primal power. Primal Companion, Exceptional Training, Bestial Fury, Share Spells Noncanon, Pointer, UA UA 2023 Player's Handbook Playtest 6
Beast Master This ranger subclass forms a special bond with a beast, utilizing Primal power. Primal Companion, Exceptional Training, Bestial Fury, Share Spells Noncanon, Pointer, UA UA 2023 Player's Handbook Playtest 6
Gloom Stalker Gloom stalkers draw power from the Shadowfell. Gloom Stalker Magic, Dread Ambusher, Umbral Sight, Iron Mind, Stalker's Fury, Shadowy Dodge Noncanon, Pointer, UA UA 2023 Player's Handbook Playtest 6
Hunter This ranger subclass specializes in knowledge of its prey. Hunter's Prey, Hunter's Lore, Defensive Tactics, Superior Hunter's Defense Noncanon, Pointer, UA UA 2023 Player's Handbook Playtest 6

Ability Score Improvement

4th, 8th, 12th, 16th, 19th Levels
You gain the Ability Score Improvement Feat or another Feat of your choice for which you qualify.[1]

Extra Attack

5th Level
You can attack twice, instead of once, whenever you take the Attack Action on your turn.[1]

Roving

6th Level
Summary: While not wearing Heavy Armor your Speed is buffed. You also gain Climbing and Swimming speeds.

Conjure Barrage

9th Level
Summary: You always have the Conjure Barrage spell prepared.

Tireless

10th Level
Summary: You gain the following benefits:

Nature's Veil

14th Level
Summary: A limited number of times per Long Rest, you can use a Bonus Action to become Invisible until the end of your next turn.

Conjure Volley

17th Level
Summary: You always have the Conjure Volley spell prepared.

Feral Senses

18th Level
Summary: You gain Blindsight.

Foe Slayer

20th Level
Summary: Your Hunter's Mark can buff your attack rolls that miss (possibly changing it to a hit), and buff damage if you hit with an attack.

Sources and Notes

  1. Jeremy Crawford, et. al.. UA 2023 Player's Handbook Playtest 6 (Dungeons and Dragons One D&D) (2023-06-29). Wizards of the Coast. © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1 1.2 1.3 1.4
  2. Rule Tip: Temporary Hit Points Don't Stack. If you have temporary hit points and receive more of them, you don’t add them together, unless a rule says you can. Instead, you decide which temporary hit points to keep. For more information on temporary hit points, see chapter 9 of the Player's Handbook (5e). - Guildmasters' Guide to Ravnica p.27, UA 2020 Subclasses Part 1, UA 2020 Subclasses Part 3, Player's Handbook (5e) p.198 (different wording).

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