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  • <div class="notice">{{ambiguous|Sleep|spell in 5th edition}}</div> '''Sleep''' is a {{srd5lc|Spell}} in [[5e|5th edition]].
    2 KB (377 words) - 07:04, 4 October 2021
  • |name=Sleep
    2 KB (355 words) - 19:14, 30 November 2023

Page text matches

  • |desc=You do not need to sleep and can't be forced to sleep.<sup>(Unofficial summation)</sup>
    628 bytes (84 words) - 22:14, 20 February 2021
  • ...ving Throw}}s against being {{srd5lc|Charmed}}, and magic can’t put you to sleep. ...e bard gains the same benefit that a {{srd5lc|Human}} does from 8 hours of sleep.
    1 KB (198 words) - 06:42, 7 May 2024
  • ...ving Throw}}s against being {{srd5lc|Charmed}}, and magic can’t put you to sleep. ...e bard gains the same benefit that a {{srd5lc|Human}} does from 8 hours of sleep.
    2 KB (328 words) - 10:40, 7 May 2024
  • <div class="notice">{{ambiguous|Sleep|spell in 5th edition}}</div> '''Sleep''' is a {{srd5lc|Spell}} in [[5e|5th edition]].
    2 KB (377 words) - 07:04, 4 October 2021
  • ...ving Throw}}s against being {{srd5lc|Charmed}}, and magic can’t put you to sleep. ...e bard gains the same benefit that a {{srd5lc|Human}} does from 8 hours of sleep.
    3 KB (392 words) - 17:39, 6 May 2024
  • ...emental Nature.''' An elder elemental doesn't require air, food, drink, or sleep.
    1 KB (146 words) - 07:03, 6 January 2024
  • ...ving Throw}}s against being {{srd5lc|Charmed}}, and magic can’t put you to sleep.
    1 KB (139 words) - 09:24, 8 May 2024
  • ...ving Throw}}s against being {{srd5lc|Charmed}}, and magic can’t put you to sleep. ...g in this way, you gain the same benefit that a human does from 8 hours of sleep.
    3 KB (512 words) - 08:44, 24 May 2022
  • |regional2='''Restless Sleep.'''
    908 bytes (127 words) - 19:55, 31 October 2021
  • ...e to sleep both standing up and lying down, with younger horses tending to sleep significantly more than adults. Female horses, called mares, carry their yo
    3 KB (406 words) - 07:36, 1 April 2024
  • :'''Sleep Breath'''. The dragon exhales sleep gas in a 15-­foot {{srd5lc|Cone}}. Each creature in that area must succeed
    3 KB (374 words) - 10:33, 23 January 2024
  • ...the same {{srd5lc|Plane|plane of existence}} as you. Creatures that don’t sleep, such as {{SRD5|Elf|elves}}, can’t be contacted by this spell. You, or a ...smal monstrosity spawn a nightmare that lasts the duration of the target’s sleep and prevents the target from gaining any benefit from that {{srd5lc|Rest}}.
    3 KB (494 words) - 12:59, 10 November 2023
  • ...n the same {{Onelc|Plane|plane of existence}} as you. Creatures that don’t sleep, such as {{One|Elf|elves}}, can’t be contacted by this spell. You, or a w ...smal monstrosity spawn a nightmare that lasts the duration of the target’s sleep and prevents the target from gaining any benefit from that {{Onelc|Rest}}.
    3 KB (495 words) - 12:57, 10 November 2023
  • '''Elemental Nature.''' An weird doesn't require air, food, drink, or sleep.
    1 KB (186 words) - 07:47, 4 April 2024
  • :'''Sleep Breath'''. The dragon exhales sleep gas in a 30-­foot {{srd5lc|Cone}}. Each creature in that area must succeed
    3 KB (422 words) - 09:38, 23 January 2024
  • ...ef name="elfcommon" /> You don’t need to sleep, and magic can’t put you to sleep. You can finish a {{srd5lc|Long Rest}} in 4 hours if you spend those hours
    3 KB (505 words) - 08:29, 28 May 2022
  • : If {{SRD5|CR}} 3+, 1/Day: {{5espell|Sleep}}
    1 KB (207 words) - 08:30, 7 May 2024
  • ...srd5lc|Exhaustion}} due to lack of {{srd5lc|Rest}}. Magic can’t put you to sleep}}
    3 KB (440 words) - 21:58, 26 February 2022
  • ...row}}s against being {{srd5lc|Charmed}}, and magic can’t put the drider to sleep. ...row}}s against being {{srd5lc|Charmed}}, and magic can’t put the drider to sleep.
    4 KB (510 words) - 15:24, 23 December 2023
  • |summary=Willing {{srd5lc|Creature}}s sleep for the duration and get the benefits of a {{srd5lc|Short Rest}}. <!--unoff
    2 KB (220 words) - 08:40, 23 December 2020
  • |summary=Willing creatures sleep for the duration and get the benefits of a {{onelc|Short Rest}}. <!--unoffi
    2 KB (239 words) - 17:20, 1 November 2023
  • ...ype}} to {{srd5lc|Undead}}, and it no longer requires air, food, drink, or sleep.
    2 KB (277 words) - 17:27, 31 March 2021
  • ...saving throws against being {{srd5lc|Charmed}}, and magic can't put it to sleep.
    2 KB (242 words) - 16:44, 27 December 2023
  • :'''Sleep Breath'''. The dragon exhales sleep gas in a 90-­foot {{srd5lc|Cone}}. Each creature in that area must succeed
    4 KB (640 words) - 08:35, 23 January 2024
  • ...saving throws against being {{srd5lc|Charmed}}, and magic can't put it to sleep.
    2 KB (272 words) - 16:37, 27 December 2023
  • ...end the {{srd5lc|Charmed}} condition on itself, and magic can’t put it to sleep.
    2 KB (273 words) - 18:53, 21 December 2023
  • ...end the {{srd5lc|Charmed}} condition on itself, and magic can’t put it to sleep.
    2 KB (280 words) - 18:50, 21 December 2023
  • ...ef name="elfcommon" /> You don’t need to sleep, and magic can’t put you to sleep. You can finish a {{srd5lc|Long Rest}} in 4 hours if you spend those hours
    5 KB (724 words) - 06:53, 28 May 2022
  • |name=Sleep
    2 KB (355 words) - 19:14, 30 November 2023
  • |action3=Sleep Gaze
    2 KB (297 words) - 09:58, 11 February 2024
  • ...ef name="elfcommon" /> You don’t need to sleep, and magic can’t put you to sleep. You can finish a {{srd5lc|Long Rest}} in 4 hours if you spend those hours
    5 KB (763 words) - 07:47, 28 May 2022
  • |fdesc2=The clockwork doesn’t require air, food, drink, or sleep.
    2 KB (304 words) - 07:19, 23 December 2023
  • ...end the {{srd5lc|Charmed}} condition on itself, and magic can’t put it to sleep.
    2 KB (296 words) - 18:44, 21 December 2023
  • ...row}}s against being {{srd5lc|Charmed}}, and magic can’t put the drider to sleep.
    2 KB (311 words) - 15:17, 23 December 2023
  • ...row}}s against being {{srd5lc|Charmed}}, and magic can’t put the drider to sleep.
    2 KB (315 words) - 15:05, 23 December 2023
  • ...saving throws against being {{srd5lc|Charmed}}, and magic can't put it to sleep.
    2 KB (298 words) - 16:50, 27 December 2023
  • :'''Sleep Breath'''. The dragon exhales sleep gas in a 90-­foot {{srd5lc|Cone}}. Each creature in that area must succeed
    5 KB (757 words) - 09:01, 23 January 2024
  • ...pell-like abilities (disintegrate objects, transmute flesh to stone, cause sleep, slow the motion of objects or beings, charm animals, charm humans, cause d
    3 KB (376 words) - 21:24, 15 March 2024
  • ...aving Throw}}s against being {{srd5lc|Charmed}}, and magic can't put it to sleep.
    2 KB (306 words) - 14:11, 23 December 2023
  • ...w}}s against being {{srd5lc|Charmed}}, and magic can’t put the creature to sleep.
    2 KB (316 words) - 17:08, 29 February 2024
  • # Sleep Ray
    2 KB (298 words) - 07:45, 27 December 2023
  • |conditionimmunity=Sleep <!--condition; charmed, petrified--> ...ving Throw}}s against being {{srd5lc|Charmed}}, and magic can't put you to sleep.
    5 KB (723 words) - 10:15, 8 March 2020
  • ...g in this way, you gain the same benefit that a human does from 8 hours of sleep.
    9 KB (1,528 words) - 09:27, 11 August 2020
  • ...ick of exploration, social interaction, and combat. They need rest—time to sleep and eat, tend their wounds, refresh their minds and spirits for spellcastin
    2 KB (398 words) - 19:43, 19 September 2019
  • ...end the {{srd5lc|Charmed}} condition on itself, and magic can’t put it to sleep.
    2 KB (318 words) - 18:48, 21 December 2023
  • ...end the {{srd5lc|Charmed}} condition on itself, and magic can’t put it to sleep.
    2 KB (310 words) - 18:41, 21 December 2023
  • ...ving Throw}}s against being {{srd5lc|Charmed}}, and magic can’t put you to sleep.
    2 KB (371 words) - 18:37, 27 March 2021
  • ...row}}s against being {{srd5lc|Charmed}}, and magic can’t put the drider to sleep.
    3 KB (359 words) - 14:38, 23 December 2023
  • * {{Onespell|Sleep}}
    4 KB (418 words) - 07:25, 26 October 2023
  • # '''Sleep Ray.'''
    3 KB (380 words) - 14:28, 18 January 2024
  • ...d with or tricked with words. A golem doesn't require air, food, drink, or sleep.
    3 KB (441 words) - 16:25, 24 March 2024
  • # Sleep Ray.
    3 KB (377 words) - 12:09, 12 January 2024
  • ...Throw}}s against being {{srd5lc|Charmed}}, and magic can't put the drow to sleep.
    3 KB (420 words) - 14:47, 23 December 2023
  • * The citizens of the vast city of I’Cath sleep endlessly within their homes.
    3 KB (470 words) - 12:13, 4 April 2024
  • ...ving Throw}}s against being {{srd5lc|Charmed}}, and magic can't put him to sleep.
    3 KB (386 words) - 07:39, 1 April 2022
  • ...ving Throw}}s against being {{srd5lc|Charmed}}, and magic can't put him to sleep.
    3 KB (380 words) - 08:06, 31 March 2022
  • ...Throw}}s against being {{srd5lc|Charmed}}, and magic can't put the drow to sleep.
    3 KB (391 words) - 20:12, 12 January 2022
  • ...ped in the mirror’s cells don’t age, and they don’t need to eat, drink, or sleep. A creature trapped within a cell can escape using magic that permits plana
    3 KB (527 words) - 11:50, 18 December 2021
  • |conditionimmunity=Sleep
    3 KB (396 words) - 11:26, 25 March 2024
  • ...Throw}}s against being {{srd5lc|Charmed}}, and magic can't put the drow to sleep.
    3 KB (432 words) - 14:53, 23 December 2023
  • ...}}s against being {{srd5lc|Charmed}}, and magic can't put the choldrith to sleep.
    3 KB (404 words) - 18:39, 22 December 2023
  • ...{{srd5lc|Spell Slot|slots}}): {{5e Spell Line|Charm Person, Detect Magic, Sleep}}<br />
    3 KB (415 words) - 17:14, 13 February 2024
  • ...}}s against being {{srd5lc|Charmed}}, and magic can't put the choldrith to sleep.
    3 KB (423 words) - 18:39, 22 December 2023
  • |fdesc7=The dreadnought doesn’t require air, food, drink, or sleep.
    3 KB (429 words) - 07:58, 27 February 2024
  • |fdesc2=The mephit can innately cast {{5espell|Sleep}}, requiring no material components. Its innate spellcasting ability is {{S
    3 KB (438 words) - 12:45, 12 February 2024
  • ...Throw}}s against being {{srd5lc|Charmed}}, and magic can't put the drow to sleep.
    3 KB (480 words) - 14:56, 23 December 2023
  • ...Throw}}s against being {{srd5lc|Charmed}}, and magic can't put the drow to sleep.
    3 KB (475 words) - 14:28, 23 December 2023
  • ...uld be used to trip and entangle victims whom she could then inject with a sleep poison so she could absorb their nightmares.<ref name="CoR-p140-142" />
    3 KB (548 words) - 07:55, 15 June 2020
  • ...Throw}}s against being {{srd5lc|Charmed}}, and magic can’t put the drow to sleep.
    3 KB (481 words) - 14:23, 23 December 2023
  • ...row}}s against being {{srd5lc|Charmed}}, and magic can’t put the drider to sleep.
    4 KB (495 words) - 15:09, 23 December 2023
  • ...row}}s against being {{srd5lc|Charmed}}, and magic can’t put the drider to sleep.
    3 KB (486 words) - 20:48, 29 January 2024
  • ...ww2.rnw.nl/rnw/en/features/cultureandhistory/041119vh Hags and nightmares: sleep paralysis and the midnight terrors]" Radio Netherlands</ref> It is still fr
    4 KB (631 words) - 08:10, 28 March 2024
  • :1/day each: {{5e Spell Line|Charm Person, Cone of Cold, Gaseous Form, Sleep}}
    4 KB (517 words) - 07:56, 14 February 2024
  • ...row}}s against being {{srd5lc|Charmed}}, and magic can’t put the drider to sleep.
    4 KB (568 words) - 21:02, 29 January 2024
  • ...nd Darkness <!-- including individuals --> promote the ideals of darkness, sleep, concealing, secrets, protection, horror, and hidden beauty, often using th
    4 KB (732 words) - 10:33, 17 August 2020
  • [[SRD5:Sleep|Sleep]]<br /> [[SRD5:Sleep|Sleep]]<br />
    36 KB (5,115 words) - 18:49, 26 September 2019
  • '''Sleep.''' Each target must make a Wisdom saving throw and falls {{Onelc|Unconscio
    5 KB (846 words) - 18:15, 2 December 2023
  • [[SRD5:Sleep|Sleep]]<br /> [[SRD5:Sleep|Sleep]]<br />
    36 KB (5,143 words) - 21:30, 27 January 2020
  • |fdesc1=The elemental does not need to eat, breathe, or sleep. It does not need to {{SRD5|Resting|rest}}, except to recover {{srd5lc|Hit
    5 KB (732 words) - 09:14, 8 August 2021
  • '''Sleep.''' Each target must make a Wisdom saving throw and falls {{srd5lc|Unconsci
    5 KB (881 words) - 18:05, 4 October 2021
  • ...lc|Plane Shift}}'' (self only), ''{{srd5lc|Ray of Enfeeblement}}, {{srd5lc|Sleep}}''
    5 KB (706 words) - 09:58, 28 March 2024
  • |fdesc1=The stalker does not need to eat, breathe, or sleep. It does not need to {{SRD5|Resting|rest}}, except to recover {{srd5lc|Hit
    5 KB (739 words) - 10:38, 20 February 2022
  • ...16. {{srd5lc|Inflict Wounds}}, 17. {{srd5lc|Magic Missile}}, 18. {{srd5lc|Sleep}}, 19. {{srd5lc|Thunderwave}}, 20. {{5eplc|Witch Bolt}}''<br />
    5 KB (761 words) - 16:15, 24 March 2024
  • :1st level (4 slots): {{5e Spell Line|Detect Magic, Magic Missile, Sleep}} <br />
    5 KB (793 words) - 11:47, 26 February 2024
  • * '''Breath weapon:''' {{srd5lc|Cone}} of sleep gas, {{srd5lc|Line}} of {{srd5lc|Fire}}
    6 KB (985 words) - 19:10, 6 March 2024
  • ...e. They can go twice as long as {{srd5lc|Human}}s without food, water, and sleep before facing {{srd5lc|Exhaustion}}, and have {{srd5lc|Advantage}} when sav
    6 KB (997 words) - 19:19, 7 June 2020
  • '''Undead Nature.''' A spectre doesn't require air, food, drink, or sleep. It does not age.{{refend|<ref name="rly.2021-10-25" />}}
    6 KB (970 words) - 21:40, 4 February 2024
  • '''{{Anchor|sleep}}''' (keyword) 218<br>
    22 KB (3,321 words) - 18:57, 4 January 2023
  • * Go without sleep
    33 KB (5,210 words) - 17:47, 2 February 2023