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  • <div class="bctop">{{backto|{{SRD5|Spell}}}}</div> <div class="notice">{{ambiguous|Darkvision|5th ed. spell}}</div>
    1 KB (223 words) - 20:02, 20 September 2021
  • <div class="bctop">{{backto|{{One|Spell}}}}</div> <div class="notice">{{ambiguous|Darkvision}}</div>
    1 KB (202 words) - 11:22, 9 November 2023

Page text matches

  • The following articles discuss '''darkvision''': * {{One|Darkvision Spell}}
    213 bytes (25 words) - 10:30, 30 October 2022
  • <div class="bctop">{{backto|{{SRD5|Spell}}}}</div> <div class="notice">{{ambiguous|Darkvision|5th ed. spell}}</div>
    1 KB (223 words) - 20:02, 20 September 2021
  • <div class="bctop">{{backto|{{One|Spell}}}}</div> <div class="notice">{{ambiguous|Darkvision}}</div>
    1 KB (202 words) - 11:22, 9 November 2023
  • ...visionfluff= <!--Description/reason for darkvision in your race (if it has darkvision)--> |darkvisiondist= <!--number of feet that your darkvision is effective-->
    2 KB (267 words) - 16:29, 23 May 2022
  • <div class="bctop">{{backto|{{5ed|Spell List}}}}</div> {{5e Spell Pointer
    2 KB (232 words) - 11:59, 4 June 2021
  • <div class="bctop">{{backto|{{SRD5|Spell}}}}</div> <div class="notice">{{ambiguous|Darkness|5th ed. spell}}</div>
    2 KB (318 words) - 19:55, 20 September 2021
  • <div class="bctop">{{backto|{{One|Spell}}}}</div> {{One Spell
    2 KB (231 words) - 11:25, 26 November 2023
  • <div class="bctop">{{backto|{{One|Spell}}}}</div> {{One Spell
    2 KB (310 words) - 09:58, 9 November 2023
  • <div class="bctop">{{backto|{{5ed|Living Spell}}}}</div> |sorttext=Spell Living Cloudkill
    2 KB (324 words) - 17:47, 15 February 2022
  • <div class="bctop">{{backto|{{5ed|Living Spell}}}}</div> |sorttext=Spell Living Lightning Bolt
    2 KB (328 words) - 10:38, 15 February 2022
  • <div class="bctop">{{backto|{{5ed|Living Spell}}}}</div> |sorttext=Spell Living Burning Hands
    2 KB (321 words) - 10:27, 15 February 2022
  • ...visionfluff= <!--Description/reason for darkvision in your race (if it has darkvision)--> |darkvisiondist= <!--number of feet that your darkvision is effective-->
    2 KB (361 words) - 07:58, 8 June 2020
  • |senses={{srd5lc|Darkvision}} 60 ft. <!--darkvision 60 feet, Tremorsense 30 feet--> |adesc1=''{{SRD5|Melee Spell Attack|Melee}} or {{SRD5|Ranged Spell Attack}}''
    2 KB (246 words) - 20:02, 24 April 2024
  • |senses=[[SRD5:Darkvision|darkvision]] 60 ft. ...ays and regains all its {{srd5lc|Hit Point}}s. Only a ''{{5espell|Wish}}'' spell can prevent this trait from functioning.
    3 KB (415 words) - 17:14, 13 February 2024
  • <div class="bctop">{{backto|{{One|Spell}}}}</div> {{One Spell
    2 KB (375 words) - 16:35, 30 October 2023
  • |senses=[[SRD5:Darkvision|darkvision]] 60 ft. ...d6 days and regains all its {{srd5lc|Hit Point}}s. Only a {{5espell|Wish}} spell can prevent this trait from functioning.
    3 KB (453 words) - 16:55, 13 February 2024
  • <div class="bctop">{{backto|{{SRD5|Spell}}}}</div> '''Arcane Eye''' is a {{srd5lc|Spell}} in [[5e|5th edition]].
    2 KB (403 words) - 20:39, 17 September 2021
  • |senses={{srd5lc|Darkvision}} 300 ft. ...agical Darkness|Magical darkness}} doesn't impede the professor's {{srd5lc|Darkvision}}.
    2 KB (272 words) - 16:46, 10 September 2022
  • <div class="bctop">{{backto|{{One|Spell}}}}</div> {{One Spell
    3 KB (434 words) - 15:10, 28 November 2023
  • ...note=Aberration, Celestial, Fey, Fiend, or Undead (Choose when casting the spell) |senses={{One|Darkvision}} 120 ft.
    2 KB (210 words) - 07:58, 25 October 2023
  • |senses={{srd5lc|Darkvision}} 120 ft. ...5trait}} Magical {{srd5lc|Darkness}} doesn't impede the abishai's {{srd5lc|Darkvision}}.
    2 KB (304 words) - 14:53, 22 December 2023
  • <div class="bctop">{{backto|{{SRD5|Spell}}}}</div> '''Private Sanctum''' is a {{srd5lc|Spell}} in [[5e|5th edition]].
    3 KB (466 words) - 16:09, 1 October 2021
  • ...before, and the darkness can be moved each turn during the duration of the spell. The Monk can also see in their own Darkness. ...iscipline Point}})''. Can cast the {{onespell|Darkness}} spell without any spell {{onelc|Component}}s. The darkness can be moved at the start of your {{onel
    4 KB (570 words) - 13:27, 26 October 2023
  • <div class="bctop">{{backto|{{One|Spell}}}}<br />{{backto|{{One|Warlock}}}}</div> ...note=Aberration, Celestial, Fey, Fiend, or Undead (Choose when casting the spell)
    2 KB (257 words) - 07:58, 25 October 2023
  • |senses={{srd5lc|Darkvision}} 120 ft. ...D5|Magical Darkness|Magical darkness}} doesn’t impede the neogi’s {{srd5lc|Darkvision}}.
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  • |senses= <!--darkvision 60 feet, Tremorsense 30 feet--> |alimit2=1st-{{SRD5|Spell Level|Level}} {{SRD5|Spell}}; 2/Day
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  • |ac=12 + the level of the spell <!--armor class--> |hp=30 + 10 for each spell level above 3rd <!--number of hit points-->
    2 KB (220 words) - 18:13, 13 December 2020
  • <div class="bctop">{{backto|{{5ed|Spell List}}}}</div> |senses={{srd5lc|Darkvision}} 60 ft.
    2 KB (299 words) - 18:18, 6 December 2020
  • <div class="bctop">{{backto|{{5ed|Spell List}}}}</div> |ac=12 + the level of the spell <!--armor class-->
    2 KB (281 words) - 12:31, 13 December 2020
  • |senses={{srd5lc|Darkvision}} 60 ft. <!--darkvision 60 feet, Tremorsense 30 feet--> ...ture has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
    2 KB (252 words) - 07:04, 8 October 2021
  • * {{iplink|Umbral Sight}} now increases your Darkvision by 60 feet, instead of 30 feet, if you already have that sight. |traitdesc1='''Summary:''' You gain a {{onelc|Spell}} that is always prepared, and additional spells as your {{One|Ranger}} lev
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc3=''Ranged Spell Attack:'' ''see: {{5espell|Fire Bolt}} spell''
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  • This creature is conjured via the {{Onespell|Find Familiar}} {{onelc|Spell}}. ...={{One|Celestial}}, {{One|Fey}}, or {{One|Fiend}} (Choose when Casting the Spell)
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  • <div class="bctop">{{backto|{{5ed|Spell List}}}}</div> |senses={{srd5lc|Darkvision}} 60 ft.
    2 KB (301 words) - 09:29, 4 December 2020
  • ...={{One|Celestial}}, {{One|Fey}}, or {{One|Fiend}} (Choose when Casting the Spell) |senses={{One|Darkvision}} 60 ft.
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc1=''{{SRD5|Melee Spell Attack}}''
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  • |ac=11 + the level of the spell <!--armor class--> |hpnote=30 (Ghostly and Putrid only) or 20 (Skeletal only) + 10 for each spell level above 3rd
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  • |senses={{srd5lc|Darkvision}} 120 ft. * {{5ep|Guardian Naga}} - {{SRD5|Wisdom}}, {{srd5lc|Cleric Spell}}s
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  • |senses={{srd5lc|Darkvision}} 60 ft. <!--darkvision 60 feet, Tremorsense 30 feet--> ...ture has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 120 ft. |fdesc1=[[SRD5:Magical Darkness|Magical darkness]] doesn’t impede the devil’s darkvision.
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  • |senses={{srd5lc|Darkvision}} 60 ft. ...kull has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • <div class="bctop">{{backto|{{5ed|Spell List}}}}</div> |ac=11 + the level of the spell <!--armor class-->
    2 KB (332 words) - 20:55, 14 August 2021
  • ...ision}} 60 ft.<ref name="var1">Variant: {{pub|MotM}} variant does not have darkvision.</ref>, {{srd5lc|Truesight}} 120 ft. |adesc2=''{{SRD5|Melee Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 120 ft. ...RD5trait}} Magical {{srd5lc|Darkness}} doesn't impede the devil's {{srd5lc|Darkvision}}.
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc2=''{{SRD5|Melee Spell Attack|Melee}} or {{SRD5|Ranged Spell Attack}}''
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  • |senses= <!--darkvision 60 feet, Tremorsense 30 feet--> ...ture has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 60 ft. ...lops has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 120 ft. |fdesc2=[[SRD5:Magical Darkness|Magical darkness]] doesn't impede the devil's darkvision.
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  • |senses={{srd5lc|Darkvision}} 30 ft. |feature1=Limited Spell Immunity
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  • |senses={{srd5lc|Darkvision}} 120 ft. |adesc2=''{{SRD5|Melee Spell Attack|Melee}} or {{SRD5|Ranged Spell Attack}}''
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  • <div class="bctop">{{backto|{{5ed|Spell List}}}}</div> |senses={{srd5lc|Darkvision}} 60 ft.
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  • * Senses: {{SRD5|Darkvision}} 60 ft. ...sing {{SRD5|Charisma}} as its {{srd5lc|Spellcasting Ability}} <nowiki>{{5e Spell Save Hit|Cha|Prof}}</nowiki>. It can cast the following spells:
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  • <div class="bctop">{{backto|{{5ed|Spell List}}}}</div> |ac=11 + the level of the spell <!--armor class-->
    2 KB (311 words) - 11:29, 25 November 2020
  • |senses={{srd5lc|Darkvision}} 60 ft. ...kull has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 120 ft. ...RD5trait}} Magical {{srd5lc|Darkness}} doesn't impede the devil's {{srd5lc|Darkvision}}.
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  • |senses=[[SRD5:Darkvision|darkvision]] 120 ft. <!--darkvision 60 feet, Tremorsense 30 feet--> |fdesc2=Magical darkness doesn't impede the imp's darkvision.
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  • |senses={{srd5lc|Darkvision}} 120 ft. ...RD5trait}} Magical {{srd5lc|Darkness}} doesn't impede the devil's {{srd5lc|Darkvision}}.
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  • <div class="bctop">{{backto|{{SRD5|Spell}}}}</div> <div class="notice">{{ambiguous|Shapechange|5th ed. Spell}}</div>
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  • |senses= <!--darkvision 60 feet, Tremorsense 30 feet--> ...mpad has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • <div class="bctop">{{backto|{{5ed|Spell List}}}}</div> |senses={{srd5lc|Darkvision}} 120 ft.
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  • <div class="bctop">{{backto|{{5ed|Spell List}}}}</div> ...ote=50 (Demon only) or 40 (Devil only) or 60 (Yugoloth only) + 15 for each spell level above 6th
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  • |senses={{srd5lc|Darkvision}} 120 ft.<!--darkvision 60 feet, Tremorsense 30 feet--> |summary={{SRD5|Drider}} with the ability to cast {{srd5lc|Cleric Spell}}s.
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc2=''{{SRD5|Melee Spell Attack}}''
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  • <div class="bctop">{{backto|{{5ed|Spell List}}}}</div> |senses={{srd5lc|Darkvision}} 60 ft.
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  • |senses={{srd5lc|Darkvision}} 60 ft. ...c1={{SRD5trait}} The living spellbook is {{srd5lc|Immune}} to any {{srd5lc|Spell}} or effect that would alter its form.
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  • |ac=11 + the level of the spell <!--armor class--> |senses={{srd5lc|Darkvision}} 60 ft.
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  • |senses={{srd5lc|Darkvision}} 60 ft., {{srd5lc|Truesight}} 5 ft. |adesc2=''{{SRD5|Melee Spell Attack|Melee}} or {{SRD5|Ranged Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 60 ft. ...kull has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses=Darkvision 60 feet <!--darkvision 60 feet, Tremorsense 30 feet--> ...} bonus +5)-->. They know four sorcerer cantrips and two {{srd5lc|Sorcerer Spell}}s. It can innately cast the following spells, requiring no {{srd5lc|Materi
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  • * You have {{srd5lc|Darkvision}} out to a range of 120 feet. ...espell|Light}} {{srd5lc|Spell}} cast on the robe or a {{5espell|Daylight}} spell cast within 5 feet of the robe causes you to be {{srd5lc|Blinded}} for 1 {{
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  • |senses={{srd5lc|Darkvision}} 120 ft. darkvision.
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  • |senses={{srd5lc|Blindsight}} 30 ft., {{srd5lc|Darkvision}} 60 ft. |summary={{SRD5|Dragon}} called by the {{5ep|Summon Draconic Spirit}} spell.
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  • |senses= <!--darkvision 60 feet, Tremorsense 30 feet--> ...seid has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses= <!--darkvision 60 feet, Tremorsense 30 feet--> ...ting ability is {{SRD5|Wisdom}} (spell save {{SRD5|DC}} 12, +4 to hit with spell attacks). The acolyte has the following {{SRD5|Cleric}} spells prepared:
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  • ...ote=50 (Demon only) or 40 (Devil only) or 60 (Yugoloth only) + 15 for each spell level above 6th |senses={{srd5lc|Darkvision}} 60 ft.
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  • |senses={{SRD5|Darkvision}} 120 ft. <!--darkvision 60 feet, Tremorsense 30 feet--> ...dvantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|poison}}, {{srd5lc|Spell}}s, and {{srd5lc|Illusion}}s, as well as to resist bring {{srd5lc|Charmed}}
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  • |senses={{srd5lc|Blindsight}} 10 ft., {{srd5lc|Darkvision}} 60 ft. |feature3=Spell Storing
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  • |senses={{srd5lc|Blindsight}} 30 ft., {{srd5lc|Darkvision}} 60 ft. |summary={{SRD5|Dragon}} called by the {{5ep|Summon Draconic Spirit}} spell.
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  • |senses={{srd5lc|Darkvision}} 120 ft. |adesc1=''{{SRD5|Melee Spell Attack|Melee}} or {{SRD5|Ranged Spell Attack}}''
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  • ...}s using {{SRD5|Intelligence}} as its {{srd5lc|Spellcasting Ability}} {{5e Spell Save Hit|3|4}}. The following are suggested spells: :{{srd5lc|Cantrip}}s (at will): {{5e Spell Line|Dancing Lights, Fire Bolt, Prestidigitation, Toll the Dead}}
    4 KB (614 words) - 07:44, 26 March 2024
  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc3=''{{SRD5|Ranged Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 120 ft. ...RD5trait}} Magical {{srd5lc|Darkness}} doesn't impede the devil's {{srd5lc|Darkvision}}.
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  • |senses={{srd5lc|Darkvision}} 120 ft. |fdesc1=[[SRD5:Magical Darkness|Magical darkness]] doesn’t impede the devil’s darkvision.
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  • |senses={{srd5lc|Darkvision}} 120 ft. |adesc2=''{{SRD5|Melee Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 120 ft. (including magical darkness) ...agical Darkness|Magical darkness}} doesn’t impede the deathlock’s {{srd5lc|Darkvision}}.
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  • |senses={{srd5lc|Darkvision}} 60 ft. <!--darkvision 60 feet, Tremorsense 30 feet--> ...ture, while the {{pub|MotM}} version moves it to an {{srd5lc|Action}}. The spell list also varies.</ref>
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  • |sq=Blink, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Dimension Door|dimension door]], [[SRD:Low-Light Vision|low ...ink ([[SRD:Su|Su]]):''' A blink dog can use ''[[SRD:Blink|blink]]'' as the spell ([[SRD:Caster Level|caster level]] 8th), and can evoke or end the effect as
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  • |senses={{srd5lc|Darkvision}} 60 ft. ...c1={{SRD5trait}} The living spellbook is {{srd5lc|Immune}} to any {{srd5lc|Spell}} or effect that would alter its form.
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc3=''{{SRD5|Ranged Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 30 ft. |feature1=Limited Spell Immunity
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  • |senses= <!--darkvision 60 feet, Tremorsense 30 feet--> ...ture has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 60 ft. <!--darkvision 60 feet, Tremorsense 30 feet--> ...ture, while the {{pub|MotM}} version moves it to an {{srd5lc|Action}}. The spell list also varies.</ref>
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  • <div class="bctop">{{backto|{{One|Spell List}}}}</div> {{One Spell
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  • |senses={{srd5lc|Darkvision}} 120 ft. |fdesc1=[[SRD5:Magical Darkness|Magical darkness]] doesn't impede the devil's darkvision.
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  • |senses= <!--darkvision 60 feet, Tremorsense 30 feet--> ...enefit lasts until the end of the {{srd5lc|Turn}}. If the priest expends a spell slot of 2nd level or higher, the extra damage is increased by 1d6 for each
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  • |senses={{srd5lc|Darkvision}} 120 ft. ...Magical Darkness|Magical darkness}} doesn’t impede the creature’s {{srd5lc|Darkvision}}.
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  • |senses={{SRD5|Darkvision}} 120 ft. <!--darkvision 60 feet, Tremorsense 30 feet--> ...dvantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|poison}}, {{srd5lc|Spell}}s, and {{srd5lc|Illusion}}s, as well as to resist bring {{srd5lc|Charmed}}
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  • |senses={{srd5lc|Darkvision}} 60 feet ...can cast the following spells without {{srd5lc|Material Component}}s {{5e Spell Save Hit|2|2}}:
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  • |senses={{srd5lc|Darkvision}} 120 ft. ...RD5trait}} Magical {{srd5lc|Darkness}} doesn't impede the devil's {{srd5lc|Darkvision}}.
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc2=''{{SRD5|Melee Spell Attack}}''
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  • |senses={{SRD5|Darkvision}} 120 ft. <!--darkvision 60 feet, Tremorsense 30 feet--> ...dvantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|poison}}, {{srd5lc|Spell}}s, and {{srd5lc|Illusion}}s, as well as to resist bring {{srd5lc|Charmed}}
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  • |senses={{srd5lc|Truesight}} 120 ft. <!--darkvision 60 feet, Tremorsense 30 feet--> ...ave {{SRD5|DC}} 16). The glabrezu can innately cast the following {{srd5lc|Spell}}s, requiring no {{srd5lc|Material Component}}s: <br />
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  • |senses={{srd5lc|Blindsight}} 60 ft., {{srd5lc|Darkvision}} 120 ft. |adesc2=''{{SRD5|Melee Spell Attack|Melee}} or {{SRD5|Ranged Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 120 ft. <!--darkvision 60 feet, Tremorsense 30 feet--> ...asit has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc2=''{{SRD5|Melee Spell Attack}}''
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  • |senses={{srd5lc|Blindsight}} 60 ft. <!--darkvision 60 feet, Tremorsense 30 feet--> ...srd5lc|Light (spell)|light}} created by a spell of 2nd level or lower, the spell creating the light is dispelled.
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  • |senses={{srd5lc|Darkvision}} 60 feet ...ng Ability}} is {{SRD5|Wisdom}} (spell save {{SRD5|DC}} 12, +4 to hit with spell attacks). The druid has the following druid spells prepared:<br />
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  • |senses= <!--darkvision 60 feet, Tremorsense 30 feet--> ...ng Ability}} is {{SRD5|Widsom}} (spell save {{SRD5|DC}} 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:<br />
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  • |senses={{srd5lc|Darkvision}} 120 ft. ...RD5trait}} Magical {{srd5lc|Darkness}} doesn't impede the devil's {{srd5lc|Darkvision}}.
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  • |senses={{srd5lc|Darkvision}} 120 ft. |fdesc1={{SRD5trait}} Magical darkness doesn’t impede the creature’s {{srd5lc|Darkvision}}.
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc3=''{{SRD5|Ranged Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc2=''{{SRD5|Melee Spell Attack}}''
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  • |darkvisioncolor=red <!-- blank=gray; or color of darkvision --> ...When you reach 5th level, you can cast the ''[[SRD5:Darkness|darkness]]'' spell once with this trait and regain the ability to do so when you finish a long
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  • |senses={{SRD5|Darkvision}} 120 ft. ...{{srd5lc|Concentration}} is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.
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  • |senses={{srd5lc|Darkvision}} 120 ft. <!--darkvision 60 feet, Tremorsense 30 feet--> ...Ability}} is {{SRD5|Charisma}} (spell save {{SRD5|DC}} 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material
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  • |senses={{srd5lc|Darkvision}} 120 ft. <!--darkvision 60 feet, Tremorsense 30 feet--> ...zrou has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 120 ft. ...5|Magical Darkness|Magical darkness}} doesn't impede the amnizu's {{srd5lc|Darkvision}}.
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  • |senses={{srd5lc|Darkvision}} 120 ft. ...RD5trait}} Magical {{srd5lc|Darkness}} doesn't impede the devil's {{srd5lc|Darkvision}}.
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  • |senses={{srd5lc|Darkvision}} 120 feet ...ture has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and magic effects.
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  • |senses={{srd5lc|Darkvision}} 60 ft. * ''Heightened Spell''
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  • |senses= <!--darkvision 60 feet, Tremorsense 30 feet--> |flimit2={{SRD5|Recharge}}s after the Diviner Casts a Divination Spell of 1st Level or Higher
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  • |senses={{srd5lc|Darkvision}} 120 ft. <!--darkvision 60 feet, Tremorsense 30 feet--> ...e gnome's innate {{srd5lc|Spellcasting Ability}} is Intelligence ({{srd5lc|Spell Save}} {{SRD5|DC}} 11). It can innately cast the following spells, requirin
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  • |senses={{srd5lc|Truesight}} 120 ft. <!--darkvision 60 feet, Tremorsense 30 feet--> ...planetar’s {{srd5lc|Spellcasting Ability}} is {{SRD5|Charisma}} ({{srd5lc|Spell Save}} {{SRD5|DC}} 20). The planetar can innately cast the following spells
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc2=''{{SRD5|Melee Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc2=''{{SRD5|Melee Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc3=''{{SRD5|Ranged Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc3=''{{SRD5|Ranged Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 60 ft. |summary=Celestial called by the ''{{5eplc|Summon Celestial}}'' spell.
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  • |senses={{srd5lc|Darkvision}} 120 ft. ...ight|[[SRD5:Magical Darkness|Magical darkness]] doesn't impede the devil's darkvision.}}
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  • |senses={{srd5lc|Darkvision}} 60 ft. ...} that feed on the life-force of other creatures and casts {{srd5lc|Cleric Spell}}s. <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->
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  • |senses={{srd5lc|Darkvision}} 60 ft. |summary=Construct called by the ''{{5eplc|Summon Construct}}'' spell.
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  • |senses={{srd5lc|Darkvision}} 60 ft. |fdesc1=The rakshasa can’t be affected or detected by {{srd5lc|Spell}}s of 6th level or lower unless it wishes to be. It has {{srd5lc|Advantage}
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  • |senses={{srd5lc|Darkvision}} 120 ft. ...ezhi has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 120 ft. |summary={{SRD5|Monstrosity}} called by the ''{{5eplc|Summon Shadowspawn}}'' spell.
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  • |senses={{srd5lc|Darkvision}} 60 ft. ...|Spell Save}} {{SRD5|DC}} 15). It can innately cast the following {{srd5lc|Spell}}s, requiring no {{srd5lc|Material Component}}s:
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  • |senses={{srd5lc|Darkvision}} 120 ft. |reaction1=Spell Reflection
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  • |senses={{srd5lc|Darkvision}} 60 ft. |fdesc1={{SRD5trait}} The peacekeeper is {{srd5lc|Immune}} to any {{srd5lc|Spell}} or effect that would alter its form.
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  • |senses={{SRD5|Darkvision}} 60 ft. <!--darkvision 60 feet, Tremorsense 30 feet--> ...{SRD5|Intelligence}} ({{srd5lc|Spell Save}} DC 17, +9 to hit with {{srd5lc|Spell Attack}}s). The bladesinger can cast ''{{SRD5|Disguise Self}}'' and ''{{srd
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc3=''{{SRD5|Ranged Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 60 ft. |fdesc1={{SRD5trait}} The statue is {{srd5lc|Immune}} to any spell or effect that would alter its form.
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  • |senses= <!--darkvision 60 feet, Tremorsense 30 feet--> |adesc1=''{{SRD5|Melee Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 60 ft. ...ey's innate {{srd5lc|Spellcasting Ability}} is {{SRD5|Charisma}} ({{srd5lc|Spell Save}} {{SRD5|DC}} 13). It can cast the following spells, requiring no {{sr
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  • |senses={{srd5lc|Darkvision}} 120 ft. ...eature has {{srd5lc|Advantage}} on {{SRD5|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 60 ft. ...mist has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 120 ft. ...Ability}} is {{SRD5|Charisma}} (spell save {{SRD5|DC}} 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc1=''{{SRD5|Melee Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 60 ft. ...vist has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc2=''{{SRD5|Melee Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc2=''{{SRD5|Melee Spell Attack}}''
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  • |senses= <!--darkvision 60 feet, Tremorsense 30 feet--> |rlimit1={{SRD5|Recharge}}s after the Enchanter Casts an Enchantment Spell of 1st Level or Higher
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  • |senses={{iplink|Darkvision}} 60 feet ...vantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Illusion}} {{srd5lc|Spell}}s and magic.
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  • |senses= <!--darkvision 60 feet, Tremorsense 30 feet--> ...ng Ability}} is {{SRD5|Wisdom}} (spell save {{SRD5|DC}} 12, +4 to hit with spell attacks). The druid has the following druid spells prepared:<br />
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc2=''{{SRD5|Melee Weapon Attack|Melee}} or {{SRD5|Ranged Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 60 ft. <!--darkvision 60 feet, Tremorsense 30 feet--> ...drin has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses= <!--darkvision 60 feet, Tremorsense 30 feet--> |flimit2={{SRD5|Recharege}}s after the Conjurer Casts a Conjuration Spell of 1st Level or Higher
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  • |senses= <!--darkvision 60 feet, Tremorsense 30 feet--> |flimit2={{SRD5|Recharge}}s after the Illusionist Casts an Illusion Spell of 1st Level or Higher
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  • |senses= <!--darkvision 60 feet, Tremorsense 30 feet--> |adesc1=''{{SRD5|Melee Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 60 ft. |summary=Beast called by the {{5ep|Summon Beast}} spell.
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  • |senses={{srd5lc|Darkvision}} 120 ft., {{srd5lc|Tremorsense}} 120 ft. ...pech has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 60 ft. |summary={{SRD5|Elemental}} called by the {{5ep|Summon Elemental}} spell.
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  • |senses={{srd5lc|Darkvision}} 60 ft. |fdesc1={{SRD5trait}} The warbler is {{srd5lc|Immune}} to any {{srd5lc|Spell}} or effect that would alter its form.
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc2=''{{SRD5|Melee Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 120 ft. |adesc1=''{{SRD5|Melee Spell Attack|Melee}} or {{SRD5|Ranged Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc3=''{{SRD5|Ranged Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc3=''{{SRD5|Ranged Spell Attack}}''
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  • |senses= <!--darkvision 60 feet, Tremorsense 30 feet--> |adesc4=''{{SRD5|Ranged Spell Attack}}:''
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  • |senses={{srd5lc|Darkvision}} 60 ft. ...ruct has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 120 ft. |bdesc1=''{{SRD5|Ranged Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 120 ft. ...erro has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 120 ft. |adesc1=''{{SRD5|Melee Spell Attack|Melee}} or {{SRD5|Ranged Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 60 ft. ...{SRD5|Constitution}} {{srd5lc|Saving Throw}} against the caster's {{srd5lc|Spell Save}} {{SRD5|DC}} or become {{srd5lc|Unconscious}} for 1 {{srd5lc|Minute}}
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc3=''Ranged Spell Attack''
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc2=''{{SRD5|Melee Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 30 ft. ...ture has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 120 ft. |adesc3=''{{SRD5|Ranged Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 120 ft. ...ture has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 120 ft. ...erro has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 120 ft. <!--darkvision 60 feet, Tremorsense 30 feet--> ...rock has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 60 ft. ...ruct has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • * <ref name="mordder" /> {{SRD5|Darkvision}} 120 ft. ...r. {{SRD5|Charisma}} is its {{srd5lc|Spellcasting Modifier}} (<nowiki>{{5e Spell Save Hit|Cha|Prof}}</nowiki>). It may cast the following spells:
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc2=''{{SRD5|Melee Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc3=''{{SRD5|Ranged Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 120 ft. ...Magical Darkness|Magical darkness}} doesn’t impede the creature’s {{srd5lc|Darkvision}}.
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc2=''{{SRD5|Melee Spell Attack}}''
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  • |senses={{SRD5|Darkvision}} 120 ft. ...dvantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|poison}}, {{srd5lc|Spell}}s, and {{srd5lc|Illusion}}s, as well as to resist bring {{srd5lc|Charmed}}
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  • |senses={{srd5lc|Darkvision}} 120 ft. ...ture has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 120 ...iant has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 60 ft. ...cout has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 60 ft. <!--darkvision 60 feet, Tremorsense 30 feet--> ...t at will. This trait otherwise works like the ''{{srd5lc|Detect Magic}}'' spell but isn't itself magical.
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc3=''{{SRD5|Ranged Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc3=''Ranged Spell Attack''
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  • |senses={{srd5lc|Blindsight}} 30 ft., {{srd5lc|Darkvision}} 120 ft. :* Note: A Dragonnel may be summoned by the {{5espell|Find Greater Steed}} spell &mdash; {{pub|FToD}} p.190
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  • |sq=[[SRD:Darkvision|Darkvision]] 60 ft., shadow shift ...save]] or be affected as though by a ''[[SRD:Hold Monster|hold monster]]'' spell for 5 rounds. Even after a successful save, the creature must repeat the sa
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  • |senses={{srd5lc|Darkvision}} 120 ft. |adesc3=''{{SRD5|Ranged Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 120 ft. |fdesc1=[[SRD5:Magical Darkness|Magical darkness]] doesn't impede the devil's darkvision.
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  • |senses={{srd5lc|Darkvision}} 60 ft. ...ure have {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 60 ft. |fdesc1={{SRD5trait}} The statue is {{srd5lc|Immune}} to any spell or effect that would alter its form.
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc2=''{{SRD5|Melee Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 120 ft. |alimit6={{SRD5|Psionic}}s {{SRD5|Intelligence}} {{5e Spell Save Hit|1|2}}
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc2=''{{SRD5|Ranged Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 120 ft. ...ait}} The shark has advantage on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{SRD5|Darkvision}} 60 ft. ...}} as their {{srd5lc|Spellcasting Ability}}. Spell save {{SRD5|DC}} is 10. Spell attack to hit is +2. They know '''one''' cantrip, usually ''{{srd5lc|Acid S
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc3=''{{SRD5|Ranged Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 60 ft. ...ruct has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 60 ft. |alimit4={{SRD5|Psionic}}s {{5e Spell Save Hit|2|4|short=true}}
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  • |senses={{srd5lc|Darkvision}} 60 ft. |fdesc1={{SRD5trait}} The statue is {{srd5lc|Immune}} to any spell or effect that would alter its form.
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  • |senses={{srd5lc|Darkvision}} 60 ft. ...he goblin casts ''{{srd5lc|Mage Armor}}'' when it awakens and whenever the spell expires. Thus unless magically suppressed by an ''{{srd5lc|Antimagic Field}
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc2=''{{SRD5|Melee Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 60 ft. |feature1=Spell Turning
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  • |senses={{srd5lc|Darkvision}} 60 ft. ...cout has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 120 ft. ...c2={{SRD5trait}} The derro has advantage on saving throws against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 120 ft. ...ayer has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 120 ft. ...sc1={{SRD5trait}} The hellfire engine is {{srd5lc|Immune}} to any {{srd5lc|Spell}} or effect that would alter its form.
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc2=''{{SRD5|Ranged Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 120 ft. ...ight has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc3=''{{SRD5|Ranged Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc2=''{{SRD5|Melee Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 60 ft. ...ait}} The golem has {{srd5lc|Advantage}} on saving throws against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 120 ft. ...ait}} The demon has {{srd5lc|Advantage}} on saving throws against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 60 ft. ...Spell Save}} {{SRD5|DC}} 19). She can innately cast the following {{srd5lc|Spell}}s, requiring no {{srd5lc|Material Component}}s:
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  • |senses={{srd5lc|Darkvision}} 60 ft. |feature3=Spell Turning
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  • |senses= <!--darkvision 60 feet, Tremorsense 30 feet--> ...Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast ''disguise self'' and ''invisibility'' at w
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  • |senses={{srd5lc|Darkvision}} 120 ft. ...ayer has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 60 feet ...can cast the following spells without {{srd5lc|Material Component}}s {{5e Spell Save Hit|2|2}}:
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  • |senses={{srd5lc|Darkvision}} 120 ft. ...RD5trait}} Soth has {{srd5lc|Advantage}} on saving throws against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 120 ft. ...c2={{SRD5trait}} The derro has advantage on saving throws against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc3=''{{SRD5|Ranged Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 60 ft. ...ruct has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 60 ft. ...rukk has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 120 ft., |adesc4=''{{SRD5|Ranged Spell Attack}}''
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  • ...anger, finding hidden objects, hitting an enemy in combat, and targeting a spell, to name just a few — rely heavily on a character’s ability to see. Dar ===Darkvision===
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc2=''{{SRD5|Melee Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc1=''{{SRD5|Melee Spell Attack}}''
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  • |senses={{srd5lc|Blindsight}} 60 ft., {{srd5lc|Darkvision}} 60 ft. ...laad has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 120 ft. (including magical darkness) |adesc2=''{{SRD5|Ranged Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 60 ft. |fdesc1={{SRD5trait}} The item is {{srd5lc|Immune}} to any spell or effect that would alter its form.
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  • |senses={{SRD5|Darkvision}} 120 ft. ...dvantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|poison}}, {{srd5lc|Spell}}s, and {{srd5lc|Illusion}}s, as well as to resist bring {{srd5lc|Charmed}}
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  • |senses={{srd5lc|Darkvision}} 60 ft. ...ture, while the {{pub|MotM}} version moves it to an {{srd5lc|Action}}. The spell list also varies.</ref>
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  • |senses={{srd5lc|Blindsight}} 60 ft., {{srd5lc|Darkvision}} 60 ft. |adesc2=''{{SRD5|Melee Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 60 ft. |adesc2=''{{SRD5|Melee Spell Attack}}''
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  • |senses={{iplink|Darkvision}} 60 feet ...s {{srd5lc|Spellcasting Ability}}. They can cast the following spells {{5e Spell Save Hit|4|3}}:
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  • |senses={{srd5lc|Darkvision}} 60 ft. ...ruct has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 60 ft. ...ruct has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 120 ft. ...arid has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 60 ft. ...inid has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
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  • |senses={{srd5lc|Darkvision}} 120 ft. |flimit3={{SRD5|Wisdom}}, {{SRD5|Cleric Spell}}s
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  • |senses={{srd5lc|Darkvision}} 60 ft. <!--darkvision 60 feet, Tremorsense 30 feet--> ...and have {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and magical effects.
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  • |senses={{srd5lc|Darkvision}} 60 ft. ...1=The lamia’s innate {{srd5lc|Spellcasting Ability}} is {{SRD5|Charisma}} (spell save {{SRD5|DC}} 13). It can innately cast the following spells, requiring
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  • |senses={{srd5lc|Darkvision}} 60 ft |adesc1=''{{SRD5|Melee Spell Attack}}''
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  • |senses={{srd5lc|Darkvision}} 60 ft. ...sc1=The oni’s innate {{srd5lc|Spellcasting Ability}} is {{SRD5|Charisma}} (spell save {{SRD5|DC}} 13). The oni can innately cast the following spells, requi
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