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(Created page with "<div class="grid-container-std"> <div class="bctop">{{backto|{{One|Class}}}}</div> <div class="notice"></div> <div class="badge">{{Onec|UA 2023 Druid and Paladin|varied=true|ua=true|noncanon=true}}</div> <div class="gi-main">{{tocright}} <span style="font-size:1.5em;">'''Paladin'''</span> {{onelc|Class}} <ref name="ua23dap" /><br /> '''Class Group:''' {{One|Priest}}<br /> '''Primary Abilities:''' {{One|Strength}}, {{One|Charisma}} '''Unofficial Description:''' Paladins...")
 
m (Rlyehable moved page One:One:Paladin to One:Paladin without leaving a redirect)
 
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<div class="bctop">{{backto|{{One|Class}}}}</div>
<div class="bctop">{{backto|{{One|Class}}}}</div>
<div class="notice"></div>
<div class="notice"></div>
<div class="badge">{{Onec|UA 2023 Druid and Paladin|varied=true|ua=true|noncanon=true}}</div>
<div class="badge">{{Onepointer|UA 2023 Player's Handbook Playtest 6|playtest=true|ua=true|noncanon=true}}</div>
<div class="gi-main">{{tocright}}
<div class="gi-main">{{tocright}}
<span style="font-size:1.5em;">'''Paladin'''</span> {{onelc|Class}} <ref name="ua23dap" /><br />
<span style="font-size:1.5em;">'''Paladin'''</span> {{onelc|Class}} <ref name="ua23phpt6" /><br />
'''Class Group:''' {{One|Priest}}<br />
'''Class Group:''' {{One|Priest}}<br />
'''Primary Abilities:''' {{One|Strength}}, {{One|Charisma}}
'''Primary Abilities:''' {{One|Strength}}, {{One|Charisma}}


'''Unofficial Description:''' Paladins are priest-warriors sworn to a cause. Faith through this oath grants {{One|Divine}} power to the paladin.  
<div style="display:block; float:right; max-width: 30vw; padding:0.5em;">
{{tocright}}<br clear="right" />
 
<div style="font-size: 0.9em; background: aliceblue; border:solid 1px gainsboro; border-radius: 0.5em;">
===Design Notes: Paladin Updates===
<span class="mw-customtoggle-myDivision-dnotes" style="display:inline; float:right;">&nbsp;<sup>+</sup>&nbsp;</span>Here are the main updates in this class since its last playtest version. survrey in 2021:
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision-dnotes">
* {{iplink|Lay on Hands}} is now a Bonus Action.
* {{iplink|Spellcasting}} has three noteworthy changes: (1) spell preparation is no longer tied to the level of your spell slots, (2) the Paladin can change one prepared spell upon finishing a Long Rest, and (3) cantrips are no longer included; the Paladin instead gets Weapon Mastery at 1st level.
* {{iplink|Weapon Mastery}} is a new 1st-level feature.
* {{iplink|Paladin’s Smite}}, formerly called Divine Smite, now gives you a list of Paladin-exclusive smite spells that you always have prepared.
* {{iplink|Channel Divinity}} has a new rule in the multiclassing sidebar.
* {{iplink|Paladin Subclass}} levels now match the level progression in the 2014 Paladin, ensuring compatibility with subclasses already in print.
* {{iplink|Aura of Protection}} has returned to 6th level, and the aura is inactive if you’re Incapacitated.
* {{iplink|Abjure Foes}} now does nothing on a successful save.
* {{iplink|Aura of Courage}} has returned to 10th level.
* {{iplink|Radiant Strikes}} now works with melee weapons and Unarmed Strikes.
* {{iplink|Restoring Touch}} has moved to 14th level.
* {{iplink|Divine Condult}} has been removed in favor of Aura Expansion returning to 18th level.
</div><!--collapse-->
</div><!--shade-->
</div><!--sidebar-->
'''Unofficial Description:''' Paladins are holy warriors who's devotionn, faith, and sacred oaths grants them a measure of divine power.<br clear="right" />


{{One Class Table
{{One Class Table
|classname=Paladin
|classname=Paladin
|extraa=Channel<br />Divinity
|extraa=Channel<br />Divinity
|extrab=Cantrips
|extrab=Prepared<br />Spells
|spells=1st !! 2nd !! 3rd !! 4th !! 5th  
|spells=1st !! 2nd !! 3rd !! 4th !! 5th  


|feature1={{iplink|Lay on Hands}}, {{iplink|Spellcasting}}
|feature1={{iplink|Lay on Hands}}, {{iplink|Spellcasting}}, {{iplink|Weapon Mastery}}
|extra1a=&mdash;
|extra1a=&mdash;
|extra1b=2
|extra1b=2
{{Spell Row |5|2}}
{{Spell Row |5|2}}


|feature2={{iplink|Divine Smite}}, {{iplink|Fighting Style}}
|feature2={{iplink|Fighting Style}}, {{iplink|Paladin's Smite}}
|extra2a=&mdash;
|extra2a=&mdash;
|extra2b=2
|extra2b=3
{{Spell Row|5|2}}
{{Spell Row|5|2}}


|feature3={{iplink|Channel Divinity}}, {{iplink|Paladin Subclass}}
|feature3={{iplink|Channel Divinity}}, {{iplink|Paladin Subclass}}
|extra3a=2
|extra3a=2
|extra3b=2
|extra3b=4
{{Spell Row|5|3}}
{{Spell Row|5|3}}


|feature4={{iplink|Feat}}
|feature4={{iplink|Ability Score Improvement}}
|extra4a=2
|extra4a=2
|extra4b=2
|extra4b=5
{{Spell Row|5|3}}
{{Spell Row|5|3}}


|feature5={{iplink|Extra Attack}}, {{iplink|Faithful Steed}}
|feature5={{iplink|Extra Attack}}, {{iplink|Faithful Steed}}
|extra5a=3
|extra5a=2
|extra5b=2
|extra5b=6
{{Spell Row|5|4|2}}
{{Spell Row|5|4|2}}


|feature6=Subclass Feature
|feature6={{iplink|Area of Protection}}
|extra6a=3
|extra6a=2
|extra6b=2
|extra6b=6
{{Spell Row|5|4|2}}
{{Spell Row|5|4|2}}


|feature7=Subclass Feature
|feature7=Subclass Feature
|extra7a=3
|extra7a=2
|extra7b=2
|extra7b=7
{{Spell Row|5|4|3}}
{{Spell Row|5|4|3}}


|feature8=Feat
|feature8=Ability Score Improvement
|extra8a=3
|extra8a=2
|extra8b=2
|extra8b=7
{{Spell Row|5|4|3}}
{{Spell Row|5|4|3}}


|feature9={{iplink|Abjure Foes}}
|feature9={{iplink|Abjure Foes}}
|extra9a=4
|extra9a=2
|extra9b=2
|extra9b=9
{{Spell Row|5|4|3|2}}
{{Spell Row|5|4|3|2}}


|feature10=Subclass Feature
|feature10={{iplink|Aura of Courage}}
|extra10a=4
|extra10a=2
|extra10b=3
|extra10b=9
{{Spell Row|5|4|3|2}}
{{Spell Row|5|4|3|2}}


|feature11={{iplink|Radiant Strike}}
|feature11={{iplink|Radiant Strike}}
|extra11a=4
|extra11a=3
|extra11b=3
|extra11b=10
{{Spell Row|5|4|3|3}}
{{Spell Row|5|4|3|3}}


|feature12=Feat
|feature12=Ability Score Improvement
|extra12a=4
|extra12a=3
|extra12b=3
|extra12b=10
{{Spell Row|5|4|3|3}}
{{Spell Row|5|4|3|3}}


|feature13={{iplink|Aura of Courage}}
|feature13=&mdash;
|extra13a=4
|extra13a=3
|extra13b=3
|extra13b=11
{{Spell Row|5|4|3|3|1}}
{{Spell Row|5|4|3|3|1}}


|feature14=Subclass Feature
|feature14={{iplink|Restoring Touch}}
|extra14a=4
|extra14a=3
|extra14b=3
|extra14b=11
{{Spell Row|5|4|3|3|1}}
{{Spell Row|5|4|3|3|1}}


|feature15={{iplink|Restoring Touch}}
|feature15=Subclass Feature
|extra15a=4
|extra15a=3
|extra15b=3
|extra15b=12
{{Spell Row|5|4|3|3|2}}
{{Spell Row|5|4|3|3|2}}


|feature16=Feat
|feature16=Ability Score Improvement
|extra16a=4
|extra16a=3
|extra16b=3
|extra16b=12
{{Spell Row|5|4|3|3|2}}
{{Spell Row|5|4|3|3|2}}


|feature17={{iplink|Aura Expansion}}
|feature17=&mdash;
|extra17a=4
|extra17a=3
|extra17b=3
|extra17b=14
{{Spell Row|5|4|3|3|3|1}}
{{Spell Row|5|4|3|3|3|1}}


|feature18={{iplink|Divine Conduit}}
|feature18={{iplink|Aura Expansion}}
|extra18a=4
|extra18a=3
|extra18b=3
|extra18b=14
{{Spell Row|5|4|3|3|3|1}}
{{Spell Row|5|4|3|3|3|1}}


|feature19=Feat
|feature19=Ability Score Improvement
|extra19a=4
|extra19a=3
|extra19b=3
|extra19b=15
{{Spell Row|5|4|3|3|3|2}}
{{Spell Row|5|4|3|3|3|2}}


|feature20={{iplink|Epic Boon}}
|feature20=Subclass Feature
|extra20a=4
|extra20a=3
|extra20b=3
|extra20b=15
{{Spell Row|5|4|3|3|3|2}}
{{Spell Row|5|4|3|3|3|2}}
}}
}}
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|name=Paladin
|name=Paladin
|sorttext=
|sorttext=
|refs=<ref name="ua23dap">{{Cite Pub|UA 2023 Druids and Paladins}} &copy; Wizards of the Coast.</ref>
|refs=<ref name="ua23phpt6">{{Cite Pub|UA 2023 Player's Handbook Playtest 6}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref>
|class_group=Priests
|class_group=Priests
|ability=Strength, Charisma
|ability=Strength, Charisma
Line 136: Line 158:
|mc_profs=Martial Weapons
|mc_profs=Martial Weapons
|mc_armor=Light Armor, Medium Armor, and Shields.
|mc_armor=Light Armor, Medium Armor, and Shields.
|mc_spellslots=Add half your Paladin levels (rounded up)  
|mc_spellslots=Add half your Paladin levels (rounded up).
|summary=Paladins are priest-warriors sworn to a cause.
|mc_channeldiv=By class
|summary=Paladins are holy warriors tapping into {{One|Divine}} power.
|subclass_title=
|subclass_title=
|sidekick=
|sidekick=
|features=Lay on Hands, Spellcasting, Divine Smite, Fighting Style, Channel Divinity, Paladin Subclass, Feat, Extra Attack, Faithful Steed Aura of Protection, Abjure Foes, Radiant Strikes, Restoring Touch, Aura Expansion, Divine Conduit, Epic Boon
|features=Lay on Hands, Spellcasting, Weapon Mastery, Fighting Style, Paladin's Smite, Channel Divinity, Paladin Subclass, Ability Score Improvement, Extra Attack, Faithful Steed, Aura of Protection, Abjure Foes, Aura of Courage, Radiant Strikes, Restoring Touch, Aura Expansion
|pointer=true
}}
}}


==Paladin Class Features==
==Paladin Class Features==
As a Paladin, you gain the following Class Features when you reach the specified levels in this Class. These features are listed on the Paladin table.
===Lay on Hands===
===Lay on Hands===
'''1st level'''<br />
''1st level''<br />
Summary: You can heal {{srd5lc|Creature}}s with a touch, or remove the {{One|Poisoned}} {{onelc|Condition}}.
'''Summary:''' You gain a pool of healing points. Using a {{One|Magic}} action, you can restore {{One|Hit Point}}s to a {{onelc|Creature}}. You can also spend from this pool instead to remove the {{One|Poisoned}} condition. The healing pool refills after a {{One|Long Rest}}.


===Spellcasting===
===Spellcasting===
{{alsosee-sect|One:Paladin/Spell}}'''1st level'''<br />
{{alsosee-sect|One:Paladin/Spell}}''1st level''<br />
Summary: You gain {{onelc|Divine Spell}}s.
'''Summary:''' You gain the ability to cast {{onelc|Spell}}s.
:'''Prepared Spells.'''
* '''Spell Slots.''' Gain a number of {{srd5lc|Spell Slot}}s to cast spells (see Paladin overview table).
:'''Spell Slots.'''  
* '''Prepared Spells of 1st+ Level.''' You can prepare a number of spells (see Paladin overview table).
:'''Spellcasting Ability.''' {{SRD5|Charisma}}
* '''Changing Your Prepared Spells.''' After a finish a Long Rest, you can replace one spell.
:'''Spellcasting Focus.''' {{One|Holy Symbol}}
* '''Spellcasting Ability.''' {{one|Charisma}} is your {{One|Spellcasting Ability}}.
* '''Spellcasting Focus.''' You can use a {{one|Holy Symbol}} as a {{One|Spellcasting Focus}}.


===Divine Smite===
===Weapon Mastery===
'''2nd Level'''<br />
''1st Level''<br />
Summary: May spend a {{onelc|Spell Slot}} do do extra {{onelc|Radiant}} damage on a {{onelc|Weapon Attack}} or {{One|Unarmed Strike}} on your {{srd5lc|Turn}}.
'''Summary:''' You gain use of the {{One|Mastery}} property of 2 {{onelc|Weapon}}s. Your choice of weapons may be changed after a Long Rest.


===Fighting Style===
===Fighting Style===
'''2nd Level'''<br />
''2nd Level''<br />
Summary: You gain the {{One|Fighting Style Defense|Defense}} feat or another {{One|Fighting Style}} feat of your choice.
'''Summary: You choose one {{One|Fighting Style}}: {{One|Fighting Style Defense|Defense}}, {{One|Fighting Style Dueling|Dueling}}, {{One|Fighting Style Great Weapon Fighting|Great Weapon Fighting}}, or {{One|Fighting Style Protection|Protection}}.
 
===Paladin's Smite===
''2nd Level''<br />
'''Summary:''' You always have certain &quot;smite spells&quot; prepared. This list increases with Paladin level. Once per Long Rest you can cast one of these without expending a spell slot.


===Channel Divinity===
===Channel Divinity===
'''3rd Level'''<br />
''3rd Level''<br />
Summary: You can channel divine power a limited number of times a day (see Paladin Table).
'''Summary:''' Twice per Long Rest, you can channel Divine energy to produce an effect. Save is for your {{One|Spell Save}}. You regain one use after a {{one|Short Rest}}. You start with one effect, but may gain others (through Paladin or subclass features).
:'''{{anchor|Divine Sense}}.''' Summary sense nearby {{One|Celestial}}s, {{One|Fiend}}s, {{One|Undead}}, and consecrated (or desecrated) objects for a limited time.
* '''{{anchor|Divine Sense}}.''' Use a {{one|Bonus Action}} and Channel Divinity to detect nearby {{One|Celestial}}s, {{One|Fiend}}s, and {{One|Undead}} or a period of time. While active this sense can also detect consectrated or desececrated objects or places.
 
<div class="shaded rounded small">
====Design Note: Uses of Channel Divine/Nature====
<ref name="ua23dap" /> Summary: The {{One|Channel Divinity}} of the {{One|Cleric}} from {{pub|UA 2022 Cleric and Revised Species}} was deemed overpowered when multiclassing. The Druid and Paladin uses in {{pub|UA 2023 Druid and Paladin}} has the number of uses reduced. Future itenerations of the Cleric will have the uses similarly reduced.
</div>


===Paladin Subclass===
===Paladin Subclass===
'''3rd Level''' (features at 3rd, 6th, 10th, 14th)<br />
''3rd Level'' (features at 3rd, 7th, 15th, 20th)<br />
Summary: You choose a Paladin subclass. Features are granted at 3rd, 6th, 10th, and 14th level.
'''Summary:''' You choose a Paladin subclass.
 
====List of Paladin Subclasses====
====List of Paladin Subclasses====
{{One Subclass List|Paladin}}
{{One Subclass List|Paladin}}


===Feat===
===Ability Score Improvement===
'''4th Level'''<br />
''4th, 8th, 12th, 16th, 19th Levels''<br />
Summary: You gain a feat ({{One|Ability Score Improvement}} or another).
You gain the {{One|Ability Score Improvement}} Feat or another Feat of your choice for wich you qualify.<ref name="ua23phpt6" />


===Extra Attack===
===Extra Attack===
'''5th Level'''<br />
''5th Level''<br />
Summary: Make two attacks when you use the {{One|Attack}} {{onelc|Action}}.
You can attack twice, instead of once, whenever  you take the {{One|Attack}} action on your turn.<ref name="ua23phpt6" />


===Faithful Steed===
===Faithful Steed===
'''5th Level'''<br />
''5th Level''<br />
Summary: You know and can cast the {{Onespell|Find Steed}} spell without spending a spell slot.
'''Summary:''' You always have the {{Onespell|Find Steed}} spell prepared. Once per Long Rest, this spell may be cast without expending a spell slot.


===Aura of Protection===
===Aura of Protection===
'''7th Level'''<br />
''6th Level''<br />
Summary: You project an aura in a 10 foot sphere. Allies within the aura gain a bonus to {{onelc|Saving Throw}}s.
'''Summary:''' Buff {{onelc|Saving Throw}}s of yourself and nearby allies.


===Abjure Foes===
===Abjure Foes===
'''9th Level'''<br />
''9th Level''<br />
Summary: You can use {{iplink|Channel Divinity}} to cause a number of nearby {{onelc|Creature}}s to become {{One|Dazed}} and {{One|Frightened}} for 1 {{onelc|Minute}} ({{One|Wisdom}} save to avoid).
'''Summary:''' Use a Magic action and {{iplink|Channel Divinity}} to inflict the {{One|Dazed}} and {{One|Frightened}} conditions on foes for 1 {{onelc|Minute}} ({{One|Wisdom}} save to avoid).
 
===Aura of Courage===
''10th Level''<br />
'''Summary:''' {{iplink|Aura of Protection}} now grants {{onelc|Immunity}} to being {{One|Frightened}}.


===Radiant Strikes===
===Radiant Strikes===
'''11th Level'''<br />
''11th Level''<br />
Summary: Your weapon attacks do extra {{srd5lc|Radiant}} damage. (This may be combined with {{iplink|Divine Smite}})
'''Summary:''' Cause bonus {{One|Radiant}} damage to your {{One|Melee Weapon}} and {{One|Unarmed Strike}}s.
 
===Aura of Courage===
'''13th Level'''<br />
Summary: Your {{iplink|Aura of Protection}} also guards creatures against being {{One|Frightened}}.


===Restoring Touch===
===Restoring Touch===
'''15th Level'''<br />
''14th Level''<br />
Summary: {{iplink|Lay on Hands}} can be used to remove the {{One|Blinded}}, {{One|Charmed}}, {{One|Dazed}}, {{One|Deafened}}, {{One|Frightened}}, {{One|Paralyzed}}, or {{One|Stunned}} conditions.
'''Summary:''' {{iplink|Lay on Hands}} can also remove the following conditions: {{One|Blinded}}, {{One|Charmed}}, {{One|Dazed}}, {{One|Deafened}}, {{One|Frightened}}, {{One|Paralyzed}}, or {{One|Stunned}}.


===Aura Expansion===
===Aura Expansion===
'''17th Level'''<br />
''18th Level''<br />
Summary: {{iplink|Aura of Protection}} radius is increased.
'''Summary:''' {{iplink|Aura of Protection}} now extends further.
 
===Divine Conduit===
'''18th Level'''<br />
Summary: Regain a use of {{iplink|Channel Divinity}} when you roll {{One|Initiative}}.
 
===Epic Boon===
'''20th Level'''<br />
Summary: Gain:
:'''Ability Score Increase.'''
:'''Epic Boon Feat.''' {{One|Epic Boon of Truesight}} or another.
 
<div class="shaded rounded small">
====Design Note: Epic Boon Feature====
<ref name="ua23dap" /> Summary: Epic Boons were determined to be underpowered. The epic boons for {{One|Druid}} and {{One|Paladin}} more powerful and adds Ability Score Increase. Epic boons for other classes will be revised similarly.
</div>


</div><!--gi-main-->
</div><!--gi-main-->
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==Sources and Notes==
==Sources and Notes==
<references />
<references />
:* A [[deprecated]] version of this class was published in {{pub|UA 2023 Druid and Paladin}}.
{{One Footer|Class|Fair Use}}
{{One Footer|Class|Fair Use}}
{{OneDnD Playtest}}
{{OneDnD Playtest}}

Latest revision as of 08:00, 25 October 2023

One D&D Pointer  +
UA 2023 Player's Handbook Playtest 6
A pointer is a short summary that points to published material.

This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

Caution should be taken in editing this page.


 Noncanon  

Paladin class [1]
Class Group: Priest
Primary Abilities: Strength, Charisma


Design Notes: Paladin Updates

 + Here are the main updates in this class since its last playtest version. survrey in 2021:

  • Lay on Hands is now a Bonus Action.
  • Spellcasting has three noteworthy changes: (1) spell preparation is no longer tied to the level of your spell slots, (2) the Paladin can change one prepared spell upon finishing a Long Rest, and (3) cantrips are no longer included; the Paladin instead gets Weapon Mastery at 1st level.
  • Weapon Mastery is a new 1st-level feature.
  • Paladin’s Smite, formerly called Divine Smite, now gives you a list of Paladin-exclusive smite spells that you always have prepared.
  • Channel Divinity has a new rule in the multiclassing sidebar.
  • Paladin Subclass levels now match the level progression in the 2014 Paladin, ensuring compatibility with subclasses already in print.
  • Aura of Protection has returned to 6th level, and the aura is inactive if you’re Incapacitated.
  • Abjure Foes now does nothing on a successful save.
  • Aura of Courage has returned to 10th level.
  • Radiant Strikes now works with melee weapons and Unarmed Strikes.
  • Restoring Touch has moved to 14th level.
  • Divine Condult has been removed in favor of Aura Expansion returning to 18th level.

Unofficial Description: Paladins are holy warriors who's devotionn, faith, and sacred oaths grants them a measure of divine power.

The Paladin
Level Proficiency
Bonus
Class Features Channel
Divinity
Prepared
Spells
Prepared Spells per Spell Level
1st 2nd 3rd 4th 5th
1st +2 Lay on Hands, Spellcasting, Weapon Mastery 2 2
2nd +2 Fighting Style, Paladin's Smite 3 2
3rd +2 Channel Divinity, Paladin Subclass 2 4 3
4th +2 Ability Score Improvement 2 5 3
5th +3 Extra Attack, Faithful Steed 2 6 4 2
6th +3 Area of Protection 2 6 4 2
7th +3 Subclass Feature 2 7 4 3
8th +3 Ability Score Improvement 2 7 4 3
9th +4 Abjure Foes 2 9 4 3 2
10th +4 Aura of Courage 2 9 4 3 2
11th +4 Radiant Strike 3 10 4 3 3
12th +4 Ability Score Improvement 3 10 4 3 3
13th +5 3 11 4 3 3 1
14th +5 Restoring Touch 3 11 4 3 3 1
15th +5 Subclass Feature 3 12 4 3 3 2
16th +5 Ability Score Improvement 3 12 4 3 3 2
17th +6 3 14 4 3 3 3 1
18th +6 Aura Expansion 3 14 4 3 3 3 1
19th +6 Ability Score Improvement 3 15 4 3 3 3 2
20th +6 Subclass Feature 3 15 4 3 3 3 2


Creating a Paladin

[1] Class Group: Priests
Primary Ability: Strength, Charisma
To create a Paladin, consult the following lists, which provide Hit Points, Proficiencies, and Armor Training. If you’re making a 1st-level character, also consult the “Starting Equipment” section, and if you’re using the multiclassing rules, see the “Multiclassing and the Paladin” section.

Then look at the Paladin table to see the Class Features you get at each level in this Class. The descriptions of those features appear in the “Paladin Class Features” section.

Hit Points

Hit Dice: 1d10 per Paladin level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points per Level after 1st: 1d10 (or 6) + your Constitution modifier

Proficiencies

Saving Throws: Wisdom, Charisma.
Skills: Choose 2 from Athletics, Insight, Intimidation, Medicine, Persuasion, Religion.
Weapons: Simple Weapons, Martial Weapons
Tools:

Armor Training

Light Armor, Medium Armor, Heavy Armor, Shields

Starting Equipment

As a 1st-level character, you start with the following equipment, or you can forgo it and spend 150 GP on equipment of your choice. Chain Mail (Holy Symbol), Javelin (6), Longsword, Priest's Pack, Shield, 9 GP

Multiclassing and the Paladin

If your group uses the multiclassing rules in the Player's Handbook, here’s what you need to know if you choose Paladin as one of your Classes.
  Ability Score Minimum. 13+ Strength and Charisma
  Proficiencies. Martial Weapons
  Armor Training. Light Armor, Medium Armor, and Shields.
  Spell Slots. Add half your Paladin levels (rounded up).
  Channel Divinity. By class



Paladin Class Features

Lay on Hands

1st level
Summary: You gain a pool of healing points. Using a Magic action, you can restore Hit Points to a creature. You can also spend from this pool instead to remove the Poisoned condition. The healing pool refills after a Long Rest.

Spellcasting

1st level
Summary: You gain the ability to cast spells.

  • Spell Slots. Gain a number of spell slots to cast spells (see Paladin overview table).
  • Prepared Spells of 1st+ Level. You can prepare a number of spells (see Paladin overview table).
  • Changing Your Prepared Spells. After a finish a Long Rest, you can replace one spell.
  • Spellcasting Ability. Charisma is your Spellcasting Ability.
  • Spellcasting Focus. You can use a Holy Symbol as a Spellcasting Focus.

Weapon Mastery

1st Level
Summary: You gain use of the Mastery property of 2 weapons. Your choice of weapons may be changed after a Long Rest.

Fighting Style

2nd Level
Summary: You choose one Fighting Style: Defense, Dueling, Great Weapon Fighting, or Protection.

Paladin's Smite

2nd Level
Summary: You always have certain "smite spells" prepared. This list increases with Paladin level. Once per Long Rest you can cast one of these without expending a spell slot.

Channel Divinity

3rd Level
Summary: Twice per Long Rest, you can channel Divine energy to produce an effect. Save is for your Spell Save. You regain one use after a Short Rest. You start with one effect, but may gain others (through Paladin or subclass features).

  • Divine Sense. Use a Bonus Action and Channel Divinity to detect nearby Celestials, Fiends, and Undead or a period of time. While active this sense can also detect consectrated or desececrated objects or places.

Paladin Subclass

3rd Level (features at 3rd, 7th, 15th, 20th)
Summary: You choose a Paladin subclass.

List of Paladin Subclasses

4 official and unofficial subclasses.

Subclass Summary Features Flags Source
Oath of Devotion This paladin subclass focuses on compassion and honor. Oath Spells, Sacred Weapon, Aura of Devotion, Smite of Protection, Holy Nimbus Noncanon, Pointer, UA UA 2023 Player's Handbook Playtest 6
Oath of Glory This paladin subclass focuses on heroism and glory. Oath Spells, Inspiring Smite, Peerless Athlete, Aura of Alacrity, Glorious Defense, Living Legend Noncanon, Pointer, UA UA 2023 Player's Handbook Playtest 6
Oath of the Ancients This paladin Oath is to protect nature and the balance. Oath Spells, Nature's Wrath, Aura of Warding, Undying Sentinel, Elder Champion Noncanon, Pointer, UA UA 2023 Player's Handbook Playtest 6
Oath of Vengeance This paladin subclass vows to punish evil acts and creatures. Oath Spells, Vow of Enmity, Relentless Avenger, Soul of Vengeance, Avenging Angel Noncanon, Pointer, UA UA 2023 Player's Handbook Playtest 6

Ability Score Improvement

4th, 8th, 12th, 16th, 19th Levels
You gain the Ability Score Improvement Feat or another Feat of your choice for wich you qualify.[1]

Extra Attack

5th Level
You can attack twice, instead of once, whenever you take the Attack action on your turn.[1]

Faithful Steed

5th Level
Summary: You always have the Find Steed spell prepared. Once per Long Rest, this spell may be cast without expending a spell slot.

Aura of Protection

6th Level
Summary: Buff saving throws of yourself and nearby allies.

Abjure Foes

9th Level
Summary: Use a Magic action and Channel Divinity to inflict the Dazed and Frightened conditions on foes for 1 minute (Wisdom save to avoid).

Aura of Courage

10th Level
Summary: Aura of Protection now grants immunity to being Frightened.

Radiant Strikes

11th Level
Summary: Cause bonus Radiant damage to your Melee Weapon and Unarmed Strikes.

Restoring Touch

14th Level
Summary: Lay on Hands can also remove the following conditions: Blinded, Charmed, Dazed, Deafened, Frightened, Paralyzed, or Stunned.

Aura Expansion

18th Level
Summary: Aura of Protection now extends further.

Sources and Notes

  1. Jeremy Crawford, et. al.. UA 2023 Player's Handbook Playtest 6 (Dungeons and Dragons One D&D) (2023-06-29). Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1 1.2 1.3

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