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  • A '''saving throw''' — also called a save — represents an attempt to resist a [[SRD5:Spell|spell]], a trap, a [[SRD ...}}, for example, is [[SRD5:Proficiency|proficient]] in [[SRD5:Intelligence|Intelligence]] saves. As with [[SRD5:Skill|skill]] proficiencies, proficiency in a savin
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  • * {{5espell|Animal Friendship}} ({{srd5lc|Spell Save|save}} {{SRD5|DC}} 13) ...|Fear}} (save DC 13), targeting only {{srd5lc|Beast}}s that have an {{SRD5|Intelligence}} of 3 or lower
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  • A '''saving throw''' — also called a save — represents an attempt to resist a <!--[[SRD5:Spell|spell]]-->{{5epalc|C ...modifiers; or substitute your {{5epa|Mental Gestalt}} modifier for {{SRD5|Intelligence}}, {{SRD5|Wisdom}}, or {{SRD5|Charisma}} modifiers.
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  • ...ty. The target takes 4d6 {{srd5lc|Psychic}} damage and must make an {{SRD5|Intelligence}} {{srd5lc|Saving Throw}}. On a failed save, the creature’s Intelligence and {{SRD5|Charisma}} scores become 1. The creature can’t cast {{srd5lc|S
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  • ...lity. The target takes 4d6 {{Onelc|Psychic}} damage and must make an {{One|Intelligence}} {{Onelc|Saving Throw}}. On a failed save, the creature’s Intelligence and {{One|Charisma}} scores become 1. The creature can’t cast {{Onelc|Spe
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  • ...{srd5lc|Spellcasting Ability}} is {{SRD5|Intelligence}} <nowiki>{{5e Spell Save Hit|Int|Prof}}</nowiki>. The mage has the following {{srd5lc|Wizard}} {{srd
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  • ...gence}} ({{One|Investigation}}) {{Onelc|Check}} against your {{Onelc|Spell Save}} {{One|DC}} to find it. ...a failed save, or {{Onelc|Half}}{{5ertrd}} as much damage on a successful save.
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  • ...even break your mind. When you cast this spell, make a {{One|DC}} 15 {{One|Intelligence}} {{Onelc|Saving Throw}}. On a failure, you take 6d6 {{Onelc|Psychic}} dama On a successful save, you can ask the entity up to five questions. You must ask your questions b
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  • ...en break your mind. When you cast this spell, make a {{SRD5|DC}} 15 {{SRD5|Intelligence}} {{srd5lc|Saving Throw}}. On a failure, you take 6d6 {{srd5lc|Psychic}} da On a successful save, you can ask the entity up to five questions. You must ask your questions b
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  • ...ce}} ({{SRD5|Investigation}}) {{srd5lc|Check}} against your {{srd5lc|Spell Save}} {{SRD5|DC}} to find it. ...a failed save, or {{srd5lc|Half}}{{5ertrd}} as much damage on a successful save.
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  • |skillsalt={{SRD5|Insight}} and one {{SRD5|Intelligence}}, {{SRD5|Wisdom}}, or {{SRD5|Charisma}} skill of your choice, as appropria |featurename=Save Haven
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  • |saves= <!--bonus to save; Athletics +5--> |fdesc2=The gnome has {{srd5lc|Advantage}} on {{SRD5|Intelligence}}, {{SRD5|Wisdom}}, and {{SRD5|Charisma}} {{srd5lc|Saving Throw}}s against
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  • ...rget must make an {{One|Intelligence}} {{Onelc|Saving Throw}}. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of y ...ligence ({{One|Investigation}}) {{Onelc|Check}} against your {{Onelc|Spell Save}} {{One|DC}}. If the check succeeds, the target realizes that the phantasm
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  • ...rd level, your esoteric knowlege grants you {{srd5lc|Advantage}} on {{SRD5|Intelligence}} and {{SRD5|Wisdom}} {{srd5lc|Skill}} {{srd5lc|Check}}s that are related t ...proficiency in this, you gain proficiency in your choice of either {{SRD5|Intelligence}} or {{SRD5|Charisma}} saving throws.
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  • |adesc5={{SRD5|Intelligence}} {{5e Spell Save Hit|3|2}}
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  • |saves={{SRD5|Intelligence|Int}} +6, {{SRD5|Wisdom|Wis}} +4 ...an 9th-­level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spe
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  • ...ntration}} ({{SRD3|Constitution|Con}}), {{SRD3|Craft Skill|Craft}} ({{SRD3|Intelligence|Int}}), {{SRD3|Decipher Script Skill|Decipher Script}} (Int), {{SRD3|Jump S '''Skill Points at Each Level:''' 2 + [[SRD:Intelligence|Int]] modifier.
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  • |alimit3={{SRD5|Psionic}}s {{SRD5|Intelligence}} {{5e Spell Save Hit|4|3|short=true}}
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  • |saves={{SRD5|Intelligence|Int}} +9, {{SRD5|Wisdom|Wis}} +6<!--bonus to save; Athletics +5--> ...n 18th-­level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast ''disguise self
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  • The level of the spell on the scroll determines the spell’s {{srd5lc|Spell Save|saving throw DC}} and {{srd5lc|Attack Bonus}}, as well as the scroll’s {{ !Save DC
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  • |adesc6={{SRD5|Intelligence}} {{5e Spell Save Hit|5|3}}
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  • ...Constitution}} {{srd5lc|Saving Throw}} against the caster's {{srd5lc|Spell Save}} {{SRD5|DC}} or become {{srd5lc|Unconscious}} for 1 {{srd5lc|Minute}}. |flimit2={{SRD5|Intelligence}}
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  • |alimit4={{SRD5|Psionic}}s {{SRD5|Intelligence}} {{5e Spell Save Hit|3|2|short=true}}
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  • |alimit3={{SRD5|Psionic}}s {{SRD5|Intelligence}} {{5e Spell Save Hit|4|3|short=true}}
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  • * {{iplink|Rally}} now uses your choice of Intelligence, Wisdom, or Charisma when determining the amount of Temporary Hit Points ga ...you hit with a weapon attack to cause the target of your attack to {{Onelc|Save}} ({{One|Strength}}) or drop an {{onelc|Object}} you choose.
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  • ...srd5lc|Spellcasting Ability}} is {{SRD5|Intelligence}}<!-- ({{srd5lc|Spell Save}} {{SRD5|DC}} 13, +5 to hit with {{srd5lc|Spell Attack}}s)-->. It can innat ...ay use its {{srd5lc|Reaction}} to allow the githyanki to reroll the failed save or check.
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  • |alimit6={{SRD5|Psionic}}s {{SRD5|Intelligence}} {{5e Spell Save Hit|1|2}}
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  • ...s {{srd5lc|Spellcasting Ability}} is {{SRD5|Intelligence}} ({{srd5lc|Spell Save}} {{SRD5|DC}} 14, +6 to hit with spell attacks), and it needs only verbal c ...rd5lc|Saving Throw}}, taking 31 (7d8) {{srd5lc|Poison}} damage on a failed save, or half as much damage on a successful one.
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  • ...gence}} ({{One|Investigation}}) {{Onelc|Check}} against your {{Onelc|Spell Save}} {{One|DC}} to disbelieve it. A creature who discerns the illusion for wha
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  • ...|Intelligence}} ({{One|Investigation}}) {{Onelc|Check}} against your spell save {{One|DC}}. If a creature discerns the illusion for what it is, the creatur
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  • ...on|Con}} +9, {{SRD5|Wisdom|Wis}} +7, [[SRD5:Charisma|Cha]] +7 <!--bonus to save; Athletics +5--> ...glabrezu’s {{srd5lc|Spellcasting Ability}} is {{SRD5|Intelligence}} (spell save {{SRD5|DC}} 16). The glabrezu can innately cast the following {{srd5lc|Spel
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  • ...ntelligence}} ({{SRD5|Investigation}}) {{srd5lc|Check}} against your spell save {{SRD5|DC}}. If a creature discerns the illusion for what it is, the creatu
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  • ...|Intelligence}} ({{One|Investigation}}) {{Onelc|Check}} against your spell save {{One|DC}}. <!-- main spell desc -->
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  • ...ce}} ({{SRD5|Investigation}}) {{srd5lc|Check}} against your {{srd5lc|Spell Save}} {{SRD5|DC}} to disbelieve it. A creature who discerns the illusion for wh
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  • ...]] +9, [[SRD5:Wisdom|Wis]] +6 (also see Fey Ancestry (below)) <!--bonus to save; Athletics +5--> ...s {{srd5lc|Spellcasting Ability}} is {{SRD5|Intelligence}} ({{srd5lc|Spell Save}} DC 17, +9 to hit with {{srd5lc|Spell Attack}}s). The bladesinger can cast
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  • ...The target is also {{One|Frightened}} ({{One|Wisdom}} {{onelc|Saving Throw|save}} to avoid). ...''' Gain {{onelc|Proficiency}} in Wisdom {{onelc|Saving Throw}}s (or {{One|Intelligence}} or {{One|Charisma}} saving throws if you are already proficient in Wisdom
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  • ...ce}} ({{SRD5|Investigation}}) {{srd5lc|Check}} against your {{srd5lc|Spell Save}} {{SRD5|DC}}. If a creature discerns the illusion for what it is, the crea
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  • ...gence}} ({{One|Investigation}}) {{Onelc|Check}} against your {{Onelc|Spell Save}} {{One|DC}}. If a creature discerns the illusion for what it is, the creat
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  • ...ntelligence}} ({{SRD5|Investigation}}) {{srd5lc|Check}} against your spell save {{SRD5|DC}}. If it succeeds, it becomes aware that the target is disguised.
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  • ...ce}} ({{SRD5|Investigation}}) {{srd5lc|Check}} against your {{srd5lc|Spell Save}} {{SRD5|DC}}. If a creature discerns the illusion for what it is, the illu
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  • |saveprofs=Intelligence, Wisdom ...choose a number of wizard spells from your spellbook equal to your {{SRD5|Intelligence}} {{srd5lc|Modifier}} + your wizard level (minimum of one spell). The spell
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  • ...|Intelligence}} ({{One|Investigation}}) {{Onelc|Check}} against your spell save {{One|DC}}. If it succeeds, it becomes aware that the target is disguised.
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  • ...ce}} ({{SRD5|Investigation}}) {{srd5lc|Check}} against your {{srd5lc|Spell Save}} {{SRD5|DC}}. If a creature discerns the illusion for what it is, the crea
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  • ...gence}} ({{One|Investigation}}) {{Onelc|Check}} against your {{Onelc|Spell Save}} {{One|DC}}. If a creature discerns the illusion for what it is, the creat
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  • |saves= <!--bonus to save; {{5eStr}} +5--> ...ref name="srd5derived" /> The gnome has {{srd5lc|Advantage}} on all {{SRD5|Intelligence}}, {{SRD5|Wisdom}}, and {{SRD5|Charisma}} {{srd5lc|Saving Throw}}s against
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  • ...ce}} ({{SRD5|Investigation}}) {{srd5lc|Check}} against your {{srd5lc|Spell Save}} {{SRD5|DC}}. If a creature discerns the illusion for what it is, the illu
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  • ...ntelligence}} ({{SRD5|Investigation}}) {{srd5lc|Check}} against your spell save {{SRD5|DC}}. <!-- main spell desc -->
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  • |saves={{SRD5|Dexterity|Dex}} +6, {{SRD5|Intelligence|Int}} +3 ...ution}} saving throw, taking 24 (7d6) {{srd5lc|Poison}} damage on a failed save, or half as much on a successful one.
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  • ...|Intelligence}} ({{One|Investigation}}) {{Onelc|Check}} against your spell save {{One|DC}}. If a creature discerns the illusion for what it is, the creatur
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  • |flimit1={{SRD5|Intelligence}} ...re is instantly {{srd5lc|Petrified}}. Otherwise, a creature that fails the save begins to turn to stone and is {{srd5lc|Restrained}}. The restrained creatu
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  • ...ng {{SRD5|Intelligence}} as its {{srd5lc|Spellcasting Ability}} {{5e Spell Save Hit|3|4}}. The following are suggested spells: ...ect. If the spell was 4th level or higher, the hadozee must make an {{SRD5|Intelligence}} {{srd5lc|Check}} (DC 10 + the spell's level). On a success, the creature'
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  • ...ntelligence}} ({{SRD5|Investigation}}) {{srd5lc|Check}} against your spell save {{SRD5|DC}}. If a creature discerns the illusion for what it is, the creatu
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  • |saves= <!--bonus to save; [[SRD5:Strength|Str]] +5--> ...aster. Its {{srd5lc|Spellcasting Ability}} is {{SRD5|Intelligence}} (spell save {{SRD5|DC}} 16, +8 to hit with spell attacks). It requires no {{srd5lc|Mate
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  • |saves= <!--bonus to save; [[SRD5:Strength|Str]] +5--> {{SRD5ref|y}} A '''giant vulture''' has advanced intelligence and a malevolent bent. Unlike its smaller kin, it will attack a wounded cre
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  • |flimit1=Psionics, {{SRD5|Intelligence}} ...an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with {{srd5lc|Spell Attack}}s). The lich has the followin
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  • ...hey take no damage if they would normally take half damage on a successful save. |trait4desc=Beginning at 10th level, you can add your Intelligence modifier to one [[SRD5:Damage Roll|damage roll]] of any wizard evocation sp
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  • ...sing {{SRD5|Intelligence}} as their {{srd5lc|Spellcasting Ability}}. Spell save {{SRD5|DC}} is 10. Spell attack to hit is +2. They know '''one''' cantrip,
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  • |saves={{SRD5|Dexterity|Dex}} +6, {{SRD5|Intelligence|Int}} +3 ...ution}} saving throw, taking 24 (7d6) {{srd5lc|Poison}} damage on a failed save, or half as much on a successful one.
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  • ...{{SRD5|Dexterity}} saving throw, taking 63 (14d8) acid damage on a failed save, or half as much damage on a successful one. ...he end of each of its turns, ending the effect on itself with a successful save.
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  • ...tack, that creature has {{srd5lc|Disadvantage}} on its next {{srd5lc|Spell Save}} against your spell. ...lcaster. Its spellcasting ability is {{SRD5|Intelligence}} ({{srd5lc|Spell Save}} {{SRD5|DC}} 15, +7 to hit with spell attacks). The knight has the followi
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  • |flimit3={{SRD5|Intelligence}}, {{SRD5|Wizard}} ...tion saving throw, taking __ (__d6) {{srd5lc|Necrotic}} damage on a failed save, or {{srd5lc|Half}}{{5ertrd}} as much damage on a successful one.
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  • ...s {{srd5lc|Spellcasting Ability}} is {{SRD5|Intelligence}} ({{srd5lc|Spell Save}} {{SRD5|DC}} 13, +5 to hit with {{srd5lc|Spell Attack}}s). It requires no
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  • ...r permanently or long enough to move past it. You might call for an {{SRD5|Intelligence}} ({{SRD5|Investigation}}) check for a character to deduce what needs to be Any character can attempt an Intelligence ({{SRD5|Arcana}}) check to detect or disarm a magic trap, in addition to an
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  • |saves= <!--bonus to save; {{5eStr}} +5--> |flimit2={{SRD5|Intelligence}}
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  • ...the creature, though you retain your {{srd5lc|Alignment}} and your {{SRD5|Intelligence}}, {{SRD5|Wisdom}}, and {{SRD5|Charisma}} scores. You retain the benefit of ...s, and you must make a Charisma saving throw against your own {{SRD5|Spell Save|spellcasting DC}}. On a success, you return to the container if it is withi
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  • ...of the creature, though you retain your {{Onelc|Alignment}} and your {{One|Intelligence}}, {{One|Wisdom}}, and {{One|Charisma}} scores. You retain the benefit of y ...es, and you must make a Charisma saving throw against your own {{One|Spell Save|spellcasting DC}}. On a success, you return to the container if it is withi
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  • |saves= <!--bonus to save; Athletics +5--> ...Saving Throw}} or be {{srd5lc|Frightened}} for 1 {{srd5lc|Minute}}. If the save fails by 5 or more, the target also ages 1d4 × 10 years. A frightened targ
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  • |saves=Dexterity, Intelligence ...or|Disarm}}''' (Cost: 1d6). Target drops an item of your choice (Dexterity save to avoid).
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  • ...5|Dexterity}} saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one. ...t area must succeed on a DC 23 {{SRD5|Strength}} saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.
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  • ...5|Dexterity}} saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one. ...t area must succeed on a DC 19 {{SRD5|Strength}} saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.
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  • |saves= <!--bonus to save; {{5eStr}} +5--> ...These trees have the same statistics as a treant, except they have {{SRD5|Intelligence}} and {{SRD5|Charisma}} scores of 1, they can’t speak, and they have only
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  • ...aster. Its {{srd5lc|Spellcasting Ability}} is {{SRD5|Intelligence}} (spell save {{SRD5|DC}} 20, +12 to hit with spell attacks). The lich has the following ...hrow against magic, taking 21 (6d6) {{srd5lc|Necrotic}} damage on a failed save, or half as much damage on a successful one.
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  • ...is no larger than a 200-­foot {{Onelc|Cube}}. Then specify a kind of {{One|Intelligence|intelligent}} creature, such as {{5edlc|Red Dragon}}s, {{Onelc|Goblin}}s, o ...able to see it, the creature makes a Wisdom saving throw. On a successful save, the creature is no longer affected by the target and recognizes the feelin
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  • ...no larger than a 200-­foot {{srd5lc|Cube}}. Then specify a kind of {{SRD5|Intelligence|intelligent}} creature, such as {{5edlc|Red Dragon}}s, {{srd5lc|Goblin}}s, ...able to see it, the creature makes a Wisdom saving throw. On a successful save, the creature is no longer affected by the target and recognizes the feelin
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  • ...itution|Constitution]] [[SRD5:Saving Throw|saving throw]]. On a successful save, you can choose one of the following results: ...more [[SRD5:Ability Check|ability check]]s, such as an [[SRD5:Intelligence|Intelligence]] ([[SRD5:Investigation|Investigation]]) check to find clues pointing towar
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  • ...d's spell list}} as shown on the Eldritch Knight Spellcasting table. {{One|Intelligence}} is the {{onelc|Spellcasting Ability}}. Two of the spells are restricted t ...you hit a {{onelc|Creature}} with a {{onelc|Weapon Attack}}, it's {{onelc|Save}}s against your spells are nerfed for a few seconds.
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  • ...srd5lc|Spellcasting Ability}} is {{SRD5|Intelligence}}<!-- ({{srd5lc|Spell Save}} {{SRD5|DC}} 13, +5 to hit with {{srd5lc|Spell Attack}}s)-->. It can innat
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  • * '''Spellcasting Ability.''' {{One|Intelligence}} is your {{onelc|Spellcasting Ability}}. ...d steal the spell for a number of hours (the target's Spellcasting Ability save to avoid).
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  • ...gence}} ({{One|Investigation}}) {{Onelc|Check}} against your {{Onelc|Spell Save}} {{One|DC}} to be found.
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  • ...e hag's innate {{srd5lc|Spellcasting Ability}} is {{SRD5|Charisma}} (spell save {{SRD5|DC}} 12). She can innately cast the following spells, requiring no m ...rd5lc|Action}} to visually inspect the illusion and succeed on a DC {{SRD5|Intelligence}} ({{SRD5|Investigation}}) check to discern that the hag is disguised.
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  • ...htened condition. At 10th level, you gain {{srd5lc|Proficiency}} in {{SRD5|Intelligence}} {{srd5lc|Saving Throw}}s. ...on a {{SRD5|Wisdom}} saving throw ({{SRD5|DC}} equals your {{srd5lc|Spell Save}} DC) or become {{srd5lc|Frightened}} for 1 {{srd5lc|Minute}}. A creature c
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  • ...make a {{SRD5|DC}} 11 {{SRD5|Wisdom}} {{srd5lc|Saving Throw}}. On a failed save, the creature is {{srd5lc|Frightened}} for 1 {{srd5lc|Minute}}. A creature ...lc|Action}} to visually inspect the illusion and succeed on a DC 16 {{SRD5|Intelligence}} ({{SRD5|Investigation}}) check to discern that the hag is disguised.
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  • |saves= <!--bonus to save; Athletics +5--> ...Cone}}. Each creature in that area must succeed on a {{SRD5|DC}} 15 {{SRD5|Intelligence}} saving throw or take 22 (4d8+4) {{srd5lc|Psychic}} damage and be {{srd5lc
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  • ...ject}}s in the cloud, that are not worn or carried, automatically fail the save and take the fire and acid damage. ...destroy, it attacks relentlessly. However, it is far from mindless, using intelligence, stealth, and the environment to maximize its choices. It never makes deals
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  • ...ce}} ({{SRD5|Investigation}}) {{srd5lc|Check}} against your {{srd5lc|Spell Save}} {{SRD5|DC}} to be found.
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  • ...nnate {{srd5lc|Spellcasting Ability}} is {{SRD5|Charisma}} ({{srd5lc|Spell Save}} {{SRD5|DC}} 19). She can innately cast the following {{srd5lc|Spell}}s, r ...lc|Action}} to visually inspect the illusion and succeed on a DC 20 {{SRD5|Intelligence}} ({{SRD5|Investigation}}) check to discern that the hag is disguised.
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  • ...s {{srd5lc|Spellcasting Ability}} is {{SRD5|Intelligence}} ({{srd5lc|Spell Save}} {{SRD5|DC}} 18, +10 to hit with {{srd5lc|Spell Attack}}s). The specter ma ...he spectre for 1 {{srd5lc|Minute}}. Affected creatures may attempt another save at the end of each of its {{srd5lc|Turn}}s, negating the effect on a succes
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  • ...{{SRD5|Dexterity}} saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one. ..., ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and ca
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  • ...|check]]s to track your favored enemies, as well as on [[SRD5:Intelligence|Intelligence]] checks to recall information about them. ...ic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is
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  • ...{{SRD5|Dexterity}} saving throw, taking 54 (15d8) fire damage on a failed save, or half as much damage on a successful one. ..., ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and ca
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  • ...{{SRD5|Dexterity}} saving throw, taking 58 (13d8) cold damage on a failed save, or half as much damage on a successful one. ..., ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and ca
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  • ...{{SRD5|Dexterity}} saving throw, taking 67 (15d8) cold damage on a failed save, or half as much damage on a successful one. ..., ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and ca
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  • ...{{SRD5|Dexterity}} saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one. ..., ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and ca
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  • ...{{SRD5|Dexterity}} saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one. ..., ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and ca
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  • |saveprofs=Intelligence, Wisdom '''[[SRD5:Spell Save DC|Spell save DC]]''' = 8 + your [[proficiency]] bonus + your Wisdom modifier
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  • * [[#Intelligence|Intelligence]], measuring reasoning and memory ...saving throw]], you nevertheless add the bonus only once when you make the save.
    33 KB (5,210 words) - 17:47, 2 February 2023
  • ...{{SRD5|Dexterity}} saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one. ..., ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and ca
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  • * '''Thaumaturge''' Bonus {{onelc|Cantrip}} and buff to {{One|Intelligence}} ({{One|Religion}}) {{onelc|Check}}s. ...iant}} (your choice) damage to it ({{One|Constitution}} {{One|Saving Throw|save} for {{Onelc|Half}} damage). Healing and damage increases at 7th, 13, and 1
    10 KB (1,343 words) - 16:43, 19 October 2023
  • ...g throw, with a DC equal to 12 + the item’s Charisma modifier. On a failed save, the wielder is {{srd5lc|Charmed}} by the item for 1d12 hours. While charme
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  • ..., a creature must make a {{SRD3|DC|DC}} 20 {{SRD3|Saving Throw|Fortitude}} save each {{SRD3|Round|round}} that its temporary {{SRD3|Hit Points|hit points}} ...those within must make a {{SRD3|DC|DC}} 25 {{SRD3|Saving Throw|Fortitude}} save or gain a negative level. A creature whose negative levels equal its curren
    30 KB (4,837 words) - 11:54, 19 December 2023
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