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<div class="bctop">{{backto|{{One|Class}}}}</div>
<div class="bctop">{{backto|{{One|Class}}}}</div>
<div class="notice">{{ambiguous|Rogue}}</div>
<div class="notice">{{ambiguous|Rogue}}</div>
<div class="badge">{{Onepointer|UA 2022 Expert Classes|varied=true|noncanon=true}}</div>
<div class="badge">{{Onepointer|UA 2023 Player's Handbook Playtest 6|playtest=true|ua=true|noncanon=true}}</div>
<div class="gi-main">{{tocright}}
<div class="gi-main">
<span style="font-size:1.5em;">'''Rogue'''</span> <ref name="ua22ec" /> {{onelc|Class}} ([[pointer]])<br />
<span style="font-size:1.5em;">'''Rogue'''</span> <ref name="ua23phpt6" /> {{onelc|Class}}<br />
'''Class Group:''' {{One|Experts}}<br />
'''Class Group:''' {{One|Experts}}<br />
'''Primary Abiliy:''' {{One|Dexterity}}
'''Primary Ability:''' {{One|Dexterity}}


'''Unofficial Description:''' Rogues are {{onelc|Experts}} in skills, damage evasion, and sneak attacks.<ref name="ua22ec">summarized from &mdash; {{Cite Pub|UA 2022 Expert Classes}} &copy; Wizards of the Coast {{fairuc}}. Descriptions are unofficial summaries.</ref><br clear="right" />
<div style="display:block; float:right; max-width: 30vw; padding:0.5em;">
{{tocright}}<br clear="right" />
 
<div style="font-size: 0.9em; background: aliceblue; border:solid 1px gainsboro; border-radius: 0.5em;">
===Design Notes: Rogue Updates===
<span class="mw-customtoggle-myDivision-dnotes" style="display:inline; float:right;">&nbsp;<sup>+</sup>&nbsp;</span>Here are the main updates in this class since its last playtest version:
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision-dnotes">
* '''{{iplink|Sneak Attack}}''' Sneak Attack is no longer required to be used on your turn with the Attack action.
* '''{{iplink|Weapon Mastery}}''' is a new 1st-level feature.
* '''{{iplink|Rogue Subclass}}''' levels now match the level progression in the 2014 Rogue, ensuring compatibility with subclasses already in print.
* '''{{iplink|Steady Aim}}''' is a new 3rd-level feature, imported from {{pub|Tasha’s Cauldron of Everything}}. This addition was requested by many playtesters.
* '''{{iplink|Cunning Strikes}}''' is a new 5th-level feature, giving tactical options to Sneak Attack.
* '''{{iplink|Expertise}}''' has returned to 6th level.
* '''{{iplink|Evasion}}''' has returned to 7th level.
* '''{{iplink|Reliable Talent}}''' has moved from 11th level to 7th level.
* '''{{iplink|Subtle Strikes}}''' has been removed because of the addition of Steady Aim.
* '''{{iplink|Improved Cunning Strike}}''' is a new 11th-level feature.
* '''{{iplink|Devious Strikes}}''' is a new 14th-level feature, which builds on Cunning Strike.
* '''{{iplink|Elusive}}''' has returned to 18th level.
* '''{{iplink|Stroke of Luck}}''' has returned to 20th level, replacing Epic Boon (Epic Boon feats will return in a future UA, but they won’t be built into a class’s level progression).
</div><!--collapse-->
</div><!--shade-->
</div><!--sidebar-->
'''Unofficial Description:''' Rogues are experts in skills, damage evasion, and sneak attacks.


{{One Class Table
{{One Class Table
|classname=Rogue
|classname=Rogue
|refs=<ref name="ua23phpt6" />
|extraa=Sneak Attack
|extraa=Sneak Attack


|feature1={{iplink|Expertise}}, {{iplink|Sneak Attack}}, {{iplink|Thieves' Cant}}
|feature1={{iplink|Expertise}}, {{iplink|Sneak Attack}}, {{iplink|Thieves' Cant}}, {{iplink|Weapon Mastery}}                           
|extra1a=1d6
|extra1a=1d6


Line 20: Line 44:
|extra2a=1d6
|extra2a=1d6


|feature3={{iplink|Rogue Subclass}}
|feature3={{iplink|Rogue Subclass}}, {{iplink|Steady Aim}}
|extra3a=2d6
|extra3a=2d6


|feature4={{iplink|Feat}}
|feature4={{iplink|Ability Score Improvement}}
|extra4a=2d6
|extra4a=2d6


|feature5={{iplink|Uncanny Dodge}}
|feature5={{iplink|Cunning Strike}}, {{iplink|Uncanny Dodge}}
|extra5a=3d6
|extra5a=3d6


|feature6=Subclass Feature
|feature6={{iplink|Expertise}}
|extra6a=3d6
|extra6a=3d6


|feature7=Expertise
|feature7={{iplink|Evasion}}, {{iplink|Reliable Talent}}
|extra7a=4d6
|extra7a=4d6


|feature8=Feat
|feature8=Ability Score Improvement
|extra8a=4d6
|extra8a=4d6


|feature9={{iplink|Evasion}}
|feature9=Subclass Feature
|extra9a=5d6
|extra9a=5d6


|feature10=Feat, Subclass Feature
|feature10=Ability Score Improvement
|extra10a=5d6
|extra10a=5d6


|feature11={{iplink|Reliable Talent}}
|feature11={{iplink|Improved Cunning Strike}}
|extra11a=6d6
|extra11a=6d6


|feature12=Feat
|feature12=Ability Score Improvement
|extra12a=6d6
|extra12a=6d6


|feature13={{iplink|Subtle Strikes}}
|feature13=Subclass Feature
|extra13a=7d6
|extra13a=7d6


|feature14=Subclass Feature
|feature14={{iplink|Devious Strikes}}
|extra14a=7d6
|extra14a=7d6


Line 59: Line 83:
|extra15a=8d6
|extra15a=8d6


|feature16=Feat
|feature16=Ability Score Improvement
|extra16a=8d6
|extra16a=8d6


|feature17={{iplink|Elusive}}
|feature17=Subclass Feature
|extra17a=9d6
|extra17a=9d6


|feature18={{iplink|Stroke of Luck}}
|feature18={{iplink|Elusive}}
|extra18a=9d6
|extra18a=9d6


|feature19=Feat
|feature19=Ability Score Improvement
|extra19a=10d6
|extra19a=10d6


|feature20={{iplink|Epic Boon}}
|feature20={{iplink|Stroke of Luck}}
|extra20a=10d6
|extra20a=10d6
}}
}}


==Creating a Rogue==
{{One Class
{{One Class
|name=Rogue
|name=Rogue
|sorttext=
|sorttext=
|refs=<ref name="ua22ec" />
|refs=<ref name="ua23phpt6">{{Cite Pub|UA 2023 Player's Handbook Playtest 6}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref>
|class_group=Experts
|class_group=Experts
|ability=Dexterity
|ability=Dexterity
Line 84: Line 109:
|hdNum=1 <!--number of hitdice per level-->
|hdNum=1 <!--number of hitdice per level-->
|saves=Dexterity, Intelligence
|saves=Dexterity, Intelligence
|skills={{One|Acrobatics}}, {{One|Investigation}}, {{One|Sleight of Hand}}, {{One|Stealth}} (or choose four from {{One|Acrobatics}}, {{One|Athletics}}, {{One|Deception}}, {{One|Insight}}, {{One|Intimidation}}, {{One|Investigation}}, {{One|Perception}}, {{One|Persuasion}}, {{One|Sleight of Hand}}, and {{One|Stealth}})
|skills={{One|Acrobatics}}, {{One|Athletics}}, {{One|Deception}}, {{One|Insight}}, {{One|Intimidation}}, {{One|Investigation}}, {{One|Perception}}, {{One|Persuasion}}, {{One|Sleight of Hand}}, and {{One|Stealth}})
|skillnum=4 <!--number of skills-->
|skillnum=4 <!--number of skills-->
|weapons={{One|Simple Weapon}}s, {{One|Martial Weapon}}s that have the {{One|Finess}} Property
|weapons={{One|Simple Weapon}}s, {{One|Martial Weapon}}s that have the {{One|Finesse}} Property
|tools={{One|Thieves' Tools}}
|tools={{One|Thieves' Tools}}
|armor=Light Armor
|armor=Light Armor
|equipmentcost=110
|equipmentcost=110
|equipment={{One|Arrow}}s (20), {{One|Burglar's Pack}}, {{One|Dagger}} (2), {{One|Leather Armor}}, {{One|Quiver}}, {{One|Shortbow}}, {{One|Shortsword}}, {{One|Thieves' Tools}}, 18 {{one|gp}}
|equipment={{One|Arrow}}s (20), {{One|Burglar's Pack}}, {{One|Dagger}} (2), {{One|Leather Armor}}, {{One|Quiver}}, {{One|Shortbow}}, {{One|Shortsword}}, {{One|Thieves' Tools}}, 18 {{one|gp}}
|mc_ability=13 Dexterity
|mc_ability=13+ Dexterity
|mc_profs=Thieves' Tools and one Skill.
|mc_profs=Thieves' Tools and one Skill of your choice
|mc_armor=Light Armor Training
|mc_armor=Light Armor
|mc_spellslots=None.
|mc_spellslots=
|summary=This class uses specializes in skills, damage evasion, and sneak attacks.
|summary=This class uses specializes in skills, damage evasion, and sneak attacks.
|subclass_title=
|subclass_title=
|sidekick=
|sidekick=
|features=Expertise, Sneak Attack, Thieves' Cant, Cunning Action, Rogue Subclass, Feat, Uncanny Dodge, Evasion, Reliable Talent, Slippery Mind, Elusive, Stroke of Luck, Epic Boon
|features=Expertise, Sneak Attack, Thieves' Cant, Weapon Mastery, Cunning Action, Rogue Subclass, Steady Aim, Ability Score Improvement, Cunning Strike, Uncanny Dodge, Expertise, Evasion, Reliable Talent, Devious Strikes, Slippery Mind, Elusive, Stroke of Luck
|pointer=true
}}
}}


==Rogue Class Features==
==Rogue Class Features==
As a Rogue, you gain the following Class Features when you reach the specified levels in this Class. These features are listed on the Rogue table.
===Expertise===
===Expertise===
'''1st and 7th Level'''<br />
''1st, 6th Level''<br />
Summary: Double {{One|Proficiency}} in two {{One|Skill}}s.<ref name="ua22ec" />
'''Summary:''' Gain {{One|Expertise}} in two {{one|Skill}}s


===Sneak Attack===
===Sneak Attack===
'''1st Level'''<br />
'''1st Level'''<br />
Summary: Bonus damage (see Sneak Attack on Rogue table), once per {{One|Turn}} if you have {{One|Advantage}} or ally within 5 feet of the target.<ref name="ua22ec" />
'''Summary:''' Bonus damage (see Sneak Attack on Rogue table), once per {{One|Turn}} if you have {{One|Advantage}} or ally within 5 feet of the target.


===Thieves' Cant===
===Thieves' Cant===
'''1st level'''<br />
''1st level''<br />
Summary: You know {{Onelang|Thieves’ Cant}} and one other {{One|Language}}.<ref name="ua22ec" />
'''Summary:''' You gain {{Onelang|Thieves’ Cant}} and one other {{onelc|Language}} of your choice.
 
===Weapon Mastery===
''1st level''<br />
'''Summary:''' You gain use of the {{One|Mastery}} property of two {{onelc|Weapon}}s with which you have proficiency. May change the choice of weapons after a {{One|Long Rest}}.


===Cunning Action===
===Cunning Action===
'''2nd Level'''<br />
''2nd Level''<br />
Summary: Can use a {{One|Bonus Action}} to {{One|Dash}}, {{One|Disengage}}, or {{One|Hide}}.<ref name="ua22ec" />
'''Summary:''' Use a {{one|Bonus Action}} to {{One|Dash}}, {{One|Disengage}}, or {{One|Hide}}.


===Rogue Subclass===
===Rogue Subclass===
'''3rd Level''' (features at 3rd, 6th, 10th, 14th)<br />
''3rd Level'' (features at 3rd, 9th, 13th, 17th)<br />
Summary: Choose a Rogue Subclass.<ref name="ua22ec" />
'''Summary:''' Choose a Rogue Subclass.
====List of Rogue Subclasses====
====List of Rogue Subclasses====
{{One Subclass List|Rogue}}
{{One Subclass List|Rogue}}
===Steady Aim===
''3rd Levels''<br />
'''Summary:''' If you have not {{onelc|Move}}d, use a Bonus Action to give yourself {{One|Advantage}} on your next attack roll this turn. This reduces your {{One|Speed}} to 0 for this turn.


===Feat===
===Feat===
'''4th, 8th, 12th, 16th, 19th Levels'''<br />
''4th, 8th, 10th, 12th, 16th, 19th Levels''<br />
Summary: Gain a {{One|Feat}} ({{One|Ability Score Improvement}} Feat or another). <ref name="ua22ec" />
'''Summary:''' Gain the {{One|Ability Score Improvement}} Feat or another Feat of choice.
 
===Cunning Strike===
''5th Level''<br />
'''Summary:''' When you use {{iplink|Sneak Attack}}, you can reduce your sneak attack damage to inflict a special effect on the target. If the effect requires a saving throw the {{One|DC}} is 8 + {{One|Proficiency Bonus}} + {{One|Dexterity}} modifier.
* '''{{anchor|Disarm}}''' (Cost: 1d6). Target drops an item of your choice (Dexterity save to avoid).
* '''{{anchor|Poison}}''' (Cost: 1d6). Use a {{One|Poisoner's Kit}} to inflict the {{One|Poisoned}} condition for a period of time ({{One|Constitution}} save to avoid).
* '''{{anchor|Trip}}''' (Cost: 1d6). {{One|Large}} or smaller creature becomes {{One|Prone}} (Dexterity save to avoid).
* '''{{anchor|Withdraw}}''' (Cost: 1d6). Move up to {{onelc|Half}}{{5ertrd}} your Speed without provoking {{One|Opportunity Attack}}s.


===Uncanny Dodge===
===Uncanny Dodge===
'''5th Level'''<br />
''5th Level''<br />
Summary: If you are hit by an {{One|Attack Roll}}, you may use your {{One|Reaction}} to halve (round down) the damage.<ref name="ua22ec" />
'''Summary:''' If you are hit by an {{One|Attack Roll}}, you may use your {{One|Reaction}} to halve (round down) the damage.


===Evasion===
===Evasion===
'''9th Level'''<br />
''7th Level''<br />
Summary: When you attempt a {{One|Dexterity}} {{One|Saving Throw}} to halve damage, you take no damage if you succeed or half (round down) damage if you fail.<ref name="ua22ec" />
'''Summary:''' When you attempt a {{One|Dexterity}} {{One|Saving Throw}} to halve damage, you take no damage if you succeed or half (round down) damage if you fail.


===Reliable Talent===
===Reliable Talent===
'''11th Level'''<br />
''7th Level''<br />
Summary: If you are {{One|Proficient}} with a {{One|Skill}} or {{One|Tool}}, your d20 roll has a floor of 10.<ref name="ua22ec" />
'''Summary:''' If you are {{One|Proficient}} with a {{One|Skill}} or {{One|Tool}}, your d20 roll has a floor of 10.


===Subtle Strikes===
===Improved Cunning Strike===
'''13th Level'''<br />
''11th Level''<br />
Summary: If an ally is within 5 feet of a target, you gain {{One|Advantage}} on attacks against that target.<ref name="ua22ec" />
'''Summary:''' {{iplink|Sneak Attack}} can apply two {{iplink|Cunning Strike}} effects (must pay both costs).
 
===Devious Strikes===
''14th Level''<br />
'''Summary:''' Cunning Strike now has the following additional options:
* '''{{anchor|Daze}}''' (Cost: 2d6). Target is {{One|Dazed}} (Constitution save to avoid).
* '''{{anchor|Knock Out}}''' (Cost: 6d6). Target becomes {{One|Unconscious}} for a period of time (Constitution save to avoid).
* '''{{anchor|Obscure}}''' (Cost: 3d6). Target is {{One|Blinded}} (Dexterity save to avoid).


===Slippery Mind===
===Slippery Mind===
'''15th Level'''<br />
''15th Level''<br />
Summary: Gain Proficiency in {{One|Wisdom}} and {{One|Charisma}} Saving Throws.<ref name="ua22ec" />
'''Summary:''' Gain proficiency in {{One|Wisdom}} and {{One|Charisma}} Saving Throws.


===Elusive===
===Elusive===
'''17th Level'''<br />
''18th Level''<br />
Summary: If you are not {{One|Incapacitated}}, enemies cannot gain Advantage against you.<ref name="ua22ec" />
'''Summary:''' Attack Rolls can't gain Advantage on you.


===Stroke of Luck===
===Stroke of Luck===
'''18th Level'''<br />
''20th Level''<br />
Summary: Once per {{One|Rest}}, if you fail a {{One|d20 Test}}, replace the roll with a 20.<ref name="ua22ec" />
'''Summary:''' Once per {{One Rest|y}}, if you fail a {{One|d20 Test}} you can change the result to a 20.
 
===Epic Boon===
'''20th Level'''<br />
Summary: Gain {{One|Epic Boon Feat}} ({{One|Epic Boon of Undetectability}} suggested).<ref name="ua22ec" />


</div><!--gi-main-->
</div><!--gi-main-->
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==Sources and Notes==
==Sources and Notes==
<references />
<references />
:* A [[deaprecated]] version of this class was published in {{Pub|UA 2022 Expert Classes}}.
{{One Footer|Class|Fair Use}}
{{One Footer|Class|Fair Use}}
{{OneDnD Playtest}}
{{OneDnD Playtest}}

Latest revision as of 18:27, 25 October 2023

Disambginv.svg
Not the article you were looking for?
See Rogue (disambiguation)
One D&D Pointer  +
UA 2023 Player's Handbook Playtest 6
A pointer is a short summary that points to published material.

This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

Caution should be taken in editing this page.


 Noncanon  

Rogue [1] class
Class Group: Experts
Primary Ability: Dexterity


Design Notes: Rogue Updates

 + Here are the main updates in this class since its last playtest version:

  • Sneak Attack Sneak Attack is no longer required to be used on your turn with the Attack action.
  • Weapon Mastery is a new 1st-level feature.
  • Rogue Subclass levels now match the level progression in the 2014 Rogue, ensuring compatibility with subclasses already in print.
  • Steady Aim is a new 3rd-level feature, imported from Tasha’s Cauldron of Everything. This addition was requested by many playtesters.
  • Cunning Strikes is a new 5th-level feature, giving tactical options to Sneak Attack.
  • Expertise has returned to 6th level.
  • Evasion has returned to 7th level.
  • Reliable Talent has moved from 11th level to 7th level.
  • Subtle Strikes has been removed because of the addition of Steady Aim.
  • Improved Cunning Strike is a new 11th-level feature.
  • Devious Strikes is a new 14th-level feature, which builds on Cunning Strike.
  • Elusive has returned to 18th level.
  • Stroke of Luck has returned to 20th level, replacing Epic Boon (Epic Boon feats will return in a future UA, but they won’t be built into a class’s level progression).

Unofficial Description: Rogues are experts in skills, damage evasion, and sneak attacks.

The Rogue [1]
Level Proficiency
Bonus
Class Features Sneak Attack
1st +2 Expertise, Sneak Attack, Thieves' Cant, Weapon Mastery 1d6
2nd +2 Cunning Action 1d6
3rd +2 Rogue Subclass, Steady Aim 2d6
4th +2 Ability Score Improvement 2d6
5th +3 Cunning Strike, Uncanny Dodge 3d6
6th +3 Expertise 3d6
7th +3 Evasion, Reliable Talent 4d6
8th +3 Ability Score Improvement 4d6
9th +4 Subclass Feature 5d6
10th +4 Ability Score Improvement 5d6
11th +4 Improved Cunning Strike 6d6
12th +4 Ability Score Improvement 6d6
13th +5 Subclass Feature 7d6
14th +5 Devious Strikes 7d6
15th +5 Slippery Mind 8d6
16th +5 Ability Score Improvement 8d6
17th +6 Subclass Feature 9d6
18th +6 Elusive 9d6
19th +6 Ability Score Improvement 10d6
20th +6 Stroke of Luck 10d6

Creating a Rogue

Creating a Rogue

[1] Class Group: Experts
Primary Ability: Dexterity
To create a Rogue, consult the following lists, which provide Hit Points, Proficiencies, and Armor Training. If you’re making a 1st-level character, also consult the “Starting Equipment” section, and if you’re using the multiclassing rules, see the “Multiclassing and the Rogue” section.

Then look at the Rogue table to see the Class Features you get at each level in this Class. The descriptions of those features appear in the “Rogue Class Features” section.

Hit Points

Hit Dice: 1d8 per Rogue level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points per Level after 1st: 1d8 (or 5) + your Constitution modifier

Proficiencies

Saving Throws: Dexterity, Intelligence.
Skills: Choose 4 from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Persuasion, Sleight of Hand, and Stealth).
Weapons: Simple Weapons, Martial Weapons that have the Finesse Property
Tools: Thieves' Tools

Armor Training

Light Armor

Starting Equipment

As a 1st-level character, you start with the following equipment, or you can forgo it and spend 110 GP on equipment of your choice. Arrows (20), Burglar's Pack, Dagger (2), Leather Armor, Quiver, Shortbow, Shortsword, Thieves' Tools, 18 gp

Multiclassing and the Rogue

If your group uses the multiclassing rules in the Player's Handbook, here’s what you need to know if you choose Rogue as one of your Classes.
  Ability Score Minimum. 13+ Dexterity
  Proficiencies. Thieves' Tools and one Skill of your choice
  Armor Training. Light Armor



Rogue Class Features

Expertise

1st, 6th Level
Summary: Gain Expertise in two Skills

Sneak Attack

1st Level
Summary: Bonus damage (see Sneak Attack on Rogue table), once per Turn if you have Advantage or ally within 5 feet of the target.

Thieves' Cant

1st level
Summary: You gain Thieves’ Cant and one other language of your choice.

Weapon Mastery

1st level
Summary: You gain use of the Mastery property of two weapons with which you have proficiency. May change the choice of weapons after a Long Rest.

Cunning Action

2nd Level
Summary: Use a Bonus Action to Dash, Disengage, or Hide.

Rogue Subclass

3rd Level (features at 3rd, 9th, 13th, 17th)
Summary: Choose a Rogue Subclass.

List of Rogue Subclasses

4 official and unofficial subclasses.

Subclass Summary Features Flags Source
Arcane Trickster These rogues have learned Arcane magic to augment their abilities. Spellcasting, Mage Hand Legerdemain, Magical Ambush, Versatile Trickster, Spell Thief Noncanon, Pointer, UA UA 2023 Player's Handbook Playtest 6
Assassin This Rogue specializes in dispatching enemies through guile, stealth, and sometimes poison. Bonus Proficiencies, Assassinate, Infiltration Expertise, Envenom Weapons, Death Strike Noncanon, Pointer, UA UA 2023 Player's Handbook Playtest 6
Swashbuckler These Rogues focus on dueling and stylized attack. Fancy Footwork, Rakish Audacity, Panache, Dashing Strikes, Master Duelist Noncanon, Pointer, UA UA 2023 Player's Handbook Playtest 6
Thief This rogue subclass specializes in stealth and quick actions. Fast Hands, Second-Story Work, Supreme Sneak, Use Magic Device, Use Thief's Reflexes Noncanon, Pointer, UA UA 2023 Player's Handbook Playtest 6

Steady Aim

3rd Levels
Summary: If you have not moved, use a Bonus Action to give yourself Advantage on your next attack roll this turn. This reduces your Speed to 0 for this turn.

Feat

4th, 8th, 10th, 12th, 16th, 19th Levels
Summary: Gain the Ability Score Improvement Feat or another Feat of choice.

Cunning Strike

5th Level
Summary: When you use Sneak Attack, you can reduce your sneak attack damage to inflict a special effect on the target. If the effect requires a saving throw the DC is 8 + Proficiency Bonus + Dexterity modifier.

  • Disarm (Cost: 1d6). Target drops an item of your choice (Dexterity save to avoid).
  • Poison (Cost: 1d6). Use a Poisoner's Kit to inflict the Poisoned condition for a period of time (Constitution save to avoid).
  • Trip (Cost: 1d6). Large or smaller creature becomes Prone (Dexterity save to avoid).
  • Withdraw (Cost: 1d6). Move up to half [2] your Speed without provoking Opportunity Attacks.

Uncanny Dodge

5th Level
Summary: If you are hit by an Attack Roll, you may use your Reaction to halve (round down) the damage.

Evasion

7th Level
Summary: When you attempt a Dexterity Saving Throw to halve damage, you take no damage if you succeed or half (round down) damage if you fail.

Reliable Talent

7th Level
Summary: If you are Proficient with a Skill or Tool, your d20 roll has a floor of 10.

Improved Cunning Strike

11th Level
Summary: Sneak Attack can apply two Cunning Strike effects (must pay both costs).

Devious Strikes

14th Level
Summary: Cunning Strike now has the following additional options:

  • Daze (Cost: 2d6). Target is Dazed (Constitution save to avoid).
  • Knock Out (Cost: 6d6). Target becomes Unconscious for a period of time (Constitution save to avoid).
  • Obscure (Cost: 3d6). Target is Blinded (Dexterity save to avoid).

Slippery Mind

15th Level
Summary: Gain proficiency in Wisdom and Charisma Saving Throws.

Elusive

18th Level
Summary: Attack Rolls can't gain Advantage on you.

Stroke of Luck

20th Level
Summary: Once per Short or Long Rest, if you fail a d20 Test you can change the result to a 20.

Sources and Notes

  1. Jeremy Crawford, et. al.. UA 2023 Player's Handbook Playtest 6 (Dungeons and Dragons One D&D) (2023-06-29). Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1 1.2
  2. Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3.

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D&D Beyond One D&D Playtest material.

Unearthed Arcana

The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events.

—Notice on most Unearthed Arcana PDFs